Merge "drm_hwcomposer: Add glworker" into mnc-dev
diff --git a/Android.mk b/Android.mk
index 5eef35f..e20615e 100644
--- a/Android.mk
+++ b/Android.mk
@@ -49,6 +49,7 @@
drmplane.cpp \
drmproperty.cpp \
gl_compositor.cpp \
+ glworker.cpp \
hwcomposer.cpp \
seperate_rects.cpp \
vsyncworker.cpp \
diff --git a/gl_compositor.cpp b/gl_compositor.cpp
index 38f1e03..0605c04 100644
--- a/gl_compositor.cpp
+++ b/gl_compositor.cpp
@@ -17,50 +17,23 @@
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
#define LOG_TAG "GLCompositor"
-#include <sstream>
-#include <string>
#include <vector>
#include <cutils/log.h>
-#define EGL_EGLEXT_PROTOTYPES
-#define GL_GLEXT_PROTOTYPES
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-
-#include <hardware/hardware.h>
-#include <hardware/hwcomposer.h>
-
#include <ui/GraphicBuffer.h>
-#include <ui/PixelFormat.h>
#include <utils/Trace.h>
-#include <cutils/properties.h>
#include <sync/sync.h>
#include <sw_sync.h>
#include "drm_hwcomposer.h"
#include "gl_compositor.h"
-#include "seperate_rects.h"
-
-// TODO(zachr): use hwc_drm_bo to turn buffer handles into textures
-#ifndef EGL_NATIVE_HANDLE_ANDROID_NVX
-#define EGL_NATIVE_HANDLE_ANDROID_NVX 0x322A
-#endif
-
-#define MAX_OVERLAPPING_LAYERS 64
+#include "glworker.h"
namespace android {
-struct GLCompositor::texture_from_handle {
- EGLImageKHR image;
- GLuint texture;
-};
-
static const char *get_gl_error(void);
static const char *get_egl_error(void);
static bool has_extension(const char *extension, const char *extensions);
@@ -89,58 +62,31 @@
struct GLTarget {
sp<GraphicBuffer> fb;
- EGLImageKHR egl_fb_image;
- GLuint gl_fb;
- GLuint gl_fb_tex;
bool forgotten;
unsigned composition_count;
- GLTarget()
- : egl_fb_image(EGL_NO_IMAGE_KHR),
- gl_fb(0),
- gl_fb_tex(0),
- forgotten(true),
- composition_count(0) {
+ GLTarget() : forgotten(true), composition_count(0) {
}
void Reset() {
fb.clear();
- egl_fb_image = EGL_NO_IMAGE_KHR;
- gl_fb = 0;
- gl_fb_tex = 0;
forgotten = true;
composition_count = 0;
}
bool is_some() const {
- return egl_fb_image != EGL_NO_IMAGE_KHR;
+ return fb != NULL;
}
};
struct GLCompositor::priv_data {
- EGLDisplay egl_display;
- EGLContext egl_ctx;
-
- EGLDisplay saved_egl_display;
- EGLContext saved_egl_ctx;
- EGLSurface saved_egl_read;
- EGLSurface saved_egl_draw;
-
int current_target;
std::vector<GLTarget> targets;
std::vector<GLComposition *> compositions;
- std::vector<GLint> blend_programs;
- GLuint vertex_buffer;
+ GLWorker worker;
- priv_data()
- : egl_display(EGL_NO_DISPLAY),
- egl_ctx(EGL_NO_CONTEXT),
- saved_egl_display(EGL_NO_DISPLAY),
- saved_egl_ctx(EGL_NO_CONTEXT),
- saved_egl_read(EGL_NO_SURFACE),
- saved_egl_draw(EGL_NO_SURFACE),
- current_target(-1) {
+ priv_data() : current_target(-1) {
}
};
@@ -152,10 +98,18 @@
};
GLComposition(GLCompositor *owner, Importer *imp)
- : compositor(owner), importer(imp), target_handle(-1) {
+ : compositor(owner), importer(imp), target_handle(-1), timeline_fd(-1) {
+ int ret = sw_sync_timeline_create();
+ if (ret < 0) {
+ ALOGE("Failed to create sw sync timeline %d", ret);
+ }
+ timeline_fd = ret;
}
virtual ~GLComposition() {
+ if (timeline_fd >= 0)
+ close(timeline_fd);
+
if (compositor == NULL) {
return;
}
@@ -186,10 +140,10 @@
return 1;
}
- layer_data.push_back(LayerData());
- LayerData &layer_datum = layer_data.back();
- layer_datum.layer = *layer;
- layer_datum.bo = *bo;
+ layer->releaseFenceFd = sw_sync_fence_create(
+ timeline_fd, "GLComposition release fence", layers.size() + 1);
+
+ layers.push_back(*layer);
return importer->ReleaseBuffer(bo);
}
@@ -202,114 +156,15 @@
GLCompositor *compositor;
Importer *importer;
int target_handle;
- std::vector<LayerData> layer_data;
+ int timeline_fd;
+ std::vector<hwc_layer_1> layers;
};
-struct RenderingCommand {
- struct TextureSource {
- unsigned texture_index;
- float crop_bounds[4];
- float alpha;
- };
-
- float bounds[4];
- unsigned texture_count;
- TextureSource textures[MAX_OVERLAPPING_LAYERS];
-
- RenderingCommand() : texture_count(0) {
- }
-};
-
-static void ConstructCommands(const GLComposition &composition,
- std::vector<RenderingCommand> *commands) {
- std::vector<seperate_rects::Rect<float> > in_rects;
- std::vector<seperate_rects::RectSet<uint64_t, float> > out_rects;
- int i;
-
- for (unsigned rect_index = 0; rect_index < composition.layer_data.size();
- rect_index++) {
- const struct hwc_layer_1 &layer = composition.layer_data[rect_index].layer;
- seperate_rects::Rect<float> rect;
- in_rects.push_back(seperate_rects::Rect<float>(
- layer.displayFrame.left, layer.displayFrame.top,
- layer.displayFrame.right, layer.displayFrame.bottom));
- }
-
- seperate_frects_64(in_rects, &out_rects);
-
- for (unsigned rect_index = 0; rect_index < out_rects.size(); rect_index++) {
- const seperate_rects::RectSet<uint64_t, float> &out_rect =
- out_rects[rect_index];
- commands->push_back(RenderingCommand());
- RenderingCommand &cmd = commands->back();
-
- memcpy(cmd.bounds, out_rect.rect.bounds, sizeof(cmd.bounds));
-
- uint64_t tex_set = out_rect.id_set.getBits();
- for (unsigned i = composition.layer_data.size() - 1; tex_set != 0x0; i--) {
- if (tex_set & (0x1 << i)) {
- tex_set &= ~(0x1 << i);
-
- const struct hwc_layer_1 &layer = composition.layer_data[i].layer;
-
- seperate_rects::Rect<float> display_rect(
- layer.displayFrame.left, layer.displayFrame.top,
- layer.displayFrame.right, layer.displayFrame.bottom);
- float display_size[2] = {
- display_rect.bounds[2] - display_rect.bounds[0],
- display_rect.bounds[3] - display_rect.bounds[1]};
-
- seperate_rects::Rect<float> crop_rect(
- layer.sourceCropf.left, layer.sourceCropf.top,
- layer.sourceCropf.right, layer.sourceCropf.bottom);
- float crop_size[2] = {crop_rect.bounds[2] - crop_rect.bounds[0],
- crop_rect.bounds[3] - crop_rect.bounds[1]};
-
- RenderingCommand::TextureSource &src = cmd.textures[cmd.texture_count];
- cmd.texture_count++;
- src.texture_index = i;
-
- for (int b = 0; b < 4; b++) {
- float bound_percent = (cmd.bounds[b] - display_rect.bounds[b % 2]) /
- display_size[b % 2];
- src.crop_bounds[b] =
- crop_rect.bounds[b % 2] + bound_percent * crop_size[b % 2];
- }
-
- if (layer.blending == HWC_BLENDING_NONE) {
- src.alpha = 1.0f;
- // This layer is opaque. There is no point in using layers below this
- // one.
