blob: 090d9e70d6c424cbc8cb701799c98efd5a1b82f4 [file]
/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#version 450 core
$PRECISION = "highp"
$DTYPE = "float"
#define PRECISION ${PRECISION}
#define VEC4_T ${buffer_gvec_type(DTYPE, 4)}
#include "indexing_utils.h"
layout(std430) buffer;
layout(set = 0, binding = 0) buffer PRECISION restrict writeonly Buffer {
VEC4_T data[];
}
buffer_in;
layout(set = 0, binding = 1) uniform PRECISION restrict Params {
int len;
}
params;
layout(local_size_x_id = 0, local_size_y_id = 1, local_size_z_id = 2) in;
layout(constant_id = 3) const float scale = 1;
layout(constant_id = 4) const float offset = 0;
void main() {
const int i = ivec3(gl_GlobalInvocationID).x;
const int base = 4 * i;
if (base < params.len) {
buffer_in.data[i] = scale * (VEC4_T(base) + VEC4_T(0, 1, 2, 3)) + offset;
}
}