blob: 9ee5782b92b40b532211e987e067146bd7b394a1 [file] [log] [blame]
#ifndef GEN9_RENDER_H
#define GEN9_RENDER_H
#include "gen8_render.h"
#define GEN9_3DSTATE_COMPONENT_PACKING GEN4_3D(3, 0, 0x55)
#define GEN9_SBE_ACTIVE_COMPONENT_NONE 0
#define GEN9_SBE_ACTIVE_COMPONENT_XY 1
#define GEN9_SBE_ACTIVE_COMPONENT_XYZ 2
#define GEN9_SBE_ACTIVE_COMPONENT_XYZW 3
#define GEN9_PIPELINE_SELECTION_MASK (3 << 8)
#define GEN9_PIPELINE_SELECT (GEN4_3D(1, 1, 4) | (3 << 8))
#define GEN9_3DSTATE_MULTISAMPLE_NUMSAMPLES_16 (4 << 1)
/* Shamelessly ripped from mesa */
struct gen9_surface_state {
struct {
uint32_t cube_pos_z:1;
uint32_t cube_neg_z:1;
uint32_t cube_pos_y:1;
uint32_t cube_neg_y:1;
uint32_t cube_pos_x:1;
uint32_t cube_neg_x:1;
uint32_t media_boundary_pixel_mode:2;
uint32_t render_cache_read_write:1;
uint32_t smapler_l2_bypass:1;
uint32_t vert_line_stride_ofs:1;
uint32_t vert_line_stride:1;
uint32_t tiled_mode:2;
uint32_t horizontal_alignment:2;
uint32_t vertical_alignment:2;
uint32_t surface_format:9; /**< BRW_SURFACEFORMAT_x */
uint32_t pad0:1;
uint32_t is_array:1;
uint32_t surface_type:3; /**< BRW_SURFACE_1D/2D/3D/CUBE */
} ss0;
struct {
uint32_t qpitch:15;
uint32_t pad1:4;
uint32_t base_mip_level:5;
uint32_t memory_object_control:7;
uint32_t pad0:1;
} ss1;
struct {
uint32_t width:14;
uint32_t pad1:2;
uint32_t height:14;
uint32_t pad0:2;
} ss2;
struct {
uint32_t pitch:18;
uint32_t pad:3;
uint32_t depth:11;
} ss3;
struct {
uint32_t minimum_array_element:27;
uint32_t pad0:5;
} ss4;
struct {
uint32_t mip_count:4;
uint32_t min_lod:4;
uint32_t mip_tail_start_lod:4;
uint32_t pad3:2;
uint32_t coherency_type:1;
uint32_t pad2:3;
uint32_t trmode:2;
uint32_t ewa_disable_for_cube:1;
uint32_t y_offset:3;
uint32_t pad0:1;
uint32_t x_offset:7;
} ss5;
struct {
uint32_t aux_mode:3;
uint32_t aux_pitch:9;
uint32_t pad0:4;
uint32_t aux_qpitch:15;
uint32_t pad1:1;
} ss6;
struct {
uint32_t resource_min_lod:12;
/* Only on Haswell */
uint32_t pad0:4;
uint32_t shader_chanel_select_a:3;
uint32_t shader_chanel_select_b:3;
uint32_t shader_chanel_select_g:3;
uint32_t shader_chanel_select_r:3;
uint32_t alpha_clear_color:1;
uint32_t blue_clear_color:1;
uint32_t green_clear_color:1;
uint32_t red_clear_color:1;
} ss7;
struct {
uint32_t base_addr;
} ss8;
struct {
uint32_t base_addr_hi;
} ss9;
struct {
uint32_t aux_base_addr;
} ss10;
struct {
uint32_t aux_base_addr_hi;
} ss11;
struct {
uint32_t hiz_depth_clear_value;
} ss12;
struct {
uint32_t reserved;
} ss13;
struct {
uint32_t reserved;
} ss14;
struct {
uint32_t reserved;
} ss15;
};
#endif