Revert "Revert "drm_hwcomposer: remove GLCompositor and the GLWorker thread""

This reverts commit d078e4cab78f81057cd25355199caba5a147342e.
diff --git a/Android.mk b/Android.mk
index eadfe2b..ccb230e 100644
--- a/Android.mk
+++ b/Android.mk
@@ -50,7 +50,6 @@
 	drmmode.cpp \
 	drmplane.cpp \
 	drmproperty.cpp \
-	gl_compositor.cpp \
 	glworker.cpp \
 	hwcomposer.cpp \
 	seperate_rects.cpp \
diff --git a/gl_compositor.cpp b/gl_compositor.cpp
deleted file mode 100644
index 0605c04..0000000
--- a/gl_compositor.cpp
+++ /dev/null
@@ -1,295 +0,0 @@
-/*
- * Copyright (C) 2015 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#define ATRACE_TAG ATRACE_TAG_GRAPHICS
-#define LOG_TAG "GLCompositor"
-
-#include <vector>
-
-#include <cutils/log.h>
-
-#include <ui/GraphicBuffer.h>
-#include <utils/Trace.h>
-
-#include <sync/sync.h>
-#include <sw_sync.h>
-
-#include "drm_hwcomposer.h"
-
-#include "gl_compositor.h"
-#include "glworker.h"
-
-namespace android {
-
-static const char *get_gl_error(void);
-static const char *get_egl_error(void);
-static bool has_extension(const char *extension, const char *extensions);
-
-template <typename T>
-int AllocResource(std::vector<T> &array) {
-  for (typename std::vector<T>::iterator it = array.begin(); it != array.end();
-       ++it) {
-    if (!it->is_some()) {
-      return std::distance(array.begin(), it);
-    }
-  }
-
-  array.push_back(T());
-  return array.size() - 1;
-}
-
-template <typename T>
-void FreeResource(std::vector<T> &array, int index) {
-  if (index == (int)array.size() - 1) {
-    array.pop_back();
-  } else if (index >= 0 && (unsigned)index < array.size()) {
-    array[index].Reset();
-  }
-}
-
-struct GLTarget {
-  sp<GraphicBuffer> fb;
-  bool forgotten;
-  unsigned composition_count;
-
-  GLTarget() : forgotten(true), composition_count(0) {
-  }
-
-  void Reset() {
-    fb.clear();
-    forgotten = true;
-    composition_count = 0;
-  }
-
-  bool is_some() const {
-    return fb != NULL;
-  }
-};
-
-struct GLCompositor::priv_data {
-  int current_target;
-  std::vector<GLTarget> targets;
-  std::vector<GLComposition *> compositions;
-
-  GLWorker worker;
-
-  priv_data() : current_target(-1) {
-  }
-};
-
-class GLComposition : public Composition {
- public:
-  struct LayerData {
-    hwc_layer_1 layer;
-    hwc_drm_bo bo;
-  };
-
-  GLComposition(GLCompositor *owner, Importer *imp)
-      : compositor(owner), importer(imp), target_handle(-1), timeline_fd(-1) {
-    int ret = sw_sync_timeline_create();
-    if (ret < 0) {
-      ALOGE("Failed to create sw sync timeline %d", ret);
-    }
-    timeline_fd = ret;
-  }
-
-  virtual ~GLComposition() {
-    if (timeline_fd >= 0)
-      close(timeline_fd);
-
-    if (compositor == NULL) {
-      return;
-    }
-
-    // Removes this composition from the owning compositor automatically.
-    std::vector<GLComposition *> &compositions =
-        compositor->priv_->compositions;
-    std::vector<GLComposition *>::iterator it =
-        std::find(compositions.begin(), compositions.end(), this);
-    if (it != compositions.end()) {
-      compositions.erase(it);
-    }
-
-    GLTarget *target = &compositor->priv_->targets[target_handle];
-    target->composition_count--;
-    compositor->CheckAndDestroyTarget(target_handle);
-  }
-
-  virtual int AddLayer(int display, hwc_layer_1 *layer, hwc_drm_bo *bo) {
-    (void)display;
-    if (layer->compositionType != HWC_OVERLAY) {
-      ALOGE("Must add layers with compositionType == HWC_OVERLAY");
-      return 1;
-    }
-
-    if (layer->handle == 0) {
-      ALOGE("Must add layers with valid buffer handle");
-      return 1;
-    }
-
-    layer->releaseFenceFd = sw_sync_fence_create(
-        timeline_fd, "GLComposition release fence", layers.size() + 1);
-
-    layers.push_back(*layer);
-
-    return importer->ReleaseBuffer(bo);
-  }
-
-  virtual unsigned GetRemainingLayers(int display, unsigned num_needed) const {
-    (void)display;
-    return num_needed;
-  }
-
-  GLCompositor *compositor;
-  Importer *importer;
-  int target_handle;
-  int timeline_fd;
-  std::vector<hwc_layer_1> layers;
-};
-
-GLCompositor::GLCompositor() {
-  priv_ = new priv_data;
-}
-
-GLCompositor::~GLCompositor() {
-  for (std::vector<GLComposition *>::iterator it = priv_->compositions.end();
-       it != priv_->compositions.begin(); it = priv_->compositions.end()) {
-    --it;
-
-    // Prevents compositor from trying to erase itself
-    (*it)->compositor = NULL;
-    delete *it;
-    priv_->compositions.erase(it);
-  }
-
-  delete priv_;
-}
-
-int GLCompositor::Init() {
-  return priv_->worker.Init();
-}
-
