[LSC] Add LOCAL_LICENSE_KINDS to external/fft2d am: 4d2dff89a2
Original change: https://googleplex-android-review.googlesource.com/c/platform/external/fft2d/+/14007610
Change-Id: Idba9edd2937c5da4e429a878bcc6666482d3b52a
diff --git a/Android.bp b/Android.bp
index c9fc014..706a17f 100644
--- a/Android.bp
+++ b/Android.bp
@@ -12,6 +12,39 @@
// See the License for the specific language governing permissions and
// limitations under the License.
+// *** THIS PACKAGE HAS SPECIAL LICENSING CONDITIONS. PLEASE
+// CONSULT THE OWNERS AND opensource-licensing@google.com BEFORE
+// DEPENDING ON IT IN YOUR PROJECT. ***
+package {
+ default_applicable_licenses: ["external_fft2d_license"],
+}
+
+// Added automatically by a large-scale-change that took the approach of
+// 'apply every license found to every target'. While this makes sure we respect
+// every license restriction, it may not be entirely correct.
+//
+// e.g. GPL in an MIT project might only apply to the contrib/ directory.
+//
+// Please consider splitting the single license below into multiple licenses,
+// taking care not to lose any license_kind information, and overriding the
+// default license using the 'licenses: [...]' property on targets as needed.
+//
+// For unused files, consider creating a 'fileGroup' with "//visibility:private"
+// to attach the license to, and including a comment whether the files may be
+// used in the current project.
+// See: http://go/android-license-faq
+license {
+ name: "external_fft2d_license",
+ visibility: [":__subpackages__"],
+ license_kinds: [
+ "legacy_by_exception_only", // by exception only
+ "legacy_notice",
+ ],
+ license_text: [
+ "LICENSE",
+ ],
+}
+
cc_library_static {
name: "libfft2d",
sdk_version: "current",