- break;
- }
-
- src.alpha = layer.planeAlpha / 255.0f;
- }
- }
- }
-}
-
GLCompositor::GLCompositor() {
priv_ = new priv_data;
}
GLCompositor::~GLCompositor() {
- if (BeginContext()) {
- goto destroy_ctx;
- }
-
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- glBindTexture(GL_TEXTURE_2D, 0);
-
- for (std::vector<GLTarget>::iterator it = priv_->targets.end();
- it != priv_->targets.begin(); it = priv_->targets.end()) {
- --it;
- glDeleteFramebuffers(1, &it->gl_fb);
- glDeleteTextures(1, &it->gl_fb_tex);
- eglDestroyImageKHR(priv_->egl_display, it->egl_fb_image);
- priv_->targets.erase(it);
- }
-
for (std::vector<GLComposition *>::iterator it = priv_->compositions.end();
it != priv_->compositions.begin(); it = priv_->compositions.end()) {
--it;
@@ -320,111 +175,11 @@
priv_->compositions.erase(it);
}
-destroy_ctx:
- eglMakeCurrent(priv_->egl_display,
- EGL_NO_SURFACE /* No default draw surface */,
- EGL_NO_SURFACE /* No default draw read */, EGL_NO_CONTEXT);
- eglDestroyContext(priv_->egl_display, priv_->egl_ctx);
-
- EndContext();
delete priv_;
}
int GLCompositor::Init() {
- int ret = 0;
- const char *egl_extensions;
- const char *gl_extensions;
- EGLint num_configs;
- EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE};
- EGLConfig egl_config;
-
- // clang-format off
- const GLfloat verts[] = {
- 0.0f, 0.0f, 0.0f, 0.0f,
- 0.0f, 1.0f, 0.0f, 1.0f,
- 1.0f, 0.0f, 1.0f, 0.0f,
- 1.0f, 1.0f, 1.0f, 1.0f
- };
- // clang-format on
-
- const EGLint config_attribs[] = {EGL_RENDERABLE_TYPE,
- EGL_OPENGL_ES2_BIT,
- EGL_RED_SIZE,
- 8,
- EGL_GREEN_SIZE,
- 8,
- EGL_BLUE_SIZE,
- 8,
- EGL_NONE};
-
- const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
-
- priv_->egl_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- if (priv_->egl_display == EGL_NO_DISPLAY) {
- ALOGE("Failed to get egl display");
- ret = 1;
- goto out;
- }
-
- if (!eglInitialize(priv_->egl_display, NULL, NULL)) {
- ALOGE("Failed to initialize egl: %s", get_egl_error());
- ret = 1;
- goto out;
- }
-
- egl_extensions = eglQueryString(priv_->egl_display, EGL_EXTENSIONS);
-
- // These extensions are all technically required but not always reported due
- // to meta EGL filtering them out.
- if (!has_extension("EGL_KHR_image_base", egl_extensions))
- ALOGW("EGL_KHR_image_base extension not supported");
-
- if (!has_extension("EGL_ANDROID_image_native_buffer", egl_extensions))
- ALOGW("EGL_ANDROID_image_native_buffer extension not supported");
-
- if (!has_extension("EGL_ANDROID_native_fence_sync", egl_extensions))
- ALOGW("EGL_ANDROID_native_fence_sync extension not supported");
-
- if (!eglChooseConfig(priv_->egl_display, config_attribs, &egl_config, 1,
- &num_configs)) {
- ALOGE("eglChooseConfig() failed with error: %s", get_egl_error());
- goto out;
- }
-
- priv_->egl_ctx =
- eglCreateContext(priv_->egl_display, egl_config,
- EGL_NO_CONTEXT /* No shared context */, context_attribs);
-
- if (priv_->egl_ctx == EGL_NO_CONTEXT) {
- ALOGE("Failed to create OpenGL ES Context: %s", get_egl_error());
- ret = 1;
- goto out;
- }
-
- ret = BeginContext();
- if (ret)
- goto out;
-
- gl_extensions = (const char *)glGetString(GL_EXTENSIONS);
-
- if (!has_extension("GL_OES_EGL_image", gl_extensions))
- ALOGW("GL_OES_EGL_image extension not supported");
-
- glGenBuffers(1, &priv_->vertex_buffer);
- glBindBuffer(GL_ARRAY_BUFFER, priv_->vertex_buffer);
- glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
-
- if (GenerateShaders()) {
- ret = 1;
- goto end_ctx;
- }
-
-end_ctx:
- EndContext();
-
-out:
- return ret;
+ return priv_->worker.Init();
}
Targeting *GLCompositor::targeting() {
@@ -434,63 +189,13 @@
int GLCompositor::CreateTarget(sp<GraphicBuffer> &buffer) {
int ret;
- ret = BeginContext();
- if (ret)
- return -1;
-
int target_handle = AllocResource(priv_->targets);
GLTarget *target = &priv_->targets[target_handle];
target->fb = buffer;
-
- target->egl_fb_image = eglCreateImageKHR(
- priv_->egl_display, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
- (EGLClientBuffer)target->fb->getNativeBuffer(), NULL /* no attribs */);
-
- if (target->egl_fb_image == EGL_NO_IMAGE_KHR) {
- ALOGE("Failed to make image from target buffer: %s", get_egl_error());
- ret = -1;
- goto fail_create_image;
- }
-
- glGenTextures(1, &target->gl_fb_tex);
- glBindTexture(GL_TEXTURE_2D, target->gl_fb_tex);
- glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
- (GLeglImageOES)target->egl_fb_image);
- glBindTexture(GL_TEXTURE_2D, 0);
-
- glGenFramebuffers(1, &target->gl_fb);
- glBindFramebuffer(GL_FRAMEBUFFER, target->gl_fb);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
- target->gl_fb_tex, 0);
-
- if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
- ALOGE("Failed framebuffer check for created target buffer");
- ret = 1;
- goto fail_framebuffer_status;
- }
-
target->forgotten = false;
- ret = target_handle;
- goto out;
-
-fail_framebuffer_status:
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- glDeleteFramebuffers(1, &target->gl_fb);
- glDeleteTextures(1, &target->gl_fb_tex);
- eglDestroyImageKHR(priv_->egl_display, target->egl_fb_image);
- target->gl_fb = 0;
- target->gl_fb_tex = 0;
- target->egl_fb_image = EGL_NO_IMAGE_KHR;
-
-fail_create_image:
- target->fb.clear();
- FreeResource(priv_->targets, target_handle);
-
-out:
- EndContext();
- return ret;
+ return target_handle;
}
void GLCompositor::SetTarget(int target_handle) {
@@ -525,13 +230,6 @@
void GLCompositor::CheckAndDestroyTarget(int target_handle) {
GLTarget *target = &priv_->targets[target_handle];
if (target->composition_count == 0 && target->forgotten) {
- if (BeginContext() == 0) {
- glDeleteFramebuffers(1, &target->gl_fb);
- glDeleteTextures(1, &target->gl_fb_tex);
- eglDestroyImageKHR(priv_->egl_display, target->egl_fb_image);
- EndContext();
- }
-
FreeResource(priv_->targets, target_handle);
}
}
@@ -557,7 +255,9 @@
int GLCompositor::QueueComposition(Composition *composition) {
if (composition) {
- int ret = DoComposition(*(GLComposition *)composition);
+ GLComposition *gl_composition = (GLComposition *)composition;
+ int ret = DoComposition(gl_composition);
+ gl_composition->timeline_fd = -1;
delete composition;
return ret;
}
@@ -571,454 +271,25 @@
return 0;
}
-int GLCompositor::BeginContext() {
- priv_->saved_egl_display = eglGetCurrentDisplay();
- priv_->saved_egl_ctx = eglGetCurrentContext();
-
- if (priv_->saved_egl_display != priv_->egl_display ||
- priv_->saved_egl_ctx != priv_->egl_ctx) {
- priv_->saved_egl_read = eglGetCurrentSurface(EGL_READ);
- priv_->saved_egl_draw = eglGetCurrentSurface(EGL_DRAW);
- } else {
- return 0;
- }
-
- if (!eglMakeCurrent(priv_->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
- priv_->egl_ctx)) {
- ALOGE("Failed to make the OpenGL ES Context current: %s", get_egl_error());
- return 1;
- }
- return 0;
-}
-
-int GLCompositor::EndContext() {
- if (priv_->saved_egl_display != eglGetCurrentDisplay() ||
- priv_->saved_egl_ctx != eglGetCurrentContext()) {
- if (!eglMakeCurrent(priv_->saved_egl_display, priv_->saved_egl_read,
