blob: 67f6e1b2f7b3ea7b414add005d7a4852cb178614 [file] [log] [blame]
# automatically generated by the FlatBuffers compiler, do not modify
# namespace: Example
import flatbuffers
from flatbuffers.compat import import_numpy
np = import_numpy()
# an example documentation comment: "monster object"
class Monster(object):
__slots__ = ['_tab']
@classmethod
def GetRootAsMonster(cls, buf, offset):
n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset)
x = Monster()
x.Init(buf, n + offset)
return x
@classmethod
def MonsterBufferHasIdentifier(cls, buf, offset, size_prefixed=False):
return flatbuffers.util.BufferHasIdentifier(buf, offset, b"\x4D\x4F\x4E\x53", size_prefixed=size_prefixed)
# Monster
def Init(self, buf, pos):
self._tab = flatbuffers.table.Table(buf, pos)
# Monster
def Pos(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
if o != 0:
x = o + self._tab.Pos
from MyGame.Example.Vec3 import Vec3
obj = Vec3()
obj.Init(self._tab.Bytes, x)
return obj
return None
# Monster
def Mana(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(6))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int16Flags, o + self._tab.Pos)
return 150
# Monster
def Hp(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(8))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int16Flags, o + self._tab.Pos)
return 100
# Monster
def Name(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(10))
if o != 0:
return self._tab.String(o + self._tab.Pos)
return None
# Monster
def Inventory(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(14))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.Uint8Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 1))
return 0
# Monster
def InventoryAsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(14))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Uint8Flags, o)
return 0
# Monster
def InventoryLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(14))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def InventoryIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(14))
return o == 0
# Monster
def Color(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(16))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Uint8Flags, o + self._tab.Pos)
return 8
# Monster
def TestType(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(18))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Uint8Flags, o + self._tab.Pos)
return 0
# Monster
def Test(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(20))
if o != 0:
from flatbuffers.table import Table
obj = Table(bytearray(), 0)
self._tab.Union(obj, o)
return obj
return None
# Monster
def Test4(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(22))
if o != 0:
x = self._tab.Vector(o)
x += flatbuffers.number_types.UOffsetTFlags.py_type(j) * 4
from MyGame.Example.Test import Test
obj = Test()
obj.Init(self._tab.Bytes, x)
return obj
return None
# Monster
def Test4Length(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(22))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def Test4IsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(22))
return o == 0
# Monster
def Testarrayofstring(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(24))
if o != 0:
a = self._tab.Vector(o)
return self._tab.String(a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 4))
return ""
# Monster
def TestarrayofstringLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(24))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def TestarrayofstringIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(24))
return o == 0
# an example documentation comment: this will end up in the generated code
# multiline too
# Monster
def Testarrayoftables(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(26))
if o != 0:
x = self._tab.Vector(o)
x += flatbuffers.number_types.UOffsetTFlags.py_type(j) * 4
x = self._tab.Indirect(x)
from MyGame.Example.Monster import Monster
obj = Monster()
obj.Init(self._tab.Bytes, x)
return obj
return None
# Monster
def TestarrayoftablesLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(26))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def TestarrayoftablesIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(26))
return o == 0
# Monster
def Enemy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(28))
if o != 0:
x = self._tab.Indirect(o + self._tab.Pos)
from MyGame.Example.Monster import Monster
obj = Monster()
obj.Init(self._tab.Bytes, x)
return obj
return None
# Monster
def Testnestedflatbuffer(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(30))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.Uint8Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 1))
return 0
# Monster
def TestnestedflatbufferAsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(30))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Uint8Flags, o)
return 0
# Monster
def TestnestedflatbufferLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(30))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def TestnestedflatbufferIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(30))
return o == 0
# Monster
def Testempty(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(32))
if o != 0:
x = self._tab.Indirect(o + self._tab.Pos)
from MyGame.Example.Stat import Stat
obj = Stat()
obj.Init(self._tab.Bytes, x)
return obj
return None
# Monster
def Testbool(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(34))
if o != 0:
return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
return False
# Monster
def Testhashs32Fnv1(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(36))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# Monster
def Testhashu32Fnv1(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(38))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Uint32Flags, o + self._tab.Pos)
return 0
# Monster
def Testhashs64Fnv1(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(40))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# Monster
