| # Copyright 1999-2009 Gentoo Foundation |
| # Distributed under the terms of the GNU General Public License v2 |
| # $Id$ |
| |
| EAPI=5 |
| |
| MOD_DESC="Editor's Choice Edition bonus pack" |
| MOD_NAME="Editor's Choice Edition" |
| |
| inherit games games-mods |
| |
| MY_P="ut2004megapack-linux.tar.bz2" |
| HOMEPAGE="http://www.unrealtournament2004.com/" |
| SRC_URI="mirror://3dgamers/unrealtourn2k4/Missions/${MY_P} |
| http://0day.icculus.org/ut2004/${MY_P} |
| ftp://ftp.games.skynet.be/pub/misc/${MY_P} |
| http://sonic-lux.net/data/mirror/ut2004/${MY_P} |
| http://unrealmassdestruction.com/downloads/ut2k4/essentials/UT2004-ONSBonusMapPack.zip" |
| |
| LICENSE="ut2003" |
| KEYWORDS="amd64 x86" |
| IUSE="" |
| |
| src_unpack() { |
| unpack ${MY_P} |
| cd UT2004MegaPack/Maps || die |
| unpack UT2004-ONSBonusMapPack.zip # bug #278002 |
| } |
| |
| src_prepare() { |
| mv -f UT2004MegaPack/* . || die |
| rmdir UT2004MegaPack || die |
| |
| rm -r Music Speech || die |
| |
| # Remove megapack files which are not in ece |
| rm Animations/ONSNewTank-A.ukx || die |
| rm Help/ReadMePatch.int.txt || die |
| # Help/{DebuggerLogo.bmp,InstallerLogo.bmp,Unreal.ico,UnrealEd.ico} |
| # are not in megapack. |
| # Keep new Help/UT2004Logo.bmp |
| # Manual dir does not exist in megapack |
| rm Maps/{AS*,CTF*,DM*} || die |
| rm Sounds/A_Announcer_BP2.uax || die |
| rm StaticMeshes/{JumpShipObjects.usx,Ty_RocketSMeshes.usx} || die |
| rm System/{A*,b*,B*,CacheRecords.ucl} || die |
| rm System/{*.det,*.est,*.frt,*.itt,*.kot} || die |
| rm System/{CTF*,D*,Editor*,G*,I*,L*,Onslaught.*,*.md5} || die |
| rm System/{u*,U*,V*,X*,Core.u,Engine.u,F*,*.ucl,Sk*} || die |
| rm Textures/{J*,j*,T*} || die |
| rm -r Web || die |
| |
| # The file lists of ut2004-3369-r1 and -r2 are identical |
| # Remove files owned by ut2004-3369-r2 |
| rm Help/UT2004Logo.bmp || die |
| # The 2 Manifest files have not changed |
| rm System/{Manifest.in{i,t},OnslaughtFull.int} || die |
| rm System/{Core.int,Engine.int,Setup.int,Window.int} || die |
| rm System/{OnslaughtFull.u,OnslaughtBP.u} || die |
| } |