| package com.bumptech.glide.load.resource.bitmap; |
| |
| import android.graphics.Bitmap; |
| |
| import com.bumptech.glide.load.DecodeFormat; |
| import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool; |
| |
| /** |
| * A bitmap decoder for a given resource type. |
| * |
| * @param <T> The type of resource this decoder can decode a {@link Bitmap} from. |
| */ |
| public interface BitmapDecoder<T> { |
| /** |
| * Returns a decoded bitmap for a given resource and target dimensions. |
| * |
| * @param resource The resource to decode, managed by the caller, no need to clean it up. |
| * @param bitmapPool A bitmap pool that can be used to reuse bitmaps during the load. Any bitmaps created or |
| * obtained from the pool other than the bitmap returned by this method should be returned to the |
| * pool. |
| * @param outWidth The target width for the returned bitmap (need not match exactly). |
| * @param outHeight The target height for the returned bitmap (need not match exactly). |
| * @param decodeFormat The desired configuration for the returned bitmap. |
| */ |
| Bitmap decode(T resource, BitmapPool bitmapPool, int outWidth, int outHeight, DecodeFormat decodeFormat) |
| throws Exception; |
| |
| /** |
| * Returns some unique String id that distinguishes this decoder from any other decoder. |
| * |
| * <p> |
| * This method can return the empty string if for all practical purposes it applies no transformations to the |
| * data while loading the resource. For {@link android.graphics.Bitmap}s this would mean at a minimum doing no |
| * downsampling and also probably always producing {@link android.graphics.Bitmap}s with |
| * {@link android.graphics.Bitmap.Config#ARGB_8888} as their config. |
| * </p> |
| */ |
| String getId(); |
| } |