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#region Copyright notice and license
// Copyright 2016 gRPC authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#endregion
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using System.Threading;
using System.Threading.Tasks;
using Google.Protobuf;
using Grpc.Core;
using Grpc.Core.Utils;
using Grpc.Testing;
namespace Grpc.IntegrationTesting
{
public interface IInterarrivalTimer
{
void WaitForNext();
Task WaitForNextAsync();
}
/// <summary>
/// Interarrival timer that doesn't wait at all.
/// </summary>
public class ClosedLoopInterarrivalTimer : IInterarrivalTimer
{
public ClosedLoopInterarrivalTimer()
{
}
public void WaitForNext()
{
// NOP
}
public Task WaitForNextAsync()
{
return TaskUtils.CompletedTask;
}
}
/// <summary>
/// Interarrival timer that generates Poisson process load.
/// </summary>
public class PoissonInterarrivalTimer : IInterarrivalTimer
{
readonly ExponentialDistribution exponentialDistribution;
DateTime? lastEventTime;
public PoissonInterarrivalTimer(double offeredLoad)
{
this.exponentialDistribution = new ExponentialDistribution(new Random(), offeredLoad);
this.lastEventTime = DateTime.UtcNow;
}
public void WaitForNext()
{
var waitDuration = GetNextWaitDuration();
int millisTimeout = (int) Math.Round(waitDuration.TotalMilliseconds);
if (millisTimeout > 0)
{
// TODO(jtattermusch): probably only works well for a relatively low interarrival rate
Thread.Sleep(millisTimeout);
}
}
public async Task WaitForNextAsync()
{
var waitDuration = GetNextWaitDuration();
int millisTimeout = (int) Math.Round(waitDuration.TotalMilliseconds);
if (millisTimeout > 0)
{
// TODO(jtattermusch): probably only works well for a relatively low interarrival rate
await Task.Delay(millisTimeout);
}
}
private TimeSpan GetNextWaitDuration()
{
if (!lastEventTime.HasValue)
{
this.lastEventTime = DateTime.Now;
}
var origLastEventTime = this.lastEventTime.Value;
this.lastEventTime = origLastEventTime + TimeSpan.FromSeconds(exponentialDistribution.Next());
return this.lastEventTime.Value - origLastEventTime;
}
/// <summary>
/// Exp generator.
/// </summary>
private class ExponentialDistribution
{
readonly Random random;
readonly double lambda;
readonly double lambdaReciprocal;
public ExponentialDistribution(Random random, double lambda)
{
this.random = random;
this.lambda = lambda;
this.lambdaReciprocal = 1.0 / lambda;
}
public double Next()
{
double uniform = random.NextDouble();
// Use 1.0-uni above to avoid NaN if uni is 0
return lambdaReciprocal * (-Math.Log(1.0 - uniform));
}
}
}
}