def Testhashu64Fnv1(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(42))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Uint64Flags, o + self._tab.Pos)
return 0
# Monster
def Testhashs32Fnv1a(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(44))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# Monster
def Testhashu32Fnv1a(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(46))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Uint32Flags, o + self._tab.Pos)
return 0
# Monster
def Testhashs64Fnv1a(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(48))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# Monster
def Testhashu64Fnv1a(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(50))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Uint64Flags, o + self._tab.Pos)
return 0
# Monster
def Testarrayofbools(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(52))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.BoolFlags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 1))
return 0
# Monster
def TestarrayofboolsAsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(52))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.BoolFlags, o)
return 0
# Monster
def TestarrayofboolsLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(52))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def TestarrayofboolsIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(52))
return o == 0
# Monster
def Testf(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(54))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
return 3.14159
# Monster
def Testf2(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(56))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
return 3.0
# Monster
def Testf3(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(58))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
return 0.0
# Monster
def Testarrayofstring2(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(60))
if o != 0:
a = self._tab.Vector(o)
return self._tab.String(a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 4))
return ""
# Monster
def Testarrayofstring2Length(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(60))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def Testarrayofstring2IsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(60))
return o == 0
# Monster
def Testarrayofsortedstruct(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(62))
if o != 0:
x = self._tab.Vector(o)
x += flatbuffers.number_types.UOffsetTFlags.py_type(j) * 8
from MyGame.Example.Ability import Ability
obj = Ability()
obj.Init(self._tab.Bytes, x)
return obj
return None
# Monster
def TestarrayofsortedstructLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(62))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def TestarrayofsortedstructIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(62))
return o == 0
# Monster
def Flex(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(64))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.Uint8Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 1))
return 0
# Monster
def FlexAsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(64))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Uint8Flags, o)
return 0
# Monster
def FlexLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(64))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def FlexIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(64))
return o == 0
# Monster
def Test5(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(66))
if o != 0:
x = self._tab.Vector(o)
x += flatbuffers.number_types.UOffsetTFlags.py_type(j) * 4
from MyGame.Example.Test import Test
obj = Test()
obj.Init(self._tab.Bytes, x)
return obj
return None
# Monster
def Test5Length(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(66))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def Test5IsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(66))
return o == 0
# Monster
def VectorOfLongs(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(68))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.Int64Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 8))
return 0
# Monster
def VectorOfLongsAsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(68))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Int64Flags, o)
return 0
# Monster
def VectorOfLongsLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(68))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def VectorOfLongsIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(68))
return o == 0
# Monster
def VectorOfDoubles(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(70))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.Float64Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 8))
return 0
# Monster
def VectorOfDoublesAsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(70))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Float64Flags, o)
return 0
# Monster
def VectorOfDoublesLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(70))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def VectorOfDoublesIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(70))
return o == 0
# Monster
def ParentNamespaceTest(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(72))
if o != 0:
x = self._tab.Indirect(o + self._tab.Pos)
from MyGame.InParentNamespace import InParentNamespace
obj = InParentNamespace()
obj.Init(self._tab.Bytes, x)
return obj
return None
# Monster
def VectorOfReferrables(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(74))
if o != 0:
x = self._tab.Vector(o)
x += flatbuffers.number_types.UOffsetTFlags.py_type(j) * 4
x = self._tab.Indirect(x)
from MyGame.Example.Referrable import Referrable
obj = Referrable()
obj.Init(self._tab.Bytes, x)
return obj
return None
# Monster
def VectorOfReferrablesLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(74))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def VectorOfReferrablesIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(74))
return o == 0
