| /////////////////////////////////////////////////////////////////////////// |
| // |
| // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas |
| // Digital Ltd. LLC |
| // |
| // All rights reserved. |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are |
| // met: |
| // * Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // * Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following disclaimer |
| // in the documentation and/or other materials provided with the |
| // distribution. |
| // * Neither the name of Industrial Light & Magic nor the names of |
| // its contributors may be used to endorse or promote products derived |
| // from this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| // |
| /////////////////////////////////////////////////////////////////////////// |
| |
| |
| |
| #ifndef INCLUDED_IMF_NAME_H |
| #define INCLUDED_IMF_NAME_H |
| |
| //----------------------------------------------------------------------------- |
| // |
| // class ImfName -- a zero-terminated string |
| // with a fixed, small maximum length |
| // |
| //----------------------------------------------------------------------------- |
| |
| #include <string.h> |
| |
| namespace Imf { |
| |
| |
| class Name |
| { |
| public: |
| |
| //------------- |
| // Constructors |
| //------------- |
| |
| Name (); |
| Name (const char text[]); |
| |
| |
| //-------------------- |
| // Assignment operator |
| //-------------------- |
| |
| Name & operator = (const char text[]); |
| |
| |
| //--------------------- |
| // Access to the string |
| //--------------------- |
| |
| const char * text () const {return _text;} |
| const char * operator * () const {return _text;} |
| |
| //--------------- |
| // Maximum length |
| //--------------- |
| |
| static const int SIZE = 32; |
| static const int MAX_LENGTH = SIZE - 1; |
| |
| private: |
| |
| char _text[SIZE]; |
| }; |
| |
| |
| bool operator == (const Name &x, const Name &y); |
| bool operator != (const Name &x, const Name &y); |
| bool operator < (const Name &x, const Name &y); |
| |
| |
| //----------------- |
| // Inline functions |
| //----------------- |
| |
| inline Name & |
| Name::operator = (const char text[]) |
| { |
| strncpy (_text, text, MAX_LENGTH); |
| return *this; |
| } |
| |
| |
| inline |
| Name::Name () |
| { |
| _text[0] = 0; |
| } |
| |
| |
| inline |
| Name::Name (const char text[]) |
| { |
| *this = text; |
| _text [MAX_LENGTH] = 0; |
| } |
| |
| |
| inline bool |
| operator == (const Name &x, const Name &y) |
| { |
| return strcmp (*x, *y) == 0; |
| } |
| |
| |
| inline bool |
| operator != (const Name &x, const Name &y) |
| { |
| return !(x == y); |
| } |
| |
| |
| inline bool |
| operator < (const Name &x, const Name &y) |
| { |
| return strcmp (*x, *y) < 0; |
| } |
| |
| |
| } // namespace IMF |
| |
| #endif |