drm_hwcomposer: reorder source layers according to zorder am: 228ca6d118
am: 4b54b81847
Change-Id: I5754e2f4cd28bc710ad32fb735b74af04b53bc10
diff --git a/drmdisplaycomposition.cpp b/drmdisplaycomposition.cpp
index 293160b..0f8084b 100644
--- a/drmdisplaycomposition.cpp
+++ b/drmdisplaycomposition.cpp
@@ -379,6 +379,9 @@
if (!i.plane())
continue;
+ // make sure that source layers are ordered based on zorder
+ std::sort(i.source_layers().begin(), i.source_layers().end());
+
std::vector<DrmPlane *> *container;
if (i.plane()->type() == DRM_PLANE_TYPE_PRIMARY)
container = primary_planes;