| /* FLAC - Free Lossless Audio Codec | |
| * Copyright (C) 2001-2009 Josh Coalson | |
| * Copyright (C) 2011-2016 Xiph.Org Foundation | |
| * | |
| * This file is part the FLAC project. FLAC is comprised of several | |
| * components distributed under different licenses. The codec libraries | |
| * are distributed under Xiph.Org's BSD-like license (see the file | |
| * COPYING.Xiph in this distribution). All other programs, libraries, and | |
| * plugins are distributed under the LGPL or GPL (see COPYING.LGPL and | |
| * COPYING.GPL). The documentation is distributed under the Gnu FDL (see | |
| * COPYING.FDL). Each file in the FLAC distribution contains at the top the | |
| * terms under which it may be distributed. | |
| * | |
| * Since this particular file is relevant to all components of FLAC, | |
| * it may be distributed under the Xiph.Org license, which is the least | |
| * restrictive of those mentioned above. See the file COPYING.Xiph in this | |
| * distribution. | |
| */ | |
| FLAC is an Open Source lossless audio codec developed by Josh Coalson from 2001 | |
| to 2009. | |
| From January 2012 FLAC is being maintained by Erik de Castro Lopo under the | |
| auspices of the Xiph.org Foundation. | |
| FLAC is comprised of | |
| * `libFLAC', a library which implements reference encoders and | |
| decoders for native FLAC and Ogg FLAC, and a metadata interface | |
| * `libFLAC++', a C++ object wrapper library around libFLAC | |
| * `flac', a command-line program for encoding and decoding files | |
| * `metaflac', a command-line program for viewing and editing FLAC | |
| metadata | |
| * player plugin for XMMS | |
| * user and API documentation | |
| The libraries (libFLAC, libFLAC++) are | |
| licensed under Xiph.org's BSD-like license (see COPYING.Xiph). All other | |
| programs and plugins are licensed under the GNU General Public License | |
| (see COPYING.GPL). The documentation is licensed under the GNU Free | |
| Documentation License (see COPYING.FDL). | |
| =============================================================================== | |
| FLAC - 1.3.3 - Contents | |
| =============================================================================== | |
| - Introduction | |
| - Prerequisites | |
| - Note to embedded developers | |
| - Building in a GNU environment | |
| - Building with Makefile.lite | |
| - Building with MSVC | |
| - Building on Mac OS X | |
| - Building with CMake | |
| =============================================================================== | |
| Introduction | |
| =============================================================================== | |
| This is the source release for the FLAC project. See | |
| doc/html/index.html | |
| for full documentation. | |
| A brief description of the directory tree: | |
| doc/ the HTML documentation | |
| examples/ example programs demonstrating the use of libFLAC and libFLAC++ | |
| include/ public include files for libFLAC and libFLAC++ | |
| man/ the man pages for `flac' and `metaflac' | |
| src/ the source code and private headers | |
| test/ the test scripts | |
| If you have questions about building FLAC that this document does not answer, | |
| please submit them at the following tracker so this document can be improved: | |
| https://sourceforge.net/p/flac/support-requests/ | |
| =============================================================================== | |
| Prerequisites | |
| =============================================================================== | |
| To build FLAC with support for Ogg FLAC you must have built and installed | |
| libogg according to the specific instructions below. You must have | |
| libogg 1.1.2 or greater, or there will be seeking problems with Ogg FLAC. | |
| If you are building on x86 and want the assembly optimizations, you will | |
| need to have NASM >= 0.98.30 installed according to the specific instructions | |
| below. | |
| =============================================================================== | |
| Note to embedded developers | |
| =============================================================================== | |
| libFLAC has grown larger over time as more functionality has been | |
| included, but much of it may be unnecessary for a particular embedded | |
| implementation. Unused parts may be pruned by some simple editing of | |
| configure.ac and src/libFLAC/Makefile.am; the following dependency | |
| graph shows which modules may be pruned without breaking things | |
| further down: | |
| metadata.h | |
| stream_decoder.h | |
| format.h | |
| stream_encoder.h | |
| stream_decoder.h | |
| format.h | |
| stream_decoder.h | |
| format.h | |
| In other words, for pure decoding applications, both the stream encoder | |
| and metadata editing interfaces can be safely removed. | |
