| <?xml version="1.0" encoding="UTF-8"?> |
| <!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> |
| <pkgmetadata> |
| <maintainer type="person"> |
| <email>vapier@gentoo.org</email> |
| </maintainer> |
| <maintainer type="project"> |
| <email>games@gentoo.org</email> |
| <name>Gentoo Games Project</name> |
| </maintainer> |
| <longdescription> |
| In the single player mode, the player squares off |
| against computer controlled Bots in all the game modes |
| through a tournament ladder with increasing difficulty. |
| Thanks to Epic's unmatched AI coding wizardry, Unreal |
| Tournament's Bots are more life like than any |
| computer-controlled characters to date. They understand |
| each game's unique rules. They have a firm handle on all |
| the different weapons at their disposal and how best to |
| use them. They can swim, use elevators, climb stairs, |
| and put on Toxin suits if they have to. If they're on |
| the player's team, they can take orders to attack, |
| defend or freelance. |
| |
| Unreal Tournament's bread and butter is the online multiplayer |
| mode. Squaring off against other combatants from around the world, or on |
| the other end of a LAN connection, provides some of the most thrilling and |
| tense battles seen on a PC. Unreal Tournament's unparalleled networking |
| code makes it as easy to play the game against anyone, anytime. If the |
| host server has unique content -- like custom skins or maps -- UT |
| will automatically download and install that content in REAL TIME, as the |
| game is connecting. And thanks to Epic Games' amazing work on Unreal |
| Tournament's network play, you can be sure that even a 33.6K modem can get |
| a silky smooth connection to the server. |
| </longdescription> |
| <use> |
| <flag name="S3TC">Add the extra fancy textures to UT ... only works on certain cards (nvidia/ati/s3)</flag> |
| </use> |
| </pkgmetadata> |