blob: 008702ee99768903cb445c1b1eaf84b3c437cd63 [file] [log] [blame]
diff -ru blokish.orig/src/blokish.cpp blokish/src/blokish.cpp
--- blokish.orig/src/blokish.cpp 2007-04-01 17:01:26.000000000 -0400
+++ blokish/src/blokish.cpp 2015-11-15 21:48:32.426081482 -0500
@@ -903,7 +903,7 @@
void OnSaveGame(wxCommandEvent &event)
{
WaitForAIToFinish();
- wxString filename = wxFileSelector(wxString::FromAscii("Select a filename to save as"), wxString::FromAscii(""), wxString::FromAscii("default.sav"), wxString::FromAscii(".sav"), wxString::FromAscii("*.sav"), wxSAVE);
+ wxString filename = wxFileSelector(wxString::FromAscii("Select a filename to save as"), wxString::FromAscii(""), wxString::FromAscii("default.sav"), wxString::FromAscii(".sav"), wxString::FromAscii("*.sav"), wxFD_SAVE);
if(!filename.empty())
{
std::ofstream outFile(filename.fn_str(), std::ios::binary);
@@ -915,7 +915,7 @@
void OnLoadGame(wxCommandEvent &event)
{
WaitForAIToFinish();
- wxString filename = wxFileSelector(wxString::FromAscii("Select a game to load"), wxString::FromAscii(""), wxString::FromAscii(""), wxString::FromAscii(".sav"), wxString::FromAscii("*.sav"), wxOPEN | wxFILE_MUST_EXIST);
+ wxString filename = wxFileSelector(wxString::FromAscii("Select a game to load"), wxString::FromAscii(""), wxString::FromAscii(""), wxString::FromAscii(".sav"), wxString::FromAscii("*.sav"), wxFD_OPEN | wxFD_FILE_MUST_EXIST);
if(!filename.empty())
{
std::ifstream inFile(filename.fn_str(), std::ios::binary);