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/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL (ES) Module
* -----------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Utilities for framebuffer objects.
*//*--------------------------------------------------------------------*/
#include "glsFboUtil.hpp"
#include "glwEnums.hpp"
#include "deUniquePtr.hpp"
#include "gluTextureUtil.hpp"
#include "gluStrUtil.hpp"
#include "deStringUtil.hpp"
#include <sstream>
using namespace glw;
using tcu::TestLog;
using tcu::TextureFormat;
using tcu::NotSupportedError;
using glu::TransferFormat;
using glu::mapGLInternalFormat;
using glu::mapGLTransferFormat;
using glu::getPixelFormatName;
using glu::getTypeName;
using glu::getFramebufferTargetName;
using glu::getFramebufferAttachmentName;
using glu::getFramebufferAttachmentTypeName;
using glu::getTextureTargetName;
using glu::getTransferFormat;
using glu::ContextInfo;
using glu::ContextType;
using glu::RenderContext;
using de::UniquePtr;
using de::toString;
using std::set;
using std::vector;
using std::string;
using std::istringstream;
using std::istream_iterator;
namespace deqp
{
namespace gls
{
namespace FboUtil
{
void FormatDB::addFormat (ImageFormat format, FormatFlags newFlags)
{
FormatFlags& flags = m_map[format];
flags = FormatFlags(flags | newFlags);
}
// Not too fast at the moment, might consider indexing?
Formats FormatDB::getFormats (FormatFlags requirements) const
{
Formats ret;
for (FormatMap::const_iterator it = m_map.begin(); it != m_map.end(); it++)
{
if ((it->second & requirements) == requirements)
ret.insert(it->first);
}
return ret;
}
FormatFlags FormatDB::getFormatInfo (ImageFormat format, FormatFlags fallback) const
{
return lookupDefault(m_map, format, fallback);
}
void addFormats (FormatDB& db, FormatEntries stdFmts)
{
for (const FormatEntry* it = stdFmts.begin(); it != stdFmts.end(); it++)
{
for (const FormatKey* it2 = it->second.begin(); it2 != it->second.end(); it2++)
db.addFormat(formatKeyInfo(*it2), it->first);
}
}
void addExtFormats (FormatDB& db, FormatExtEntries extFmts, const RenderContext* ctx)
{
const UniquePtr<ContextInfo> ctxInfo(ctx != DE_NULL ? ContextInfo::create(*ctx) : DE_NULL);
for (const FormatExtEntry* it = extFmts.begin(); it != extFmts.end(); it++)
{
bool supported = true;
if (ctxInfo)
{
istringstream tokenStream(string(it->extensions));
istream_iterator<string> tokens((tokenStream)), end;
while (tokens != end)
{
if (!ctxInfo->isExtensionSupported(tokens->c_str()))
{
supported = false;
break;
}
++tokens;
}
}
if (supported)
for (const FormatKey* i2 = it->formats.begin(); i2 != it->formats.end(); i2++)
db.addFormat(formatKeyInfo(*i2), FormatFlags(it->flags));
}
}
FormatFlags formatFlag (GLenum context)
{
switch (context)
{
case GL_NONE:
return FormatFlags(0);
case GL_RENDERBUFFER:
return RENDERBUFFER_VALID;
case GL_TEXTURE:
return TEXTURE_VALID;
case GL_STENCIL_ATTACHMENT:
return STENCIL_RENDERABLE;
case GL_DEPTH_ATTACHMENT:
return DEPTH_RENDERABLE;
default:
DE_ASSERT(context >= GL_COLOR_ATTACHMENT0 && context <= GL_COLOR_ATTACHMENT15);
return COLOR_RENDERABLE;
}
}
namespace config {
GLsizei imageNumSamples (const Image& img)
{
if (const Renderbuffer* rbo = dynamic_cast<const Renderbuffer*>(&img))
return rbo->numSamples;
return 0;
}
static GLenum glTarget (const Image& img)
{
if (dynamic_cast<const Renderbuffer*>(&img) != DE_NULL)
return GL_RENDERBUFFER;
if (dynamic_cast<const Texture2D*>(&img) != DE_NULL)
return GL_TEXTURE_2D;
if (dynamic_cast<const TextureCubeMap*>(&img) != DE_NULL)
return GL_TEXTURE_CUBE_MAP;
if (dynamic_cast<const Texture3D*>(&img) != DE_NULL)
return GL_TEXTURE_3D;
if (dynamic_cast<const Texture2DArray*>(&img) != DE_NULL)
