| <?xml version="1.0" encoding="UTF-8"?> |
| <!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> |
| <pkgmetadata> |
| <maintainer type="project"> |
| <email>games@gentoo.org</email> |
| <name>Gentoo Games Project</name> |
| </maintainer> |
| <longdescription> |
| SDLMAME is a port of the popular MAME[tm]. There are a few principles that guide it's development: |
| |
| 1) run on Linux/Unix, Mac OS X, and other SDL supported operating systems with as few changes as |
| possible to the base Win32 code. This means we can track changes faster than larger more conventional |
| ports such as MacMAME, and we also maintain what I call "Firefox compatibilty" where learning a major |
| app only needs to be done once per application, and it then applies across many operating systems. If |
| you can use the command-line Win32 MAME, you already know how to use SDLMAME on any platform you may |
| encounter it on. |
| |
| 2) MAME developers are important. By keeping quickly up to date, we make it easy for people on |
| non-Windows platforms to make and submit changes to the core MAME code, and we offer native |
| implementations of MAME's multi-window GUI debugger on both Linux/Unix and Mac OS X. |
| </longdescription> |
| <use> |
| <flag name="arcade">Enable the Multiple Arcade Machine Emulator for arcade games support</flag> |
| <flag name="tools">Build development tools shared between sdlmame and sdlmess</flag> |
| <flag name="mess">Enable the Multi Emulator Super System for game system support</flag> |
| </use> |
| <upstream> |
| <remote-id type="github">mamedev/mame</remote-id> |
| </upstream> |
| </pkgmetadata> |