# Monster
def SingleWeakReference(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(76))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Uint64Flags, o + self._tab.Pos)
return 0
# Monster
def VectorOfWeakReferences(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(78))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.Uint64Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 8))
return 0
# Monster
def VectorOfWeakReferencesAsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(78))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Uint64Flags, o)
return 0
# Monster
def VectorOfWeakReferencesLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(78))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def VectorOfWeakReferencesIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(78))
return o == 0
# Monster
def VectorOfStrongReferrables(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(80))
if o != 0:
x = self._tab.Vector(o)
x += flatbuffers.number_types.UOffsetTFlags.py_type(j) * 4
x = self._tab.Indirect(x)
from MyGame.Example.Referrable import Referrable
obj = Referrable()
obj.Init(self._tab.Bytes, x)
return obj
return None
# Monster
def VectorOfStrongReferrablesLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(80))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def VectorOfStrongReferrablesIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(80))
return o == 0
# Monster
def CoOwningReference(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(82))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Uint64Flags, o + self._tab.Pos)
return 0
# Monster
def VectorOfCoOwningReferences(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(84))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.Uint64Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 8))
return 0
# Monster
def VectorOfCoOwningReferencesAsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(84))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Uint64Flags, o)
return 0
# Monster
def VectorOfCoOwningReferencesLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(84))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def VectorOfCoOwningReferencesIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(84))
return o == 0
# Monster
def NonOwningReference(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(86))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Uint64Flags, o + self._tab.Pos)
return 0
# Monster
def VectorOfNonOwningReferences(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(88))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.Uint64Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 8))
return 0
# Monster
def VectorOfNonOwningReferencesAsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(88))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Uint64Flags, o)
return 0
# Monster
def VectorOfNonOwningReferencesLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(88))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def VectorOfNonOwningReferencesIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(88))
return o == 0
# Monster
def AnyUniqueType(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(90))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Uint8Flags, o + self._tab.Pos)
return 0
# Monster
def AnyUnique(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(92))
if o != 0:
from flatbuffers.table import Table
obj = Table(bytearray(), 0)
self._tab.Union(obj, o)
return obj
return None
# Monster
def AnyAmbiguousType(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(94))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Uint8Flags, o + self._tab.Pos)
return 0
# Monster
def AnyAmbiguous(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(96))
if o != 0:
from flatbuffers.table import Table
obj = Table(bytearray(), 0)
self._tab.Union(obj, o)
return obj
return None
# Monster
def VectorOfEnums(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(98))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.Uint8Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 1))
return 0
# Monster
def VectorOfEnumsAsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(98))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Uint8Flags, o)
return 0
# Monster
def VectorOfEnumsLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(98))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def VectorOfEnumsIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(98))
return o == 0
# Monster
def SignedEnum(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(100))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int8Flags, o + self._tab.Pos)
return -1
# Monster
def Testrequirednestedflatbuffer(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(102))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.Uint8Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 1))
return 0
# Monster
def TestrequirednestedflatbufferAsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(102))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Uint8Flags, o)
return 0
# Monster
def TestrequirednestedflatbufferLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(102))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def TestrequirednestedflatbufferIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(102))
return o == 0
def MonsterStart(builder): builder.StartObject(50)
def MonsterAddPos(builder, pos): builder.PrependStructSlot(0, flatbuffers.number_types.UOffsetTFlags.py_type(pos), 0)
def MonsterAddMana(builder, mana): builder.PrependInt16Slot(1, mana, 150)
def MonsterAddHp(builder, hp): builder.PrependInt16Slot(2, hp, 100)
def MonsterAddName(builder, name): builder.PrependUOffsetTRelativeSlot(3, flatbuffers.number_types.UOffsetTFlags.py_type(name), 0)
def MonsterAddInventory(builder, inventory): builder.PrependUOffsetTRelativeSlot(5, flatbuffers.number_types.UOffsetTFlags.py_type(inventory), 0)
def MonsterStartInventoryVector(builder, numElems): return builder.StartVector(1, numElems, 1)
