| <?xml version="1.0" encoding="UTF-8"?> |
| <!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> |
| <pkgmetadata> |
| <maintainer type="person"> |
| <email>mr_bones_@gentoo.org</email> |
| <name>Michael Sterrett</name> |
| </maintainer> |
| <maintainer type="project"> |
| <email>games@gentoo.org</email> |
| <name>Gentoo Games Project</name> |
| </maintainer> |
| <longdescription> |
| From the HOMEPAGE: |
| XBattle is a concurrent multi-player arcade/strategy game that captures |
| the dynamics of a wide range of military situations through numerous |
| options. The game board is a matrix of game cells which can be occupied |
| by troops of various colors, with troop strength indicated by the size of |
| colored markers within a cell. Troops are commanded by clicking the mouse |
| near the edge of an occupied cell in the direction that movement is to take |
| place. XBattle is concurrent, so that commands are given continuously by |
| all players without waiting for turns. A command will be acknowledged by |
| the appearance of a command vector, and thereafter, in each update cycle, |
| a certain proportion of the troops will move from the source cell to the |
| destination cell. In this way, troops can be slowly redistributed via |
| supply lines which steadily deliver troops to their endpoints. Troops |
| of different colors engage in battle whenever they come to occupy the |
| same cell. A wide variety of options are available for configuring troop |
| movement, distribution, and production. |
| </longdescription> |
| </pkgmetadata> |