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///////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
// Digital Ltd. LLC
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Industrial Light & Magic nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////
#ifndef INCLUDED_IMF_NAME_H
#define INCLUDED_IMF_NAME_H
//-----------------------------------------------------------------------------
//
// class ImfName -- a zero-terminated string
// with a fixed, small maximum length
//
//-----------------------------------------------------------------------------
#include <string.h>
namespace Imf {
class Name
{
public:
//-------------
// Constructors
//-------------
Name ();
Name (const char text[]);
//--------------------
// Assignment operator
//--------------------
Name & operator = (const char text[]);
//---------------------
// Access to the string
//---------------------
const char * text () const {return _text;}
const char * operator * () const {return _text;}
//---------------
// Maximum length
//---------------
static const int SIZE = 32;
static const int MAX_LENGTH = SIZE - 1;
private:
char _text[SIZE];
};
bool operator == (const Name &x, const Name &y);
bool operator != (const Name &x, const Name &y);
bool operator < (const Name &x, const Name &y);
//-----------------
// Inline functions
//-----------------
inline Name &
Name::operator = (const char text[])
{
strncpy (_text, text, MAX_LENGTH);
return *this;
}
inline
Name::Name ()
{
_text[0] = 0;
}
inline
Name::Name (const char text[])
{
*this = text;
_text [MAX_LENGTH] = 0;
}
inline bool
operator == (const Name &x, const Name &y)
{
return strcmp (*x, *y) == 0;
}
inline bool
operator != (const Name &x, const Name &y)
{
return !(x == y);
}
inline bool
operator < (const Name &x, const Name &y)
{
return strcmp (*x, *y) < 0;
}
} // namespace IMF
#endif