blob: 36c4df17d392fd260b0b4bdde45173994ab852e2 [file] [log] [blame]
package com.bumptech.glide.load.resource.bitmap;
import android.graphics.Bitmap;
import com.bumptech.glide.load.DecodeFormat;
import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool;
/**
* A bitmap decoder for a given resource type.
*
* @param <T> The type of resource this decoder can decode a {@link Bitmap} from.
*/
public interface BitmapDecoder<T> {
/**
* Returns a decoded bitmap for a given resource and target dimensions.
*
* @param resource The resource to decode, managed by the caller, no need to clean it up.
* @param bitmapPool A bitmap pool that can be used to reuse bitmaps during the load. Any bitmaps created or
* obtained from the pool other than the bitmap returned by this method should be returned to the
* pool.
* @param outWidth The target width for the returned bitmap (need not match exactly).
* @param outHeight The target height for the returned bitmap (need not match exactly).
* @param decodeFormat The desired configuration for the returned bitmap.
*/
Bitmap decode(T resource, BitmapPool bitmapPool, int outWidth, int outHeight, DecodeFormat decodeFormat)
throws Exception;
/**
* Returns some unique String id that distinguishes this decoder from any other decoder.
*
* <p>
* This method can return the empty string if for all practical purposes it applies no transformations to the
* data while loading the resource. For {@link android.graphics.Bitmap}s this would mean at a minimum doing no
* downsampling and also probably always producing {@link android.graphics.Bitmap}s with
* {@link android.graphics.Bitmap.Config#ARGB_8888} as their config.
* </p>
*/
String getId();
}