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/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.scene.plugins.blender;
import com.jme3.asset.AssetInfo;
import com.jme3.asset.BlenderKey;
import com.jme3.light.Light;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.plugins.blender.exceptions.BlenderFileException;
import com.jme3.scene.plugins.blender.file.FileBlockHeader;
import java.io.IOException;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
* This is the main loading class. Have in notice that asset manager needs to have loaders for resources like textures.
* @author Marcin Roguski
*/
public class BlenderModelLoader extends BlenderLoader {
private static final Logger LOGGER = Logger.getLogger(BlenderModelLoader.class.getName());
@Override
public Spatial load(AssetInfo assetInfo) throws IOException {
try {
this.setup(assetInfo);
BlenderKey blenderKey = blenderContext.getBlenderKey();
Node modelRoot = new Node(blenderKey.getName());
for (FileBlockHeader block : blocks) {
if (block.getCode() == FileBlockHeader.BLOCK_OB00) {
Object object = this.toObject(block.getStructure(blenderContext));
if (object instanceof Node) {
LOGGER.log(Level.INFO, "{0}: {1}--> {2}", new Object[]{((Node) object).getName(), ((Node) object).getLocalTranslation().toString(), ((Node) object).getParent() == null ? "null" : ((Node) object).getParent().getName()});
if (((Node) object).getParent() == null) {
modelRoot.attachChild( (Node) object );
}
}else if (object instanceof Light){
modelRoot.addLight( (Light) object );
}
}
}
blenderContext.dispose();
return modelRoot;
} catch (BlenderFileException e) {
LOGGER.log(Level.SEVERE, e.getMessage(), e);
}
return null;
}
}