-Targeting *GLCompositor::targeting() {
-  return (Targeting *)this;
-}
-
-int GLCompositor::CreateTarget(sp<GraphicBuffer> &buffer) {
-  int ret;
-
-  int target_handle = AllocResource(priv_->targets);
-  GLTarget *target = &priv_->targets[target_handle];
-
-  target->fb = buffer;
-  target->forgotten = false;
-
-  return target_handle;
-}
-
-void GLCompositor::SetTarget(int target_handle) {
-  if (target_handle >= 0 && (unsigned)target_handle < priv_->targets.size()) {
-    GLTarget *target = &priv_->targets[target_handle];
-    if (target->is_some()) {
-      priv_->current_target = target_handle;
-      return;
-    }
-  }
-
-  priv_->current_target = -1;
-}
-
-void GLCompositor::ForgetTarget(int target_handle) {
-  if (target_handle >= 0 && (unsigned)target_handle < priv_->targets.size()) {
-    if (target_handle == priv_->current_target) {
-      priv_->current_target = -1;
-    }
-
-    GLTarget *target = &priv_->targets[target_handle];
-    if (target->is_some()) {
-      target->forgotten = true;
-      CheckAndDestroyTarget(target_handle);
-      return;
-    }
-  }
-
-  ALOGE("Failed to forget target because of invalid handle");
-}
-
-void GLCompositor::CheckAndDestroyTarget(int target_handle) {
-  GLTarget *target = &priv_->targets[target_handle];
-  if (target->composition_count == 0 && target->forgotten) {
-    FreeResource(priv_->targets, target_handle);
-  }
-}
-
-Composition *GLCompositor::CreateComposition(Importer *importer) {
-  if (priv_->current_target >= 0 &&
-      (unsigned)priv_->current_target < priv_->targets.size()) {
-    GLTarget *target = &priv_->targets[priv_->current_target];
-    if (target->is_some()) {
-      GLComposition *composition = new GLComposition(this, importer);
-      composition->target_handle = priv_->current_target;
-      target->composition_count++;
-      priv_->compositions.push_back(composition);
-      return composition;
-    }
-  }
-
-  ALOGE("Failed to create composition because of invalid target handle %d",
-        priv_->current_target);
-
-  return NULL;
-}
-
-int GLCompositor::QueueComposition(Composition *composition) {
-  if (composition) {
-    GLComposition *gl_composition = (GLComposition *)composition;
-    int ret = DoComposition(gl_composition);
-    gl_composition->timeline_fd = -1;
-    delete composition;
-    return ret;
-  }
-
-  ALOGE("Failed to queue composition because of invalid composition handle");
-
-  return -EINVAL;
-}
-
-int GLCompositor::Composite() {
-  return 0;
-}
-
-int GLCompositor::DoComposition(GLComposition *composition) {
-  ATRACE_CALL();
-  int ret = 0;
-
-  GLTarget *target = &priv_->targets[composition->target_handle];
-  GLWorker::Work work;
-  work.layers = composition->layers.data();
-  work.num_layers = composition->layers.size();
-  work.timeline_fd = composition->timeline_fd;
-  work.framebuffer = target->fb;
-
-  ret = priv_->worker.DoWork(&work);
-
-  if (work.timeline_fd >= 0) {
-    sw_sync_timeline_inc(work.timeline_fd, work.num_layers + 1);
-    close(work.timeline_fd);
-  }
-
-  return ret;
-}
-
-}  // namespace android
diff --git a/gl_compositor.h b/gl_compositor.h
deleted file mode 100644
index 450ca67..0000000
--- a/gl_compositor.h
+++ /dev/null
@@ -1,61 +0,0 @@
-/*
- * Copyright (C) 2015 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <stdint.h>
-#include <stdint.h>
-#include "compositor.h"
-
-struct hwc_layer_1;
-struct hwc_import_context;
-
-namespace android {
-
-class GLComposition;
-
-class GLCompositor : public Compositor, public Targeting {
- public:
-  GLCompositor();
-  virtual ~GLCompositor();
-
-  virtual int Init();
-  virtual Targeting *targeting();
-  virtual int CreateTarget(sp<android::GraphicBuffer> &buffer);
-  virtual void SetTarget(int target);
-  virtual void ForgetTarget(int target);
-  virtual Composition *CreateComposition(Importer *importer);
-  virtual int QueueComposition(Composition *composition);
-  virtual int Composite();
-
- private:
-  struct priv_data;
-  struct texture_from_handle;
-
-  struct priv_data *priv_;
-
-  int BeginContext();
-  int EndContext();
-  int GenerateShaders();
-  int DoComposition(GLComposition *composition);
-  int DoFenceWait(int acquireFenceFd);
-  int CreateTextureFromHandle(buffer_handle_t handle,
-                              struct texture_from_handle *tex);
-  void DestroyTextureFromHandle(const struct texture_from_handle &tex);
-  void CheckAndDestroyTarget(int target_handle);
-
-  friend GLComposition;
-};
-
-}  // namespace android
diff --git a/glworker.cpp b/glworker.cpp
index e0d337b..df6a8f2 100644
--- a/glworker.cpp
+++ b/glworker.cpp
@@ -23,9 +23,6 @@
 
