blob: 193719ea2a3d17314ced86ca00a6174b404dceb0 [file] [log] [blame]
Fixes from upstream SVN, to support giflib-4.2 and giflib-5.
Index: src/libimage/gif.c
===================================================================
--- src/libimage/gif.c (revision 184)
+++ src/libimage/gif.c (revision 186)
@@ -20,222 +20,581 @@
#include <stdio.h>
#include <stdlib.h>
+#include <string.h>
#include <gif_lib.h>
/*
- A lot of this is based on the gif2rgb and rgb2gif codes in the libungif
- distribution.
+ Based on the gif2rgb and rgb2gif codes in the libgif distribution.
*/
int
read_gif(const char *filename, int *width, int *height, unsigned char **rgb)
{
- int interlace_offset[] = { 0, 4, 2, 1 };
- int interlace_jump[] = { 8, 8, 4, 2 };
- GifColorType *colormap;
- GifFileType *infile;
- GifRecordType record_type;
- GifRowType *buffer = NULL;
+ int BackGround = 0;
+ /* The way Interlaced image should be read - offsets and
+ jumps... */
+ int InterlacedOffset[] = { 0, 4, 2, 1 };
+ int InterlacedJumps[] = { 8, 8, 4, 2 };
+ ColorMapObject *ColorMap;
- int i, j;
- int color_index;
- unsigned char *ptr = NULL;
+ int i, j, Size, Row, Col, Width, Height, ExtCode, Count;
+ GifRecordType RecordType;
+ GifByteType *Extension;
+ GifRowType *ScreenBuffer;
- infile = DGifOpenFileName(filename);
+ GifRowType GifRow;
+ GifColorType *ColorMapEntry;
+ unsigned char *BufferP;
- if (infile == NULL)
+ GifFileType *GifFile;
+#if GIFLIB_MAJOR >= 5
+ GifFile = DGifOpenFileName(filename, NULL);
+#else
+ GifFile = DGifOpenFileName(filename);
+#endif
+ if (GifFile == NULL) {
+ fprintf(stderr, "Can't open GIF file %s\n", filename);
+ return(0);
+ }
+ /* (Following comment was probably written on a 286 running under DOS.) */
+ /* Allocate the screen as vector of column of rows. We can't allocate the*/
+ /* whole screen at once, as this broken minded CPU can allocate up to */
+ /* 64k at a time and our image can be bigger than that: */
+ /* Note this screen is device independent - it's the screen defined by */
+ /* the GIF file parameters. */
+ if ((ScreenBuffer = (GifRowType *)
+ malloc(GifFile->SHeight * sizeof(GifRowType))) == NULL)
{
- PrintGifError();
- return(0);
+ fprintf(stderr, "Failed to allocate memory required, aborted.");
+ return(0);
}
- do
+ Size = GifFile->SWidth * sizeof(GifPixelType);/* Size in bytes one row.*/
+ if ((ScreenBuffer[0] = (GifRowType) malloc(Size)) == NULL) /* First row. */
{
- if (DGifGetRecordType(infile, &record_type) == GIF_ERROR)
- {
- PrintGifError();
- return(0);
+ fprintf(stderr, "Failed to allocate memory required, aborted.");
+ return(0);
+ }
+
+ for (i = 0; i < GifFile->SWidth; i++) /* Set its color to BackGround. */
+ ScreenBuffer[0][i] = GifFile->SBackGroundColor;
+ for (i = 1; i < GifFile->SHeight; i++) {
+ /* Allocate the other rows, and set their color to background too: */
+ if ((ScreenBuffer[i] = (GifRowType) malloc(Size)) == NULL)
+ {
+ fprintf(stderr, "Failed to allocate memory required, aborted.\n");
+ return(0);
+ }
+
+ memcpy(ScreenBuffer[i], ScreenBuffer[0], Size);