| There is a section dedicated to embedded use in the libFLAC API | |
| HTML documentation (see doc/html/api/index.html). | |
| Also, there are several places in the libFLAC code with comments marked | |
| with "OPT:" where a #define can be changed to enable code that might be | |
| faster on a specific platform. Experimenting with these can yield faster | |
| binaries. | |
| =============================================================================== | |
| Building in a GNU environment | |
| =============================================================================== | |
| FLAC uses autoconf and libtool for configuring and building. | |
| Better documentation for these will be forthcoming, but in | |
| general, this should work: | |
| ./configure && make && make check && make install | |
| The 'make check' step is optional; omit it to skip all the tests, | |
| which can take several hours and use around 70-80 megs of disk space. | |
| Even though it will stop with an explicit message on any failure, it | |
| does print out a lot of stuff so you might want to capture the output | |
| to a file if you're having a problem. Also, don't run 'make check' | |
| as root because it confuses some of the tests. | |
| NOTE: Despite our best efforts it's entirely possible to have | |
| problems when using older versions of autoconf, automake, or | |
| libtool. If you have the latest versions and still can't get it | |
| to work, see the next section on Makefile.lite. | |
| There are a few FLAC-specific arguments you can give to | |
| `configure': | |
| --enable-debug : Builds everything with debug symbols and some | |
| extra (and more verbose) error checking. | |
| --disable-asm-optimizations : Disables the compilation of the | |
| assembly routines. Many routines have assembly versions for | |
| speed and `configure' is pretty good about knowing what is | |
| supported, but you can use this option to build only from the | |
| C sources. May be necessary for building on OS X (Intel). | |
| --enable-sse : If you are building for an x86 CPU that supports | |
| SSE instructions, you can enable some of the faster routines | |
| if your operating system also supports SSE instructions. flac | |
| can tell if the CPU supports the instructions but currently has | |
| no way to test if the OS does, so if it does, you must pass | |
| this argument to configure to use the SSE routines. If flac | |
| crashes when built with this option you will have to go back and | |
| configure without --enable-sse. Note that | |
| --disable-asm-optimizations implies --disable-sse. | |
| --enable-local-xmms-plugin : Installs the FLAC XMMS plugin in | |
| $HOME/.xmms/Plugins, instead of the global XMMS plugin area | |
| (usually /usr/lib/xmms/Input). | |
| --with-ogg= | |
| --with-xmms-prefix= | |
| --with-libiconv-prefix= | |
| Use these if you have these packages but configure can't find them. | |
| If you want to build completely from scratch (i.e. starting with just | |
| configure.ac and Makefile.am) you should be able to just run 'autogen.sh' | |
| but make sure and read the comments in that file first. | |
| =============================================================================== | |
| Building with Makefile.lite | |
| =============================================================================== | |
| There is a more lightweight build system for do-it-yourself-ers. | |
| It is also useful if configure isn't working, which may be the | |
| case since lately we've had some problems with different versions | |
| of automake and libtool. The Makefile.lite system should work | |
| on GNU systems with few or no adjustments. | |
| From the top level just 'make -f Makefile.lite'. You can | |
| specify zero or one optional target from 'release', 'debug', | |
| 'test', or 'clean'. The default is 'release'. There is no | |
| 'install' target but everything you need will end up in the | |
| obj/ directory. | |
| If you are not on an x86 system or you don't have nasm, you | |
| may have to change the DEFINES in src/libFLAC/Makefile.lite. If | |
| you don't have nasm, remove -DFLAC__HAS_NASM. If your target is | |
| not an x86, change -DFLAC__CPU_IA32 to -DFLAC__CPU_UNKNOWN. | |
| =============================================================================== | |
| Building with MSVC | |
| =============================================================================== | |
| There are .vcproj projects and a master FLAC.sln solution to build all | |
| the libraries and executables with MSVC 2005 or newer. | |
| Prerequisite: you must have the Ogg libraries installed as described | |
| later. | |
| Prerequisite: you must have nasm installed, and nasm.exe must be in | |
| your PATH, or the path to nasm.exe must be added to the list of | |
| directories for executable files in the MSVC global options. | |