 #include <sys/resource.h>
 
-#include <sync/sync.h>
-#include <sw_sync.h>
-
 #include <hardware/hardware.h>
 #include <hardware/hwcomposer.h>
 
@@ -710,193 +707,4 @@
   return ret;
 }
 
-int GLWorker::DoComposition(GLWorkerCompositor &compositor, Work *work) {
-  int ret =
-      compositor.Composite(work->layers, work->num_layers, work->framebuffer);
-
-  int timeline_fd = work->timeline_fd;
-  work->timeline_fd = -1;
-
-  if (ret) {
-    worker_ret_ = ret;
-    glFinish();
-    sw_sync_timeline_inc(timeline_fd, work->num_layers);
-    close(timeline_fd);
-    return pthread_cond_signal(&work_done_cond_);
-  }
-
-  unsigned timeline_count = work->num_layers + 1;
-  worker_ret_ = sw_sync_fence_create(timeline_fd, "GLComposition done fence",
-                                     timeline_count);
-  ret = pthread_cond_signal(&work_done_cond_);
-
-  glFinish();
-
-  sw_sync_timeline_inc(timeline_fd, timeline_count);
-  close(timeline_fd);
-
-  return ret;
-}
-
-GLWorker::GLWorker() : initialized_(false) {
-}
-
-GLWorker::~GLWorker() {
-  if (!initialized_)
-    return;
-
-  if (SignalWorker(NULL, true) != 0 || pthread_join(thread_, NULL) != 0)
-    pthread_kill(thread_, SIGTERM);
-
-  pthread_cond_destroy(&work_ready_cond_);
-  pthread_cond_destroy(&work_done_cond_);
-  pthread_mutex_destroy(&lock_);
-}
-
-#define TRY(x, n, g)                  \
-  ret = x;                            \
-  if (ret) {                          \
-    ALOGE("Failed to " n " %d", ret); \
-    g;                                \
-  }
-
-#define TRY_RETURN(x, n) TRY(x, n, return ret)
-
-int GLWorker::Init() {
-  int ret = 0;
-
-  worker_work_ = NULL;
-  worker_exit_ = false;
-  worker_ret_ = -1;
-
-  ret = pthread_cond_init(&work_ready_cond_, NULL);
-  if (ret) {
-    ALOGE("Failed to int GLThread condition %d", ret);
-    return ret;
-  }
-
-  ret = pthread_cond_init(&work_done_cond_, NULL);
-  if (ret) {
-    ALOGE("Failed to int GLThread condition %d", ret);
-    pthread_cond_destroy(&work_ready_cond_);
-    return ret;
-  }
-
-  ret = pthread_mutex_init(&lock_, NULL);
-  if (ret) {
-    ALOGE("Failed to init GLThread lock %d", ret);
-    pthread_cond_destroy(&work_ready_cond_);
-    pthread_cond_destroy(&work_done_cond_);
-    return ret;
-  }
-
-  ret = pthread_create(&thread_, NULL, StartRoutine, this);
-  if (ret) {
-    ALOGE("Failed to create GLThread %d", ret);
-    pthread_cond_destroy(&work_ready_cond_);
-    pthread_cond_destroy(&work_done_cond_);
-    pthread_mutex_destroy(&lock_);
-    return ret;
-  }
-
-  initialized_ = true;
-
-  TRY_RETURN(pthread_mutex_lock(&lock_), "lock GLThread");