+ }
+
+ /* Scan the content of the GIF file and load the image(s) in: */
+ do {
+ if (DGifGetRecordType(GifFile, &RecordType) == GIF_ERROR) {
+ fprintf(stderr, "Can't read GIF file\n");
+ return(0);
+ }
+ switch (RecordType) {
+ case IMAGE_DESC_RECORD_TYPE:
+ if (DGifGetImageDesc(GifFile) == GIF_ERROR) {
+ return(0);
+ }
+ Row = GifFile->Image.Top; /* Image Position relative to Screen. */
+ Col = GifFile->Image.Left;
+ Width = GifFile->Image.Width;
+ Height = GifFile->Image.Height;
+ if (GifFile->Image.Left + GifFile->Image.Width > GifFile->SWidth ||
+ GifFile->Image.Top + GifFile->Image.Height > GifFile->SHeight) {
+ return(0);
+ }
+ if (GifFile->Image.Interlace) {
+ /* Need to perform 4 passes on the images: */
+ for (Count = i = 0; i < 4; i++)
+ for (j = Row + InterlacedOffset[i]; j < Row + Height;
+ j += InterlacedJumps[i]) {
+ if (DGifGetLine(GifFile, &ScreenBuffer[j][Col],
+ Width) == GIF_ERROR) {
+ return(0);
+ }
+ }
+ }
+ else {
+ for (i = 0; i < Height; i++) {
+ if (DGifGetLine(GifFile, &ScreenBuffer[Row++][Col],
+ Width) == GIF_ERROR) {
+ return(0);
+ }
+ }
+ }
+ break;
+ case EXTENSION_RECORD_TYPE:
+ /* Skip any extension blocks in file: */
+ if (DGifGetExtension(GifFile, &ExtCode, &Extension) == GIF_ERROR) {
+ return(0);
+ }
+ while (Extension != NULL) {
+ if (DGifGetExtensionNext(GifFile, &Extension) == GIF_ERROR) {
+ return(0);
+ }
+ }
+ break;
+ case TERMINATE_RECORD_TYPE:
+ break;
+ default: /* Should be traps by DGifGetRecordType. */
+ break;
+ }
+ } while (RecordType != TERMINATE_RECORD_TYPE);
+
+ /* Lets dump it - set the global variables required and do it: */
+ BackGround = GifFile->SBackGroundColor;
+ ColorMap = (GifFile->Image.ColorMap
+ ? GifFile->Image.ColorMap
+ : GifFile->SColorMap);
+ if (ColorMap == NULL) {
+ fprintf(stderr, "Gif Image does not have a colormap\n");
+ return(0);
+ }
+
+ *width = GifFile->SWidth;
+ *height = GifFile->SHeight;
+
+ rgb[0] = malloc(3 * *width * *height);
+ if (rgb[0] == NULL)
+ {
+ fprintf(stderr, "Can't allocate memory for GIF file.\n");
+ return(0);
+ }
+
+ BufferP = rgb[0];
+
+ for (i = 0; i < *height; i++) {
+ GifRow = ScreenBuffer[i];
+ for (j = 0; j < *width; j++) {
+ ColorMapEntry = &ColorMap->Colors[GifRow[j]];
+ *BufferP++ = ColorMapEntry->Red;
+ *BufferP++ = ColorMapEntry->Green;
+ *BufferP++ = ColorMapEntry->Blue;
+ }
+ }
+
+ if (DGifCloseFile(GifFile) == GIF_ERROR) {
+ return(0);
+ }
+
+ return(1);
+}
+
+/* Make some variables global, so we could access them faster: */
+static int
+ ExpNumOfColors = 8,
+ ColorMapSize = 256;
+
+/******************************************************************************
+ * Code to quantize high resolution image into lower one. You may want to
+ * peek into the following article this code is based on:
+ * "Color Image Quantization for frame buffer Display", by Paul Heckbert
+ * SIGGRAPH 1982 page 297-307.
+ ******************************************************************************
+ * History:
+ * 5 Jan 90 - Version 1.0 by Gershon Elber.