def MonsterAddColor(builder, color): builder.PrependUint8Slot(6, color, 8)
def MonsterAddTestType(builder, testType): builder.PrependUint8Slot(7, testType, 0)
def MonsterAddTest(builder, test): builder.PrependUOffsetTRelativeSlot(8, flatbuffers.number_types.UOffsetTFlags.py_type(test), 0)
def MonsterAddTest4(builder, test4): builder.PrependUOffsetTRelativeSlot(9, flatbuffers.number_types.UOffsetTFlags.py_type(test4), 0)
def MonsterStartTest4Vector(builder, numElems): return builder.StartVector(4, numElems, 2)
def MonsterAddTestarrayofstring(builder, testarrayofstring): builder.PrependUOffsetTRelativeSlot(10, flatbuffers.number_types.UOffsetTFlags.py_type(testarrayofstring), 0)
def MonsterStartTestarrayofstringVector(builder, numElems): return builder.StartVector(4, numElems, 4)
def MonsterAddTestarrayoftables(builder, testarrayoftables): builder.PrependUOffsetTRelativeSlot(11, flatbuffers.number_types.UOffsetTFlags.py_type(testarrayoftables), 0)
def MonsterStartTestarrayoftablesVector(builder, numElems): return builder.StartVector(4, numElems, 4)
def MonsterAddEnemy(builder, enemy): builder.PrependUOffsetTRelativeSlot(12, flatbuffers.number_types.UOffsetTFlags.py_type(enemy), 0)
def MonsterAddTestnestedflatbuffer(builder, testnestedflatbuffer): builder.PrependUOffsetTRelativeSlot(13, flatbuffers.number_types.UOffsetTFlags.py_type(testnestedflatbuffer), 0)
def MonsterStartTestnestedflatbufferVector(builder, numElems): return builder.StartVector(1, numElems, 1)
def MonsterAddTestempty(builder, testempty): builder.PrependUOffsetTRelativeSlot(14, flatbuffers.number_types.UOffsetTFlags.py_type(testempty), 0)
def MonsterAddTestbool(builder, testbool): builder.PrependBoolSlot(15, testbool, 0)
def MonsterAddTesthashs32Fnv1(builder, testhashs32Fnv1): builder.PrependInt32Slot(16, testhashs32Fnv1, 0)
def MonsterAddTesthashu32Fnv1(builder, testhashu32Fnv1): builder.PrependUint32Slot(17, testhashu32Fnv1, 0)
def MonsterAddTesthashs64Fnv1(builder, testhashs64Fnv1): builder.PrependInt64Slot(18, testhashs64Fnv1, 0)
def MonsterAddTesthashu64Fnv1(builder, testhashu64Fnv1): builder.PrependUint64Slot(19, testhashu64Fnv1, 0)
def MonsterAddTesthashs32Fnv1a(builder, testhashs32Fnv1a): builder.PrependInt32Slot(20, testhashs32Fnv1a, 0)
def MonsterAddTesthashu32Fnv1a(builder, testhashu32Fnv1a): builder.PrependUint32Slot(21, testhashu32Fnv1a, 0)
def MonsterAddTesthashs64Fnv1a(builder, testhashs64Fnv1a): builder.PrependInt64Slot(22, testhashs64Fnv1a, 0)
def MonsterAddTesthashu64Fnv1a(builder, testhashu64Fnv1a): builder.PrependUint64Slot(23, testhashu64Fnv1a, 0)
def MonsterAddTestarrayofbools(builder, testarrayofbools): builder.PrependUOffsetTRelativeSlot(24, flatbuffers.number_types.UOffsetTFlags.py_type(testarrayofbools), 0)
def MonsterStartTestarrayofboolsVector(builder, numElems): return builder.StartVector(1, numElems, 1)
def MonsterAddTestf(builder, testf): builder.PrependFloat32Slot(25, testf, 3.14159)
def MonsterAddTestf2(builder, testf2): builder.PrependFloat32Slot(26, testf2, 3.0)
def MonsterAddTestf3(builder, testf3): builder.PrependFloat32Slot(27, testf3, 0.0)
def MonsterAddTestarrayofstring2(builder, testarrayofstring2): builder.PrependUOffsetTRelativeSlot(28, flatbuffers.number_types.UOffsetTFlags.py_type(testarrayofstring2), 0)
def MonsterStartTestarrayofstring2Vector(builder, numElems): return builder.StartVector(4, numElems, 4)
def MonsterAddTestarrayofsortedstruct(builder, testarrayofsortedstruct): builder.PrependUOffsetTRelativeSlot(29, flatbuffers.number_types.UOffsetTFlags.py_type(testarrayofsortedstruct), 0)
def MonsterStartTestarrayofsortedstructVector(builder, numElems): return builder.StartVector(8, numElems, 4)
def MonsterAddFlex(builder, flex): builder.PrependUOffsetTRelativeSlot(30, flatbuffers.number_types.UOffsetTFlags.py_type(flex), 0)
def MonsterStartFlexVector(builder, numElems): return builder.StartVector(1, numElems, 1)
def MonsterAddTest5(builder, test5): builder.PrependUOffsetTRelativeSlot(31, flatbuffers.number_types.UOffsetTFlags.py_type(test5), 0)
def MonsterStartTest5Vector(builder, numElems): return builder.StartVector(4, numElems, 2)
def MonsterAddVectorOfLongs(builder, vectorOfLongs): builder.PrependUOffsetTRelativeSlot(32, flatbuffers.number_types.UOffsetTFlags.py_type(vectorOfLongs), 0)
def MonsterStartVectorOfLongsVector(builder, numElems): return builder.StartVector(8, numElems, 8)
def MonsterAddVectorOfDoubles(builder, vectorOfDoubles): builder.PrependUOffsetTRelativeSlot(33, flatbuffers.number_types.UOffsetTFlags.py_type(vectorOfDoubles), 0)
def MonsterStartVectorOfDoublesVector(builder, numElems): return builder.StartVector(8, numElems, 8)
def MonsterAddParentNamespaceTest(builder, parentNamespaceTest): builder.PrependUOffsetTRelativeSlot(34, flatbuffers.number_types.UOffsetTFlags.py_type(parentNamespaceTest), 0)
def MonsterAddVectorOfReferrables(builder, vectorOfReferrables): builder.PrependUOffsetTRelativeSlot(35, flatbuffers.number_types.UOffsetTFlags.py_type(vectorOfReferrables), 0)
def MonsterStartVectorOfReferrablesVector(builder, numElems): return builder.StartVector(4, numElems, 4)
def MonsterAddSingleWeakReference(builder, singleWeakReference): builder.PrependUint64Slot(36, singleWeakReference, 0)
def MonsterAddVectorOfWeakReferences(builder, vectorOfWeakReferences): builder.PrependUOffsetTRelativeSlot(37, flatbuffers.number_types.UOffsetTFlags.py_type(vectorOfWeakReferences), 0)
def MonsterStartVectorOfWeakReferencesVector(builder, numElems): return builder.StartVector(8, numElems, 8)
def MonsterAddVectorOfStrongReferrables(builder, vectorOfStrongReferrables): builder.PrependUOffsetTRelativeSlot(38, flatbuffers.number_types.UOffsetTFlags.py_type(vectorOfStrongReferrables), 0)
def MonsterStartVectorOfStrongReferrablesVector(builder, numElems): return builder.StartVector(4, numElems, 4)
def MonsterAddCoOwningReference(builder, coOwningReference): builder.PrependUint64Slot(39, coOwningReference, 0)
def MonsterAddVectorOfCoOwningReferences(builder, vectorOfCoOwningReferences): builder.PrependUOffsetTRelativeSlot(40, flatbuffers.number_types.UOffsetTFlags.py_type(vectorOfCoOwningReferences), 0)