- priv_->saved_egl_draw, priv_->saved_egl_ctx)) {
- ALOGE("Failed to make the old OpenGL ES Context current: %s",
- get_egl_error());
- return 1;
- }
- }
-
- return 0;
-}
-
-GLint CompileAndCheckShader(GLenum type, unsigned source_count,
- const GLchar **sources, std::string *shader_log) {
- GLint status;
- GLint shader = glCreateShader(type);
- if (!shader) {
- *shader_log = "glCreateShader failed";
- return 0;
- }
- glShaderSource(shader, source_count, sources, NULL);
- glCompileShader(shader);
- glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
- if (!status) {
- if (shader_log) {
- GLint log_length;
- glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length);
- shader_log->resize(log_length);
- glGetShaderInfoLog(shader, log_length, NULL, &(*shader_log)[0]);
- }
- glDeleteShader(shader);
- return 0;
- }
-
- return shader;
-}
-
-int GLCompositor::GenerateShaders() {
- // Limits: GL_MAX_VARYING_COMPONENTS, GL_MAX_TEXTURE_IMAGE_UNITS,
- // GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
- // clang-format off
- const GLchar *shader_preamble = "#version 300 es\n#define LAYER_COUNT ";
-
- const GLchar *vertex_shader_source =
-"\n"
-"precision mediump int; \n"
-"uniform vec4 uViewport; \n"
-"uniform sampler2D uLayerTextures[LAYER_COUNT]; \n"
-"uniform vec4 uLayerCrop[LAYER_COUNT]; \n"
-"in vec2 vPosition; \n"
-"in vec2 vTexCoords; \n"
-"out vec2 fTexCoords[LAYER_COUNT]; \n"
-"void main() { \n"
-" for (int i = 0; i < LAYER_COUNT; i++) { \n"
-" fTexCoords[i] = (uLayerCrop[i].xy + vTexCoords * uLayerCrop[i].zw) / \n"
-" vec2(textureSize(uLayerTextures[i], 0)); \n"
-" } \n"
-" vec2 scaledPosition = uViewport.xy + vPosition * uViewport.zw; \n"
-" gl_Position = vec4(scaledPosition * vec2(2.0) - vec2(1.0), 0.0, 1.0); \n"
-"} \n";
-
- const GLchar *fragment_shader_source =
-"\n"
-"precision mediump float; \n"
-"uniform sampler2D uLayerTextures[LAYER_COUNT]; \n"
-"uniform float uLayerAlpha[LAYER_COUNT]; \n"
-"in vec2 fTexCoords[LAYER_COUNT]; \n"
-"out vec4 oFragColor; \n"
-"void main() { \n"
-" vec3 color = vec3(0.0, 0.0, 0.0); \n"
-" float alphaCover = 1.0; \n"
-" for (int i = 0; i < LAYER_COUNT; i++) { \n"
-" vec4 texSample = texture(uLayerTextures[i], fTexCoords[i]); \n"
-" float a = texSample.a * uLayerAlpha[i]; \n"
-" color += a * alphaCover * texSample.rgb; \n"
-" alphaCover *= 1.0 - a; \n"
-" if (alphaCover <= 0.5/255.0) \n"
-" break; \n"
-" } \n"
-" oFragColor = vec4(color, 1.0 - alphaCover); \n"
-"} \n";
- // clang-format on
-
- int i, ret = 1;
- GLint max_texture_images, vertex_shader, fragment_shader, program, status;
- std::string shader_log;
-
- glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_images);
-
- for (i = 1; i <= max_texture_images; i++) {
- std::ostringstream layer_count_formatter;
- layer_count_formatter << i;
- std::string layer_count(layer_count_formatter.str());
- const GLchar *shader_sources[3] = {shader_preamble, layer_count.c_str(),
- NULL};
-
- shader_sources[2] = vertex_shader_source;
- vertex_shader = CompileAndCheckShader(GL_VERTEX_SHADER, 3, shader_sources,
- ret ? &shader_log : NULL);
- if (!vertex_shader) {
- if (ret) {
- ALOGE("Failed to make vertex shader:\n%s", shader_log.c_str());
- }
- break;
- }
-
- shader_sources[2] = fragment_shader_source;
- fragment_shader = CompileAndCheckShader(
- GL_FRAGMENT_SHADER, 3, shader_sources, ret ? &shader_log : NULL);
- if (!fragment_shader) {
- if (ret) {
- ALOGE("Failed to make fragment shader:\n%s", shader_log.c_str());
- }
- goto delete_vs;
- }
-
- program = glCreateProgram();
- if (!program) {
- if (ret)
- ALOGE("Failed to create program %s", get_gl_error());
- goto delete_fs;
- }
-
- glAttachShader(program, vertex_shader);
- glAttachShader(program, fragment_shader);
- glBindAttribLocation(program, 0, "vPosition");
- glBindAttribLocation(program, 1, "vTexCoords");
- glLinkProgram(program);
- glDetachShader(program, vertex_shader);
- glDeleteShader(vertex_shader);
- glDetachShader(program, fragment_shader);
- glDeleteShader(fragment_shader);
-
- glGetProgramiv(program, GL_LINK_STATUS, &status);
- if (!status) {
- if (ret) {
- GLint log_length;
- glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_length);
- std::string program_log(log_length, ' ');
- glGetProgramInfoLog(program, log_length, NULL, &program_log[0]);
- ALOGE("Failed to link program: \n%s", program_log.c_str());
- }
- glDeleteProgram(program);
- break;
- }
-
- ret = 0;
- priv_->blend_programs.push_back(program);
-
- continue;
-
- delete_fs:
- glDeleteShader(fragment_shader);
-
- delete_vs:
- glDeleteShader(vertex_shader);
-
- if (ret)
- break;
- }
-
- return ret;
-}
-
-int GLCompositor::DoComposition(const GLComposition &composition) {
+int GLCompositor::DoComposition(GLComposition *composition) {
ATRACE_CALL();
int ret = 0;
- size_t i;
- std::vector<struct texture_from_handle> layer_textures;
- std::vector<RenderingCommand> commands;
- if (composition.layer_data.size() == 0) {
- return -EALREADY;
+ GLTarget *target = &priv_->targets[composition->target_handle];
+ GLWorker::Work work;
+ work.layers = composition->layers.data();
+ work.num_layers = composition->layers.size();
+ work.timeline_fd = composition->timeline_fd;
+ work.framebuffer = target->fb;
+
+ ret = priv_->worker.DoWork(&work);
+
+ if (work.timeline_fd >= 0) {
+ sw_sync_timeline_inc(work.timeline_fd, work.num_layers + 1);
+ close(work.timeline_fd);
}
- if (BeginContext()) {
- return -EINVAL;
- }
-
- GLTarget *target = &priv_->targets[composition.target_handle];
- GLint frame_width = target->fb->getWidth();
- GLint frame_height = target->fb->getHeight();
- EGLSyncKHR finished_sync;
-
- for (i = 0; i < composition.layer_data.size(); i++) {
- const struct hwc_layer_1 *layer = &composition.layer_data[i].layer;
-
- if (ret) {
- if (layer->acquireFenceFd >= 0)
- close(layer->acquireFenceFd);
- continue;
- }
-
- layer_textures.push_back(texture_from_handle());
- ret = CreateTextureFromHandle(layer->handle, &layer_textures.back());
- if (!ret) {
- ret = DoFenceWait(layer->acquireFenceFd);
- }
- if (ret) {
- layer_textures.pop_back();
- ret = -EINVAL;
- }
- }
-
- if (ret) {
- goto destroy_textures;
- }
-
- ConstructCommands(composition, &commands);
-
- glBindFramebuffer(GL_FRAMEBUFFER, target->gl_fb);
-
- glViewport(0, 0, frame_width, frame_height);
-
- glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBindBuffer(GL_ARRAY_BUFFER, priv_->vertex_buffer);
- glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, NULL);
- glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4,
- (void *)(sizeof(float) * 2));
- glEnableVertexAttribArray(0);
- glEnableVertexAttribArray(1);
-
- for (std::vector<RenderingCommand>::iterator it = commands.begin();
- it != commands.end(); ++it) {
- const RenderingCommand &cmd = *it;
-
- if (cmd.texture_count <= 0) {
- continue;
- }
-
- // TODO(zachr): handle the case of too many overlapping textures for one
- // area by falling back to rendering as many layers as possible using
- // multiple blending passes.