+ *****************************************************************************/
+
+#define ABS(x) ((x) > 0 ? (x) : (-(x)))
+
+#define COLOR_ARRAY_SIZE 32768
+#define BITS_PER_PRIM_COLOR 5
+#define MAX_PRIM_COLOR 0x1f
+
+static int SortRGBAxis;
+
+typedef struct QuantizedColorType {
+ GifByteType RGB[3];
+ GifByteType NewColorIndex;
+ long Count;
+ struct QuantizedColorType *Pnext;
+} QuantizedColorType;
+
+typedef struct NewColorMapType {
+ GifByteType RGBMin[3], RGBWidth[3];
+ unsigned int NumEntries; /* # of QuantizedColorType in linked list below */
+ unsigned long Count; /* Total number of pixels in all the entries */
+ QuantizedColorType *QuantizedColors;
+} NewColorMapType;
+
+static int SubdivColorMap(NewColorMapType * NewColorSubdiv,
+ unsigned int ColorMapSize,
+ unsigned int *NewColorMapSize);
+static int SortCmpRtn(const void *Entry1, const void *Entry2);
+
+/******************************************************************************
+ * Quantize high resolution image into lower one. Input image consists of a
+ * 2D array for each of the RGB colors with size Width by Height. There is no
+ * Color map for the input. Output is a quantized image with 2D array of
+ * indexes into the output color map.
+ * Note input image can be 24 bits at the most (8 for red/green/blue) and
+ * the output has 256 colors at the most (256 entries in the color map.).
+ * ColorMapSize specifies size of color map up to 256 and will be updated to
+ * real size before returning.
+ * Also non of the parameter are allocated by this routine.
+ * This function returns GIF_OK if succesfull, GIF_ERROR otherwise.
+ ******************************************************************************/
+static int
+QuantizeBuffer(unsigned int Width,
+ unsigned int Height,
+ int *ColorMapSize,
+ GifByteType * RedInput,
+ GifByteType * GreenInput,
+ GifByteType * BlueInput,
+ GifByteType * OutputBuffer,
+ GifColorType * OutputColorMap) {
+
+ unsigned int Index, NumOfEntries;
+ int i, j, MaxRGBError[3];
+ unsigned int NewColorMapSize;
+ long Red, Green, Blue;
+ NewColorMapType NewColorSubdiv[256];
+ QuantizedColorType *ColorArrayEntries, *QuantizedColor;
+
+ ColorArrayEntries = (QuantizedColorType *)malloc(
+ sizeof(QuantizedColorType) * COLOR_ARRAY_SIZE);
+ if (ColorArrayEntries == NULL) {
+ return GIF_ERROR;
+ }
+
+ for (i = 0; i < COLOR_ARRAY_SIZE; i++) {
+ ColorArrayEntries[i].RGB[0] = i >> (2 * BITS_PER_PRIM_COLOR);
+ ColorArrayEntries[i].RGB[1] = (i >> BITS_PER_PRIM_COLOR) &
+ MAX_PRIM_COLOR;
+ ColorArrayEntries[i].RGB[2] = i & MAX_PRIM_COLOR;
+ ColorArrayEntries[i].Count = 0;
+ }
+
+ /* Sample the colors and their distribution: */
+ for (i = 0; i < (int)(Width * Height); i++) {
+ Index = ((RedInput[i] >> (8 - BITS_PER_PRIM_COLOR)) <<
+ (2 * BITS_PER_PRIM_COLOR)) +
+ ((GreenInput[i] >> (8 - BITS_PER_PRIM_COLOR)) <<
+ BITS_PER_PRIM_COLOR) +
+ (BlueInput[i] >> (8 - BITS_PER_PRIM_COLOR));
+ ColorArrayEntries[Index].Count++;
+ }
+
+ /* Put all the colors in the first entry of the color map, and call the
+ * recursive subdivision process. */
+ for (i = 0; i < 256; i++) {
+ NewColorSubdiv[i].QuantizedColors = NULL;
+ NewColorSubdiv[i].Count = NewColorSubdiv[i].NumEntries = 0;
+ for (j = 0; j < 3; j++) {
+ NewColorSubdiv[i].RGBMin[j] = 0;
+ NewColorSubdiv[i].RGBWidth[j] = 255;
}
+ }
- switch (record_type)
- {
- case IMAGE_DESC_RECORD_TYPE:
- if (DGifGetImageDesc(infile) == GIF_ERROR)
- {
- PrintGifError();
- return(0);
