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///////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
// Digital Ltd. LLC
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Industrial Light & Magic nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////
#ifndef INCLUDED_IMATHINTERVAL_H
#define INCLUDED_IMATHINTERVAL_H
//-------------------------------------------------------------------
//
// class Imath::Interval<class T>
// --------------------------------
//
// An Interval has a min and a max and some miscellaneous
// functions. It is basically a Box<T> that allows T to be
// a scalar.
//
//-------------------------------------------------------------------
#include "ImathVec.h"
namespace Imath {
template <class T>
class Interval
{
public:
//-------------------------
// Data Members are public
//-------------------------
T min;
T max;
//-----------------------------------------------------
// Constructors - an "empty" Interval is created by default
//-----------------------------------------------------
Interval();
Interval(const T& point);
Interval(const T& minT, const T& maxT);
//--------------------------------
// Operators: we get != from STL
//--------------------------------
bool operator == (const Interval<T> &src) const;
//------------------
// Interval manipulation
//------------------
void makeEmpty();
void extendBy(const T& point);
void extendBy(const Interval<T>& interval);
//---------------------------------------------------
// Query functions - these compute results each time
//---------------------------------------------------
T size() const;
T center() const;
bool intersects(const T &point) const;
bool intersects(const Interval<T> &interval) const;
//----------------
// Classification
//----------------
bool hasVolume() const;
bool isEmpty() const;
};
//--------------------
// Convenient typedefs
//--------------------
typedef Interval <float> Intervalf;
typedef Interval <double> Intervald;
typedef Interval <short> Intervals;
typedef Interval <int> Intervali;
//----------------
// Implementation
//----------------
template <class T>
inline Interval<T>::Interval()
{
makeEmpty();
}
template <class T>
inline Interval<T>::Interval(const T& point)
{
min = point;
max = point;
}
template <class T>
inline Interval<T>::Interval(const T& minV, const T& maxV)
{
min = minV;
max = maxV;
}
template <class T>
inline bool
Interval<T>::operator == (const Interval<T> &src) const
{
return (min == src.min && max == src.max);
}
template <class T>
inline void
Interval<T>::makeEmpty()
{
min = limits<T>::max();
max = limits<T>::min();
}
template <class T>
inline void
Interval<T>::extendBy(const T& point)
{
if ( point < min )
min = point;
if ( point > max )
max = point;
}
template <class T>
inline void
Interval<T>::extendBy(const Interval<T>& interval)
{
if ( interval.min < min )
min = interval.min;
if ( interval.max > max )
max = interval.max;
}
template <class T>
inline bool
Interval<T>::intersects(const T& point) const
{
return point >= min && point <= max;
}
template <class T>
inline bool
Interval<T>::intersects(const Interval<T>& interval) const
{
return interval.max >= min && interval.min <= max;
}
template <class T>
inline T
Interval<T>::size() const
{
return max-min;
}
template <class T>
inline T
Interval<T>::center() const
{
return (max+min)/2;
}
template <class T>
inline bool
Interval<T>::isEmpty() const
{
return max < min;
}
template <class T>
inline bool Interval<T>::hasVolume() const
{
return max > min;
}
} // namespace Imath
#endif