| -- automatically generated by the FlatBuffers compiler, do not modify |
| |
| -- namespace: Sample |
| |
| local flatbuffers = require('flatbuffers') |
| |
| local Monster = {} -- the module |
| local Monster_mt = {} -- the class metatable |
| |
| function Monster.New() |
| local o = {} |
| setmetatable(o, {__index = Monster_mt}) |
| return o |
| end |
| function Monster.GetRootAsMonster(buf, offset) |
| local n = flatbuffers.N.UOffsetT:Unpack(buf, offset) |
| local o = Monster.New() |
| o:Init(buf, n + offset) |
| return o |
| end |
| function Monster_mt:Init(buf, pos) |
| self.view = flatbuffers.view.New(buf, pos) |
| end |
| function Monster_mt:Pos() |
| local o = self.view:Offset(4) |
| if o ~= 0 then |
| local x = o + self.view.pos |
| local obj = require('MyGame.Sample.Vec3').New() |
| obj:Init(self.view.bytes, x) |
| return obj |
| end |
| end |
| function Monster_mt:Mana() |
| local o = self.view:Offset(6) |
| if o ~= 0 then |
| return self.view:Get(flatbuffers.N.Int16, o + self.view.pos) |
| end |
| return 150 |
| end |
| function Monster_mt:Hp() |
| local o = self.view:Offset(8) |
| if o ~= 0 then |
| return self.view:Get(flatbuffers.N.Int16, o + self.view.pos) |
| end |
| return 100 |
| end |
| function Monster_mt:Name() |
| local o = self.view:Offset(10) |
| if o ~= 0 then |
| return self.view:String(o + self.view.pos) |
| end |
| end |
| function Monster_mt:Inventory(j) |
| local o = self.view:Offset(14) |
| if o ~= 0 then |
| local a = self.view:Vector(o) |
| return self.view:Get(flatbuffers.N.Uint8, a + ((j-1) * 1)) |
| end |
| return 0 |
| end |
| function Monster_mt:InventoryLength() |
| local o = self.view:Offset(14) |
| if o ~= 0 then |
| return self.view:VectorLen(o) |
| end |
| return 0 |
| end |
| function Monster_mt:Color() |
| local o = self.view:Offset(16) |
| if o ~= 0 then |
| return self.view:Get(flatbuffers.N.Int8, o + self.view.pos) |
| end |
| return 2 |
| end |
| function Monster_mt:Weapons(j) |
| local o = self.view:Offset(18) |
| if o ~= 0 then |
| local x = self.view:Vector(o) |
| x = x + ((j-1) * 4) |
| x = self.view:Indirect(x) |
| local obj = require('MyGame.Sample.Weapon').New() |
| obj:Init(self.view.bytes, x) |
| return obj |
| end |
| end |
| function Monster_mt:WeaponsLength() |
| local o = self.view:Offset(18) |
| if o ~= 0 then |
| return self.view:VectorLen(o) |
| end |
| return 0 |
| end |
| function Monster_mt:EquippedType() |
| local o = self.view:Offset(20) |
| if o ~= 0 then |
| return self.view:Get(flatbuffers.N.Uint8, o + self.view.pos) |
| end |
| return 0 |
| end |
| function Monster_mt:Equipped() |
| local o = self.view:Offset(22) |
| if o ~= 0 then |
| local obj = flatbuffers.view.New(require('flatbuffers.binaryarray').New(0), 0) |
| self.view:Union(obj, o) |
| return obj |
| end |
| end |
| function Monster.Start(builder) builder:StartObject(10) end |
| function Monster.AddPos(builder, pos) builder:PrependStructSlot(0, pos, 0) end |
| function Monster.AddMana(builder, mana) builder:PrependInt16Slot(1, mana, 150) end |
| function Monster.AddHp(builder, hp) builder:PrependInt16Slot(2, hp, 100) end |
| function Monster.AddName(builder, name) builder:PrependUOffsetTRelativeSlot(3, name, 0) end |
| function Monster.AddInventory(builder, inventory) builder:PrependUOffsetTRelativeSlot(5, inventory, 0) end |
| function Monster.StartInventoryVector(builder, numElems) return builder:StartVector(1, numElems, 1) end |
| function Monster.AddColor(builder, color) builder:PrependInt8Slot(6, color, 2) end |
| function Monster.AddWeapons(builder, weapons) builder:PrependUOffsetTRelativeSlot(7, weapons, 0) end |
| function Monster.StartWeaponsVector(builder, numElems) return builder:StartVector(4, numElems, 4) end |
| function Monster.AddEquippedType(builder, equippedType) builder:PrependUint8Slot(8, equippedType, 0) end |
| function Monster.AddEquipped(builder, equipped) builder:PrependUOffsetTRelativeSlot(9, equipped, 0) end |
| function Monster.End(builder) return builder:EndObject() end |
| |
| return Monster -- return the module |