| # automatically generated by the FlatBuffers compiler, do not modify |
| |
| # namespace: Example |
| |
| import flatbuffers |
| from flatbuffers.compat import import_numpy |
| np = import_numpy() |
| |
| class Vec3(object): |
| __slots__ = ['_tab'] |
| |
| @classmethod |
| def SizeOf(cls): |
| return 32 |
| |
| # Vec3 |
| def Init(self, buf, pos): |
| self._tab = flatbuffers.table.Table(buf, pos) |
| |
| # Vec3 |
| def X(self): return self._tab.Get(flatbuffers.number_types.Float32Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(0)) |
| # Vec3 |
| def Y(self): return self._tab.Get(flatbuffers.number_types.Float32Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(4)) |
| # Vec3 |
| def Z(self): return self._tab.Get(flatbuffers.number_types.Float32Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(8)) |
| # Vec3 |
| def Test1(self): return self._tab.Get(flatbuffers.number_types.Float64Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(16)) |
| # Vec3 |
| def Test2(self): return self._tab.Get(flatbuffers.number_types.Uint8Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(24)) |
| # Vec3 |
| def Test3(self, obj): |
| obj.Init(self._tab.Bytes, self._tab.Pos + 26) |
| return obj |
| |
| |
| def CreateVec3(builder, x, y, z, test1, test2, test3_a, test3_b): |
| builder.Prep(8, 32) |
| builder.Pad(2) |
| builder.Prep(2, 4) |
| builder.Pad(1) |
| builder.PrependInt8(test3_b) |
| builder.PrependInt16(test3_a) |
| builder.Pad(1) |
| builder.PrependUint8(test2) |
| builder.PrependFloat64(test1) |
| builder.Pad(4) |
| builder.PrependFloat32(z) |
| builder.PrependFloat32(y) |
| builder.PrependFloat32(x) |
| return builder.Offset() |
| |
| import MyGame.Example.Test |
| try: |
| from typing import Optional |
| except: |
| pass |
| |
| class Vec3T(object): |
| |
| # Vec3T |
| def __init__(self): |
| self.x = 0.0 # type: float |
| self.y = 0.0 # type: float |
| self.z = 0.0 # type: float |
| self.test1 = 0.0 # type: float |
| self.test2 = 0 # type: int |
| self.test3 = None # type: Optional[MyGame.Example.Test.TestT] |
| |
| @classmethod |
| def InitFromBuf(cls, buf, pos): |
| vec3 = Vec3() |
| vec3.Init(buf, pos) |
| return cls.InitFromObj(vec3) |
| |
| @classmethod |
| def InitFromObj(cls, vec3): |
| x = Vec3T() |
| x._UnPack(vec3) |
| return x |
| |
| # Vec3T |
| def _UnPack(self, vec3): |
| if vec3 is None: |
| return |
| self.x = vec3.X() |
| self.y = vec3.Y() |
| self.z = vec3.Z() |
| self.test1 = vec3.Test1() |
| self.test2 = vec3.Test2() |
| if vec3.Test3(MyGame.Example.Test.Test()) is not None: |
| self.test3 = MyGame.Example.Test.TestT.InitFromObj(vec3.Test3(MyGame.Example.Test.Test())) |
| |
| # Vec3T |
| def Pack(self, builder): |
| return CreateVec3(builder, self.x, self.y, self.z, self.test1, self.test2, self.test3.a, self.test3.b) |