- if (cmd.texture_count > priv_->blend_programs.size()) {
- ALOGE("Too many layers to render in one area");
- continue;
- }
-
- GLint program = priv_->blend_programs[cmd.texture_count - 1];
- glUseProgram(program);
- GLint gl_viewport_loc = glGetUniformLocation(program, "uViewport");
- GLint gl_tex_loc = glGetUniformLocation(program, "uLayerTextures");
- GLint gl_crop_loc = glGetUniformLocation(program, "uLayerCrop");
- GLint gl_alpha_loc = glGetUniformLocation(program, "uLayerAlpha");
- glUniform4f(gl_viewport_loc, cmd.bounds[0] / (float)frame_width,
- cmd.bounds[1] / (float)frame_height,
- (cmd.bounds[2] - cmd.bounds[0]) / (float)frame_width,
- (cmd.bounds[3] - cmd.bounds[1]) / (float)frame_height);
-
- for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
- const RenderingCommand::TextureSource &src = cmd.textures[src_index];
- glUniform1f(gl_alpha_loc + src_index, src.alpha);
- glUniform4f(gl_crop_loc + src_index, src.crop_bounds[0],
- src.crop_bounds[1], src.crop_bounds[2] - src.crop_bounds[0],
- src.crop_bounds[3] - src.crop_bounds[1]);
-
- glUniform1i(gl_tex_loc + src_index, src_index);
- glActiveTexture(GL_TEXTURE0 + src_index);
- glBindTexture(GL_TEXTURE_2D, layer_textures[src.texture_index].texture);
- }
-
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-
- for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
- glActiveTexture(GL_TEXTURE0 + src_index);
- glBindTexture(GL_TEXTURE_2D, 0);
- }
- }
-
- glActiveTexture(GL_TEXTURE0);
- glDisableVertexAttribArray(0);
- glDisableVertexAttribArray(1);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- glUseProgram(0);
-
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
-
- finished_sync =
- eglCreateSyncKHR(priv_->egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, NULL);
- if (finished_sync != EGL_NO_SYNC_KHR) {
- glFlush(); // Creates the syncpoint
- ret = eglDupNativeFenceFDANDROID(priv_->egl_display, finished_sync);
- eglDestroySyncKHR(priv_->egl_display, finished_sync);
- if (ret != EGL_NO_NATIVE_FENCE_FD_ANDROID) {
- goto destroy_textures;
- }
- }
-
- // Used as a fallback if the native sync fence fails.
- ret = -EALREADY;
- glFinish();
-
-destroy_textures:
- for (i = 0; i < layer_textures.size(); i++)
- DestroyTextureFromHandle(layer_textures[i]);
-
- EndContext();
-
return ret;
}
-int GLCompositor::DoFenceWait(int acquireFenceFd) {
- int ret = 0;
-
- EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, acquireFenceFd,
- EGL_NONE};
- EGLSyncKHR egl_sync = eglCreateSyncKHR(
- priv_->egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
- if (egl_sync == EGL_NO_SYNC_KHR) {
- ALOGE("Failed to make EGLSyncKHR from acquireFenceFd: %s", get_egl_error());
- close(acquireFenceFd);
- return 1;
- }
-
- EGLint success = eglWaitSyncKHR(priv_->egl_display, egl_sync, 0);
- if (success == EGL_FALSE) {
- ALOGE("Failed to wait for acquire: %s", get_egl_error());
- ret = 1;
- }
- eglDestroySyncKHR(priv_->egl_display, egl_sync);
-
- return ret;
-}
-
-int GLCompositor::CreateTextureFromHandle(buffer_handle_t handle,
- struct texture_from_handle *tex) {
- EGLImageKHR image = eglCreateImageKHR(
- priv_->egl_display, EGL_NO_CONTEXT, EGL_NATIVE_HANDLE_ANDROID_NVX,
- (EGLClientBuffer)handle, NULL /* no attribs */);
-
- if (image == EGL_NO_IMAGE_KHR) {
- ALOGE("Failed to make image %s %p", get_egl_error(), handle);
- return 1;
- }
-
- glGenTextures(1, &tex->texture);
- glBindTexture(GL_TEXTURE_2D, tex->texture);
- glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- tex->image = image;
-
- return 0;
-}
-
-void GLCompositor::DestroyTextureFromHandle(
- const struct texture_from_handle &tex) {
- glDeleteTextures(1, &tex.texture);
- eglDestroyImageKHR(priv_->egl_display, tex.image);
-}
-
-static const char *get_gl_error(void) {
- switch (glGetError()) {
- case GL_NO_ERROR:
- return "GL_NO_ERROR";
- case GL_INVALID_ENUM:
- return "GL_INVALID_ENUM";
- case GL_INVALID_VALUE:
- return "GL_INVALID_VALUE";
- case GL_INVALID_OPERATION:
- return "GL_INVALID_OPERATION";
- case GL_INVALID_FRAMEBUFFER_OPERATION:
- return "GL_INVALID_FRAMEBUFFER_OPERATION";
- case GL_OUT_OF_MEMORY:
- return "GL_OUT_OF_MEMORY";
- default:
- return "Unknown error";
- }
-}
-
-static const char *get_egl_error(void) {
- switch (eglGetError()) {
- case EGL_SUCCESS:
- return "EGL_SUCCESS";
- case EGL_NOT_INITIALIZED:
- return "EGL_NOT_INITIALIZED";
- case EGL_BAD_ACCESS:
- return "EGL_BAD_ACCESS";
- case EGL_BAD_ALLOC:
- return "EGL_BAD_ALLOC";
- case EGL_BAD_ATTRIBUTE:
- return "EGL_BAD_ATTRIBUTE";
- case EGL_BAD_CONTEXT:
- return "EGL_BAD_CONTEXT";
- case EGL_BAD_CONFIG:
- return "EGL_BAD_CONFIG";
- case EGL_BAD_CURRENT_SURFACE:
- return "EGL_BAD_CURRENT_SURFACE";
- case EGL_BAD_DISPLAY:
- return "EGL_BAD_DISPLAY";
- case EGL_BAD_SURFACE:
- return "EGL_BAD_SURFACE";
- case EGL_BAD_MATCH:
- return "EGL_BAD_MATCH";
- case EGL_BAD_PARAMETER:
- return "EGL_BAD_PARAMETER";
- case EGL_BAD_NATIVE_PIXMAP:
- return "EGL_BAD_NATIVE_PIXMAP";
- case EGL_BAD_NATIVE_WINDOW:
- return "EGL_BAD_NATIVE_WINDOW";
- case EGL_CONTEXT_LOST:
- return "EGL_CONTEXT_LOST";
- default:
- return "Unknown error";
- }
-}
-
-static bool has_extension(const char *extension, const char *extensions) {
- const char *start, *where, *terminator;
- start = extensions;
- for (;;) {
- where = (char *)strstr((const char *)start, extension);
- if (!where)
- break;
- terminator = where + strlen(extension);
- if (where == start || *(where - 1) == ' ')
- if (*terminator == ' ' || *terminator == '\0')
- return true;
- start = terminator;
- }
- return false;
-}
-
} // namespace android
diff --git a/gl_compositor.h b/gl_compositor.h
index 528d8ac..450ca67 100644
--- a/gl_compositor.h
+++ b/gl_compositor.h
@@ -48,7 +48,7 @@
int BeginContext();
int EndContext();
int GenerateShaders();
- int DoComposition(const GLComposition &composition);
+ int DoComposition(GLComposition *composition);
int DoFenceWait(int acquireFenceFd);
int CreateTextureFromHandle(buffer_handle_t handle,
struct texture_from_handle *tex);
diff --git a/glworker.cpp b/glworker.cpp
new file mode 100644
index 0000000..b2deb3e
--- /dev/null
+++ b/glworker.cpp
@@ -0,0 +1,846 @@
+/*
+ * Copyright (C) 2015 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define ATRACE_TAG ATRACE_TAG_GRAPHICS
