| branches: |
| only: |
| - master |
| |
| environment: |
| nodejs_version: "14" |
| |
| global: |
| # Workaround for https://github.com/conda/conda-build/issues/636 |
| PYTHONIOENCODING: UTF-8 |
| CONDA_INSTALL_LOCN: "C:\\Miniconda35-x64" |
| CMAKE_OPTIONS: "" |
| CPP_TEST_OPTIONS: "" |
| CHECK_GEN_CODE: 1 |
| |
| matrix: |
| - APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2015 |
| CMAKE_VS_VERSION: "14 2015" |
| |
| platform: |
| - x86 |
| - x64 |
| |
| configuration: |
| - Debug |
| - Release |
| |
| before_build: |
| - cmake . -G"Visual Studio %CMAKE_VS_VERSION%" -DFLATBUFFERS_CODE_SANITIZE=1 %CMAKE_OPTIONS% |
| # This cuts down on a lot of noise generated by xamarin warnings. |
| - if exist "C:\Program Files (x86)\MSBuild\14.0\Microsoft.Common.targets\ImportAfter\Xamarin.Common.targets" del "C:\Program Files (x86)\MSBuild\14.0\Microsoft.Common.targets\ImportAfter\Xamarin.Common.targets" |
| |
| build: |
| project: ALL_BUILD.vcxproj |
| verbosity: minimal |
| |
| after_build: |
| - python conan/appveyor/install.py |
| - python conan/appveyor/build.py |
| |
| install: |
| - set PATH=%CONDA_INSTALL_LOCN%;%CONDA_INSTALL_LOCN%\scripts;%PATH%; |
| - ps: Install-Product node $env:nodejs_version |
| |
| test_script: |
| - if [%CHECK_GEN_CODE%]==[1] (call py scripts/check_generate_code.py "%CPP_TEST_OPTIONS%") |
| - "cd tests" |
| - 7z a GeneratedMyGameCode.zip MyGame\ |
| - rem "---------------- C++ -----------------" |
| - "cd .." |
| - "%CONFIGURATION%\\flattests.exe" |
| - rem "---------------- JS -----------------" |
| - "node --version" |
| - "npm install" |
| - "npm run compile" |
| - "cd tests" |
| - "TypeScriptTest.bat" |
| |
| artifacts: |
| - path: $(CONFIGURATION)\flatc.exe |
| name: flatc.exe |
| - path: tests\GeneratedMyGameCode.zip |
| name: GeneratedMyGameCode.zip |