def MonsterStartVectorOfCoOwningReferencesVector(builder, numElems): return builder.StartVector(8, numElems, 8)
def MonsterAddNonOwningReference(builder, nonOwningReference): builder.PrependUint64Slot(41, nonOwningReference, 0)
def MonsterAddVectorOfNonOwningReferences(builder, vectorOfNonOwningReferences): builder.PrependUOffsetTRelativeSlot(42, flatbuffers.number_types.UOffsetTFlags.py_type(vectorOfNonOwningReferences), 0)
def MonsterStartVectorOfNonOwningReferencesVector(builder, numElems): return builder.StartVector(8, numElems, 8)
def MonsterAddAnyUniqueType(builder, anyUniqueType): builder.PrependUint8Slot(43, anyUniqueType, 0)
def MonsterAddAnyUnique(builder, anyUnique): builder.PrependUOffsetTRelativeSlot(44, flatbuffers.number_types.UOffsetTFlags.py_type(anyUnique), 0)
def MonsterAddAnyAmbiguousType(builder, anyAmbiguousType): builder.PrependUint8Slot(45, anyAmbiguousType, 0)
def MonsterAddAnyAmbiguous(builder, anyAmbiguous): builder.PrependUOffsetTRelativeSlot(46, flatbuffers.number_types.UOffsetTFlags.py_type(anyAmbiguous), 0)
def MonsterAddVectorOfEnums(builder, vectorOfEnums): builder.PrependUOffsetTRelativeSlot(47, flatbuffers.number_types.UOffsetTFlags.py_type(vectorOfEnums), 0)
def MonsterStartVectorOfEnumsVector(builder, numElems): return builder.StartVector(1, numElems, 1)
def MonsterAddSignedEnum(builder, signedEnum): builder.PrependInt8Slot(48, signedEnum, -1)
def MonsterAddTestrequirednestedflatbuffer(builder, testrequirednestedflatbuffer): builder.PrependUOffsetTRelativeSlot(49, flatbuffers.number_types.UOffsetTFlags.py_type(testrequirednestedflatbuffer), 0)
def MonsterStartTestrequirednestedflatbufferVector(builder, numElems): return builder.StartVector(1, numElems, 1)
def MonsterEnd(builder): return builder.EndObject()
import MyGame.Example.Ability
import MyGame.Example.Any
import MyGame.Example.AnyAmbiguousAliases
import MyGame.Example.AnyUniqueAliases
import MyGame.Example.Referrable
import MyGame.Example.Stat
import MyGame.Example.Test
import MyGame.Example.TestSimpleTableWithEnum
import MyGame.Example.Vec3
import MyGame.Example2.Monster
import MyGame.InParentNamespace
try:
from typing import List, Optional, Union
except:
pass
class MonsterT(object):
# MonsterT
def __init__(self):
self.pos = None # type: Optional[MyGame.Example.Vec3.Vec3T]
self.mana = 150 # type: int
self.hp = 100 # type: int
self.name = None # type: str
self.inventory = None # type: List[int]
self.color = 8 # type: int
self.testType = 0 # type: int
self.test = None # type: Union[None, MyGame.Example.Monster.MonsterT, MyGame.Example.TestSimpleTableWithEnum.TestSimpleTableWithEnumT, MyGame.Example2.Monster.MonsterT]
self.test4 = None # type: List[MyGame.Example.Test.TestT]
self.testarrayofstring = None # type: List[str]
self.testarrayoftables = None # type: List[MyGame.Example.Monster.MonsterT]
self.enemy = None # type: Optional[MyGame.Example.Monster.MonsterT]
self.testnestedflatbuffer = None # type: List[int]
self.testempty = None # type: Optional[MyGame.Example.Stat.StatT]
self.testbool = False # type: bool
self.testhashs32Fnv1 = 0 # type: int
self.testhashu32Fnv1 = 0 # type: int
self.testhashs64Fnv1 = 0 # type: int
self.testhashu64Fnv1 = 0 # type: int
self.testhashs32Fnv1a = 0 # type: int
self.testhashu32Fnv1a = 0 # type: int
self.testhashs64Fnv1a = 0 # type: int
self.testhashu64Fnv1a = 0 # type: int
self.testarrayofbools = None # type: List[bool]
self.testf = 3.14159 # type: float
self.testf2 = 3.0 # type: float
self.testf3 = 0.0 # type: float
self.testarrayofstring2 = None # type: List[str]
self.testarrayofsortedstruct = None # type: List[MyGame.Example.Ability.AbilityT]
self.flex = None # type: List[int]
self.test5 = None # type: List[MyGame.Example.Test.TestT]
self.vectorOfLongs = None # type: List[int]
self.vectorOfDoubles = None # type: List[float]
self.parentNamespaceTest = None # type: Optional[MyGame.InParentNamespace.InParentNamespaceT]
self.vectorOfReferrables = None # type: List[MyGame.Example.Referrable.ReferrableT]
self.singleWeakReference = 0 # type: int
self.vectorOfWeakReferences = None # type: List[int]
self.vectorOfStrongReferrables = None # type: List[MyGame.Example.Referrable.ReferrableT]
self.coOwningReference = 0 # type: int
self.vectorOfCoOwningReferences = None # type: List[int]
self.nonOwningReference = 0 # type: int
self.vectorOfNonOwningReferences = None # type: List[int]
self.anyUniqueType = 0 # type: int
self.anyUnique = None # type: Union[None, MyGame.Example.Monster.MonsterT, MyGame.Example.TestSimpleTableWithEnum.TestSimpleTableWithEnumT, MyGame.Example2.Monster.MonsterT]
self.anyAmbiguousType = 0 # type: int
self.anyAmbiguous = None # type: Union[None, MyGame.Example.Monster.MonsterT, MyGame.Example.Monster.MonsterT, MyGame.Example.Monster.MonsterT]
self.vectorOfEnums = None # type: List[int]
self.signedEnum = -1 # type: int
self.testrequirednestedflatbuffer = None # type: List[int]
@classmethod
def InitFromBuf(cls, buf, pos):
monster = Monster()
monster.Init(buf, pos)
return cls.InitFromObj(monster)
@classmethod
def InitFromObj(cls, monster):
x = MonsterT()
x._UnPack(monster)
return x
# MonsterT
def _UnPack(self, monster):
if monster is None:
return
if monster.Pos() is not None:
self.pos = MyGame.Example.Vec3.Vec3T.InitFromObj(monster.Pos())
self.mana = monster.Mana()
self.hp = monster.Hp()
self.name = monster.Name()
if not monster.InventoryIsNone():
if np is None:
self.inventory = []
for i in range(monster.InventoryLength()):
self.inventory.append(monster.Inventory(i))
else:
self.inventory = monster.InventoryAsNumpy()
self.color = monster.Color()
self.testType = monster.TestType()
self.test = MyGame.Example.Any.AnyCreator(self.testType, monster.Test())
if not monster.Test4IsNone():
self.test4 = []
for i in range(monster.Test4Length()):
if monster.Test4(i) is None:
self.test4.append(None)
else:
test_ = MyGame.Example.Test.TestT.InitFromObj(monster.Test4(i))
self.test4.append(test_)