+#define LOG_TAG "GLWorker"
+
+#include <string>
+#include <sstream>
+
+#include <sys/resource.h>
+
+#include <sync/sync.h>
+#include <sw_sync.h>
+
+#include <hardware/hardware.h>
+#include <hardware/hwcomposer.h>
+
+#include <ui/GraphicBuffer.h>
+#include <ui/PixelFormat.h>
+
+#include <utils/Trace.h>
+
+#include "glworker.h"
+
+#include "seperate_rects.h"
+
+// TODO(zachr): use hwc_drm_bo to turn buffer handles into textures
+#ifndef EGL_NATIVE_HANDLE_ANDROID_NVX
+#define EGL_NATIVE_HANDLE_ANDROID_NVX 0x322A
+#endif
+
+#define MAX_OVERLAPPING_LAYERS 64
+
+namespace android {
+
+typedef seperate_rects::Rect<float> FRect;
+typedef seperate_rects::RectSet<uint64_t, float> FRectSet;
+
+static const char *GetGLError(void) {
+ switch (glGetError()) {
+ case GL_NO_ERROR:
+ return "GL_NO_ERROR";
+ case GL_INVALID_ENUM:
+ return "GL_INVALID_ENUM";
+ case GL_INVALID_VALUE:
+ return "GL_INVALID_VALUE";
+ case GL_INVALID_OPERATION:
+ return "GL_INVALID_OPERATION";
+ case GL_INVALID_FRAMEBUFFER_OPERATION:
+ return "GL_INVALID_FRAMEBUFFER_OPERATION";
+ case GL_OUT_OF_MEMORY:
+ return "GL_OUT_OF_MEMORY";
+ default:
+ return "Unknown error";
+ }
+}
+
+static const char *GetGLFramebufferError(void) {
+ switch (glCheckFramebufferStatus(GL_FRAMEBUFFER)) {
+ case GL_FRAMEBUFFER_COMPLETE:
+ return "GL_FRAMEBUFFER_COMPLETE";
+ case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
+ return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
+ case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
+ return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
+ case GL_FRAMEBUFFER_UNSUPPORTED:
+ return "GL_FRAMEBUFFER_UNSUPPORTED";
+ case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
+ return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS";
+ default:
+ return "Unknown error";
+ }
+}
+
+static const char *GetEGLError(void) {
+ switch (eglGetError()) {
+ case EGL_SUCCESS:
+ return "EGL_SUCCESS";
+ case EGL_NOT_INITIALIZED:
+ return "EGL_NOT_INITIALIZED";
+ case EGL_BAD_ACCESS:
+ return "EGL_BAD_ACCESS";
+ case EGL_BAD_ALLOC:
+ return "EGL_BAD_ALLOC";
+ case EGL_BAD_ATTRIBUTE:
+ return "EGL_BAD_ATTRIBUTE";
+ case EGL_BAD_CONTEXT:
+ return "EGL_BAD_CONTEXT";
+ case EGL_BAD_CONFIG:
+ return "EGL_BAD_CONFIG";
+ case EGL_BAD_CURRENT_SURFACE:
+ return "EGL_BAD_CURRENT_SURFACE";
+ case EGL_BAD_DISPLAY:
+ return "EGL_BAD_DISPLAY";
+ case EGL_BAD_SURFACE:
+ return "EGL_BAD_SURFACE";
+ case EGL_BAD_MATCH:
+ return "EGL_BAD_MATCH";
+ case EGL_BAD_PARAMETER:
+ return "EGL_BAD_PARAMETER";
+ case EGL_BAD_NATIVE_PIXMAP:
+ return "EGL_BAD_NATIVE_PIXMAP";
+ case EGL_BAD_NATIVE_WINDOW:
+ return "EGL_BAD_NATIVE_WINDOW";
+ case EGL_CONTEXT_LOST:
+ return "EGL_CONTEXT_LOST";
+ default:
+ return "Unknown error";
+ }
+}
+
+static bool HasExtension(const char *extension, const char *extensions) {
+ const char *start, *where, *terminator;
+ start = extensions;
+ for (;;) {
+ where = (char *)strstr((const char *)start, extension);
+ if (!where)
+ break;
+ terminator = where + strlen(extension);
+ if (where == start || *(where - 1) == ' ')
+ if (*terminator == ' ' || *terminator == '\0')
+ return true;
+ start = terminator;
+ }
+ return false;
+}
+
+static AutoGLShader CompileAndCheckShader(GLenum type, unsigned source_count,
+ const GLchar **sources,
+ std::string *shader_log) {
+ GLint status;
+ AutoGLShader shader(glCreateShader(type));
+ if (shader.get() == 0) {
+ *shader_log = "glCreateShader failed";
+ return 0;
+ }
+ glShaderSource(shader.get(), source_count, sources, NULL);
+ glCompileShader(shader.get());
+ glGetShaderiv(shader.get(), GL_COMPILE_STATUS, &status);
+ if (!status) {
+ if (shader_log) {
+ GLint log_length;
+ glGetShaderiv(shader.get(), GL_INFO_LOG_LENGTH, &log_length);
+ shader_log->resize(log_length);
+ glGetShaderInfoLog(shader.get(), log_length, NULL, &(*shader_log)[0]);
+ }
+ return 0;
+ }
+
+ return shader;
+}
+
+static int GenerateShaders(std::vector<AutoGLProgram> *blend_programs) {
+ // Limits: GL_MAX_VARYING_COMPONENTS, GL_MAX_TEXTURE_IMAGE_UNITS,
+ // GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
+ // clang-format off
+ const GLchar *shader_preamble = "#version 300 es\n#define LAYER_COUNT ";
+
+ const GLchar *vertex_shader_source =
+"\n"
+"precision mediump int; \n"
+"uniform vec4 uViewport; \n"
+"uniform sampler2D uLayerTextures[LAYER_COUNT]; \n"
+"uniform vec4 uLayerCrop[LAYER_COUNT]; \n"
+"in vec2 vPosition; \n"
+"in vec2 vTexCoords; \n"
+"out vec2 fTexCoords[LAYER_COUNT]; \n"
+"void main() { \n"
+" for (int i = 0; i < LAYER_COUNT; i++) { \n"
+" fTexCoords[i] = (uLayerCrop[i].xy + vTexCoords * uLayerCrop[i].zw) / \n"
+" vec2(textureSize(uLayerTextures[i], 0)); \n"
+" } \n"
+" vec2 scaledPosition = uViewport.xy + vPosition * uViewport.zw; \n"
+" gl_Position = vec4(scaledPosition * vec2(2.0) - vec2(1.0), 0.0, 1.0); \n"
+"} \n";
+
+ const GLchar *fragment_shader_source =
+"\n"
+"precision mediump float; \n"
+"uniform sampler2D uLayerTextures[LAYER_COUNT]; \n"
+"uniform float uLayerAlpha[LAYER_COUNT]; \n"
+"in vec2 fTexCoords[LAYER_COUNT]; \n"
+"out vec4 oFragColor; \n"
+"void main() { \n"
+" vec3 color = vec3(0.0, 0.0, 0.0); \n"
+" float alphaCover = 1.0; \n"
+" for (int i = 0; i < LAYER_COUNT; i++) { \n"
+" vec4 texSample = texture(uLayerTextures[i], fTexCoords[i]); \n"
+" float a = texSample.a * uLayerAlpha[i]; \n"
+" color += a * alphaCover * texSample.rgb; \n"
+" alphaCover *= 1.0 - a; \n"
+" if (alphaCover <= 0.5/255.0) \n"
+" break; \n"
+" } \n"
+" oFragColor = vec4(color, 1.0 - alphaCover); \n"
+"} \n";
+ // clang-format on
+
+ int i, ret = 1;
+ GLint max_texture_images, status;
+ AutoGLShader vertex_shader, fragment_shader;
+ AutoGLProgram program;
+ std::string shader_log;
+
+ glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_images);
+
+ for (i = 1; i <= max_texture_images; i++) {
+ std::ostringstream layer_count_formatter;
+ layer_count_formatter << i;
+ std::string layer_count(layer_count_formatter.str());
+ const GLchar *shader_sources[3] = {shader_preamble, layer_count.c_str(),
+ NULL};
+
+ shader_sources[2] = vertex_shader_source;
+ vertex_shader = CompileAndCheckShader(GL_VERTEX_SHADER, 3, shader_sources,
