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#region Copyright notice and license
// Copyright 2015 gRPC authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#endregion
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using Grpc.Core.Internal;
using Grpc.Core.Logging;
using Grpc.Core.Utils;
namespace Grpc.Core
{
/// <summary>
/// Represents a gRPC channel. Channels are an abstraction of long-lived connections to remote servers.
/// More client objects can reuse the same channel. Creating a channel is an expensive operation compared to invoking
/// a remote call so in general you should reuse a single channel for as many calls as possible.
/// </summary>
public class Channel
{
static readonly ILogger Logger = GrpcEnvironment.Logger.ForType<Channel>();
readonly object myLock = new object();
readonly AtomicCounter activeCallCounter = new AtomicCounter();
readonly CancellationTokenSource shutdownTokenSource = new CancellationTokenSource();
readonly string target;
readonly GrpcEnvironment environment;
readonly CompletionQueueSafeHandle completionQueue;
readonly ChannelSafeHandle handle;
readonly Dictionary<string, ChannelOption> options;
bool shutdownRequested;
/// <summary>
/// Creates a channel that connects to a specific host.
/// Port will default to 80 for an unsecure channel and to 443 for a secure channel.
/// </summary>
/// <param name="target">Target of the channel.</param>
/// <param name="credentials">Credentials to secure the channel.</param>
public Channel(string target, ChannelCredentials credentials) :
this(target, credentials, null)
{
}
/// <summary>
/// Creates a channel that connects to a specific host.
/// Port will default to 80 for an unsecure channel and to 443 for a secure channel.
/// </summary>
/// <param name="target">Target of the channel.</param>
/// <param name="credentials">Credentials to secure the channel.</param>
/// <param name="options">Channel options.</param>
public Channel(string target, ChannelCredentials credentials, IEnumerable<ChannelOption> options)
{
this.target = GrpcPreconditions.CheckNotNull(target, "target");
this.options = CreateOptionsDictionary(options);
EnsureUserAgentChannelOption(this.options);
this.environment = GrpcEnvironment.AddRef();
this.completionQueue = this.environment.PickCompletionQueue();
using (var nativeChannelArgs = ChannelOptions.CreateChannelArgs(this.options.Values))
{
var nativeCredentials = credentials.GetNativeCredentials();
if (nativeCredentials != null)
{
this.handle = ChannelSafeHandle.CreateSecure(nativeCredentials, target, nativeChannelArgs);
}
else
{
this.handle = ChannelSafeHandle.CreateInsecure(target, nativeChannelArgs);
}
}
GrpcEnvironment.RegisterChannel(this);
}
/// <summary>
/// Creates a channel that connects to a specific host and port.
/// </summary>
/// <param name="host">The name or IP address of the host.</param>
/// <param name="port">The port.</param>
/// <param name="credentials">Credentials to secure the channel.</param>
public Channel(string host, int port, ChannelCredentials credentials) :
this(host, port, credentials, null)
{
}
/// <summary>
/// Creates a channel that connects to a specific host and port.
/// </summary>
/// <param name="host">The name or IP address of the host.</param>
/// <param name="port">The port.</param>
/// <param name="credentials">Credentials to secure the channel.</param>
/// <param name="options">Channel options.</param>
public Channel(string host, int port, ChannelCredentials credentials, IEnumerable<ChannelOption> options) :
this(string.Format("{0}:{1}", host, port), credentials, options)
{
}
/// <summary>
/// Gets current connectivity state of this channel.
/// After channel is has been shutdown, <c>ChannelState.Shutdown</c> will be returned.
/// </summary>
public ChannelState State
{
get
{
return GetConnectivityState(false);
}
}
// cached handler for watch connectivity state
static readonly BatchCompletionDelegate WatchConnectivityStateHandler = (success, ctx, state) =>
{
var tcs = (TaskCompletionSource<bool>) state;
tcs.SetResult(success);
};
/// <summary>
/// Returned tasks completes once channel state has become different from
/// given lastObservedState.
/// If deadline is reached or and error occurs, returned task is cancelled.
/// </summary>
public async Task WaitForStateChangedAsync(ChannelState lastObservedState, DateTime? deadline = null)
{
var result = await TryWaitForStateChangedAsync(lastObservedState, deadline).ConfigureAwait(false);
if (!result)
{
throw new TaskCanceledException("Reached deadline.");
}
}
/// <summary>
/// Returned tasks completes once channel state has become different from
/// given lastObservedState (<c>true</c> is returned) or if the wait has timed out (<c>false</c> is returned).