+ /* Find the non empty entries in the color table and chain them: */
+ for (i = 0; i < COLOR_ARRAY_SIZE; i++)
+ if (ColorArrayEntries[i].Count > 0)
+ break;
+ QuantizedColor = NewColorSubdiv[0].QuantizedColors = &ColorArrayEntries[i];
+ NumOfEntries = 1;
+ while (++i < COLOR_ARRAY_SIZE)
+ if (ColorArrayEntries[i].Count > 0) {
+ QuantizedColor->Pnext = &ColorArrayEntries[i];
+ QuantizedColor = &ColorArrayEntries[i];
+ NumOfEntries++;
+ }
+ QuantizedColor->Pnext = NULL;
+
+ NewColorSubdiv[0].NumEntries = NumOfEntries; /* Different sampled colors */
+ NewColorSubdiv[0].Count = ((long)Width) * Height; /* Pixels */
+ NewColorMapSize = 1;
+ if (SubdivColorMap(NewColorSubdiv, *ColorMapSize, &NewColorMapSize) !=
+ GIF_OK) {
+ free((char *)ColorArrayEntries);
+ return GIF_ERROR;
+ }
+ if (NewColorMapSize < *ColorMapSize) {
+ /* And clear rest of color map: */
+ for (i = NewColorMapSize; i < *ColorMapSize; i++)
+ OutputColorMap[i].Red = OutputColorMap[i].Green =
+ OutputColorMap[i].Blue = 0;
+ }
+
+ /* Average the colors in each entry to be the color to be used in the
+ * output color map, and plug it into the output color map itself. */
+ for (i = 0; i < NewColorMapSize; i++) {
+ if ((j = NewColorSubdiv[i].NumEntries) > 0) {
+ QuantizedColor = NewColorSubdiv[i].QuantizedColors;
+ Red = Green = Blue = 0;
+ while (QuantizedColor) {
+ QuantizedColor->NewColorIndex = i;
+ Red += QuantizedColor->RGB[0];
+ Green += QuantizedColor->RGB[1];
+ Blue += QuantizedColor->RGB[2];
+ QuantizedColor = QuantizedColor->Pnext;
}
+ OutputColorMap[i].Red = (Red << (8 - BITS_PER_PRIM_COLOR)) / j;
+ OutputColorMap[i].Green = (Green << (8 - BITS_PER_PRIM_COLOR)) / j;
+ OutputColorMap[i].Blue = (Blue << (8 - BITS_PER_PRIM_COLOR)) / j;
+ } else
+ fprintf(stderr,
+ "Null entry in quantized color map - that's weird.\n");
+ }
- *width = infile->Image.Width;
- *height = infile->Image.Height;
+ /* Finally scan the input buffer again and put the mapped index in the
+ * output buffer. */
+ MaxRGBError[0] = MaxRGBError[1] = MaxRGBError[2] = 0;
+ for (i = 0; i < (int)(Width * Height); i++) {
+ Index = ((RedInput[i] >> (8 - BITS_PER_PRIM_COLOR)) <<
+ (2 * BITS_PER_PRIM_COLOR)) +
+ ((GreenInput[i] >> (8 - BITS_PER_PRIM_COLOR)) <<
+ BITS_PER_PRIM_COLOR) +
+ (BlueInput[i] >> (8 - BITS_PER_PRIM_COLOR));
+ Index = ColorArrayEntries[Index].NewColorIndex;
+ OutputBuffer[i] = Index;
+ if (MaxRGBError[0] < ABS(OutputColorMap[Index].Red - RedInput[i]))
+ MaxRGBError[0] = ABS(OutputColorMap[Index].Red - RedInput[i]);
+ if (MaxRGBError[1] < ABS(OutputColorMap[Index].Green - GreenInput[i]))
+ MaxRGBError[1] = ABS(OutputColorMap[Index].Green - GreenInput[i]);
+ if (MaxRGBError[2] < ABS(OutputColorMap[Index].Blue - BlueInput[i]))
+ MaxRGBError[2] = ABS(OutputColorMap[Index].Blue - BlueInput[i]);
+ }
- buffer = malloc(*height * sizeof(GifRowType *));
- if (buffer == NULL)
- {
- fprintf(stderr, "Can't allocate memory for GIF file.\n");
- return(0);
- }
-
- for (i = 0; i < *height; i++)
- {
- buffer[i] = malloc(*width * sizeof(GifPixelType));
- if (buffer[i] == NULL)
- {
- fprintf(stderr, "Can't allocate memory for GIF line.\n");
- return(0);
+ free((char *)ColorArrayEntries);
+
+ *ColorMapSize = NewColorMapSize;
+
+ return GIF_OK;
+}
+
+/******************************************************************************
+ * Routine to subdivide the RGB space recursively using median cut in each
+ * axes alternatingly until ColorMapSize different cubes exists.
