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///////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2005, Industrial Light & Magic, a division of Lucas
// Digital Ltd. LLC
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Industrial Light & Magic nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
//
// class Semaphore -- implementation for Windows
//
//-----------------------------------------------------------------------------
#include "IlmThreadSemaphore.h"
#include "Iex.h"
#include <string>
#include <assert.h>
#include <iostream>
namespace IlmThread {
using namespace Iex;
namespace {
std::string
errorString ()
{
LPSTR messageBuffer;
DWORD bufferLength;
std::string message;
//
// Call FormatMessage() to allow for message
// text to be acquired from the system.
//
if (bufferLength = FormatMessageA (FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_IGNORE_INSERTS |
FORMAT_MESSAGE_FROM_SYSTEM,
0,
GetLastError (),
MAKELANGID (LANG_NEUTRAL,
SUBLANG_DEFAULT),
(LPSTR) &messageBuffer,
0,
NULL))
{
message = messageBuffer;
LocalFree (messageBuffer);
}
return message;
}
} // namespace
Semaphore::Semaphore (unsigned int value)
{
if ((_semaphore = ::CreateSemaphore (0, value, 0x7fffffff, 0)) == 0)
{
THROW (LogicExc, "Could not create semaphore "
"(" << errorString() << ").");
}
}
Semaphore::~Semaphore()
{
bool ok = ::CloseHandle (_semaphore);
assert (ok);
}
void
Semaphore::wait()
{
if (::WaitForSingleObject (_semaphore, INFINITE) != WAIT_OBJECT_0)
{
THROW (LogicExc, "Could not wait on semaphore "
"(" << errorString() << ").");
}
}
bool
Semaphore::tryWait()
{
return ::WaitForSingleObject (_semaphore, 0) == WAIT_OBJECT_0;
}
void
Semaphore::post()
{
if (!::ReleaseSemaphore (_semaphore, 1, 0))
{
THROW (LogicExc, "Could not post on semaphore "
"(" << errorString() << ").");
}
}
int
Semaphore::value() const
{
LONG v = -1;
if (!::ReleaseSemaphore (_semaphore, 0, &v) || v < 0)
{
THROW (LogicExc, "Could not get value of semaphore "
"(" << errorString () << ").");
}
return v;
}
} // namespace IlmThread