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///////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
// Digital Ltd. LLC
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Industrial Light & Magic nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////
#ifndef INCLUDED_IMF_INPUT_FILE_H
#define INCLUDED_IMF_INPUT_FILE_H
//-----------------------------------------------------------------------------
//
// class InputFile -- a scanline-based interface that can be used
// to read both scanline-based and tiled OpenEXR image files.
//
//-----------------------------------------------------------------------------
#include <ImfHeader.h>
#include <ImfFrameBuffer.h>
#include <ImfTiledOutputFile.h>
#include <string>
#include <fstream>
#include <ImfThreading.h>
namespace Imf {
class TiledInputFile;
class ScanLineInputFile;
class InputFile
{
public:
//-----------------------------------------------------------
// A constructor that opens the file with the specified name.
// Destroying the InputFile object will close the file.
//
// numThreads determines the number of threads that will be
// used to read the file (see ImfThreading.h).
//-----------------------------------------------------------
InputFile (const char fileName[], int numThreads = globalThreadCount());
//-------------------------------------------------------------
// A constructor that attaches the new InputFile object to a
// file that has already been opened. Destroying the InputFile
// object will not close the file.
//
// numThreads determines the number of threads that will be
// used to read the file (see ImfThreading.h).
//-------------------------------------------------------------
InputFile (IStream &is, int numThreads = globalThreadCount());
//-----------
// Destructor
//-----------
virtual ~InputFile ();
//------------------------
// Access to the file name
//------------------------
const char * fileName () const;
//--------------------------
// Access to the file header
//--------------------------
const Header & header () const;
//----------------------------------
// Access to the file format version
//----------------------------------
int version () const;
//-----------------------------------------------------------
// Set the current frame buffer -- copies the FrameBuffer
// object into the InputFile object.
//
// The current frame buffer is the destination for the pixel
// data read from the file. The current frame buffer must be
// set at least once before readPixels() is called.
// The current frame buffer can be changed after each call
// to readPixels().
//-----------------------------------------------------------
void setFrameBuffer (const FrameBuffer &frameBuffer);
//-----------------------------------
// Access to the current frame buffer
//-----------------------------------
const FrameBuffer & frameBuffer () const;
//---------------------------------------------------------------
// Check if the file is complete:
//
// isComplete() returns true if all pixels in the data window are
// present in the input file, or false if any pixels are missing.
// (Another program may still be busy writing the file, or file
// writing may have been aborted prematurely.)
//---------------------------------------------------------------
bool isComplete () const;
//---------------------------------------------------------------
// Read pixel data:
//
// readPixels(s1,s2) reads all scan lines with y coordinates
// in the interval [min (s1, s2), max (s1, s2)] from the file,
// and stores them in the current frame buffer.
//
// Both s1 and s2 must be within the interval
// [header().dataWindow().min.y, header().dataWindow().max.y]
//
// The scan lines can be read from the file in random order, and
// individual scan lines may be skipped or read multiple times.
// For maximum efficiency, the scan lines should be read in the
// order in which they were written to the file.
//
// readPixels(s) calls readPixels(s,s).
//
//---------------------------------------------------------------
void readPixels (int scanLine1, int scanLine2);
void readPixels (int scanLine);
//----------------------------------------------
// Read a block of raw pixel data from the file,
// without uncompressing it (this function is
// used to implement OutputFile::copyPixels()).
//----------------------------------------------
void rawPixelData (int firstScanLine,
const char *&pixelData,
int &pixelDataSize);
//--------------------------------------------------
// Read a tile of raw pixel data from the file,
// without uncompressing it (this function is
// used to implement TiledOutputFile::copyPixels()).
//--------------------------------------------------
void rawTileData (int &dx, int &dy,
int &lx, int &ly,
const char *&pixelData,
int &pixelDataSize);
struct Data;
private:
InputFile (const InputFile &); // not implemented
InputFile & operator = (const InputFile &); // not implemented
void initialize ();
TiledInputFile * tFile ();
friend void TiledOutputFile::copyPixels (InputFile &);
Data * _data;
};
} // namespace Imf
#endif