+ * The biggest cube in one dimension is subdivide unless it has only one entry.
+ * Returns GIF_ERROR if failed, otherwise GIF_OK.
+ ******************************************************************************/
+static int
+SubdivColorMap(NewColorMapType * NewColorSubdiv,
+ unsigned int ColorMapSize,
+ unsigned int *NewColorMapSize) {
+
+ int MaxSize;
+ unsigned int i, j, Index = 0, NumEntries, MinColor, MaxColor;
+ long Sum, Count;
+ QuantizedColorType *QuantizedColor, **SortArray;
+
+ while (ColorMapSize > *NewColorMapSize) {
+ /* Find candidate for subdivision: */
+ MaxSize = -1;
+ for (i = 0; i < *NewColorMapSize; i++) {
+ for (j = 0; j < 3; j++) {
+ if ((((int)NewColorSubdiv[i].RGBWidth[j]) > MaxSize) &&
+ (NewColorSubdiv[i].NumEntries > 1)) {
+ MaxSize = NewColorSubdiv[i].RGBWidth[j];
+ Index = i;
+ SortRGBAxis = j;
}
}
-
- if (infile->Image.Interlace)
- {
- for (i = 0; i < 4; i++)
- for (j = interlace_offset[i]; j < *height;
- j += interlace_jump[i])
- DGifGetLine(infile, buffer[j], *width);
- }
- else
- {
- for (i = 0; i < *height; i++)
- DGifGetLine(infile, buffer[i], *width);
- }
- break;
- case EXTENSION_RECORD_TYPE:
- {
- /* Skip extension blocks */
- int ext_code;
- GifByteType *ext;
- if (DGifGetExtension(infile, &ext_code, &ext) == GIF_ERROR)
- {
- PrintGifError();
- return(0);
- }
- while (ext != NULL)
- {
- if (DGifGetExtensionNext(infile, &ext) == GIF_ERROR)
- {
- PrintGifError();
- return(0);
- }
- }
}
- break;
- case TERMINATE_RECORD_TYPE:
- break;
- default:
- fprintf(stderr, "unknown record type in GIF file\n");
- break;
- }
- } while (record_type != TERMINATE_RECORD_TYPE);
- colormap = (infile->Image.ColorMap ? infile->Image.ColorMap->Colors
- : infile->SColorMap->Colors);
+ if (MaxSize == -1)
+ return GIF_OK;
- rgb[0] = malloc(3 * *width * *height);
- if (rgb[0] == NULL)
- {
- fprintf(stderr, "Can't allocate memory for GIF file.\n");
- return(0);
- }
+ /* Split the entry Index into two along the axis SortRGBAxis: */
- ptr = rgb[0];
+ /* Sort all elements in that entry along the given axis and split at
+ * the median. */
+ SortArray = (QuantizedColorType **)malloc(
+ sizeof(QuantizedColorType *) *
+ NewColorSubdiv[Index].NumEntries);
+ if (SortArray == NULL)
+ return GIF_ERROR;
+ for (j = 0, QuantizedColor = NewColorSubdiv[Index].QuantizedColors;
+ j < NewColorSubdiv[Index].NumEntries && QuantizedColor != NULL;
+ j++, QuantizedColor = QuantizedColor->Pnext)
+ SortArray[j] = QuantizedColor;
- for (j = 0; j < *height; j++)
- {
- for (i = 0; i < *width; i++)
- {
- color_index = (int) buffer[j][i];
- *ptr++ = (unsigned char) colormap[color_index].Red;
- *ptr++ = (unsigned char) colormap[color_index].Green;
- *ptr++ = (unsigned char) colormap[color_index].Blue;
+ qsort(SortArray, NewColorSubdiv[Index].NumEntries,
+ sizeof(QuantizedColorType *), SortCmpRtn);
+
+ /* Relink the sorted list into one: */
+ for (j = 0; j < NewColorSubdiv[Index].NumEntries - 1; j++)
+ SortArray[j]->Pnext = SortArray[j + 1];
+ SortArray[NewColorSubdiv[Index].NumEntries - 1]->Pnext = NULL;
+ NewColorSubdiv[Index].QuantizedColors = QuantizedColor = SortArray[0];
+ free((char *)SortArray);
+
+ /* Now simply add the Counts until we have half of the Count: */
+ Sum = NewColorSubdiv[Index].Count / 2 - QuantizedColor->Count;
+ NumEntries = 1;
+ Count = QuantizedColor->Count;
+ while (QuantizedColor->Pnext != NULL &&
+ (Sum -= QuantizedColor->Pnext->Count) >= 0 &&
+ QuantizedColor->Pnext->Pnext != NULL) {
+ QuantizedColor = QuantizedColor->Pnext;
+ NumEntries++;
+ Count += QuantizedColor->Count;
}
- free(buffer[j]);
+ /* Save the values of the last color of the first half, and first
+ * of the second half so we can update the Bounding Boxes later.