if not monster.TestarrayofstringIsNone():
self.testarrayofstring = []
for i in range(monster.TestarrayofstringLength()):
self.testarrayofstring.append(monster.Testarrayofstring(i))
if not monster.TestarrayoftablesIsNone():
self.testarrayoftables = []
for i in range(monster.TestarrayoftablesLength()):
if monster.Testarrayoftables(i) is None:
self.testarrayoftables.append(None)
else:
monster_ = MyGame.Example.Monster.MonsterT.InitFromObj(monster.Testarrayoftables(i))
self.testarrayoftables.append(monster_)
if monster.Enemy() is not None:
self.enemy = MyGame.Example.Monster.MonsterT.InitFromObj(monster.Enemy())
if not monster.TestnestedflatbufferIsNone():
if np is None:
self.testnestedflatbuffer = []
for i in range(monster.TestnestedflatbufferLength()):
self.testnestedflatbuffer.append(monster.Testnestedflatbuffer(i))
else:
self.testnestedflatbuffer = monster.TestnestedflatbufferAsNumpy()
if monster.Testempty() is not None:
self.testempty = MyGame.Example.Stat.StatT.InitFromObj(monster.Testempty())
self.testbool = monster.Testbool()
self.testhashs32Fnv1 = monster.Testhashs32Fnv1()
self.testhashu32Fnv1 = monster.Testhashu32Fnv1()
self.testhashs64Fnv1 = monster.Testhashs64Fnv1()
self.testhashu64Fnv1 = monster.Testhashu64Fnv1()
self.testhashs32Fnv1a = monster.Testhashs32Fnv1a()
self.testhashu32Fnv1a = monster.Testhashu32Fnv1a()
self.testhashs64Fnv1a = monster.Testhashs64Fnv1a()
self.testhashu64Fnv1a = monster.Testhashu64Fnv1a()
if not monster.TestarrayofboolsIsNone():
if np is None:
self.testarrayofbools = []
for i in range(monster.TestarrayofboolsLength()):
self.testarrayofbools.append(monster.Testarrayofbools(i))
else:
self.testarrayofbools = monster.TestarrayofboolsAsNumpy()
self.testf = monster.Testf()
self.testf2 = monster.Testf2()
self.testf3 = monster.Testf3()
if not monster.Testarrayofstring2IsNone():
self.testarrayofstring2 = []
for i in range(monster.Testarrayofstring2Length()):
self.testarrayofstring2.append(monster.Testarrayofstring2(i))
if not monster.TestarrayofsortedstructIsNone():
self.testarrayofsortedstruct = []
for i in range(monster.TestarrayofsortedstructLength()):
if monster.Testarrayofsortedstruct(i) is None:
self.testarrayofsortedstruct.append(None)
else:
ability_ = MyGame.Example.Ability.AbilityT.InitFromObj(monster.Testarrayofsortedstruct(i))
self.testarrayofsortedstruct.append(ability_)
if not monster.FlexIsNone():
if np is None:
self.flex = []
for i in range(monster.FlexLength()):
self.flex.append(monster.Flex(i))
else:
self.flex = monster.FlexAsNumpy()
if not monster.Test5IsNone():
self.test5 = []
for i in range(monster.Test5Length()):
if monster.Test5(i) is None:
self.test5.append(None)
else:
test_ = MyGame.Example.Test.TestT.InitFromObj(monster.Test5(i))
self.test5.append(test_)
if not monster.VectorOfLongsIsNone():
if np is None:
self.vectorOfLongs = []
for i in range(monster.VectorOfLongsLength()):
self.vectorOfLongs.append(monster.VectorOfLongs(i))
else:
self.vectorOfLongs = monster.VectorOfLongsAsNumpy()
if not monster.VectorOfDoublesIsNone():
if np is None:
self.vectorOfDoubles = []
for i in range(monster.VectorOfDoublesLength()):
self.vectorOfDoubles.append(monster.VectorOfDoubles(i))
else:
self.vectorOfDoubles = monster.VectorOfDoublesAsNumpy()
if monster.ParentNamespaceTest() is not None:
self.parentNamespaceTest = MyGame.InParentNamespace.InParentNamespaceT.InitFromObj(monster.ParentNamespaceTest())
if not monster.VectorOfReferrablesIsNone():
self.vectorOfReferrables = []
for i in range(monster.VectorOfReferrablesLength()):
if monster.VectorOfReferrables(i) is None:
self.vectorOfReferrables.append(None)
else:
referrable_ = MyGame.Example.Referrable.ReferrableT.InitFromObj(monster.VectorOfReferrables(i))
self.vectorOfReferrables.append(referrable_)
self.singleWeakReference = monster.SingleWeakReference()
if not monster.VectorOfWeakReferencesIsNone():
if np is None:
self.vectorOfWeakReferences = []
for i in range(monster.VectorOfWeakReferencesLength()):
self.vectorOfWeakReferences.append(monster.VectorOfWeakReferences(i))
else:
self.vectorOfWeakReferences = monster.VectorOfWeakReferencesAsNumpy()
if not monster.VectorOfStrongReferrablesIsNone():
self.vectorOfStrongReferrables = []
for i in range(monster.VectorOfStrongReferrablesLength()):
if monster.VectorOfStrongReferrables(i) is None:
self.vectorOfStrongReferrables.append(None)
else:
referrable_ = MyGame.Example.Referrable.ReferrableT.InitFromObj(monster.VectorOfStrongReferrables(i))
self.vectorOfStrongReferrables.append(referrable_)
self.coOwningReference = monster.CoOwningReference()
if not monster.VectorOfCoOwningReferencesIsNone():
if np is None:
self.vectorOfCoOwningReferences = []
for i in range(monster.VectorOfCoOwningReferencesLength()):
self.vectorOfCoOwningReferences.append(monster.VectorOfCoOwningReferences(i))
else:
self.vectorOfCoOwningReferences = monster.VectorOfCoOwningReferencesAsNumpy()
self.nonOwningReference = monster.NonOwningReference()
if not monster.VectorOfNonOwningReferencesIsNone():
if np is None:
self.vectorOfNonOwningReferences = []
for i in range(monster.VectorOfNonOwningReferencesLength()):
self.vectorOfNonOwningReferences.append(monster.VectorOfNonOwningReferences(i))
else:
self.vectorOfNonOwningReferences = monster.VectorOfNonOwningReferencesAsNumpy()
self.anyUniqueType = monster.AnyUniqueType()
self.anyUnique = MyGame.Example.AnyUniqueAliases.AnyUniqueAliasesCreator(self.anyUniqueType, monster.AnyUnique())
self.anyAmbiguousType = monster.AnyAmbiguousType()
self.anyAmbiguous = MyGame.Example.AnyAmbiguousAliases.AnyAmbiguousAliasesCreator(self.anyAmbiguousType, monster.AnyAmbiguous())
if not monster.VectorOfEnumsIsNone():
if np is None:
self.vectorOfEnums = []
for i in range(monster.VectorOfEnumsLength()):
self.vectorOfEnums.append(monster.VectorOfEnums(i))
else:
self.vectorOfEnums = monster.VectorOfEnumsAsNumpy()
self.signedEnum = monster.SignedEnum()
if not monster.TestrequirednestedflatbufferIsNone():
if np is None:
self.testrequirednestedflatbuffer = []
for i in range(monster.TestrequirednestedflatbufferLength()):