return GL_TEXTURE_2D_ARRAY;
DE_ASSERT(!"Impossible image type");
return GL_NONE;
}
static void glInitFlat (const TextureFlat& cfg, GLenum target, const glw::Functions& gl)
{
const TransferFormat format = transferImageFormat(cfg.internalFormat);
GLint w = cfg.width;
GLint h = cfg.height;
for (GLint level = 0; level < cfg.numLevels; level++)
{
gl.texImage2D(target, level, cfg.internalFormat.format, w, h, 0,
format.format, format.dataType, DE_NULL);
w = de::max(1, w / 2);
h = de::max(1, h / 2);
}
}
static void glInitLayered (const TextureLayered& cfg,
GLint depth_divider, const glw::Functions& gl)
{
const TransferFormat format = transferImageFormat(cfg.internalFormat);
GLint w = cfg.width;
GLint h = cfg.height;
GLint depth = cfg.numLayers;
for (GLint level = 0; level < cfg.numLevels; level++)
{
gl.texImage3D(glTarget(cfg), level, cfg.internalFormat.format, w, h, depth, 0,
format.format, format.dataType, DE_NULL);
w = de::max(1, w / 2);
h = de::max(1, h / 2);
depth = de::max(1, depth / depth_divider);
}
}
static void glInit (const Texture& cfg, const glw::Functions& gl)
{
if (const Texture2D* t2d = dynamic_cast<const Texture2D*>(&cfg))
glInitFlat(*t2d, glTarget(*t2d), gl);
else if (const TextureCubeMap* tcm = dynamic_cast<const TextureCubeMap*>(&cfg))
{
// \todo [2013-12-05 lauri]
// move this to glu or someplace sensible (this array is already
// present in duplicates)
static const GLenum s_cubeMapFaces[] =
{
GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
GL_TEXTURE_CUBE_MAP_POSITIVE_X,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
};
const Range<GLenum> range = GLS_ARRAY_RANGE(s_cubeMapFaces);
for (const GLenum* it = range.begin(); it != range.end(); it++)
glInitFlat(*tcm, *it, gl);
}
else if (const Texture3D* t3d = dynamic_cast<const Texture3D*>(&cfg))
glInitLayered(*t3d, 2, gl);
else if (const Texture2DArray* t2a = dynamic_cast<const Texture2DArray*>(&cfg))
glInitLayered(*t2a, 1, gl);
}
static GLuint glCreate (const Image& cfg, const glw::Functions& gl)
{
GLuint ret = 0;
if (const Renderbuffer* const rbo = dynamic_cast<const Renderbuffer*>(&cfg))
{
gl.genRenderbuffers(1, &ret);
gl.bindRenderbuffer(GL_RENDERBUFFER, ret);
if (rbo->numSamples == 0)
gl.renderbufferStorage(GL_RENDERBUFFER, rbo->internalFormat.format,
rbo->width, rbo->height);
else
gl.renderbufferStorageMultisample(
GL_RENDERBUFFER, rbo->numSamples, rbo->internalFormat.format,
rbo->width, rbo->height);
gl.bindRenderbuffer(GL_RENDERBUFFER, 0);
}
else if (const Texture* const tex = dynamic_cast<const Texture*>(&cfg))
{
gl.genTextures(1, &ret);
gl.bindTexture(glTarget(*tex), ret);
glInit(*tex, gl);
gl.bindTexture(glTarget(*tex), 0);
}
else
DE_ASSERT(!"Impossible image type");
return ret;
}
static void glDelete (const Image& cfg, GLuint img, const glw::Functions& gl)
{
if (dynamic_cast<const Renderbuffer*>(&cfg) != DE_NULL)
gl.deleteRenderbuffers(1, &img);
else if (dynamic_cast<const Texture*>(&cfg) != DE_NULL)
gl.deleteTextures(1, &img);
else
DE_ASSERT(!"Impossible image type");
}
static void attachAttachment (const Attachment& att, GLenum attPoint,
const glw::Functions& gl)
{
if (const RenderbufferAttachment* const rAtt =
dynamic_cast<const RenderbufferAttachment*>(&att))
gl.framebufferRenderbuffer(rAtt->target, attPoint,
rAtt->renderbufferTarget, rAtt->imageName);
else if (const TextureFlatAttachment* const fAtt =
dynamic_cast<const TextureFlatAttachment*>(&att))
gl.framebufferTexture2D(fAtt->target, attPoint,
fAtt->texTarget, fAtt->imageName, fAtt->level);
else if (const TextureLayerAttachment* const lAtt =
dynamic_cast<const TextureLayerAttachment*>(&att))
gl.framebufferTextureLayer(lAtt->target, attPoint,
lAtt->imageName, lAtt->level, lAtt->layer);
else
DE_ASSERT(!"Impossible attachment type");
