| <?xml version="1.0" encoding="UTF-8"?> |
| <!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> |
| <pkgmetadata> |
| <maintainer type="project"> |
| <email>games@gentoo.org</email> |
| <name>Gentoo Games Project</name> |
| </maintainer> |
| <longdescription lang="en"> |
| GalaxyHack allows you to design a fleet of spaceships which can then be tested |
| in AI script based battles against fleets designed by other players. Though |
| battles take place in real time, the strategy comes before hand, both in |
| writing short AI scripts in a simple scripting language, and also in the set up |
| and selection of your fleet. You don't actually have any control over your |
| units at all mid-battle, but rather use the time to see where the set up of |
| your fleets is working, where your fleets' weaknesses lie and changes are |
| needed, and perhaps also to learn from the strategy of your opponent. |
| |
| The game revolves around very large capital ships, from which smaller ships are |
| launched, but which are not designed for attacking themselves, and which cannot |
| be moved mid-battle. To win a battle you must destroy of all of your opponent's |
| capital ships before they destroy yours. |
| |
| There can be hundreds of units in any one battle, but there is no harvesting, |
| resource management or base building. |
| </longdescription> |
| <upstream> |
| <remote-id type="sourceforge">galaxyhack</remote-id> |
| </upstream> |
| </pkgmetadata> |