| --- accelerator.py.old 2006-04-18 21:51:28.000000000 +0200 |
| +++ accelerator.py 2006-04-18 22:07:28.000000000 +0200 |
| @@ -72,7 +72,7 @@ |
| # default parameters on it (min/mag filters, wrapping). |
| def __init__(self,texfile,mipmap = False): |
| global activeTexture |
| - filename = os.path.join('gfx',texfile) |
| + filename = os.path.join('@GENTOO_DATADIR@',texfile) |
| image = pygame.image.load(filename) |
| data = pygame.image.tostring(image,'RGBX') |
| self.__texref = glGenTextures(1) |
| @@ -599,8 +599,8 @@ |
| for i in xrange(len(self.__menu[j][0])): |
| font.addString(self.__menu[j][0][i]) |
| if (soundon): |
| - self.__browsesound = pygame.mixer.Sound(os.path.join('snd','menu_browse.wav')) |
| - self.__selectsound = pygame.mixer.Sound(os.path.join('snd','menu_select.wav')) |
| + self.__browsesound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','menu_browse.wav')) |
| + self.__selectsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','menu_select.wav')) |
| |
| def doLoop(self): |
| global elapsed, z_increment, font |
| @@ -792,19 +792,19 @@ |
| |
| # sound! |
| if soundon: |
| - self.__shootsound = pygame.mixer.Sound(os.path.join('snd','shoot.wav')) |
| - self.__cluonsound = pygame.mixer.Sound(os.path.join('snd','cluon.wav')) |
| - self.__bogonsound = pygame.mixer.Sound(os.path.join('snd','bogon.wav')) |
| - self.__shipdeadsound = pygame.mixer.Sound(os.path.join('snd','ship_explode.wav')) |
| - self.__shocksound = pygame.mixer.Sound(os.path.join('snd','electricshock.wav')) |
| - self.__thudsound = pygame.mixer.Sound(os.path.join('snd','thud.wav')) |
| - self.__enginesound = pygame.mixer.Sound(os.path.join('snd','engine.wav')) |
| - self.__chargesound = pygame.mixer.Sound(os.path.join('snd','neon.wav')) |
| + self.__shootsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','shoot.wav')) |
| + self.__cluonsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','cluon.wav')) |
| + self.__bogonsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','bogon.wav')) |
| + self.__shipdeadsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','ship_explode.wav')) |
| + self.__shocksound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','electricshock.wav')) |
| + self.__thudsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','thud.wav')) |
| + self.__enginesound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','engine.wav')) |
| + self.__chargesound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','neon.wav')) |
| self.__chargeplaying = False |
| - self.__scrapesound = pygame.mixer.Sound(os.path.join('snd','scrape.wav')) |
| + self.__scrapesound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','scrape.wav')) |
| self.__scrapeplaying = False |
| - self.__slamsound = pygame.mixer.Sound(os.path.join('snd','slam.wav')) |
| - self.__phlogsound = pygame.mixer.Sound(os.path.join('snd','phlogiston.wav')) |
| + self.__slamsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','slam.wav')) |
| + self.__phlogsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','phlogiston.wav')) |
| |
| # reserve channel 0 for bullet sounds |
| pygame.mixer.set_reserved(2) |