| // Copyright (c) 2015-2018 Khronos Group. This work is licensed under a |
| // Creative Commons Attribution 4.0 International License; see |
| // http://creativecommons.org/licenses/by/4.0/ |
| |
| [appendix] |
| [[credits]] |
| = Credits (Informative) |
| |
| Vulkan 1.1 is the result of contributions from many people and companies |
| participating in the Khronos Vulkan Working Group, as well as input from the |
| Vulkan Advisory Panel. |
| |
| Members of the Working Group, including the company that they represented at |
| the time of their most recent contribution, are listed in the following |
| sections. |
| Some specific contributions made by individuals are listed together with |
| their name. |
| |
| == Working Group Contributors to Vulkan 1.1 and 1.0 |
| |
| * Adam Jackson, Red Hat |
| * Alexander Galazin, Arm |
| * Alex Bourd, Qualcomm Technologies, Inc. |
| * Alon Or-bach, Samsung Electronics (WSI technical sub-group chair) |
| * Andrew Garrard, Samsung Electronics (format wrangler) |
| * Andrew Woloszyn, Google |
| * Antoine Labour, Google |
| * Bill Licea-Kane, Qualcomm Technologies, Inc. |
| * Cass Everitt, Oculus VR |
| * Chad Versace, Google |
| * Christophe Riccio, Unity Technologies |
| * Dan Baker, Oxide Games |
| * Dan Ginsburg, Valve Software |
| * Daniel Johnston, Intel |
| * Daniel Koch, NVIDIA (<<interfaces,Shader Interfaces>>; |
| <<features,Features, Limits, and Formats>>) |
| * Daniel Rakos, AMD |
| * David Airlie, Red Hat |
| * David Miller, Miller & Mattson (Vulkan reference card) |
| * David Neto, Google |
| * Dominik Witczak, AMD |
| * Graeme Leese, Broadcom |
| * Graham Sellers, AMD |
| * Ian Romanick, Intel |
| * James Jones, NVIDIA |
| * Jan-Harald Fredriksen, Arm |
| * Jan Hermes, Continental Corporation |
| * Jason Ekstrand, Intel |
| * Jeff Bolz, NVIDIA (extensive contributions, exhaustive review and |
| rewrites for technical correctness) |
| * Jeff Juliano, NVIDIA |
| * Jesse Barker, Unity Technologies |
| * Jesse Hall, Google |
| * Johannes van Waveren, Oculus VR |
| * John Kessenich, Google (SPIR-V and GLSL for Vulkan spec author) |
| * John McDonald, Valve Software |
| * Jonas Gustavsson, Samsung Electronics |
| * Jon Ashburn, LunarG |
| * Jon Leech, Independent (XML toolchain, normative language, release |
| wrangler) |
| * Jungwoo Kim, Samsung Electronics |
| * Kathleen Mattson, Miller & Mattson (Vulkan reference card) |
| * Kenneth Benzie, Codeplay Software Ltd. |
| * Kerch Holt, NVIDIA (SPIR-V technical sub-group chair) |
| * Kristian Kristensen, Intel |
| * Mark Lobodzinski, LunarG |
| * Mathias Heyer, NVIDIA |
| * Mathias Schott, NVIDIA |
| * Maurice Ribble, Qualcomm Technologies, Inc. |
| * Michael Worcester, Imagination Technologies |
| * Mika Isojarvi, Google |
| * Mitch Singer, AMD |
| * Neil Henning, Codeplay Software Ltd. |
| * Neil Trevett, NVIDIA |
| * Norbert Nopper, Independent |
| * Pierre Boudier, NVIDIA |
| * Pierre-Loup Griffais, Valve Software |
| * Piers Daniell, NVIDIA (dynamic state, copy commands, memory types) |
| * Pyry Haulos, Google (Vulkan conformance test subcommittee chair) |
| * Ray Smith, Arm |
| * Robert Simpson, Qualcomm Technologies, Inc. |
| * Rolando Caloca Olivares, Epic Games |
| * Sean Harmer, KDAB Group |
| * Shannon Woods, Google |
| * Slawomir Cygan, Intel |
| * Slawomir Grajewski, Intel |
| * Stuart Smith, Imagination Technologies |
| * Timothy Lottes, AMD |
| * Tobias Hector, Imagination Technologies (validity language and |
| toolchain) |
| * Tom Olson, Arm (working group chair) |
| * Tony Barbour, LunarG |
| * Yanjun Zhang, VeriSilicon |
| |
| == Working Group Contributors to Vulkan 1.1 |
| |
| * Aaron Greig, Codeplay Software Ltd. |
| * Aaron Hagan, AMD |
| * Alan Ward, Google |
| * Alejandro Piñeiro, Igalia |
| * Andres Gomez, Igalia |
| * Baldur Karlsson, Independent |
| * Barthold Lichtenbelt, NVIDIA |
| * Bas Nieuwenhuizen, Google |
| * Bill Hollings, Brenwill |
| * Colin Riley, AMD |
| * Cort Stratton, Google |
| * Courtney Goeltzenleuchter, Google |
| * Dae Kim, Imagination Technologies |
| * Daniel Stone, Collabora |
| * David Pinedo, LunarG |
| * Dejan Mircevski, Google |
| * Dzmitry Malyshau, Mozilla |
| * Erika Johnson, LunarG |
| * Greg Fischer, LunarG |
| * Hans-Kristian Arntzen, Arm |
| * Iago Toral, Igalia |
| * Ian Elliott, Google |
