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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef DRM_HWCOMPOSER_COMPOSITOR_H_
#define DRM_HWCOMPOSER_COMPOSITOR_H_
#include "importer.h"
#include <sstream>
struct hwc_layer_1;
struct hwc_drm_bo;
namespace android {
class GraphicBuffer;
template <typename T>
class sp;
class Targeting {
public:
// Prepares the given framebuffer for use as output of this compositor. On
// success, takes a reference to the given buffer and returns a non- negative
// integer that is used as a handle to the prepared target. On failure,
// returns a negative integer.
virtual int CreateTarget(sp<android::GraphicBuffer> &buffer) = 0;
// Sets the target framebuffer of all subsequent composite calls. The target
// must be an integer previously returned by a successful call to createTarget
// of this compositor or the target can be -1 to indicate that no custom
// buffer should be used for subsequent calls.
virtual void SetTarget(int target) = 0;
// Releases the reference to the buffer underlying the given target. The given
// target will no longer be valid for use for setTarget. Calling this on a
// target that was used in the last setTarget call or that is the target of a
// composition that has not yet signaled its fence is undefined behavior.
virtual void ForgetTarget(int target) = 0;
protected:
~Targeting();
};
class Composition {
public:
// Releases and invalidates the composition.
virtual ~Composition();
// Adds the given layer, whose handle has been imported into the given buffer
// object, to the given display of the composition. The layer may be modified
// to include a releaseFenceFd.
//
// Upon success, the compositor takes ownership of bo and is responsible
// for calling importer->ReleaseBuffer(bo), where importer is the importer
// provided on CreateComposition(). Returns 0 on success.
virtual int AddLayer(int display, hwc_layer_1 *layer, hwc_drm_bo *bo) = 0;
// Gets the number of successful AddLayer calls that can be made on the
// composition and display, up to num_needed.
virtual unsigned GetRemainingLayers(int display,
unsigned num_needed) const = 0;
};
class Compositor {
public:
virtual ~Compositor();
// This must be called once before any other methods called. It must be called
// on the thread the Compositor is meant to operate on to initialize thread
// local variables. Returns 0 on success.
virtual int Init() = 0;
// If this compositor supports targeting to output buffers, this returns a
// non-null pointer. Otherwise, returns null.
virtual Targeting *targeting() = 0;
// Starts a fresh composition.
virtual Composition *CreateComposition(Importer *importer) = 0;
// Transfers ownership of composition to the Compositor (whether or not this
// call returns success) for compositing.
// On success returns a syncpoint fd that will be signaled when composition is
// complete or -1 if compositing was completed by this method's return. On
// error returns an integer less than -1. The composition is invalid after
// this call.
virtual int QueueComposition(Composition *composition) = 0;
// compositors require that every QueueComposition be paired with a Composite
// on a worker thread. Each Composite call handles one composition that was
// submitted via QueueComposition in FIFO order. Returns 0 on success.
virtual int Composite() = 0;
// Dumps state from the Compositor to the out stream
virtual void Dump(std::ostringstream *out) const;
};
} // namespace android
#endif