--- gamelogic.cpp | |
+++ gamelogic.cpp | |
@@ -25,6 +25,7 @@ | |
#include<fstream> | |
#include<cstdio> | |
#include<cctype> | |
+#include <cstdlib> | |
#ifndef WIN32 | |
#include<unistd.h> | |
--- levelmap.cpp | |
+++ levelmap.cpp | |
@@ -21,6 +21,7 @@ | |
//////////////////////////////////////////////////////////////////////// | |
// Language Includes | |
+#include <cstdlib> | |
#include <cstdio> | |
#include <cctype> | |
#include <cstring> | |
--- mapedit.cpp | |
+++ mapedit.cpp | |
@@ -26,6 +26,8 @@ | |
#include<cstdio> | |
#include<list> | |
#include<vector> | |
+#include <cstdlib> | |
+#include <cstring> | |
#ifndef WIN32 | |
#include<unistd.h> | |
--- modlist.cpp | |
+++ modlist.cpp | |
@@ -22,6 +22,7 @@ | |
#include <iostream> | |
#include <fstream> | |
+#include <cstdlib> | |
#ifdef WIN32 | |
#include <afxwin.h> | |
--- tile_spinner.cpp | |
+++ tile_spinner.cpp | |
@@ -24,6 +24,7 @@ | |
// Application Includes | |
+#include <cstdlib> | |
#include "audio.h" | |
#include "properties.h" | |
#include "defs.h" |