+ ret ? &shader_log : NULL);
+ if (!vertex_shader.get()) {
+ if (ret)
+ ALOGE("Failed to make vertex shader:\n%s", shader_log.c_str());
+ break;
+ }
+
+ shader_sources[2] = fragment_shader_source;
+ fragment_shader = CompileAndCheckShader(
+ GL_FRAGMENT_SHADER, 3, shader_sources, ret ? &shader_log : NULL);
+ if (!fragment_shader.get()) {
+ if (ret)
+ ALOGE("Failed to make fragment shader:\n%s", shader_log.c_str());
+ break;
+ }
+
+ program = AutoGLProgram(glCreateProgram());
+ if (!program.get()) {
+ if (ret)
+ ALOGE("Failed to create program %s", GetGLError());
+ break;
+ }
+
+ glAttachShader(program.get(), vertex_shader.get());
+ glAttachShader(program.get(), fragment_shader.get());
+ glBindAttribLocation(program.get(), 0, "vPosition");
+ glBindAttribLocation(program.get(), 1, "vTexCoords");
+ glLinkProgram(program.get());
+ glDetachShader(program.get(), vertex_shader.get());
+ glDetachShader(program.get(), fragment_shader.get());
+
+ glGetProgramiv(program.get(), GL_LINK_STATUS, &status);
+ if (!status) {
+ if (ret) {
+ GLint log_length;
+ glGetProgramiv(program.get(), GL_INFO_LOG_LENGTH, &log_length);
+ std::string program_log(log_length, ' ');
+ glGetProgramInfoLog(program.get(), log_length, NULL, &program_log[0]);
+ ALOGE("Failed to link program: \n%s", program_log.c_str());
+ }
+ break;
+ }
+
+ ret = 0;
+ blend_programs->emplace_back(std::move(program));
+ }
+
+ return ret;
+}
+
+struct RenderingCommand {
+ struct TextureSource {
+ unsigned texture_index;
+ float crop_bounds[4];
+ float alpha;
+ };
+
+ float bounds[4];
+ unsigned texture_count;
+ TextureSource textures[MAX_OVERLAPPING_LAYERS];
+
+ RenderingCommand() : texture_count(0) {
+ }
+};
+
+static void ConstructCommands(const hwc_layer_1 *layers, size_t num_layers,
+ std::vector<RenderingCommand> *commands) {
+ std::vector<FRect> in_rects;
+ std::vector<FRectSet> out_rects;
+ int i;
+
+ for (unsigned rect_index = 0; rect_index < num_layers; rect_index++) {
+ const hwc_layer_1 &layer = layers[rect_index];
+ FRect rect;
+ in_rects.push_back(FRect(layer.displayFrame.left, layer.displayFrame.top,
+ layer.displayFrame.right,
+ layer.displayFrame.bottom));
+ }
+
+ seperate_frects_64(in_rects, &out_rects);
+
+ for (unsigned rect_index = 0; rect_index < out_rects.size(); rect_index++) {
+ const FRectSet &out_rect = out_rects[rect_index];
+ commands->push_back(RenderingCommand());
+ RenderingCommand &cmd = commands->back();
+
+ memcpy(cmd.bounds, out_rect.rect.bounds, sizeof(cmd.bounds));
+
+ uint64_t tex_set = out_rect.id_set.getBits();
+ for (unsigned i = num_layers - 1; tex_set != 0x0; i--) {
+ if (tex_set & (0x1 << i)) {
+ tex_set &= ~(0x1 << i);
+
+ const hwc_layer_1 &layer = layers[i];
+
+ FRect display_rect(layer.displayFrame.left, layer.displayFrame.top,
+ layer.displayFrame.right, layer.displayFrame.bottom);
+ float display_size[2] = {
+ display_rect.bounds[2] - display_rect.bounds[0],
+ display_rect.bounds[3] - display_rect.bounds[1]};
+
+ FRect crop_rect(layer.sourceCropf.left, layer.sourceCropf.top,
+ layer.sourceCropf.right, layer.sourceCropf.bottom);
+ float crop_size[2] = {crop_rect.bounds[2] - crop_rect.bounds[0],
+ crop_rect.bounds[3] - crop_rect.bounds[1]};
+
+ RenderingCommand::TextureSource &src = cmd.textures[cmd.texture_count];
+ cmd.texture_count++;
+ src.texture_index = i;
+
+ for (int b = 0; b < 4; b++) {
+ float bound_percent = (cmd.bounds[b] - display_rect.bounds[b % 2]) /
+ display_size[b % 2];
+ src.crop_bounds[b] =
+ crop_rect.bounds[b % 2] + bound_percent * crop_size[b % 2];
+ }
+
+ if (layer.blending == HWC_BLENDING_NONE) {
+ src.alpha = 1.0f;
+ // This layer is opaque. There is no point in using layers below this
+ // one.
+ break;
+ }
+
+ src.alpha = layer.planeAlpha / 255.0f;
+ }
+ }
+ }
+}
+
+static int EGLFenceWait(EGLDisplay egl_display, int acquireFenceFd) {
+ int ret = 0;
+
+ EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, acquireFenceFd,
+ EGL_NONE};
+ EGLSyncKHR egl_sync =
+ eglCreateSyncKHR(egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
+ if (egl_sync == EGL_NO_SYNC_KHR) {
+ ALOGE("Failed to make EGLSyncKHR from acquireFenceFd: %s", GetEGLError());
+ close(acquireFenceFd);
+ return 1;
+ }
+
+ EGLint success = eglWaitSyncKHR(egl_display, egl_sync, 0);
+ if (success == EGL_FALSE) {
+ ALOGE("Failed to wait for acquire: %s", GetEGLError());
+ ret = 1;
+ }
+ eglDestroySyncKHR(egl_display, egl_sync);
+
+ return ret;
+}
+
+static int CreateTextureFromHandle(EGLDisplay egl_display,
+ buffer_handle_t handle,
+ AutoEGLImageAndGLTexture *out) {
+ EGLImageKHR image = eglCreateImageKHR(
+ egl_display, EGL_NO_CONTEXT, EGL_NATIVE_HANDLE_ANDROID_NVX,
+ (EGLClientBuffer)handle, NULL /* no attribs */);
+
+ if (image == EGL_NO_IMAGE_KHR) {
+ ALOGE("Failed to make image %s %p", GetEGLError(), handle);
+ return -EINVAL;
+ }
+
+ GLuint texture;
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_2D, texture);
+ glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+ out->image.reset(image);
+ out->texture.reset(texture);
+
+ return 0;
+}
+
+GLWorker::Compositor::Compositor()
+ : egl_display_(EGL_NO_DISPLAY), egl_ctx_(EGL_NO_CONTEXT) {
+}
+
+int GLWorker::Compositor::Init() {
+ int ret = 0;
+ const char *egl_extensions;
+ const char *gl_extensions;
+ EGLint num_configs;
+ EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE};
+ EGLConfig egl_config;
+
+ // clang-format off
+ const GLfloat verts[] = {
+ 0.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 2.0f, 0.0f, 2.0f,
+ 2.0f, 0.0f, 2.0f, 0.0f
+ };
+ // clang-format on
+
+ const EGLint config_attribs[] = {EGL_RENDERABLE_TYPE,
+ EGL_OPENGL_ES2_BIT,
+ EGL_RED_SIZE,
+ 8,
+ EGL_GREEN_SIZE,
+ 8,
+ EGL_BLUE_SIZE,
+ 8,
+ EGL_NONE};
+
+ const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
+
+ egl_display_ = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ if (egl_display_ == EGL_NO_DISPLAY) {
+ ALOGE("Failed to get egl display");
+ return 1;
+ }
+
+ if (!eglInitialize(egl_display_, NULL, NULL)) {
+ ALOGE("Failed to initialize egl: %s", GetEGLError());
+ return 1;
+ }
+
+ egl_extensions = eglQueryString(egl_display_, EGL_EXTENSIONS);
+
+ // These extensions are all technically required but not always reported due
+ // to meta EGL filtering them out.
