| <?xml version="1.0" encoding="UTF-8"?> |
| <!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> |
| <pkgmetadata> |
| <maintainer type="project"> |
| <email>games@gentoo.org</email> |
| <name>Gentoo Games Project</name> |
| </maintainer> |
| <longdescription> |
| PhysicsFS is a library to provide abstract access to various archives. It is |
| intended for use in video games, and the design was somewhat inspired by Quake 3's |
| file subsystem. The programmer defines a "write directory" on the physical |
| filesystem. No file writing done through the PhysicsFS API can leave that write |
| directory, for security. For example, an embedded scripting language cannot write |
| outside of this path if it uses PhysFS for all of its I/O, which means that |
| untrusted scripts can run more safely. Symbolic links can be disabled as well, for |
| added safety. For file reading, the programmer lists directories and archives that |
| form a "search path". Once the search path is defined, it becomes a single, |
| transparent hierarchical filesystem. This makes for easy access to ZIP files in the |
| same way as you access a file directly on the disk, and it makes it easy to ship a |
| new archive that will override a previous archive on a per-file basis. Finally, |
| PhysicsFS gives you platform-abstracted means to determine if CD-ROMs are available, |
| the user's home directory, where in the real filesystem your program is running, |
| etc. |
| </longdescription> |
| <use> |
| <flag name="grp">Enable Build Engine GRP archive support</flag> |
| <flag name="hog">Enable Descent I/II HOG archive support</flag> |
| <flag name="mvl">Enable Descent I/II MVL archive support</flag> |
| <flag name="wad">Enable Doom WAD archive support</flag> |
| <flag name="qpak">Enable Quake I/II QPAK archive support</flag> |
| <flag name="zip">Enable ZIP archive support</flag> |
| </use> |
| </pkgmetadata> |