self.testrequirednestedflatbuffer.append(monster.Testrequirednestedflatbuffer(i))
else:
self.testrequirednestedflatbuffer = monster.TestrequirednestedflatbufferAsNumpy()
# MonsterT
def Pack(self, builder):
if self.name is not None:
name = builder.CreateString(self.name)
if self.inventory is not None:
if np is not None and type(self.inventory) is np.ndarray:
inventory = builder.CreateNumpyVector(self.inventory)
else:
MonsterStartInventoryVector(builder, len(self.inventory))
for i in reversed(range(len(self.inventory))):
builder.PrependUint8(self.inventory[i])
inventory = builder.EndVector(len(self.inventory))
if self.test is not None:
test = self.test.Pack(builder)
if self.test4 is not None:
MonsterStartTest4Vector(builder, len(self.test4))
for i in reversed(range(len(self.test4))):
self.test4[i].Pack(builder)
test4 = builder.EndVector(len(self.test4))
if self.testarrayofstring is not None:
testarrayofstringlist = []
for i in range(len(self.testarrayofstring)):
testarrayofstringlist.append(builder.CreateString(self.testarrayofstring[i]))
MonsterStartTestarrayofstringVector(builder, len(self.testarrayofstring))
for i in reversed(range(len(self.testarrayofstring))):
builder.PrependUOffsetTRelative(testarrayofstringlist[i])
testarrayofstring = builder.EndVector(len(self.testarrayofstring))
if self.testarrayoftables is not None:
testarrayoftableslist = []
for i in range(len(self.testarrayoftables)):
testarrayoftableslist.append(self.testarrayoftables[i].Pack(builder))
MonsterStartTestarrayoftablesVector(builder, len(self.testarrayoftables))
for i in reversed(range(len(self.testarrayoftables))):
builder.PrependUOffsetTRelative(testarrayoftableslist[i])
testarrayoftables = builder.EndVector(len(self.testarrayoftables))
if self.enemy is not None:
enemy = self.enemy.Pack(builder)
if self.testnestedflatbuffer is not None:
if np is not None and type(self.testnestedflatbuffer) is np.ndarray:
testnestedflatbuffer = builder.CreateNumpyVector(self.testnestedflatbuffer)
else:
MonsterStartTestnestedflatbufferVector(builder, len(self.testnestedflatbuffer))
for i in reversed(range(len(self.testnestedflatbuffer))):
builder.PrependUint8(self.testnestedflatbuffer[i])
testnestedflatbuffer = builder.EndVector(len(self.testnestedflatbuffer))
if self.testempty is not None:
testempty = self.testempty.Pack(builder)
if self.testarrayofbools is not None:
if np is not None and type(self.testarrayofbools) is np.ndarray:
testarrayofbools = builder.CreateNumpyVector(self.testarrayofbools)
else:
MonsterStartTestarrayofboolsVector(builder, len(self.testarrayofbools))
for i in reversed(range(len(self.testarrayofbools))):
builder.PrependBool(self.testarrayofbools[i])
testarrayofbools = builder.EndVector(len(self.testarrayofbools))
if self.testarrayofstring2 is not None:
testarrayofstring2list = []
for i in range(len(self.testarrayofstring2)):
testarrayofstring2list.append(builder.CreateString(self.testarrayofstring2[i]))
MonsterStartTestarrayofstring2Vector(builder, len(self.testarrayofstring2))
for i in reversed(range(len(self.testarrayofstring2))):
builder.PrependUOffsetTRelative(testarrayofstring2list[i])
testarrayofstring2 = builder.EndVector(len(self.testarrayofstring2))
if self.testarrayofsortedstruct is not None:
MonsterStartTestarrayofsortedstructVector(builder, len(self.testarrayofsortedstruct))
for i in reversed(range(len(self.testarrayofsortedstruct))):
self.testarrayofsortedstruct[i].Pack(builder)
testarrayofsortedstruct = builder.EndVector(len(self.testarrayofsortedstruct))
if self.flex is not None:
if np is not None and type(self.flex) is np.ndarray:
flex = builder.CreateNumpyVector(self.flex)
else:
MonsterStartFlexVector(builder, len(self.flex))
for i in reversed(range(len(self.flex))):
builder.PrependUint8(self.flex[i])
flex = builder.EndVector(len(self.flex))
if self.test5 is not None:
MonsterStartTest5Vector(builder, len(self.test5))
for i in reversed(range(len(self.test5))):
self.test5[i].Pack(builder)
test5 = builder.EndVector(len(self.test5))
if self.vectorOfLongs is not None:
if np is not None and type(self.vectorOfLongs) is np.ndarray:
vectorOfLongs = builder.CreateNumpyVector(self.vectorOfLongs)
else:
MonsterStartVectorOfLongsVector(builder, len(self.vectorOfLongs))
for i in reversed(range(len(self.vectorOfLongs))):
builder.PrependInt64(self.vectorOfLongs[i])
vectorOfLongs = builder.EndVector(len(self.vectorOfLongs))
if self.vectorOfDoubles is not None:
if np is not None and type(self.vectorOfDoubles) is np.ndarray:
vectorOfDoubles = builder.CreateNumpyVector(self.vectorOfDoubles)
else:
MonsterStartVectorOfDoublesVector(builder, len(self.vectorOfDoubles))
for i in reversed(range(len(self.vectorOfDoubles))):
builder.PrependFloat64(self.vectorOfDoubles[i])
vectorOfDoubles = builder.EndVector(len(self.vectorOfDoubles))
if self.parentNamespaceTest is not None:
parentNamespaceTest = self.parentNamespaceTest.Pack(builder)
if self.vectorOfReferrables is not None:
vectorOfReferrableslist = []
for i in range(len(self.vectorOfReferrables)):
vectorOfReferrableslist.append(self.vectorOfReferrables[i].Pack(builder))
MonsterStartVectorOfReferrablesVector(builder, len(self.vectorOfReferrables))
for i in reversed(range(len(self.vectorOfReferrables))):
builder.PrependUOffsetTRelative(vectorOfReferrableslist[i])
vectorOfReferrables = builder.EndVector(len(self.vectorOfReferrables))
if self.vectorOfWeakReferences is not None:
if np is not None and type(self.vectorOfWeakReferences) is np.ndarray:
vectorOfWeakReferences = builder.CreateNumpyVector(self.vectorOfWeakReferences)
else:
MonsterStartVectorOfWeakReferencesVector(builder, len(self.vectorOfWeakReferences))
for i in reversed(range(len(self.vectorOfWeakReferences))):
builder.PrependUint64(self.vectorOfWeakReferences[i])
vectorOfWeakReferences = builder.EndVector(len(self.vectorOfWeakReferences))
if self.vectorOfStrongReferrables is not None:
vectorOfStrongReferrableslist = []
for i in range(len(self.vectorOfStrongReferrables)):
vectorOfStrongReferrableslist.append(self.vectorOfStrongReferrables[i].Pack(builder))