| * Jeff Leger, Qualcomm Technologies, Inc. |
| * Jeff Vigil, Samsung Electronics |
| * Jens Owen, Google |
| * Joe Davis, Samsung Electronics |
| * John Zulauf, LunarG |
| * Jordan Justen, Intel |
| * Jörg Wagner, Arm |
| * Kalle Raita, Google |
| * Karen Ghavam, LunarG |
| * Karl Schultz, LunarG |
| * Kenneth Russell, Google |
| * Kevin O'Neil, AMD |
| * Lauri Ilola, Nokia |
| * Lenny Komow, LunarG |
| * Lionel Landwerlin, Intel |
| * Maciej Jesionowski, AMD |
| * Mais Alnasser, AMD |
| * Marcin Rogucki, Mobica |
| * Mark Callow, Independent |
| * Mark Kilgard, NVIDIA |
| * Markus Tavenrath, NVIDIA |
| * Mark Young, LunarG |
| * Matthäus Chajdas, AMD |
| * Matt Netsch, Qualcomm Technologies, Inc. |
| * Michael O'Hara, AMD |
| * Michael Wong, Codeplay Software Ltd. |
| * Mike Schuchardt, LunarG |
| * Mike Weiblen, LunarG |
| * Nicolai Hähnle, AMD |
| * Nuno Subtil, NVIDIA |
| * Patrick Cozzi, Independent |
| * Petros Bantolas, Imagination Technologies |
| * Ralph Potter, Codeplay Software Ltd. |
| * Rob Barris, NVIDIA |
| * Ruihao Zhang, Qualcomm Technologies, Inc. |
| * Sorel Bosan, AMD |
| * Stephen Huang, Mediatek |
| * Tilmann Scheller, Samsung Electronics |
| * Tomasz Bednarz, Independent |
| * Victor Eruhimov, ??? |
| * Wolfgang Engel, ??? |
| |
| == Working Group Contributors to Vulkan 1.0 |
| |
| * Adam Śmigielski, Mobica |
| * Allen Hux, Intel |
| * Andrew Cox, Samsung Electronics |
| * Andrew Poole, Samsung Electronics |
| * Andrew Rafter, Samsung Electronics |
| * Andrew Richards, Codeplay Software Ltd. |
| * Aras Pranckevičius, Unity Technologies |
| * Ashwin Kolhe, NVIDIA |
| * Ben Bowman, Imagination Technologies |
| * Benj Lipchak |
| * Bill Hollings, The Brenwill Workshop |
| * Brent E. Insko, Intel |
| * Brian Ellis, Qualcomm Technologies, Inc. |
| * Cemil Azizoglu, Canonical |
| * Chang-Hyo Yu, Samsung Electronics |
| * Chia-I Wu, LunarG |
| * Chris Frascati, Qualcomm Technologies, Inc. |
| * Cody Northrop, LunarG |
| * Courtney Goeltzenleuchter, LunarG |
| * Damien Leone, NVIDIA |
| * David Mao, AMD |
| * David Yu, Pixar |
| * Frank (LingJun) Chen, Qualcomm Technologies, Inc. |
| * Fred Liao, Mediatek |
| * Gabe Dagani, Freescale |
| * Graham Connor, Imagination Technologies |
| * Hwanyong Lee, Kyungpook National University |
| * Ian Elliott, LunarG |
| * James Hughes, Oculus VR |
| * Jeff Vigil, Qualcomm Technologies, Inc. |
| * Jens Owen, LunarG |
| * Jeremy Hayes, LunarG |
| * Jonathan Hamilton, Imagination Technologies |
| * Krzysztof Iwanicki, Samsung Electronics |
| * Larry Seiler, Intel |
| * Lutz Latta, Lucasfilm |
| * Maria Rovatsou, Codeplay Software Ltd. |
| * Mark Callow |
| * Mateusz Przybylski, Intel |
| * Maxim Lukyanov, Samsung Electronics |
| * Michael Lentine, Google |
| * Michal Pietrasiuk, Intel |
| * Mike Stroyan, LunarG |
| * Minyoung Son, Samsung Electronics |
| * Mythri Venugopal, Samsung Electronics |
| * Naveen Leekha, Google |
| * Nick Penwarden, Epic Games |
| * Niklas Smedberg, Unity Technologies |
| * Pat Brown, NVIDIA |
| * Patrick Doane, Blizzard Entertainment |
| * Peter Lohrmann, Valve Software |
| * Piotr Bialecki, Intel |
| * Prabindh Sundareson, Samsung Electronics |
| * Rob Stepinski, Transgaming |
| * Roy Ju, Mediatek |
| * Rufus Hamede, Imagination Technologies |
| * Sean Ellis, Arm |
| * Stefanus Du Toit, Google |
| * Steve Hill, Broadcom |
| * Steve Viggers, Core Avionics & Industrial Inc. |
| * Tim Foley, Intel |
| * Timo Suoranta, AMD |
| * Tobin Ehlis, LunarG |
| * Tomasz Kubale, Intel |
| * Wayne Lister, Imagination Technologies |
| |
| == Other Credits |
| |
| In addition to the Working Group, the Vulkan Advisory Panel members provided |
| important real-world usage information and advice that helped guide design |
| decisions. |
| |
| Administrative support to the Working Group for Vulkan 1.1 was provided by |
| Khronos staff including Angela Cheng, Ann Thorsnes, Emily Stearns, Liz |
| Maitral, and Dominic Agoro-Ombaka; and by Alex Crabb of Caster |
| Communications. |
| |
| Administrative support for Vulkan 1.0 was provided by Andrew Riegel, |
| Elizabeth Riegel, Glenn Fredericks, Kathleen Mattson and Michelle Clark of |
| Gold Standard Group. |
| |
| Technical support was provided by James Riordon, webmaster of Khronos.org |
| and OpenGL.org. |
| |