}
GLenum attachmentType (const Attachment& att)
{
if (dynamic_cast<const RenderbufferAttachment*>(&att) != DE_NULL)
return GL_RENDERBUFFER;
else if (dynamic_cast<const TextureAttachment*>(&att) != DE_NULL)
return GL_TEXTURE;
DE_ASSERT(!"Impossible attachment type");
return GL_NONE;
}
static GLsizei textureLayer (const TextureAttachment& tAtt)
{
if (dynamic_cast<const TextureFlatAttachment*>(&tAtt) != DE_NULL)
return 0;
else if (const TextureLayerAttachment* const lAtt =
dynamic_cast<const TextureLayerAttachment*>(&tAtt))
return lAtt->layer;
DE_ASSERT(!"Impossible attachment type");
return 0;
}
static void checkAttachmentCompleteness (Checker& cctx, const Attachment& attachment,
GLenum attPoint, const Image* image,
const FormatDB& db)
{
// GLES2 4.4.5 / GLES3 4.4.4, "Framebuffer attachment completeness"
if (const TextureAttachment* const texAtt =
dynamic_cast<const TextureAttachment*>(&attachment))
if (const TextureLayered* const ltex = dynamic_cast<const TextureLayered*>(image))
{
// GLES3: "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is
// TEXTURE and the value of FRAMEBUFFER_ATTACHMENT_OBJECT_NAME names a
// three-dimensional texture, then the value of
// FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER must be smaller than the depth
// of the texture.
//
// GLES3: "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is
// TEXTURE and the value of FRAMEBUFFER_ATTACHMENT_OBJECT_NAME names a
// two-dimensional array texture, then the value of
// FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER must be smaller than the
// number of layers in the texture.
cctx.require(textureLayer(*texAtt) < ltex->numLayers,
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT);
}
// "The width and height of image are non-zero."
cctx.require(image->width > 0 && image->height > 0, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT);
// Check for renderability
FormatFlags flags = db.getFormatInfo(image->internalFormat, ANY_FORMAT);
// If the format does not have the proper renderability flag, the
// completeness check _must_ fail.
cctx.require((flags & formatFlag(attPoint)) != 0, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT);
// If the format is only optionally renderable, the completeness check _can_ fail.
cctx.canRequire((flags & REQUIRED_RENDERABLE) != 0,
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT);
}
} // namespace config
using namespace config;
void Checker::require (bool condition, GLenum error)
{
if (!condition)
{
m_statusCodes.erase(GL_FRAMEBUFFER_COMPLETE);
m_statusCodes.insert(error);
}
}
void Checker::canRequire (bool condition, GLenum error)
{
if (!condition)
m_statusCodes.insert(error);
}
FboVerifier::FboVerifier (const FormatDB& formats, CheckerFactory& factory)
: m_formats (formats)
, m_factory (factory)
{
}
/*--------------------------------------------------------------------*//*!
* \brief Return acceptable framebuffer status codes.
*
* This function examines the framebuffer configuration descriptor `fboConfig`
* and returns the set of status codes that `glCheckFramebufferStatus` is
* allowed to return on a conforming implementation when given a framebuffer
* whose configuration adheres to `fboConfig`.
*
* The returned set is guaranteed to be non-empty, but it may contain multiple
* INCOMPLETE statuses (if there are multiple errors in the spec), or or a mix
* of COMPLETE and INCOMPLETE statuses (if supporting a FBO with this spec is
* optional). Furthermore, the statuses may contain GL error codes, which
* indicate that trying to create a framebuffer configuration like this could
* have failed with an error (if one was checked for) even before
* `glCheckFramebufferStatus` was ever called.
