| package com.bumptech.glide.request.target; |
| |
| import com.bumptech.glide.Glide; |
| import com.bumptech.glide.request.animation.GlideAnimation; |
| |
| /** |
| * A one time use {@link com.bumptech.glide.request.target.Target} class that loads a resource into memory and then |
| * clears itself. |
| * |
| * @param <Z> The type of resource that will be loaded into memory. |
| */ |
| public final class PreloadTarget<Z> extends SimpleTarget<Z> { |
| |
| /** |
| * Returns a PreloadTarget. |
| * |
| * @param width The width in pixels of the desired resource. |
| * @param height The height in pixels of the desired resource. |
| * @param <Z> The type of the desired resource. |
| */ |
| public static <Z> PreloadTarget<Z> obtain(int width, int height) { |
| return new PreloadTarget<Z>(width, height); |
| } |
| |
| private PreloadTarget(int width, int height) { |
| super(width, height); |
| } |
| |
| @Override |
| public void onResourceReady(Z resource, GlideAnimation<? super Z> glideAnimation) { |
| Glide.clear(this); |
| } |
| } |