| // $Id: field_string_ascii.cpp,v 1.29 2003/03/02 14:23:58 t1mpy Exp $ |
| |
| // id3lib: a C++ library for creating and manipulating id3v1/v2 tags |
| // Copyright 1999, 2000 Scott Thomas Haug |
| |
| // This library is free software; you can redistribute it and/or modify it |
| // under the terms of the GNU Library General Public License as published by |
| // the Free Software Foundation; either version 2 of the License, or (at your |
| // option) any later version. |
| // |
| // This library is distributed in the hope that it will be useful, but WITHOUT |
| // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
| // FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public |
| // License for more details. |
| // |
| // You should have received a copy of the GNU Library General Public License |
| // along with this library; if not, write to the Free Software Foundation, |
| // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
| |
| // The id3lib authors encourage improvements and optimisations to be sent to |
| // the id3lib coordinator. Please see the README file for details on where to |
| // send such submissions. See the AUTHORS file for a list of people who have |
| // contributed to id3lib. See the ChangeLog file for a list of changes to |
| // id3lib. These files are distributed with id3lib at |
| // http://download.sourceforge.net/id3lib/ |
| |
| #include "field_impl.h" |
| #include "id3/utils.h" // has <config.h> "id3/id3lib_streams.h" "id3/globals.h" "id3/id3lib_strings.h" |
| #include "io_helpers.h" |
| |
| using namespace dami; |
| |
| /** \fn ID3_Field& ID3_Field::operator=(const char* data) |
| ** \brief Shortcut for the Set operator. |
| ** \param data The string to assign to this field |
| ** \sa Set(const char*) |
| **/ |
| |
| /** \brief Copies the supplied string to the field. |
| ** You may dispose of the source string after a call to this method. |
| ** \code |
| ** myFrame.GetField(ID3FN_TEXT)->Set("ID3Lib is very cool!"); |
| ** \endcode |
| **/ |
| size_t ID3_FieldImpl::Set(const char* data) |
| { |
| size_t len = 0; |
| if ((GetType() == ID3FTY_TEXTSTRING) && data) |
| { |
| String str(data); |
| Clear(); |
| SetText( String(data), 0, ID3TE_ISO8859_1 ); |
| } |
| return len; |
| } |
| |
| |
| size_t ID3_FieldImpl::Add(const char* data) |
| { |
| return SetText( String(data), GetNumTextItems(), ID3TE_ISO8859_1 ); |
| } |
| |
| // the ::Get() function for ASCII |
| |
| /** Copies the contents of the field into the supplied buffer, up to the |
| ** number of characters specified; for fields with multiple entries, the |
| ** optional third parameter indicates which of the fields to retrieve. |
| ** |
| ** The third parameter is useful when using text lists (see Add(const char*) |
| ** for more details). The default value for this third parameter is 1, |
| ** (Note, I think this is wrong. the first item has the number 0 (Ralf)) |
| ** which returns the entire string if the field contains only one item. |
| ** |
| ** It returns the number of characters (not bytes necessarily, and not |
| ** including any NULL terminator) of the supplied buffer that are now used. |
| ** |
| ** \code |
| ** char myBuffer[1024]; |
| ** size_t charsUsed = myFrame.GetField(ID3FN_TEXT)->Get(buffer, 1024); |
| ** \endcode |
| ** |
| ** It fills the buffer with as much data from the field as is present in the |
| ** field, or as large as the buffer, whichever is smaller. |
| ** |
| ** \code |
| ** char myBuffer[1024]; |
| ** size_t charsUsed = myFrame.GetField(ID3FN_TEXT)->Get(buffer, 1024, 3); |
| ** \endcode |
| ** |
| ** This fills the buffer with up to the first 1024 characters from the third |
| ** element of the text list. |
| ** |
| ** \sa Add(const char*) |
| **/ |
| size_t ID3_FieldImpl::Get(char* buffer, size_t maxLength) const |
| { |
| return Get( buffer, maxLength, 0 ); |
| } |
| |
| size_t ID3_FieldImpl::Get(char* buf, size_t maxLen, size_t index) const |
| { |
| size_t length = 0; |
| if ( ID3TE_IS_SINGLE_BYTE_ENC(this->GetEncoding()) && |
| buf != NULL && |
| maxLen > 0 ) |
| { |
| const char* text = GetRawTextItem(index); |
| if( text ) { |
| size_t itemLen = GetRawTextItemLen(index); |
| length = dami::min(maxLen, itemLen); |
| ::memcpy(buf, text, length); |
| if (length < maxLen) |
| buf[length] = '\0'; |
| } |
| } |
| return length; |
| } |
| |
| |
| const char* ID3_FieldImpl::GetRawText() const |
| { |
| return GetRawTextItem(0); |
| } |
| |
| /** Get a text item by number. |
| * \return null if not a text string or index is to big. |