*
*//*--------------------------------------------------------------------*/
StatusCodes FboVerifier::validStatusCodes (const Framebuffer& fboConfig) const
{
const AttachmentMap& atts = fboConfig.attachments;
const UniquePtr<Checker> cctx(m_factory.createChecker());
for (TextureMap::const_iterator it = fboConfig.textures.begin();
it != fboConfig.textures.end(); it++)
{
const FormatFlags flags =
m_formats.getFormatInfo(it->second->internalFormat, ANY_FORMAT);
cctx->require((flags & TEXTURE_VALID) != 0, GL_INVALID_ENUM);
cctx->require((flags & TEXTURE_VALID) != 0, GL_INVALID_OPERATION);
cctx->require((flags & TEXTURE_VALID) != 0, GL_INVALID_VALUE);
}
for (RboMap::const_iterator it = fboConfig.rbos.begin(); it != fboConfig.rbos.end(); it++)
{
const FormatFlags flags =
m_formats.getFormatInfo(it->second->internalFormat, ANY_FORMAT);
cctx->require((flags & RENDERBUFFER_VALID) != 0, GL_INVALID_ENUM);
}
// "There is at least one image attached to the framebuffer."
// TODO: support XXX_framebuffer_no_attachments
cctx->require(!atts.empty(), GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT);
for (AttachmentMap::const_iterator it = atts.begin(); it != atts.end(); it++)
{
const GLenum attPoint = it->first;
const Attachment& att = *it->second;
const Image* const image = fboConfig.getImage(attachmentType(att), att.imageName);
checkAttachmentCompleteness(*cctx, att, attPoint, image, m_formats);
cctx->check(it->first, *it->second, image);
}
return cctx->getStatusCodes();
}
void Framebuffer::attach (glw::GLenum attPoint, const Attachment* att)
{
if (att == DE_NULL)
attachments.erase(attPoint);
else
attachments[attPoint] = att;
}
const Image* Framebuffer::getImage (GLenum type, glw::GLuint imgName) const
{
switch (type)
{
case GL_TEXTURE:
return lookupDefault(textures, imgName, DE_NULL);
case GL_RENDERBUFFER:
return lookupDefault(rbos, imgName, DE_NULL);
default:
DE_ASSERT(!"Bad image type");
}
return DE_NULL; // shut up compiler warning
}
void Framebuffer::setTexture (glw::GLuint texName, const Texture& texCfg)
{
textures[texName] = &texCfg;
}
void Framebuffer::setRbo (glw::GLuint rbName, const Renderbuffer& rbCfg)
{
rbos[rbName] = &rbCfg;
}
static void logField (TestLog& log, const string& field, const string& value)
{
log << TestLog::Message << field << ": " << value << TestLog::EndMessage;
}
static void logImage (const Image& img, TestLog& log, bool useType)
{
const GLenum type = img.internalFormat.unsizedType;
logField(log, "Internal format", getPixelFormatName(img.internalFormat.format));
if (useType && type != GL_NONE)
logField(log, "Format type", getTypeName(type));
logField(log, "Width", toString(img.width));
logField(log, "Height", toString(img.height));
}
static void logRenderbuffer (const Renderbuffer& rbo, TestLog& log)
{
logImage(rbo, log, false);
logField(log, "Samples", toString(rbo.numSamples));
}
static void logTexture (const Texture& tex, TestLog& log)
{
logField(log, "Type", glu::getTextureTargetName(glTarget(tex)));
logImage(tex, log, true);
logField(log, "Levels", toString(tex.numLevels));
if (const TextureLayered* const lTex = dynamic_cast<const TextureLayered*>(&tex))
logField(log, "Layers", toString(lTex->numLayers));
}
static void logAttachment (const Attachment& att, TestLog& log)
{
logField(log, "Target", getFramebufferTargetName(att.target));
logField(log, "Type", getFramebufferAttachmentTypeName(attachmentType(att)));
logField(log, "Image Name", toString(att.imageName));
if (const RenderbufferAttachment* const rAtt
= dynamic_cast<const RenderbufferAttachment*>(&att))
{
DE_UNREF(rAtt); // To shut up compiler during optimized builds.