+ if (!HasExtension("EGL_KHR_image_base", egl_extensions))
+ ALOGW("EGL_KHR_image_base extension not supported");
+
+ if (!HasExtension("EGL_ANDROID_image_native_buffer", egl_extensions))
+ ALOGW("EGL_ANDROID_image_native_buffer extension not supported");
+
+ if (!HasExtension("EGL_ANDROID_native_fence_sync", egl_extensions))
+ ALOGW("EGL_ANDROID_native_fence_sync extension not supported");
+
+ if (!eglChooseConfig(egl_display_, config_attribs, &egl_config, 1,
+ &num_configs)) {
+ ALOGE("eglChooseConfig() failed with error: %s", GetEGLError());
+ return 1;
+ }
+
+ egl_ctx_ =
+ eglCreateContext(egl_display_, egl_config,
+ EGL_NO_CONTEXT /* No shared context */, context_attribs);
+
+ if (egl_ctx_ == EGL_NO_CONTEXT) {
+ ALOGE("Failed to create OpenGL ES Context: %s", GetEGLError());
+ return 1;
+ }
+
+ if (!eglMakeCurrent(egl_display_, EGL_NO_SURFACE, EGL_NO_SURFACE, egl_ctx_)) {
+ ALOGE("Failed to make the OpenGL ES Context current: %s", GetEGLError());
+ return 1;
+ }
+
+ gl_extensions = (const char *)glGetString(GL_EXTENSIONS);
+
+ if (!HasExtension("GL_OES_EGL_image", gl_extensions))
+ ALOGW("GL_OES_EGL_image extension not supported");
+
+ GLuint vertex_buffer;
+ glGenBuffers(1, &vertex_buffer);
+ glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ vertex_buffer_.reset(vertex_buffer);
+
+ if (GenerateShaders(&blend_programs_)) {
+ return 1;
+ }
+
+ return 0;
+}
+
+GLWorker::Compositor::~Compositor() {
+ if (egl_display_ != EGL_NO_DISPLAY && egl_ctx_ != EGL_NO_CONTEXT)
+ if (eglDestroyContext(egl_display_, egl_ctx_) == EGL_FALSE)
+ ALOGE("Failed to destroy OpenGL ES Context: %s", GetEGLError());
+}
+
+int GLWorker::Compositor::Composite(hwc_layer_1 *layers, size_t num_layers,
+ sp<GraphicBuffer> framebuffer) {
+ ATRACE_CALL();
+ int ret = 0;
+ size_t i;
+ std::vector<AutoEGLImageAndGLTexture> layer_textures;
+ std::vector<RenderingCommand> commands;
+
+ if (num_layers == 0) {
+ return -EALREADY;
+ }
+
+ GLint frame_width = framebuffer->getWidth();
+ GLint frame_height = framebuffer->getHeight();
+ EGLSyncKHR finished_sync;
+
+ AutoEGLImageKHR egl_fb_image(
+ eglCreateImageKHR(egl_display_, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
+ (EGLClientBuffer)framebuffer->getNativeBuffer(),
+ NULL /* no attribs */),
+ EGLImageDeleter(egl_display_));
+
+ if (egl_fb_image.get() == EGL_NO_IMAGE_KHR) {
+ ALOGE("Failed to make image from target buffer: %s", GetEGLError());
+ return -EINVAL;
+ }
+
+ GLuint gl_fb_tex;
+ glGenTextures(1, &gl_fb_tex);
+ AutoGLTexture gl_fb_tex_auto(gl_fb_tex);
+ glBindTexture(GL_TEXTURE_2D, gl_fb_tex);
+ glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
+ (GLeglImageOES)egl_fb_image.get());
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+ GLuint gl_fb;
+ glGenFramebuffers(1, &gl_fb);
+ AutoGLFramebuffer gl_fb_auto(gl_fb);
+ glBindFramebuffer(GL_FRAMEBUFFER, gl_fb);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
+ gl_fb_tex, 0);
+
+ if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
+ ALOGE("Failed framebuffer check for created target buffer: %s",
+ GetGLFramebufferError());
+ return -EINVAL;
+ }
+
+ for (i = 0; i < num_layers; i++) {
+ const struct hwc_layer_1 *layer = &layers[i];
+
+ if (ret) {
+ if (layer->acquireFenceFd >= 0)
+ close(layer->acquireFenceFd);
+ continue;
+ }
+
+ layer_textures.emplace_back(egl_display_);
+ ret = CreateTextureFromHandle(egl_display_, layer->handle,
+ &layer_textures.back());
+ if (!ret) {
+ ret = EGLFenceWait(egl_display_, layer->acquireFenceFd);
+ }
+ if (ret) {
+ layer_textures.pop_back();
+ ret = -EINVAL;
+ }
+ }
+
+ if (ret)
+ return ret;
+
+ ConstructCommands(layers, num_layers, &commands);
+
+ glViewport(0, 0, frame_width, frame_height);
+
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_.get());
+ glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, NULL);
+ glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4,
+ (void *)(sizeof(float) * 2));
+ glEnableVertexAttribArray(0);
+ glEnableVertexAttribArray(1);
+ glEnable(GL_SCISSOR_TEST);
+
+ for (const RenderingCommand &cmd : commands) {
+ if (cmd.texture_count <= 0) {
+ continue;
+ }
+
+ // TODO(zachr): handle the case of too many overlapping textures for one
+ // area by falling back to rendering as many layers as possible using
+ // multiple blending passes.
+ if (cmd.texture_count > blend_programs_.size()) {
+ ALOGE("Too many layers to render in one area");
+ continue;
+ }
+
+ GLint program = blend_programs_[cmd.texture_count - 1].get();
+ glUseProgram(program);
+ GLint gl_viewport_loc = glGetUniformLocation(program, "uViewport");
+ GLint gl_tex_loc = glGetUniformLocation(program, "uLayerTextures");
+ GLint gl_crop_loc = glGetUniformLocation(program, "uLayerCrop");
+ GLint gl_alpha_loc = glGetUniformLocation(program, "uLayerAlpha");
+ glUniform4f(gl_viewport_loc, cmd.bounds[0] / (float)frame_width,
+ cmd.bounds[1] / (float)frame_height,
+ (cmd.bounds[2] - cmd.bounds[0]) / (float)frame_width,
+ (cmd.bounds[3] - cmd.bounds[1]) / (float)frame_height);
+
+ for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
+ const RenderingCommand::TextureSource &src = cmd.textures[src_index];
+ glUniform1f(gl_alpha_loc + src_index, src.alpha);
+ glUniform4f(gl_crop_loc + src_index, src.crop_bounds[0],
+ src.crop_bounds[1], src.crop_bounds[2] - src.crop_bounds[0],
+ src.crop_bounds[3] - src.crop_bounds[1]);
+
+ glUniform1i(gl_tex_loc + src_index, src_index);
+ glActiveTexture(GL_TEXTURE0 + src_index);
+ glBindTexture(GL_TEXTURE_2D,
+ layer_textures[src.texture_index].texture.get());
+ }
+
+ glScissor(cmd.bounds[0], cmd.bounds[1], cmd.bounds[2] - cmd.bounds[0],
+ cmd.bounds[3] - cmd.bounds[1]);
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+
+ for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
+ glActiveTexture(GL_TEXTURE0 + src_index);
+ glBindTexture(GL_TEXTURE_2D, 0);
+ }
+ }
+
+ glDisable(GL_SCISSOR_TEST);
+ glActiveTexture(GL_TEXTURE0);
+ glDisableVertexAttribArray(0);
+ glDisableVertexAttribArray(1);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glUseProgram(0);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
+ return ret;
+}
+
+int GLWorker::DoComposition(Compositor &compositor, Work *work) {
+ int ret =
+ compositor.Composite(work->layers, work->num_layers, work->framebuffer);
+
+ int timeline_fd = work->timeline_fd;
+ work->timeline_fd = -1;
+
+ if (ret) {
+ worker_ret_ = ret;
+ glFinish();
+ sw_sync_timeline_inc(timeline_fd, work->num_layers);
+ close(timeline_fd);
+ return pthread_cond_signal(&work_done_cond_);
+ }
+
+ unsigned timeline_count = work->num_layers + 1;
