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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
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*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
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#ifndef SHARE_VM_RUNTIME_ADVANCEDTHRESHOLDPOLICY_HPP
#define SHARE_VM_RUNTIME_ADVANCEDTHRESHOLDPOLICY_HPP
#include "runtime/simpleThresholdPolicy.hpp"
#ifdef TIERED
class CompileTask;
class CompileQueue;
/*
* The system supports 5 execution levels:
* * level 0 - interpreter
* * level 1 - C1 with full optimization (no profiling)
* * level 2 - C1 with invocation and backedge counters
* * level 3 - C1 with full profiling (level 2 + MDO)
* * level 4 - C2
*
* Levels 0, 2 and 3 periodically notify the runtime about the current value of the counters
* (invocation counters and backedge counters). The frequency of these notifications is
* different at each level. These notifications are used by the policy to decide what transition
* to make.
*
* Execution starts at level 0 (interpreter), then the policy can decide either to compile the
* method at level 3 or level 2. The decision is based on the following factors:
* 1. The length of the C2 queue determines the next level. The observation is that level 2
* is generally faster than level 3 by about 30%, therefore we would want to minimize the time
* a method spends at level 3. We should only spend the time at level 3 that is necessary to get
* adequate profiling. So, if the C2 queue is long enough it is more beneficial to go first to
* level 2, because if we transitioned to level 3 we would be stuck there until our C2 compile
* request makes its way through the long queue. When the load on C2 recedes we are going to
* recompile at level 3 and start gathering profiling information.
* 2. The length of C1 queue is used to dynamically adjust the thresholds, so as to introduce
* additional filtering if the compiler is overloaded. The rationale is that by the time a
* method gets compiled it can become unused, so it doesn't make sense to put too much onto the
* queue.
*
* After profiling is completed at level 3 the transition is made to level 4. Again, the length
* of the C2 queue is used as a feedback to adjust the thresholds.
*
* After the first C1 compile some basic information is determined about the code like the number
* of the blocks and the number of the loops. Based on that it can be decided that a method
* is trivial and compiling it with C1 will yield the same code. In this case the method is
* compiled at level 1 instead of 4.
*
* We also support profiling at level 0. If C1 is slow enough to produce the level 3 version of
* the code and the C2 queue is sufficiently small we can decide to start profiling in the
* interpreter (and continue profiling in the compiled code once the level 3 version arrives).
* If the profiling at level 0 is fully completed before level 3 version is produced, a level 2
* version is compiled instead in order to run faster waiting for a level 4 version.
*
* Compile queues are implemented as priority queues - for each method in the queue we compute
* the event rate (the number of invocation and backedge counter increments per unit of time).
* When getting an element off the queue we pick the one with the largest rate. Maintaining the
* rate also allows us to remove stale methods (the ones that got on the queue but stopped
* being used shortly after that).
*/
/* Command line options:
* - Tier?InvokeNotifyFreqLog and Tier?BackedgeNotifyFreqLog control the frequency of method
* invocation and backedge notifications. Basically every n-th invocation or backedge a mutator thread
* makes a call into the runtime.
*
* - Tier?CompileThreshold, Tier?BackEdgeThreshold, Tier?MinInvocationThreshold control
* compilation thresholds.
* Level 2 thresholds are not used and are provided for option-compatibility and potential future use.
* Other thresholds work as follows:
*
* Transition from interpreter (level 0) to C1 with full profiling (level 3) happens when
* the following predicate is true (X is the level):
*
* i > TierXInvocationThreshold * s || (i > TierXMinInvocationThreshold * s && i + b > TierXCompileThreshold * s),
*
* where $i$ is the number of method invocations, $b$ number of backedges and $s$ is the scaling
* coefficient that will be discussed further.
* The intuition is to equalize the time that is spend profiling each method.
* The same predicate is used to control the transition from level 3 to level 4 (C2). It should be
* noted though that the thresholds are relative. Moreover i and b for the 0->3 transition come
* from Method* and for 3->4 transition they come from MDO (since profiled invocations are
* counted separately).
*
* OSR transitions are controlled simply with b > TierXBackEdgeThreshold * s predicates.
*
* - Tier?LoadFeedback options are used to automatically scale the predicates described above depending
* on the compiler load. The scaling coefficients are computed as follows:
*
* s = queue_size_X / (TierXLoadFeedback * compiler_count_X) + 1,
*
* where queue_size_X is the current size of the compiler queue of level X, and compiler_count_X
* is the number of level X compiler threads.
*
* Basically these parameters describe how many methods should be in the compile queue
* per compiler thread before the scaling coefficient increases by one.
*
* This feedback provides the mechanism to automatically control the flow of compilation requests
* depending on the machine speed, mutator load and other external factors.
*
* - Tier3DelayOn and Tier3DelayOff parameters control another important feedback loop.
* Consider the following observation: a method compiled with full profiling (level 3)
* is about 30% slower than a method at level 2 (just invocation and backedge counters, no MDO).
* Normally, the following transitions will occur: 0->3->4. The problem arises when the C2 queue
* gets congested and the 3->4 transition is delayed. While the method is the C2 queue it continues
* executing at level 3 for much longer time than is required by the predicate and at suboptimal speed.