-
-  while (!worker_exit_ && worker_ret_ != 0)
-    TRY(pthread_cond_wait(&work_done_cond_, &lock_), "wait on condition",
-        goto out_unlock);
-
-  ret = worker_ret_;
-
-out_unlock:
-  int unlock_ret = pthread_mutex_unlock(&lock_);
-  if (unlock_ret) {
-    ret = unlock_ret;
-    ALOGE("Failed to unlock GLThread %d", unlock_ret);
-  }
-  return ret;
-}
-
-int GLWorker::SignalWorker(Work *work, bool worker_exit) {
-  int ret = 0;
-  if (worker_exit_)
-    return -EINVAL;
-  TRY_RETURN(pthread_mutex_lock(&lock_), "lock GLThread");
-  worker_work_ = work;
-  worker_exit_ = worker_exit;
-  ret = pthread_cond_signal(&work_ready_cond_);
-  if (ret) {
-    ALOGE("Failed to signal GLThread caller %d", ret);
-    pthread_mutex_unlock(&lock_);
-    return ret;
-  }
-  ret = pthread_cond_wait(&work_done_cond_, &lock_);
-  if (ret) {
-    ALOGE("Failed to wait on GLThread %d", ret);
-    pthread_mutex_unlock(&lock_);
-    return ret;
-  }
-
-  ret = worker_ret_;
-  if (ret) {
-    pthread_mutex_unlock(&lock_);
-    return ret;
-  }
-  TRY_RETURN(pthread_mutex_unlock(&lock_), "unlock GLThread");
-  return ret;
-}
-
-int GLWorker::DoWork(Work *work) {
-  return SignalWorker(work, false);
-}
-
-void GLWorker::WorkerRoutine() {
-  int ret = 0;
-
-  TRY(pthread_mutex_lock(&lock_), "lock GLThread", return );
-
-  GLWorkerCompositor compositor;
-
-  TRY(compositor.Init(), "initialize GL", goto out_signal_done);
-
-  worker_ret_ = 0;
-  TRY(pthread_cond_signal(&work_done_cond_), "signal GLThread caller",
-      goto out_signal_done);
-
-  while (true) {
-    while (worker_work_ == NULL && !worker_exit_)
-      TRY(pthread_cond_wait(&work_ready_cond_, &lock_), "wait on condition",
-          goto out_signal_done);
-
-    if (worker_exit_) {
-      ret = 0;
-      break;
-    }
-
-    ret = DoComposition(compositor, worker_work_);
-
-    worker_work_ = NULL;
-    if (ret) {
-      break;
-    }
-  }
-
-out_signal_done:
-  worker_exit_ = true;
-  worker_ret_ = ret;
-  TRY(pthread_cond_signal(&work_done_cond_), "signal GLThread caller",
-      goto out_unlock);
-out_unlock:
-  TRY(pthread_mutex_unlock(&lock_), "unlock GLThread", return );
-}
-
-/* static */
-void *GLWorker::StartRoutine(void *arg) {
-  setpriority(PRIO_PROCESS, 0, HAL_PRIORITY_URGENT_DISPLAY);
-  GLWorker *worker = (GLWorker *)arg;
-  worker->WorkerRoutine();
-  return NULL;
-}
-
 }  // namespace android
diff --git a/glworker.h b/glworker.h
index 9550cbe..8252b62 100644
--- a/glworker.h
+++ b/glworker.h
@@ -17,8 +17,6 @@
 #ifndef ANDROID_GL_WORKER_H_
 #define ANDROID_GL_WORKER_H_
 