+ worker_ret_ = sw_sync_fence_create(timeline_fd, "GLComposition done fence",
+ timeline_count);
+ ret = pthread_cond_signal(&work_done_cond_);
+
+ glFinish();
+
+ sw_sync_timeline_inc(timeline_fd, timeline_count);
+ close(timeline_fd);
+
+ return ret;
+}
+
+GLWorker::GLWorker() : initialized_(false) {
+}
+
+GLWorker::~GLWorker() {
+ if (!initialized_)
+ return;
+
+ if (SignalWorker(NULL, true) != 0 || pthread_join(thread_, NULL) != 0)
+ pthread_kill(thread_, SIGTERM);
+
+ pthread_cond_destroy(&work_ready_cond_);
+ pthread_cond_destroy(&work_done_cond_);
+ pthread_mutex_destroy(&lock_);
+}
+
+#define TRY(x, n, g) \
+ ret = x; \
+ if (ret) { \
+ ALOGE("Failed to " n " %d", ret); \
+ g; \
+ }
+
+#define TRY_RETURN(x, n) TRY(x, n, return ret)
+
+int GLWorker::Init() {
+ int ret = 0;
+
+ worker_work_ = NULL;
+ worker_exit_ = false;
+ worker_ret_ = -1;
+
+ ret = pthread_cond_init(&work_ready_cond_, NULL);
+ if (ret) {
+ ALOGE("Failed to int GLThread condition %d", ret);
+ return ret;
+ }
+
+ ret = pthread_cond_init(&work_done_cond_, NULL);
+ if (ret) {
+ ALOGE("Failed to int GLThread condition %d", ret);
+ pthread_cond_destroy(&work_ready_cond_);
+ return ret;
+ }
+
+ ret = pthread_mutex_init(&lock_, NULL);
+ if (ret) {
+ ALOGE("Failed to init GLThread lock %d", ret);
+ pthread_cond_destroy(&work_ready_cond_);
+ pthread_cond_destroy(&work_done_cond_);
+ return ret;
+ }
+
+ ret = pthread_create(&thread_, NULL, StartRoutine, this);
+ if (ret) {
+ ALOGE("Failed to create GLThread %d", ret);
+ pthread_cond_destroy(&work_ready_cond_);
+ pthread_cond_destroy(&work_done_cond_);
+ pthread_mutex_destroy(&lock_);
+ return ret;
+ }
+
+ initialized_ = true;
+
+ TRY_RETURN(pthread_mutex_lock(&lock_), "lock GLThread");
+
+ while (!worker_exit_ && worker_ret_ != 0)
+ TRY(pthread_cond_wait(&work_done_cond_, &lock_), "wait on condition",
+ goto out_unlock);
+
+ ret = worker_ret_;
+
+out_unlock:
+ int unlock_ret = pthread_mutex_unlock(&lock_);
+ if (unlock_ret) {
+ ret = unlock_ret;
+ ALOGE("Failed to unlock GLThread %d", unlock_ret);
+ }
+ return ret;
+}
+
+int GLWorker::SignalWorker(Work *work, bool worker_exit) {
+ int ret = 0;
+ if (worker_exit_)
+ return -EINVAL;
+ TRY_RETURN(pthread_mutex_lock(&lock_), "lock GLThread");
+ worker_work_ = work;
+ worker_exit_ = worker_exit;
+ ret = pthread_cond_signal(&work_ready_cond_);
+ if (ret) {
+ ALOGE("Failed to signal GLThread caller %d", ret);
+ pthread_mutex_unlock(&lock_);
+ return ret;
+ }
+ ret = pthread_cond_wait(&work_done_cond_, &lock_);
+ if (ret) {
+ ALOGE("Failed to wait on GLThread %d", ret);
+ pthread_mutex_unlock(&lock_);
+ return ret;
+ }
+
+ ret = worker_ret_;
+ if (ret) {
+ pthread_mutex_unlock(&lock_);
+ return ret;
+ }
+ TRY_RETURN(pthread_mutex_unlock(&lock_), "unlock GLThread");
+ return ret;
+}
+
+int GLWorker::DoWork(Work *work) {
+ return SignalWorker(work, false);
+}
+
+void GLWorker::WorkerRoutine() {
+ int ret = 0;
+
+ TRY(pthread_mutex_lock(&lock_), "lock GLThread", return );
+
+ Compositor compositor;
+
+ TRY(compositor.Init(), "initialize GL", goto out_signal_done);
+
+ worker_ret_ = 0;
+ TRY(pthread_cond_signal(&work_done_cond_), "signal GLThread caller",
+ goto out_signal_done);
+
+ while (true) {
+ while (worker_work_ == NULL && !worker_exit_)
+ TRY(pthread_cond_wait(&work_ready_cond_, &lock_), "wait on condition",
+ goto out_signal_done);
+
+ if (worker_exit_) {
+ ret = 0;
+ break;
+ }
+
+ ret = DoComposition(compositor, worker_work_);
+
+ worker_work_ = NULL;
+ if (ret) {
+ break;
+ }
+ }
+
+out_signal_done:
+ worker_exit_ = true;
+ worker_ret_ = ret;
+ TRY(pthread_cond_signal(&work_done_cond_), "signal GLThread caller",
+ goto out_unlock);
+out_unlock:
+ TRY(pthread_mutex_unlock(&lock_), "unlock GLThread", return );
+}
+
+/* static */
+void *GLWorker::StartRoutine(void *arg) {
+ setpriority(PRIO_PROCESS, 0, HAL_PRIORITY_URGENT_DISPLAY);
+ GLWorker *worker = (GLWorker *)arg;
+ worker->WorkerRoutine();
+ return NULL;
+}
+
+} // namespace android
diff --git a/glworker.h b/glworker.h
new file mode 100644
index 0000000..4ac0e7d
--- /dev/null
+++ b/glworker.h
@@ -0,0 +1,137 @@
+/*
+ * Copyright (C) 2015 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_GL_WORKER_H_
+#define ANDROID_GL_WORKER_H_
+
+#include <pthread.h>
+
+#include <memory>
+#include <vector>
+
+#define EGL_EGLEXT_PROTOTYPES
+#define GL_GLEXT_PROTOTYPES
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+struct hwc_layer_1;
+
+namespace android {
+
+#define AUTO_GL_TYPE(name, type, zero, deleter) \
+ struct name##Deleter { \
+ typedef type pointer; \
+ \
+ void operator()(pointer p) const { \
+ if (p != zero) { \
+ deleter; \
+ } \
+ } \
+ }; \
+ typedef std::unique_ptr<type, name##Deleter> name;
+
+AUTO_GL_TYPE(AutoGLFramebuffer, GLuint, 0, glDeleteFramebuffers(1, &p))
+AUTO_GL_TYPE(AutoGLBuffer, GLuint, 0, glDeleteBuffers(1, &p))
+AUTO_GL_TYPE(AutoGLTexture, GLuint, 0, glDeleteTextures(1, &p))
+AUTO_GL_TYPE(AutoGLShader, GLint, 0, glDeleteShader(p))
+AUTO_GL_TYPE(AutoGLProgram, GLint, 0, glDeleteProgram(p))
+
+struct EGLImageDeleter {
+ typedef EGLImageKHR pointer;
+
+ EGLDisplay egl_display_;
+
+ EGLImageDeleter(EGLDisplay egl_display) : egl_display_(egl_display) {
+ }
+
+ void operator()(EGLImageKHR p) const {
+ if (p != EGL_NO_IMAGE_KHR) {
+ eglDestroyImageKHR(egl_display_, p);
+ }
+ }
+};
+typedef std::unique_ptr<EGLImageKHR, EGLImageDeleter> AutoEGLImageKHR;
+
+struct AutoEGLImageAndGLTexture {
+ AutoEGLImageKHR image;
+ AutoGLTexture texture;
+
+ AutoEGLImageAndGLTexture(EGLDisplay egl_display)
+ : image(EGL_NO_IMAGE_KHR, EGLImageDeleter(egl_display)) {
+ }
+};
+
+class GLWorker {
+ public:
+ struct Work {
+ hwc_layer_1 *layers;
+ size_t num_layers;
+ int timeline_fd;
+ sp<GraphicBuffer> framebuffer;
+
+ Work() = default;
+ Work(const Work &rhs) = delete;
+ };
+
+ class Compositor {
+ public:
+ Compositor();
+ ~Compositor();
+
+ int Init();
+
+ int Composite(hwc_layer_1 *layers, size_t num_layers,
+ sp<GraphicBuffer> framebuffer);
+
+ private:
+ EGLDisplay egl_display_;
+ EGLContext egl_ctx_;
+
+ std::vector<AutoGLProgram> blend_programs_;
+ AutoGLBuffer vertex_buffer_;
+ };
+
+ GLWorker();
+ ~GLWorker();
+
+ int Init();
+
+ int DoWork(Work *work);
+
+ private:
+ bool initialized_;
+ pthread_t thread_;
+ pthread_mutex_t lock_;
+ pthread_cond_t work_ready_cond_;
+ pthread_cond_t work_done_cond_;
+ Work *worker_work_;
+ bool work_ready_;
+ bool worker_exit_;
+ int worker_ret_;
+
+ void WorkerRoutine();
+ int DoComposition(Compositor &compositor, Work *work);
+
+ int SignalWorker(Work *work, bool worker_exit);
+
+ static void *StartRoutine(void *arg);
+};
+}
+
+#endif