blob: 5278b3abc51d9e352d29501d7d4b8cfba31a49cc [file]
/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#version 450 core
#define PRECISION highp
layout(std430) buffer;
${layout_declare_tensor(0, "w", "t_out", "float", "buffer")}
${layout_declare_tensor(1, "r", "t_mat1", "float", "buffer")}
${layout_declare_tensor(2, "r", "t_mat2", "float", "buffer")}
${layout_declare_ubo(3, "ivec4", "out_sizes")}
${layout_declare_ubo(4, "ivec4", "out_strides")}
${layout_declare_ubo(5, "ivec4", "mat1_sizes")}
${layout_declare_ubo(6, "ivec4", "mat1_strides")}
${layout_declare_ubo(7, "ivec4", "mat2_sizes")}
${layout_declare_ubo(8, "ivec4", "mat2_strides")}
layout(local_size_x_id = 0, local_size_y_id = 1, local_size_z_id = 2) in;
void main() {
const ivec2 out_idx = ivec2(gl_GlobalInvocationID.x, gl_GlobalInvocationID.y);
if (any(greaterThanEqual(out_idx, out_sizes.xy))) {
return;
}
// Initial idx for mat1 is (0, out_idx.y)
int mat1_id = out_idx.y * mat1_strides.y;
// Initial idx for mat2 is (out_idx.x, 0)
int mat2_id = out_idx.x * mat2_strides.x;
float sum = 0.0;
for (int i = 0; i < mat1_sizes.x; ++i) {
sum += t_mat1[mat1_id] * t_mat2[mat2_id];
mat1_id += mat1_strides.x;
mat2_id += mat2_strides.y;
}
const int out_id = out_idx.x * out_strides.x + out_idx.y * out_strides.y;
t_out[out_id] = sum;
}