DE_ASSERT(rAtt->renderbufferTarget == GL_RENDERBUFFER);
logField(log, "Renderbuffer Target", "GL_RENDERBUFFER");
}
else if (const TextureAttachment* const tAtt = dynamic_cast<const TextureAttachment*>(&att))
{
logField(log, "Mipmap Level", toString(tAtt->level));
if (const TextureFlatAttachment* const fAtt =
dynamic_cast<const TextureFlatAttachment*>(tAtt))
logField(log, "Texture Target", getTextureTargetName(fAtt->texTarget));
else if (const TextureLayerAttachment* const lAtt =
dynamic_cast<const TextureLayerAttachment*>(tAtt))
logField(log, "Layer", toString(lAtt->level));
}
}
void logFramebufferConfig (const Framebuffer& cfg, TestLog& log)
{
log << TestLog::Section("Framebuffer", "Framebuffer configuration");
const string rboDesc = cfg.rbos.empty()
? "No renderbuffers were created"
: "Renderbuffers created";
log << TestLog::Section("Renderbuffers", rboDesc);
for (RboMap::const_iterator it = cfg.rbos.begin(); it != cfg.rbos.end(); ++it)
{
const string num = toString(it->first);
log << TestLog::Section(num, "Renderbuffer " + num);
logRenderbuffer(*it->second, log);
log << TestLog::EndSection;
}
log << TestLog::EndSection; // Renderbuffers
const string texDesc = cfg.textures.empty()
? "No textures were created"
: "Textures created";
log << TestLog::Section("Textures", texDesc);
for (TextureMap::const_iterator it = cfg.textures.begin();
it != cfg.textures.end(); ++it)
{
const string num = toString(it->first);
log << TestLog::Section(num, "Texture " + num);
logTexture(*it->second, log);
log << TestLog::EndSection;
}
log << TestLog::EndSection; // Textures
const string attDesc = cfg.attachments.empty()
? "Framebuffer has no attachments"
: "Framebuffer attachments";
log << TestLog::Section("Attachments", attDesc);
for (AttachmentMap::const_iterator it = cfg.attachments.begin();
it != cfg.attachments.end(); it++)
{
const string attPointName = getFramebufferAttachmentName(it->first);
log << TestLog::Section(attPointName, "Attachment point " + attPointName);
logAttachment(*it->second, log);
log << TestLog::EndSection;
}
log << TestLog::EndSection; // Attachments
log << TestLog::EndSection; // Framebuffer
}
FboBuilder::FboBuilder (GLuint fbo, GLenum target, const glw::Functions& gl)
: m_error (GL_NO_ERROR)
, m_target (target)
, m_gl (gl)
{
m_gl.bindFramebuffer(m_target, fbo);
}
FboBuilder::~FboBuilder (void)
{
for (TextureMap::const_iterator it = textures.begin(); it != textures.end(); it++)
{
glDelete(*it->second, it->first, m_gl);
}
for (RboMap::const_iterator it = rbos.begin(); it != rbos.end(); it++)
{
glDelete(*it->second, it->first, m_gl);
}
m_gl.bindFramebuffer(m_target, 0);
for (Configs::const_iterator it = m_configs.begin(); it != m_configs.end(); it++)
{
delete *it;
}
}
void FboBuilder::checkError (void)
{
const GLenum error = m_gl.getError();
if (error != GL_NO_ERROR && m_error == GL_NO_ERROR)
m_error = error;
}
void FboBuilder::glAttach (GLenum attPoint, const Attachment* att)
{
if (att == NULL)
m_gl.framebufferRenderbuffer(m_target, attPoint, GL_RENDERBUFFER, 0);
else
attachAttachment(*att, attPoint, m_gl);
checkError();
attach(attPoint, att);
}
GLuint FboBuilder::glCreateTexture (const Texture& texCfg)
{
const GLuint texName = glCreate(texCfg, m_gl);
checkError();
setTexture(texName, texCfg);
return texName;
}
GLuint FboBuilder::glCreateRbo (const Renderbuffer& rbCfg)
{
const GLuint rbName = glCreate(rbCfg, m_gl);
checkError();
setRbo(rbName, rbCfg);
return rbName;
}
TransferFormat transferImageFormat (const ImageFormat& imgFormat)
{
if (imgFormat.unsizedType == GL_NONE)
return getTransferFormat(mapGLInternalFormat(imgFormat.format));
else
return TransferFormat(imgFormat.format, imgFormat.unsizedType);
}
} // FboUtil
} // gls
} // deqp