| */ |
| const char* ID3_FieldImpl::GetRawTextItem(size_t index) const |
| { |
| if( GetType() != ID3FTY_TEXTSTRING || |
| (index>0 && index >= GetNumTextItems()) ) // we have at least one text item |
| return NULL; |
| |
| const char* text = _text.c_str(); |
| for ( size_t i = 0; i < index; ++i ) { |
| |
| // find next text start |
| if( ID3TE_IS_DOUBLE_BYTE_ENC(this->GetEncoding()) ) |
| text += (ucslen((const unicode_t*)text) + 1)*2; |
| else |
| text += strlen(text) + 1; |
| } |
| return text; |
| } |
| |
| /** Get the length of a item by number |
| * \return the number of bytes or 0 if the index is to big. |
| */ |
| size_t ID3_FieldImpl::GetRawTextItemLen( size_t index ) const |
| { |
| if( GetType() != ID3FTY_TEXTSTRING || |
| index >= GetNumTextItems() ) |
| return 0; |
| |
| if( GetNumTextItems() == 1 ) |
| return _text.size(); |
| |
| const char* text = GetRawTextItem( index ); |
| if( !text ) |
| return 0; |
| |
| // the last item has no termination |
| if( index == GetNumTextItems()-1 ) |
| return _text.size() - (text-_text.c_str() ); |
| |
| if( ID3TE_IS_DOUBLE_BYTE_ENC(this->GetEncoding()) ) |
| return ucslen((const unicode_t*)text)*2; |
| else |
| return strlen(text); |
| } |
| |
| namespace |
| { |
| String readEncodedText(ID3_Reader& reader, size_t len, ID3_TextEnc enc) |
| { |
| if (ID3TE_IS_SINGLE_BYTE_ENC(enc)) |
| { |
| return io::readText(reader, len); |
| } |
| return io::readUnicodeText(reader, len); |
| } |
| |
| String readEncodedString(ID3_Reader& reader, ID3_TextEnc enc) |
| { |
| if (ID3TE_IS_SINGLE_BYTE_ENC(enc)) |
| { |
| return io::readString(reader); |
| } |
| return io::readUnicodeString(reader); |
| } |
| |
| size_t writeEncodedText(ID3_Writer& writer, String data, ID3_TextEnc enc) |
| { |
| if (ID3TE_IS_SINGLE_BYTE_ENC(enc)) |
| { |
| return io::writeText(writer, data); |
| } |
| return io::writeUnicodeText(writer, data, enc == ID3TE_UTF16); |
| } |
| |
| size_t writeEncodedString(ID3_Writer& writer, String data, ID3_TextEnc enc) |
| { |
| if (ID3TE_IS_SINGLE_BYTE_ENC(enc)) |
| { |
| return io::writeString(writer, data); |
| } |
| return io::writeUnicodeString(writer, data, enc == ID3TE_UTF16); |
| } |
| } |
| |
| bool ID3_FieldImpl::ParseText(ID3_Reader& reader) |
| { |
| ID3D_NOTICE( "ID3_Field::ParseText(): reader.getBeg() = " << reader.getBeg() ); |
| ID3D_NOTICE( "ID3_Field::ParseText(): reader.getCur() = " << reader.getCur() ); |
| ID3D_NOTICE( "ID3_Field::ParseText(): reader.getEnd() = " << reader.getEnd() ); |
| this->Clear(); |
| |
| ID3_TextEnc enc = this->GetEncoding(); |
| size_t fixed_size = this->Size(); |
| if (fixed_size) |
| { |
| ID3D_NOTICE( "ID3_Field::ParseText(): fixed size string" ); |
| // The string is of fixed length |
| String text = readEncodedText(reader, fixed_size, enc); |
| SetText(text, 0, enc); |
| ID3D_NOTICE( "ID3_Field::ParseText(): fixed size string = " << text ); |
| } |
| else if (_flags & ID3FF_LIST) |
| { |
| ID3D_NOTICE( "ID3_Field::ParseText(): text list" ); |
| // lists are always the last field in a frame. parse all remaining |
| // characters in the reader |
| while (!reader.atEnd()) |
| { |
| String text = readEncodedString(reader, enc); |
| SetText(text, GetNumTextItems(), enc); |
| ID3D_NOTICE( "ID3_Field::ParseText(): adding string = " << text ); |
| } |
| } |
| else if (_flags & ID3FF_CSTR) |
| { |
| ID3D_NOTICE( "ID3_Field::ParseText(): null terminated string" ); |
| String text = readEncodedString(reader, enc); |
| SetText(text, 0, enc); |
| ID3D_NOTICE( "ID3_Field::ParseText(): null terminated string = " << text ); |
| } |
| else |
| { |
| ID3D_NOTICE( "ID3_Field::ParseText(): last field string" ); |
| String text = readEncodedText(reader, reader.remainingBytes(), enc); |
| // not null terminated. |
| SetText(text, GetNumTextItems(), enc); |
| ID3D_NOTICE( "ID3_Field::ParseText(): last field string = " << text ); |
| } |
| |
| _changed = false; |
| return true; |
| } |
| |
| void ID3_FieldImpl::RenderText(ID3_Writer& writer) const |
| { |
| ID3_TextEnc enc = this->GetEncoding(); |
| |
| if (_flags & ID3FF_CSTR) |
| { |
| writeEncodedString(writer, _text, enc); |
| } |
| else |
| { |
| writeEncodedText(writer, _text, enc); |
| } |
| _changed = false; |
| }; |
| |
| /** Returns the number of items in a text list. |
| ** |
| ** \code |
| ** size_t numItems = myFrame.GetField(ID3FN_UNICODE)->GetNumItems(); |
| ** \endcode |
| ** |
| ** \return The number of items in a text list. |
| **/ |
| size_t ID3_FieldImpl::GetNumTextItems() const |
| { |
| return _num_items; |
| } |
| |