* The idea is to dynamically change the behavior of the system in such a way that if a substantial
* load on C2 is detected we would first do the 0->2 transition allowing a method to run faster.
* And then when the load decreases to allow 2->3 transitions.
*
* Tier3Delay* parameters control this switching mechanism.
* Tier3DelayOn is the number of methods in the C2 queue per compiler thread after which the policy
* no longer does 0->3 transitions but does 0->2 transitions instead.
* Tier3DelayOff switches the original behavior back when the number of methods in the C2 queue
* per compiler thread falls below the specified amount.
* The hysteresis is necessary to avoid jitter.
*
* - TieredCompileTaskTimeout is the amount of time an idle method can spend in the compile queue.
* Basically, since we use the event rate d(i + b)/dt as a value of priority when selecting a method to
* compile from the compile queue, we also can detect stale methods for which the rate has been
* 0 for some time in the same iteration. Stale methods can appear in the queue when an application
* abruptly changes its behavior.
*
* - TieredStopAtLevel, is used mostly for testing. It allows to bypass the policy logic and stick
* to a given level. For example it's useful to set TieredStopAtLevel = 1 in order to compile everything
* with pure c1.
*
* - Tier0ProfilingStartPercentage allows the interpreter to start profiling when the inequalities in the
* 0->3 predicate are already exceeded by the given percentage but the level 3 version of the
* method is still not ready. We can even go directly from level 0 to 4 if c1 doesn't produce a compiled
* version in time. This reduces the overall transition to level 4 and decreases the startup time.
* Note that this behavior is also guarded by the Tier3Delay mechanism: when the c2 queue is too long
* these is not reason to start profiling prematurely.
*
* - TieredRateUpdateMinTime and TieredRateUpdateMaxTime are parameters of the rate computation.
* Basically, the rate is not computed more frequently than TieredRateUpdateMinTime and is considered
* to be zero if no events occurred in TieredRateUpdateMaxTime.
*/
class AdvancedThresholdPolicy : public SimpleThresholdPolicy {
jlong _start_time;
// Call and loop predicates determine whether a transition to a higher compilation
// level should be performed (pointers to predicate functions are passed to common().
// Predicates also take compiler load into account.
typedef bool (AdvancedThresholdPolicy::*Predicate)(int i, int b, CompLevel cur_level);
bool call_predicate(int i, int b, CompLevel cur_level);
bool loop_predicate(int i, int b, CompLevel cur_level);
// Common transition function. Given a predicate determines if a method should transition to another level.
CompLevel common(Predicate p, Method* method, CompLevel cur_level, bool disable_feedback = false);
// Transition functions.
// call_event determines if a method should be compiled at a different
// level with a regular invocation entry.
CompLevel call_event(Method* method, CompLevel cur_level);
// loop_event checks if a method should be OSR compiled at a different
// level.
CompLevel loop_event(Method* method, CompLevel cur_level);
// Has a method been long around?
// We don't remove old methods from the compile queue even if they have
// very low activity (see select_task()).
inline bool is_old(Method* method);
// Was a given method inactive for a given number of milliseconds.
// If it is, we would remove it from the queue (see select_task()).
inline bool is_stale(jlong t, jlong timeout, Method* m);
// Compute the weight of the method for the compilation scheduling
inline double weight(Method* method);
// Apply heuristics and return true if x should be compiled before y
inline bool compare_methods(Method* x, Method* y);
// Compute event rate for a given method. The rate is the number of event (invocations + backedges)
// per millisecond.
inline void update_rate(jlong t, Method* m);
// Compute threshold scaling coefficient
inline double threshold_scale(CompLevel level, int feedback_k);
// If a method is old enough and is still in the interpreter we would want to
// start profiling without waiting for the compiled method to arrive. This function
// determines whether we should do that.
inline bool should_create_mdo(Method* method, CompLevel cur_level);
// Create MDO if necessary.
void create_mdo(methodHandle mh, JavaThread* thread);
// Is method profiled enough?
bool is_method_profiled(Method* method);
double _increase_threshold_at_ratio;
protected:
void print_specific(EventType type, methodHandle mh, methodHandle imh, int bci, CompLevel level);
void set_increase_threshold_at_ratio() { _increase_threshold_at_ratio = 100 / (100 - (double)IncreaseFirstTierCompileThresholdAt); }
void set_start_time(jlong t) { _start_time = t; }
jlong start_time() const { return _start_time; }
// Submit a given method for compilation (and update the rate).
virtual void submit_compile(methodHandle mh, int bci, CompLevel level, JavaThread* thread);
// event() from SimpleThresholdPolicy would call these.
virtual void method_invocation_event(methodHandle method, methodHandle inlinee,
CompLevel level, nmethod* nm, JavaThread* thread);
virtual void method_back_branch_event(methodHandle method, methodHandle inlinee,
int bci, CompLevel level, nmethod* nm, JavaThread* thread);
public:
AdvancedThresholdPolicy() : _start_time(0) { }
// Select task is called by CompileBroker. We should return a task or NULL.
virtual CompileTask* select_task(CompileQueue* compile_queue);
virtual void initialize();
virtual bool should_not_inline(ciEnv* env, ciMethod* callee);
};
#endif // TIERED
#endif // SHARE_VM_RUNTIME_ADVANCEDTHRESHOLDPOLICY_HPP