+ * Also as the colors are quantized and the BBoxes are full 0..255,
+ * they need to be rescaled.
+ */
+ MaxColor = QuantizedColor->RGB[SortRGBAxis]; /* Max. of first half */
+ /* coverity[var_deref_op] */
+ MinColor = QuantizedColor->Pnext->RGB[SortRGBAxis]; /* of second */
+ MaxColor <<= (8 - BITS_PER_PRIM_COLOR);
+ MinColor <<= (8 - BITS_PER_PRIM_COLOR);
+
+ /* Partition right here: */
+ NewColorSubdiv[*NewColorMapSize].QuantizedColors =
+ QuantizedColor->Pnext;
+ QuantizedColor->Pnext = NULL;
+ NewColorSubdiv[*NewColorMapSize].Count = Count;
+ NewColorSubdiv[Index].Count -= Count;
+ NewColorSubdiv[*NewColorMapSize].NumEntries =
+ NewColorSubdiv[Index].NumEntries - NumEntries;
+ NewColorSubdiv[Index].NumEntries = NumEntries;
+ for (j = 0; j < 3; j++) {
+ NewColorSubdiv[*NewColorMapSize].RGBMin[j] =
+ NewColorSubdiv[Index].RGBMin[j];
+ NewColorSubdiv[*NewColorMapSize].RGBWidth[j] =
+ NewColorSubdiv[Index].RGBWidth[j];
+ }
+ NewColorSubdiv[*NewColorMapSize].RGBWidth[SortRGBAxis] =
+ NewColorSubdiv[*NewColorMapSize].RGBMin[SortRGBAxis] +
+ NewColorSubdiv[*NewColorMapSize].RGBWidth[SortRGBAxis] - MinColor;
+ NewColorSubdiv[*NewColorMapSize].RGBMin[SortRGBAxis] = MinColor;
+
+ NewColorSubdiv[Index].RGBWidth[SortRGBAxis] =
+ MaxColor - NewColorSubdiv[Index].RGBMin[SortRGBAxis];
+
+ (*NewColorMapSize)++;
}
-
- free(buffer);
- DGifCloseFile(infile);
- return(1);
+ return GIF_OK;
}
+/****************************************************************************
+ * Routine called by qsort to compare two entries.
+ ****************************************************************************/
+static int
+SortCmpRtn(const void *Entry1,
+ const void *Entry2) {
+
+ return (*((QuantizedColorType **) Entry1))->RGB[SortRGBAxis] -
+ (*((QuantizedColorType **) Entry2))->RGB[SortRGBAxis];
+}
+
+/******************************************************************************
+* Close output file (if open), and exit.