-#include <pthread.h>
-
 #include <memory>
 #include <vector>
 
@@ -98,44 +96,6 @@
   std::vector<AutoGLProgram> blend_programs_;
   AutoGLBuffer vertex_buffer_;
 };
-
-class GLWorker {
- public:
-  struct Work {
-    hwc_layer_1 *layers;
-    size_t num_layers;
-    int timeline_fd;
-    sp<GraphicBuffer> framebuffer;
-
-    Work() = default;
-    Work(const Work &rhs) = delete;
-  };
-
-  GLWorker();
-  ~GLWorker();
-
-  int Init();
-
-  int DoWork(Work *work);
-
- private:
-  bool initialized_;
-  pthread_t thread_;
-  pthread_mutex_t lock_;
-  pthread_cond_t work_ready_cond_;
-  pthread_cond_t work_done_cond_;
-  Work *worker_work_;
-  bool work_ready_;
-  bool worker_exit_;
-  int worker_ret_;
-
-  void WorkerRoutine();
-  int DoComposition(GLWorkerCompositor &compositor, Work *work);
-
-  int SignalWorker(Work *work, bool worker_exit);
-
-  static void *StartRoutine(void *arg);
-};
 }
 
 #endif
diff --git a/hwcomposer.cpp b/hwcomposer.cpp
index 18f6921..b4b1a50 100644
--- a/hwcomposer.cpp
+++ b/hwcomposer.cpp
@@ -19,7 +19,6 @@
 
 #include "drm_hwcomposer.h"
 #include "drmresources.h"
-#include "gl_compositor.h"
 #include "importer.h"
 #include "vsyncworker.h"
 
@@ -38,10 +37,6 @@
 #include <cutils/properties.h>
 #include <hardware/hardware.h>
 #include <hardware/hwcomposer.h>
-#include <sw_sync.h>
-#include <sync/sync.h>
-#include <ui/GraphicBuffer.h>
-#include <ui/PixelFormat.h>
 #include <utils/Trace.h>
 