/// </summary>
public Task<bool> TryWaitForStateChangedAsync(ChannelState lastObservedState, DateTime? deadline = null)
{
GrpcPreconditions.CheckArgument(lastObservedState != ChannelState.Shutdown,
"Shutdown is a terminal state. No further state changes can occur.");
var tcs = new TaskCompletionSource<bool>();
var deadlineTimespec = deadline.HasValue ? Timespec.FromDateTime(deadline.Value) : Timespec.InfFuture;
lock (myLock)
{
if (handle.IsClosed)
{
// If channel has been already shutdown and handle was disposed, we would end up with
// an abandoned completion added to the completion registry. Instead, we make sure we fail early.
throw new ObjectDisposedException(nameof(handle), "Channel handle has already been disposed.");
}
else
{
// pass "tcs" as "state" for WatchConnectivityStateHandler.
handle.WatchConnectivityState(lastObservedState, deadlineTimespec, completionQueue, WatchConnectivityStateHandler, tcs);
}
}
return tcs.Task;
}
/// <summary>Resolved address of the remote endpoint in URI format.</summary>
public string ResolvedTarget
{
get
{
return handle.GetTarget();
}
}
/// <summary>The original target used to create the channel.</summary>
public string Target
{
get
{
return this.target;
}
}
/// <summary>
/// Returns a token that gets cancelled once <c>ShutdownAsync</c> is invoked.
/// </summary>
public CancellationToken ShutdownToken
{
get
{
return this.shutdownTokenSource.Token;
}
}
/// <summary>
/// Allows explicitly requesting channel to connect without starting an RPC.
/// Returned task completes once state Ready was seen. If the deadline is reached,
/// or channel enters the Shutdown state, the task is cancelled.
/// There is no need to call this explicitly unless your use case requires that.
/// Starting an RPC on a new channel will request connection implicitly.
/// </summary>
/// <param name="deadline">The deadline. <c>null</c> indicates no deadline.</param>
public async Task ConnectAsync(DateTime? deadline = null)
{
var currentState = GetConnectivityState(true);
while (currentState != ChannelState.Ready)
{
if (currentState == ChannelState.Shutdown)
{
throw new OperationCanceledException("Channel has reached Shutdown state.");
}
await WaitForStateChangedAsync(currentState, deadline).ConfigureAwait(false);
currentState = GetConnectivityState(false);
}
}
/// <summary>
/// Shuts down the channel cleanly. It is strongly recommended to shutdown
/// all previously created channels before exiting from the process.
/// </summary>
/// <remarks>
/// This method doesn't wait for all calls on this channel to finish (nor does
/// it explicitly cancel all outstanding calls). It is user's responsibility to make sure
/// all the calls on this channel have finished (successfully or with an error)
/// before shutting down the channel to ensure channel shutdown won't impact
/// the outcome of those remote calls.
/// </remarks>
public async Task ShutdownAsync()
{
lock (myLock)
{
GrpcPreconditions.CheckState(!shutdownRequested);
shutdownRequested = true;
}
GrpcEnvironment.UnregisterChannel(this);
shutdownTokenSource.Cancel();
var activeCallCount = activeCallCounter.Count;
if (activeCallCount > 0)
{
Logger.Warning("Channel shutdown was called but there are still {0} active calls for that channel.", activeCallCount);
}
lock (myLock)
{
handle.Dispose();
}
await GrpcEnvironment.ReleaseAsync().ConfigureAwait(false);
}
internal ChannelSafeHandle Handle
{
get
{
return this.handle;
}
}
internal GrpcEnvironment Environment
{
get
{
return this.environment;
}
}
internal CompletionQueueSafeHandle CompletionQueue
{
get
{
return this.completionQueue;
}
}
internal void AddCallReference(object call)
{
activeCallCounter.Increment();
bool success = false;
handle.DangerousAddRef(ref success);
GrpcPreconditions.CheckState(success);
}
internal void RemoveCallReference(object call)
{
handle.DangerousRelease();
activeCallCounter.Decrement();
}
// for testing only
internal long GetCallReferenceCount()
{
return activeCallCounter.Count;
}
private ChannelState GetConnectivityState(bool tryToConnect)
{
try
{
lock (myLock)
{
return handle.CheckConnectivityState(tryToConnect);
}
}
catch (ObjectDisposedException)
{
return ChannelState.Shutdown;
}
}
private static void EnsureUserAgentChannelOption(Dictionary<string, ChannelOption> options)
{
var key = ChannelOptions.PrimaryUserAgentString;
var userAgentString = "";
ChannelOption option;
if (options.TryGetValue(key, out option))
{
// user-provided userAgentString needs to be at the beginning
userAgentString = option.StringValue + " ";
};
// TODO(jtattermusch): it would be useful to also provide .NET/mono version.
userAgentString += string.Format("grpc-csharp/{0}", VersionInfo.CurrentVersion);
options[ChannelOptions.PrimaryUserAgentString] = new ChannelOption(key, userAgentString);
}
private static Dictionary<string, ChannelOption> CreateOptionsDictionary(IEnumerable<ChannelOption> options)
{
var dict = new Dictionary<string, ChannelOption>();
if (options == null)
{
return dict;
}
foreach (var option in options)
{
dict.Add(option.Name, option);
}
return dict;
}
}
}