MonsterStartVectorOfStrongReferrablesVector(builder, len(self.vectorOfStrongReferrables))
for i in reversed(range(len(self.vectorOfStrongReferrables))):
builder.PrependUOffsetTRelative(vectorOfStrongReferrableslist[i])
vectorOfStrongReferrables = builder.EndVector(len(self.vectorOfStrongReferrables))
if self.vectorOfCoOwningReferences is not None:
if np is not None and type(self.vectorOfCoOwningReferences) is np.ndarray:
vectorOfCoOwningReferences = builder.CreateNumpyVector(self.vectorOfCoOwningReferences)
else:
MonsterStartVectorOfCoOwningReferencesVector(builder, len(self.vectorOfCoOwningReferences))
for i in reversed(range(len(self.vectorOfCoOwningReferences))):
builder.PrependUint64(self.vectorOfCoOwningReferences[i])
vectorOfCoOwningReferences = builder.EndVector(len(self.vectorOfCoOwningReferences))
if self.vectorOfNonOwningReferences is not None:
if np is not None and type(self.vectorOfNonOwningReferences) is np.ndarray:
vectorOfNonOwningReferences = builder.CreateNumpyVector(self.vectorOfNonOwningReferences)
else:
MonsterStartVectorOfNonOwningReferencesVector(builder, len(self.vectorOfNonOwningReferences))
for i in reversed(range(len(self.vectorOfNonOwningReferences))):
builder.PrependUint64(self.vectorOfNonOwningReferences[i])
vectorOfNonOwningReferences = builder.EndVector(len(self.vectorOfNonOwningReferences))
if self.anyUnique is not None:
anyUnique = self.anyUnique.Pack(builder)
if self.anyAmbiguous is not None:
anyAmbiguous = self.anyAmbiguous.Pack(builder)
if self.vectorOfEnums is not None:
if np is not None and type(self.vectorOfEnums) is np.ndarray:
vectorOfEnums = builder.CreateNumpyVector(self.vectorOfEnums)
else:
MonsterStartVectorOfEnumsVector(builder, len(self.vectorOfEnums))
for i in reversed(range(len(self.vectorOfEnums))):
builder.PrependUint8(self.vectorOfEnums[i])
vectorOfEnums = builder.EndVector(len(self.vectorOfEnums))
if self.testrequirednestedflatbuffer is not None:
if np is not None and type(self.testrequirednestedflatbuffer) is np.ndarray:
testrequirednestedflatbuffer = builder.CreateNumpyVector(self.testrequirednestedflatbuffer)
else:
MonsterStartTestrequirednestedflatbufferVector(builder, len(self.testrequirednestedflatbuffer))
for i in reversed(range(len(self.testrequirednestedflatbuffer))):
builder.PrependUint8(self.testrequirednestedflatbuffer[i])
testrequirednestedflatbuffer = builder.EndVector(len(self.testrequirednestedflatbuffer))
MonsterStart(builder)
if self.pos is not None:
pos = self.pos.Pack(builder)
MonsterAddPos(builder, pos)
MonsterAddMana(builder, self.mana)
MonsterAddHp(builder, self.hp)
if self.name is not None:
MonsterAddName(builder, name)
if self.inventory is not None:
MonsterAddInventory(builder, inventory)
MonsterAddColor(builder, self.color)
MonsterAddTestType(builder, self.testType)
if self.test is not None:
MonsterAddTest(builder, test)
if self.test4 is not None:
MonsterAddTest4(builder, test4)
if self.testarrayofstring is not None:
MonsterAddTestarrayofstring(builder, testarrayofstring)
if self.testarrayoftables is not None:
MonsterAddTestarrayoftables(builder, testarrayoftables)
if self.enemy is not None:
MonsterAddEnemy(builder, enemy)
if self.testnestedflatbuffer is not None:
MonsterAddTestnestedflatbuffer(builder, testnestedflatbuffer)
if self.testempty is not None:
MonsterAddTestempty(builder, testempty)
MonsterAddTestbool(builder, self.testbool)
MonsterAddTesthashs32Fnv1(builder, self.testhashs32Fnv1)
MonsterAddTesthashu32Fnv1(builder, self.testhashu32Fnv1)
MonsterAddTesthashs64Fnv1(builder, self.testhashs64Fnv1)
MonsterAddTesthashu64Fnv1(builder, self.testhashu64Fnv1)
MonsterAddTesthashs32Fnv1a(builder, self.testhashs32Fnv1a)
MonsterAddTesthashu32Fnv1a(builder, self.testhashu32Fnv1a)
MonsterAddTesthashs64Fnv1a(builder, self.testhashs64Fnv1a)
MonsterAddTesthashu64Fnv1a(builder, self.testhashu64Fnv1a)
if self.testarrayofbools is not None:
MonsterAddTestarrayofbools(builder, testarrayofbools)
MonsterAddTestf(builder, self.testf)
MonsterAddTestf2(builder, self.testf2)
MonsterAddTestf3(builder, self.testf3)
if self.testarrayofstring2 is not None:
MonsterAddTestarrayofstring2(builder, testarrayofstring2)
if self.testarrayofsortedstruct is not None:
MonsterAddTestarrayofsortedstruct(builder, testarrayofsortedstruct)
if self.flex is not None:
MonsterAddFlex(builder, flex)
if self.test5 is not None:
MonsterAddTest5(builder, test5)
if self.vectorOfLongs is not None:
MonsterAddVectorOfLongs(builder, vectorOfLongs)
if self.vectorOfDoubles is not None:
MonsterAddVectorOfDoubles(builder, vectorOfDoubles)
if self.parentNamespaceTest is not None:
MonsterAddParentNamespaceTest(builder, parentNamespaceTest)
if self.vectorOfReferrables is not None:
MonsterAddVectorOfReferrables(builder, vectorOfReferrables)
MonsterAddSingleWeakReference(builder, self.singleWeakReference)
if self.vectorOfWeakReferences is not None:
MonsterAddVectorOfWeakReferences(builder, vectorOfWeakReferences)
if self.vectorOfStrongReferrables is not None:
MonsterAddVectorOfStrongReferrables(builder, vectorOfStrongReferrables)
MonsterAddCoOwningReference(builder, self.coOwningReference)
if self.vectorOfCoOwningReferences is not None:
MonsterAddVectorOfCoOwningReferences(builder, vectorOfCoOwningReferences)
MonsterAddNonOwningReference(builder, self.nonOwningReference)
if self.vectorOfNonOwningReferences is not None:
MonsterAddVectorOfNonOwningReferences(builder, vectorOfNonOwningReferences)
MonsterAddAnyUniqueType(builder, self.anyUniqueType)
if self.anyUnique is not None:
MonsterAddAnyUnique(builder, anyUnique)
MonsterAddAnyAmbiguousType(builder, self.anyAmbiguousType)
if self.anyAmbiguous is not None:
MonsterAddAnyAmbiguous(builder, anyAmbiguous)
if self.vectorOfEnums is not None:
MonsterAddVectorOfEnums(builder, vectorOfEnums)
MonsterAddSignedEnum(builder, self.signedEnum)
if self.testrequirednestedflatbuffer is not None:
MonsterAddTestrequirednestedflatbuffer(builder, testrequirednestedflatbuffer)
monster = MonsterEnd(builder)
return monster