| // This file is part of Eigen, a lightweight C++ template library | |
| // for linear algebra. | |
| // | |
| // Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr> | |
| // | |
| // Eigen is free software; you can redistribute it and/or | |
| // modify it under the terms of the GNU Lesser General Public | |
| // License as published by the Free Software Foundation; either | |
| // version 3 of the License, or (at your option) any later version. | |
| // | |
| // Alternatively, you can redistribute it and/or | |
| // modify it under the terms of the GNU General Public License as | |
| // published by the Free Software Foundation; either version 2 of | |
| // the License, or (at your option) any later version. | |
| // | |
| // Eigen is distributed in the hope that it will be useful, but WITHOUT ANY | |
| // WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS | |
| // FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License or the | |
| // GNU General Public License for more details. | |
| // | |
| // You should have received a copy of the GNU Lesser General Public | |
| // License and a copy of the GNU General Public License along with | |
| // Eigen. If not, see <http://www.gnu.org/licenses/>. | |
| #include "main.h" | |
| #if EIGEN_ALIGN | |
| #define ALIGNMENT 16 | |
| #else | |
| #define ALIGNMENT 1 | |
| #endif | |
| void check_handmade_aligned_malloc() | |
| { | |
| for(int i = 1; i < 1000; i++) | |
| { | |
| char *p = (char*)internal::handmade_aligned_malloc(i); | |
| VERIFY(size_t(p)%ALIGNMENT==0); | |
| // if the buffer is wrongly allocated this will give a bad write --> check with valgrind | |
| for(int j = 0; j < i; j++) p[j]=0; | |
| internal::handmade_aligned_free(p); | |
| } | |
| } | |
| void check_aligned_malloc() | |
| { | |
| for(int i = 1; i < 1000; i++) | |
| { | |
| char *p = (char*)internal::aligned_malloc(i); | |
| VERIFY(size_t(p)%ALIGNMENT==0); | |
| // if the buffer is wrongly allocated this will give a bad write --> check with valgrind | |
| for(int j = 0; j < i; j++) p[j]=0; | |
| internal::aligned_free(p); | |
| } | |
| } | |
| void check_aligned_new() | |
| { | |
| for(int i = 1; i < 1000; i++) | |
| { | |
| float *p = internal::aligned_new<float>(i); | |
| VERIFY(size_t(p)%ALIGNMENT==0); | |
| // if the buffer is wrongly allocated this will give a bad write --> check with valgrind | |
| for(int j = 0; j < i; j++) p[j]=0; | |
| internal::aligned_delete(p,i); | |
| } | |
| } | |
| void check_aligned_stack_alloc() | |
| { | |
| for(int i = 1; i < 1000; i++) | |
| { | |
| float *p = ei_aligned_stack_new(float,i); | |
| VERIFY(size_t(p)%ALIGNMENT==0); | |
| // if the buffer is wrongly allocated this will give a bad write --> check with valgrind | |
| for(int j = 0; j < i; j++) p[j]=0; | |
| ei_aligned_stack_delete(float,p,i); | |
| } | |
| } | |
| // test compilation with both a struct and a class... | |
| struct MyStruct | |
| { | |
| EIGEN_MAKE_ALIGNED_OPERATOR_NEW | |
| char dummychar; | |
| Vector4f avec; | |
| }; | |
| class MyClassA | |
| { | |
| public: | |
| EIGEN_MAKE_ALIGNED_OPERATOR_NEW | |
| char dummychar; | |
| Vector4f avec; | |
| }; | |
| template<typename T> void check_dynaligned() | |
| { | |
| T* obj = new T; | |
| VERIFY(size_t(obj)%ALIGNMENT==0); | |
| delete obj; | |
| } | |
| void test_dynalloc() | |
| { | |
| // low level dynamic memory allocation | |
| CALL_SUBTEST(check_handmade_aligned_malloc()); | |
| CALL_SUBTEST(check_aligned_malloc()); | |
| CALL_SUBTEST(check_aligned_new()); | |
| CALL_SUBTEST(check_aligned_stack_alloc()); | |
| for (int i=0; i<g_repeat*100; ++i) | |
| { | |
| CALL_SUBTEST(check_dynaligned<Vector4f>() ); | |
| CALL_SUBTEST(check_dynaligned<Vector2d>() ); | |
| CALL_SUBTEST(check_dynaligned<Matrix4f>() ); | |
| CALL_SUBTEST(check_dynaligned<Vector4d>() ); | |
| CALL_SUBTEST(check_dynaligned<Vector4i>() ); | |
| } | |
| // check static allocation, who knows ? | |
| { | |
| MyStruct foo0; VERIFY(size_t(foo0.avec.data())%ALIGNMENT==0); | |
| MyClassA fooA; VERIFY(size_t(fooA.avec.data())%ALIGNMENT==0); | |
| } | |
| // dynamic allocation, single object | |
| for (int i=0; i<g_repeat*100; ++i) | |
| { | |
| MyStruct *foo0 = new MyStruct(); VERIFY(size_t(foo0->avec.data())%ALIGNMENT==0); | |
| MyClassA *fooA = new MyClassA(); VERIFY(size_t(fooA->avec.data())%ALIGNMENT==0); | |
| delete foo0; | |
| delete fooA; | |
| } | |
| // dynamic allocation, array | |
| const int N = 10; | |
| for (int i=0; i<g_repeat*100; ++i) | |
| { | |
| MyStruct *foo0 = new MyStruct[N]; VERIFY(size_t(foo0->avec.data())%ALIGNMENT==0); | |
| MyClassA *fooA = new MyClassA[N]; VERIFY(size_t(fooA->avec.data())%ALIGNMENT==0); | |
| delete[] foo0; | |
| delete[] fooA; | |
| } | |
| } |