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#ifndef _ES31FSSBOLAYOUTCASE_HPP
#define _ES31FSSBOLAYOUTCASE_HPP
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.1 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief SSBO layout tests.
*//*--------------------------------------------------------------------*/
#include "tcuDefs.hpp"
#include "tcuTestCase.hpp"
#include "gluShaderUtil.hpp"
#include "gluVarType.hpp"
namespace glu
{
class RenderContext;
}
namespace deqp
{
namespace gles31
{
// Buffer block details.
namespace bb
{
enum BufferVarFlags
{
LAYOUT_SHARED = (1<<0),
LAYOUT_PACKED = (1<<1),
LAYOUT_STD140 = (1<<2),
LAYOUT_STD430 = (1<<3),
LAYOUT_ROW_MAJOR = (1<<4),
LAYOUT_COLUMN_MAJOR = (1<<5), //!< \note Lack of both flags means column-major matrix.
LAYOUT_MASK = LAYOUT_SHARED|LAYOUT_PACKED|LAYOUT_STD140|LAYOUT_STD430|LAYOUT_ROW_MAJOR|LAYOUT_COLUMN_MAJOR,
// \todo [2013-10-14 pyry] Investigate adding these.
/* QUALIFIER_COHERENT = (1<<6),
QUALIFIER_VOLATILE = (1<<7),
QUALIFIER_RESTRICT = (1<<8),
QUALIFIER_READONLY = (1<<9),
QUALIFIER_WRITEONLY = (1<<10),*/
ACCESS_READ = (1<<11), //!< Buffer variable is read in the shader.
ACCESS_WRITE = (1<<12), //!< Buffer variable is written in the shader.
};
class BufferVar
{
public:
BufferVar (const char* name, const glu::VarType& type, deUint32 flags);
const char* getName (void) const { return m_name.c_str(); }
const glu::VarType& getType (void) const { return m_type; }
deUint32 getFlags (void) const { return m_flags; }
private:
std::string m_name;
glu::VarType m_type;
deUint32 m_flags;
};
class BufferBlock
{
public:
typedef std::vector<BufferVar>::iterator iterator;
typedef std::vector<BufferVar>::const_iterator const_iterator;
BufferBlock (const char* blockName);
const char* getBlockName (void) const { return m_blockName.c_str(); }
const char* getInstanceName (void) const { return m_instanceName.empty() ? DE_NULL : m_instanceName.c_str(); }
bool isArray (void) const { return m_arraySize > 0; }
int getArraySize (void) const { return m_arraySize; }
deUint32 getFlags (void) const { return m_flags; }
void setInstanceName (const char* name) { m_instanceName = name; }
void setFlags (deUint32 flags) { m_flags = flags; }
void addMember (const BufferVar& var) { m_variables.push_back(var); }
void setArraySize (int arraySize);
int getLastUnsizedArraySize (int instanceNdx) const { return m_lastUnsizedArraySizes[instanceNdx]; }
void setLastUnsizedArraySize (int instanceNdx, int size) { m_lastUnsizedArraySizes[instanceNdx] = size; }
inline iterator begin (void) { return m_variables.begin(); }
inline const_iterator begin (void) const { return m_variables.begin(); }
inline iterator end (void) { return m_variables.end(); }
inline const_iterator end (void) const { return m_variables.end(); }
private:
std::string m_blockName;
std::string m_instanceName;
std::vector<BufferVar> m_variables;
int m_arraySize; //!< Array size or 0 if not interface block array.
std::vector<int> m_lastUnsizedArraySizes; //!< Sizes of last unsized array element, can be different per instance.
deUint32 m_flags;
};
class ShaderInterface
{
public:
ShaderInterface (void);
~ShaderInterface (void);
glu::StructType& allocStruct (const char* name);
const glu::StructType* findStruct (const char* name) const;
void getNamedStructs (std::vector<const glu::StructType*>& structs) const;
BufferBlock& allocBlock (const char* name);
int getNumBlocks (void) const { return (int)m_bufferBlocks.size(); }
const BufferBlock& getBlock (int ndx) const { return *m_bufferBlocks[ndx]; }
private:
ShaderInterface (const ShaderInterface&);
ShaderInterface& operator= (const ShaderInterface&);
std::vector<glu::StructType*> m_structs;
std::vector<BufferBlock*> m_bufferBlocks;
};
class BufferLayout;
} // bb
class SSBOLayoutCase : public tcu::TestCase
{
public:
enum BufferMode
{
BUFFERMODE_SINGLE = 0, //!< Single buffer shared between uniform blocks.
BUFFERMODE_PER_BLOCK, //!< Per-block buffers
BUFFERMODE_LAST
};
SSBOLayoutCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, glu::GLSLVersion glslVersion, BufferMode bufferMode);
~SSBOLayoutCase (void);
IterateResult iterate (void);
protected:
bool compareStdBlocks (const bb::BufferLayout& refLayout, const bb::BufferLayout& cmpLayout) const;
bool compareSharedBlocks (const bb::BufferLayout& refLayout, const bb::BufferLayout& cmpLayout) const;
bool compareTypes (const bb::BufferLayout& refLayout, const bb::BufferLayout& cmpLayout) const;
bool checkLayoutIndices (const bb::BufferLayout& layout) const;
bool checkLayoutBounds (const bb::BufferLayout& layout) const;
bool checkIndexQueries (deUint32 program, const bb::BufferLayout& layout) const;
bool execute (deUint32 program);
glu::RenderContext& m_renderCtx;
glu::GLSLVersion m_glslVersion;
BufferMode m_bufferMode;
bb::ShaderInterface m_interface;
private:
SSBOLayoutCase (const SSBOLayoutCase&);
SSBOLayoutCase& operator= (const SSBOLayoutCase&);
};
} // gles31
} // deqp
#endif // _ES31FSSBOLAYOUTCASE_HPP