| #[ MyGame.Example.StructOfStructsOfStructs | 
 |   Automatically generated by the FlatBuffers compiler, do not modify. | 
 |   Or modify. I'm a message, not a cop. | 
 |  | 
 |   flatc version: 22.12.06 | 
 |  | 
 |   Declared by  :  | 
 |   Rooting type : MyGame.Example.Monster () | 
 | ]# | 
 |  | 
 | import StructOfStructs as MyGame_Example_StructOfStructs | 
 | import flatbuffers | 
 |  | 
 | type StructOfStructsOfStructs* = object of FlatObj | 
 | func a*(self: StructOfStructsOfStructs): MyGame_Example_StructOfStructs.StructOfStructs = | 
 |   return MyGame_Example_StructOfStructs.StructOfStructs(tab: Vtable(Bytes: self.tab.Bytes, Pos: self.tab.Pos + 0)) | 
 | proc StructOfStructsOfStructsCreate*(self: var Builder, a_a_id: uint32, a_a_distance: uint32, a_b_a: int16, a_b_b: int8, a_c_id: uint32, a_c_distance: uint32): uoffset = | 
 |   self.Prep(4, 20) | 
 |   self.Prep(4, 20) | 
 |   self.Prep(4, 8) | 
 |   self.Prepend(a_c_distance) | 
 |   self.Prepend(a_c_id) | 
 |   self.Prep(2, 4) | 
 |   self.Pad(1) | 
 |   self.Prepend(a_b_b) | 
 |   self.Prepend(a_b_a) | 
 |   self.Prep(4, 8) | 
 |   self.Prepend(a_a_distance) | 
 |   self.Prepend(a_a_id) | 
 |   return self.Offset() |