blob: 2a0eba41e0f6a08c3b0d5c0a2c84b8d1afd3dc97 [file] [log] [blame]
// *NOTE* any line that starts with "//" is ignored by quake.
// changed:
// 10.03.02 by defcon-x/defcon-x@ns-co.net
// 11.03.02 by defcon-x/defcon-x@ns-co.net - setted sv_floodprotect 0 as default value.
// 08.05.02 by defcon-x/defcon-x@ns-co.net - added new beta 1.1 cvars
// 19.05.02 by defcon-x/defcon-x@ns-co.net - added new beta 1.1 cvars
// 29.06.02 by defcon-x/defcon-x@ns-co.net - added new beta 1.2 cvars
// removed cvar mapcycle
// added new ns-co master server
// 29.07.02 by defcon-x/defcon-x@ns-co.net - updated server.cfg for b1.3
// 29.08.02 by defcon-x/defcon-x@ns-co.net - updated server.cfg for b1.45
//
// please see the cvars.txt
//
//*** Administrator Info ***
sets Admin "Gentoo Admin"
sets Email "UnnamedAdmin@NoEmail"
//*** Server Name and Daily Message ***
set sv_hostname "Navy Seals : Covert Operations [BETA 1.45] powered by Gentoo Linux"
set g_motd "www.ns-co.net, www.gentoo.org"
//*** Game Settings ***
set sv_maxclients "18"
// set g_maxGameClients ""
set sv_privateClients "0"
set g_gametype "3"
set roundtime "4"
set teampointlimit "15"
// do not remove the following line, or set the cvar to 1
set sv_floodprotect "0" // this should be set to "0" by default.
// it's important for a proper XP usage
set g_noPrimary "0" // prevent the usage of primarys
set g_noSecondary "0" // * secondarys
set g_noGrenades "0" // and grenades
set g_allowMapVote "1" // allow the voting of maps
set g_allowKickVote "1" // allow the kick voting of players
// 1 enables friendly fire
set g_friendlyFire "1"
// memory management
// only use these settings if you want the best memory usage
// on dedicated servers.
seta com_soundMegs "0"
seta com_zoneMegs "8"
seta com_hunkMegs "38"
set g_basexp "15"
set g_inventoryupdatetime "5"
set g_maxteamkill "3" // 3 teamkills until a player gets kicked for TK
set g_TeamKillRemoveTime "300" // remove one teamkill after not killing for 5 minutes
set g_overridegoals "0"
//*** Less Packets ***
// set g_silentbullets "1" // bullets are not SENT to the clients
// set g_reallead "1" // real bullets instead of instat-hit ray-test weapons
set g_teamlockcamera "0" // lock chasecamera so players can only spectate their teammates - for clangames very useful
set g_minplayers "1" // starts the round as soon as X players are in each team - for clangames very useful
//*** Passwords ***
// set rconpassword "-----"
// set sv_privatePassword "-----"
// set g_password "-----"
//*** Bot Setup ***
set bot_enable "0"
set bot_minplayers "0"
set bot_maxplayers "0"
//*** Server Settings ***
set sv_pure "1"
set g_allowvote "1"
set sv_allowdownload "0"
set gamename "seals"
set sv_maxRate "15000"
set g_log "seals.log"
set g_inactivity "90" // kick after 90 seconds of inactivity on server
set g_firstcountdown "30" // the first round has a countdown of 30 seconds
//*** Master Servers ***
set sv_master1 "ns-co.org" // primary ns-co master
set sv_master2 "master1.idsoftware.com"
set sv_master3 "master2.idsoftware.com"
set sv_master4 "master3.idsoftware.com"
set sv_master5 "master4.idsoftware.com"
//*** Mapcycle ***
set g_mapcycle "configs/mapcycle.cfg" // leave this as default
//execute a map in the cycle
map ns_ghetto