 #define UM_PER_INCH 25400
@@ -49,80 +44,6 @@
 
 namespace android {
 
-struct hwc_drm_display_framebuffer {
-  hwc_drm_display_framebuffer() : release_fence_fd_(-1) {
-  }
-
-  ~hwc_drm_display_framebuffer() {
-    if (release_fence_fd() >= 0)
-      close(release_fence_fd());
-  }
-
-  bool is_valid() {
-    return buffer_ != NULL;
-  }
-
-  sp<GraphicBuffer> buffer() {
-    return buffer_;
-  }
-
-  int release_fence_fd() {
-    return release_fence_fd_;
-  }
-
-  void set_release_fence_fd(int fd) {
-    if (release_fence_fd_ >= 0)
-      close(release_fence_fd_);
-    release_fence_fd_ = fd;
-  }
-
-  bool Allocate(uint32_t w, uint32_t h) {
-    if (is_valid()) {
-      if (buffer_->getWidth() == w && buffer_->getHeight() == h)
-        return true;
-
-      if (release_fence_fd_ >= 0) {
-        if (sync_wait(release_fence_fd_, -1) != 0) {
-          return false;
-        }
-      }
-      Clear();
-    }
-    buffer_ = new GraphicBuffer(w, h, android::PIXEL_FORMAT_RGBA_8888,
-                                GRALLOC_USAGE_HW_FB | GRALLOC_USAGE_HW_RENDER |
-                                    GRALLOC_USAGE_HW_COMPOSER);
-    release_fence_fd_ = -1;
-    return is_valid();
-  }
-
-  void Clear() {
-    if (!is_valid())
-      return;
-
-    if (release_fence_fd_ >= 0) {
-      close(release_fence_fd_);
-      release_fence_fd_ = -1;
-    }
-
-    buffer_.clear();
-  }
-
-  int WaitReleased(int timeout_milliseconds) {
-    if (!is_valid())
-      return 0;
-    if (release_fence_fd_ < 0)
-      return 0;
-
-    int ret = sync_wait(release_fence_fd_, timeout_milliseconds);
-    return ret;
-  }
-
- private:
-  sp<GraphicBuffer> buffer_;
-  int release_fence_fd_;
-};
-
-
 typedef struct hwc_drm_display {
   struct hwc_context_t *ctx;
   int display;
@@ -130,9 +51,6 @@
   std::vector<uint32_t> config_ids;
 
   VSyncWorker vsync_worker;
-
-  hwc_drm_display_framebuffer fb_chain[HWC_FB_BUFFERS];
-  int fb_idx;
 } hwc_drm_display_t;
 
 struct hwc_context_t {
@@ -153,7 +71,6 @@
   DisplayMap displays;
   DrmResources drm;
   Importer *importer;
-  GLCompositor pre_compositor;
 };
 
 static void hwc_dump(struct hwc_composer_device_1* dev, char *buff,
@@ -280,12 +197,9 @@
     }
 
     unsigned num_planes = composition->GetRemainingLayers(i, num_layers);
-    bool use_pre_compositor = false;
 
     if (num_layers > num_planes) {
-      use_pre_compositor = true;
-      // Reserve one of the planes for the result of the pre compositor.
-      num_planes--;
+      ALOGE("Can not composite %u with only %u planes", num_layers, num_planes);
     }
 