+******************************************************************************/
+static void QuitGifError(GifFileType *GifFile)
+{
+ fprintf(stderr, "Error writing GIF file\n");
+ if (GifFile != NULL) EGifCloseFile(GifFile);
+}
+
int
write_gif(const char *filename, int width, int height, char *rgb)
{
int i;
- int colormap_size = 256;
- GifByteType *red, *green, *blue, *buffer, *ptr;
- GifFileType *outfile;
- ColorMapObject *colormap;
+ GifByteType *red, *green, *blue;
+ GifByteType *OutputBuffer = NULL;
+ ColorMapObject *OutputColorMap = NULL;
+
+ GifFileType *GifFile;
+ GifByteType *Ptr;
+
+ bool GifTestExistance = false;
+
+ ColorMapSize = 1 << ExpNumOfColors;
+
+#if GIFLIB_MAJOR >= 5
+ OutputColorMap = GifMakeMapObject(ColorMapSize, NULL);
+#else
+ OutputColorMap = MakeMapObject(ColorMapSize, NULL);
+#endif
+
+ if (OutputColorMap == NULL ||
+ (OutputBuffer = (GifByteType *) malloc(width * height *
+ sizeof(GifByteType))) == NULL)
+ {
+ fprintf(stderr,"Failed to allocate memory required, aborted.");
+ return(0);
+ }
+
red = malloc(width * height * sizeof(GifByteType));
green = malloc(width * height * sizeof(GifByteType));
blue = malloc(width * height * sizeof(GifByteType));
- buffer = malloc(width * height * sizeof(GifByteType));
-
- if (red == NULL || green == NULL || blue == NULL || buffer == NULL)
+ if (red == NULL || green == NULL || blue == NULL)
{
- fprintf(stderr, "Can't allocate memory for GIF file.\n");
- return(0);
+ fprintf(stderr, "Can't allocate memory for GIF file.\n");
+ return(0);
}
-
- colormap = MakeMapObject(colormap_size, NULL);
-
for (i = 0; i < width * height; i++)
{
- red[i] = (GifByteType) rgb[3*i ];
- green[i] = (GifByteType) rgb[3*i+1];
- blue[i] = (GifByteType) rgb[3*i+2];
+ red[i] = (GifByteType) rgb[3*i ];
+ green[i] = (GifByteType) rgb[3*i+1];
+ blue[i] = (GifByteType) rgb[3*i+2];
}
-
- if (QuantizeBuffer(width, height, &colormap_size, red, green, blue,
- buffer, colormap->Colors) == GIF_ERROR)
+
+ if (QuantizeBuffer(width, height, &ColorMapSize,
+ red, green, blue,
+ OutputBuffer, OutputColorMap->Colors) == GIF_ERROR)
+
{
- PrintGifError();
- return(0);
+ QuitGifError(NULL);
+ return(0);
}
free(red);
free(green);
free(blue);
- outfile = EGifOpenFileName((char *) filename, FALSE);
- if (outfile == NULL)
+ Ptr = OutputBuffer;
+
+#if GIFLIB_MAJOR >= 5
+ GifFile = EGifOpenFileName(filename, GifTestExistance, NULL);
+#else
+ GifFile = EGifOpenFileName(filename, GifTestExistance);
+#endif
+ /* Open stdout for the output file: */
+ if (GifFile == NULL)
{
- PrintGifError();
- return(0);
+ QuitGifError(GifFile);
+ return(0);
}
- if (EGifPutScreenDesc(outfile, width, height, colormap_size, 0, colormap)
- == GIF_ERROR)
+ if (EGifPutScreenDesc(GifFile,
+ width, height, ExpNumOfColors, 0,
+ OutputColorMap) == GIF_ERROR ||
+ EGifPutImageDesc(GifFile,
+ 0, 0, width, height, false, NULL) == GIF_ERROR)
+
{
- PrintGifError();
- return(0);
+ QuitGifError(GifFile);
+ return(0);
}
- if (EGifPutImageDesc(outfile, 0, 0, width, height, FALSE, NULL)
- == GIF_ERROR)
- {
- PrintGifError();
- return(0);
+ for (i = 0; i < height; i++) {
+ if (EGifPutLine(GifFile, Ptr, width) == GIF_ERROR)
+
+ {
+ QuitGifError(GifFile);
+ return(0);
+ }
+ Ptr += width;
}
- ptr = buffer;
- for (i = 0; i < height; i++)
+ if (EGifCloseFile(GifFile) == GIF_ERROR)
+
{
- if (EGifPutLine(outfile, ptr, width) == GIF_ERROR)
- {
- PrintGifError();
- return(0);
- }
- ptr += width;
+ QuitGifError(GifFile);
+ return(0);
}
- EGifSpew(outfile);
-
- if (EGifCloseFile(outfile) == GIF_ERROR)
- PrintGifError();
-
- free(buffer);
-
return(1);
}