| To build everything, run Visual Studio, do File|Open and open FLAC.sln. | |
| From the dropdown in the toolbar, select "Release" instead of "Debug", | |
| then do Build|Build Solution. | |
| This will build all libraries both statically (e.g. | |
| objs\release\lib\libFLAC_static.lib) and as DLLs (e.g. | |
| objs\release\lib\libFLAC.dll), and it will build all binaries, statically | |
| linked (e.g. objs\release\bin\flac.exe). | |
| Everything will end up in the "objs" directory. DLLs and .exe files | |
| are all that are needed and can be copied to an installation area and | |
| added to the PATH. | |
| By default the code is configured with Ogg support. Before building FLAC | |
| you will need to get the Ogg source distribution | |
| (see http://xiph.org/downloads/), build libogg_static.lib (load | |
| win32\libogg_static.sln, change solution configuration to "Release" and | |
| code generation to "Multi-threaded (/MT)", then build), copy libogg_static.lib | |
| into FLAC's 'objs\release\lib' directory, and copy the entire include\ogg tree | |
| into FLAC's 'include' directory (so that there is an 'ogg' directory in FLAC's | |
| 'include' directory with the files ogg.h, os_types.h and config_types.h). | |
| If you want to build without Ogg support, instead edit all .vcproj files | |
| and remove any "FLAC__HAS_OGG" definitions. | |
| =============================================================================== | |
| Building on Mac OS X | |
| =============================================================================== | |
| If you have Fink or a recent version of OS X with the proper autotools, | |
| the GNU flow above should work. | |
| =============================================================================== | |
| Building with CMake | |
| =============================================================================== | |
| CMake is a cross-platform build system. FLAC can be built on Windows, Linux, Mac | |
| OS X using CMake. | |
| You can use either CMake's CLI or GUI. We recommend you to have a separate build | |
| folder outside the repository in order to not spoil it with generated files. | |
| CLI | |
| --- | |
| Go to your build folder and run something like this: | |
| /path/to/flac/build$ cmake /path/to/flac/source | |
| or e.g. in Windows shell | |
| C:\path\to\flac\build> cmake \path\to\flac\source | |
| (provided that cmake is in your %PATH% variable) | |
| That will generate build scripts for the default build system (e.g. Makefiles | |
| for UNIX). After that you start build with a command like this: | |
| /path/to/flac/build$ make | |
| And afterwards you can run tests or install the built libraries and headers | |
| /path/to/flac/build$ make test | |
| /path/to/flac/build$ make install | |
| If you want use a build system other than default add -G flag to cmake, e.g.: | |
| /path/to/flac/build$ cmake /path/to/flac/source -GNinja | |
| /path/to/flac/build$ ninja | |
| or: | |
| /path/to/flac/build$ cmake /path/to/flac/source -GXcode | |
| Use cmake --help to see the list of available generators. | |
| If you have OGG on your system you can tell CMake to use it: | |
| /path/to/flac/build$ cmake /path/to/flac/source -DWITH_OGG=ON | |
| If CMake fails to find it you can help CMake by specifying the exact path: | |
| /path/to/flac/build$ cmake /path/to/flac/source -DWITH_OGG=ON -DOGG_ROOT=/path/to/ogg | |
| CMake will search for OGG by default so if you don't have it you can tell | |
| cmake to not do so: | |
| /path/to/flac/build$ cmake /path/to/flac/source -DWITH_OGG=OFF | |
| Other FLAC's options (e.g. building C++ lib or docs) can also be put to cmake | |
| through -D flag. | |
| GUI | |
| --- | |
| It is likely that you would prefer to use it on Windows building for Visual | |
| Studio. It's in essence the same process as building using CLI. | |
| Open cmake-gui. In the window select a source directory (the repository's | |
| root), a build directory (some other directory outside the repository). Then | |
| press button "Configure". CMake will ask you which build system you prefer. | |
| Choose that version of Visual Studio which you have on your system, choose | |
| whether you want to build for x86 or amd64. Press OK. After CMake finishes | |
| press "Generate" button, and after that "Open Project". In response CMake | |
| will launch Visual Studio and open the generated solution. You can use it as | |
| usual but remember that it was generated by CMake. That means that your | |
| changes (e.g. some addidional compile flags) will be lost when you run CMake | |
| next time. | |
| Again, if you have OGG on your system set WITH_OGG flag in the list of | |
| variables in cmake-gui window before you press "Configure". | |
| If CMake fails to find MSVC compiler then running cmake-gui from MS Developer | |
| comand prompt should help. |