     for (j = 0; num_planes && j < (int)num_dc_layers; ++j) {
@@ -305,123 +219,6 @@
 
       --num_planes;
     }
-
-    int last_comp_layer = j;
-
-    if (use_pre_compositor) {
-      hwc_drm_display_t *hd = &ctx->displays[i];
-      struct hwc_drm_display_framebuffer *fb = &hd->fb_chain[hd->fb_idx];
-      ret = fb->WaitReleased(-1);
-      if (ret) {
-        ALOGE("Failed to wait for framebuffer %d", ret);
-        hwc_set_cleanup(num_displays, display_contents, composition);
-        return ret;
-      }
-
-      DrmConnector *connector = ctx->drm.GetConnectorForDisplay(i);
-      if (!connector) {
-        ALOGE("No connector for display %d", i);
-        hwc_set_cleanup(num_displays, display_contents, composition);
-        return -ENODEV;
-      }
-
-      const DrmMode &mode = connector->active_mode();
-      if (!fb->Allocate(mode.h_display(), mode.v_display())) {
-        ALOGE("Failed to allocate framebuffer with size %dx%d",
-              mode.h_display(), mode.v_display());
-        hwc_set_cleanup(num_displays, display_contents, composition);
-        return -EINVAL;
-      }
-
-      sp<GraphicBuffer> fb_buffer = fb->buffer();
-      if (fb_buffer == NULL) {
-        ALOGE("Framebuffer is NULL");
-        hwc_set_cleanup(num_displays, display_contents, composition);
-        return -EINVAL;
-      }
-
-      Targeting *targeting = ctx->pre_compositor.targeting();
-      if (targeting == NULL) {
-        ALOGE("Pre-compositor does not support targeting");
-        hwc_set_cleanup(num_displays, display_contents, composition);
-        return -EINVAL;
-      }
-
-      int target = targeting->CreateTarget(fb_buffer);
-      targeting->SetTarget(target);
-
-      Composition *pre_composition = ctx->pre_compositor.CreateComposition(ctx->importer);
-      if (pre_composition == NULL) {
-        ALOGE("Failed to create pre-composition");
-        targeting->ForgetTarget(target);
-        hwc_set_cleanup(num_displays, display_contents, composition);
-        return -EINVAL;
-      }
-
-      for (j = last_comp_layer; j < (int)num_dc_layers; ++j) {
-        hwc_layer_1_t *layer = &dc->hwLayers[j];
-        if (layer->flags & HWC_SKIP_LAYER)
-          continue;
-        if (layer->compositionType != HWC_OVERLAY)
-          continue;
-        ret = hwc_add_layer(i, ctx, layer, pre_composition);
-        if (ret) {
-          ALOGE("Add layer failed %d", ret);
-          delete pre_composition;
-          targeting->ForgetTarget(target);
-          hwc_set_cleanup(num_displays, display_contents, composition);
-          return ret;
-        }
-      }
-
-      ret = ctx->pre_compositor.QueueComposition(pre_composition);
-      pre_composition = NULL;
-
-      targeting->ForgetTarget(target);
-      if (ret < 0 && ret != -EALREADY) {
-        ALOGE("Pre-composition failed %d", ret);
-        hwc_set_cleanup(num_displays, display_contents, composition);
-        return ret;
-      }
-
-      for (j = last_comp_layer; j < (int)num_dc_layers; ++j) {
-        hwc_layer_1_t *layer = &dc->hwLayers[j];
-        if (layer->flags & HWC_SKIP_LAYER)
-          continue;
-        if (layer->compositionType != HWC_OVERLAY)
-          continue;
-        layer->acquireFenceFd = -1;
-      }
-
-      hwc_layer_1_t composite_layer;
-      hwc_rect_t visible_rect;
-      memset(&composite_layer, 0, sizeof(composite_layer));
-      memset(&visible_rect, 0, sizeof(visible_rect));
-
-      composite_layer.compositionType = HWC_OVERLAY;
-      composite_layer.handle = fb_buffer->getNativeBuffer()->handle;
-      composite_layer.sourceCropf.right = composite_layer.displayFrame.right =
-          visible_rect.right = fb_buffer->getWidth();
-      composite_layer.sourceCropf.bottom = composite_layer.displayFrame.bottom =
-          visible_rect.bottom = fb_buffer->getHeight();
-      composite_layer.visibleRegionScreen.numRects = 1;
-      composite_layer.visibleRegionScreen.rects = &visible_rect;
-      composite_layer.acquireFenceFd = ret == -EALREADY ? -1 : ret;
-      // A known invalid fd in case AddLayer does not modify this field.
-      composite_layer.releaseFenceFd = -1;
-      composite_layer.planeAlpha = 0xff;
-
-      ret = hwc_add_layer(i, ctx, &composite_layer, composition);
-      if (ret) {
-        ALOGE("Add layer failed %d", ret);
-        hwc_set_cleanup(num_displays, display_contents, composition);
-        return ret;
-      }
-      hwc_add_layer_to_retire_fence(&composite_layer, dc);
-
-      fb->set_release_fence_fd(composite_layer.releaseFenceFd);
-      hd->fb_idx = (hd->fb_idx + 1) % HWC_FB_BUFFERS;
-    }
   }
 
   ret = ctx->drm.compositor()->QueueComposition(composition);
@@ -662,7 +459,6 @@
   hwc_drm_display_t *hd = &ctx->displays[display];
   hd->ctx = ctx;
   hd->display = display;
-  hd->fb_idx = 0;
 
   int ret = hwc_set_initial_config(hd);
   if (ret) {
@@ -713,13 +509,6 @@
     return ret;
   }
 
-  ret = ctx->pre_compositor.Init();
-  if (ret) {
-    ALOGE("Can't initialize OpenGL Compositor object %d", ret);
-    delete ctx;
-    return ret;
-  }
-
   ctx->importer = Importer::CreateInstance(&ctx->drm);
   if (!ctx->importer) {
     ALOGE("Failed to create importer instance");