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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.drrickorang.loopback;
/**
* This class generates a sine wave with given frequency and samplingRate.
* It keeps a member variable "mPhase", so as it continually be called, it will continue to generate
* the next section of the sine wave.
*/
public class SineWaveTone extends ToneGeneration {
private int mCount; // counts the total samples produced.
private double mPhase; // current phase
private final double mPhaseIncrement; // phase incrementation associated with mFrequency
public SineWaveTone(int samplingRate, double frequency) {
super(samplingRate);
mCount = 0;
mPhaseIncrement = Constant.TWO_PI * (frequency / mSamplingRate); // should < 2pi
mAmplitude = Constant.SINE_WAVE_AMPLITUDE;
}
@Override
public void generateTone(short[] tone, int size) {
for (int i = 0; i < size; i++) {
short value1 = (short) (mAmplitude * Math.sin(mPhase) * Short.MAX_VALUE);
tone[i] = value1;
mPhase += mPhaseIncrement;
// insert glitches if mIsGlitchEnabled == true, and insert it for every second
if (mIsGlitchEnabled & (mCount % mSamplingRate == 0)) {
mPhase += mPhaseIncrement;
}
mCount++;
if (mPhase >= Constant.TWO_PI) {
mPhase -= Constant.TWO_PI;
}
}
}
@Override
public void generateTone(double[] tone, int size) {
for (int i = 0; i < size; i++) {
double value1 = mAmplitude * Math.sin(mPhase);
tone[i] = value1;
mPhase += mPhaseIncrement;
// insert glitches if mIsGlitchEnabled == true, and insert it for every second
if (mIsGlitchEnabled & (mCount % mSamplingRate == 0)) {
mPhase += mPhaseIncrement;
}
mCount++;
if (mPhase >= Constant.TWO_PI) {
mPhase -= Constant.TWO_PI;
}
}
}
@Override
public void resetPhases() {
mPhase = 0;
}
}