blob: 2bfcbed5ca547dab2edaa14c472806c877f85d30 [file] [log] [blame]
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*/
glCreateSyncFromCLeventARBFunc createSyncFromCLeventARB;
glBlendBarrierKHRFunc blendBarrierKHR;
glCullFaceFunc cullFace;
glFrontFaceFunc frontFace;
glHintFunc hint;
glLineWidthFunc lineWidth;
glPointSizeFunc pointSize;
glPolygonModeFunc polygonMode;
glScissorFunc scissor;
glTexParameterfFunc texParameterf;
glTexParameterfvFunc texParameterfv;
glTexParameteriFunc texParameteri;
glTexParameterivFunc texParameteriv;
glTexImage1DFunc texImage1D;
glTexImage2DFunc texImage2D;
glDrawBufferFunc drawBuffer;
glClearFunc clear;
glClearColorFunc clearColor;
glClearStencilFunc clearStencil;
glClearDepthFunc clearDepth;
glStencilMaskFunc stencilMask;
glColorMaskFunc colorMask;
glDepthMaskFunc depthMask;
glDisableFunc disable;
glEnableFunc enable;
glFinishFunc finish;
glFlushFunc flush;
glBlendFuncFunc blendFunc;
glLogicOpFunc logicOp;
glStencilFuncFunc stencilFunc;
glStencilOpFunc stencilOp;
glDepthFuncFunc depthFunc;
glPixelStorefFunc pixelStoref;
glPixelStoreiFunc pixelStorei;
glReadBufferFunc readBuffer;
glReadPixelsFunc readPixels;
glGetBooleanvFunc getBooleanv;
glGetDoublevFunc getDoublev;
glGetErrorFunc getError;
glGetFloatvFunc getFloatv;
glGetIntegervFunc getIntegerv;
glGetStringFunc getString;
glGetTexImageFunc getTexImage;
glGetTexParameterfvFunc getTexParameterfv;
glGetTexParameterivFunc getTexParameteriv;
glGetTexLevelParameterfvFunc getTexLevelParameterfv;
glGetTexLevelParameterivFunc getTexLevelParameteriv;
glIsEnabledFunc isEnabled;
glDepthRangeFunc depthRange;
glViewportFunc viewport;
glDrawArraysFunc drawArrays;
glDrawElementsFunc drawElements;
glGetPointervFunc getPointerv;
glPolygonOffsetFunc polygonOffset;
glCopyTexImage1DFunc copyTexImage1D;
glCopyTexImage2DFunc copyTexImage2D;
glCopyTexSubImage1DFunc copyTexSubImage1D;
glCopyTexSubImage2DFunc copyTexSubImage2D;
glTexSubImage1DFunc texSubImage1D;
glTexSubImage2DFunc texSubImage2D;
glBindTextureFunc bindTexture;
glDeleteTexturesFunc deleteTextures;
glGenTexturesFunc genTextures;
glIsTextureFunc isTexture;
glBlendColorFunc blendColor;
glBlendEquationFunc blendEquation;
glDrawRangeElementsFunc drawRangeElements;
glTexImage3DFunc texImage3D;
glTexSubImage3DFunc texSubImage3D;
glCopyTexSubImage3DFunc copyTexSubImage3D;
glActiveTextureFunc activeTexture;
glSampleCoverageFunc sampleCoverage;
glCompressedTexImage3DFunc compressedTexImage3D;
glCompressedTexImage2DFunc compressedTexImage2D;
glCompressedTexImage1DFunc compressedTexImage1D;
glCompressedTexSubImage3DFunc compressedTexSubImage3D;
glCompressedTexSubImage2DFunc compressedTexSubImage2D;
glCompressedTexSubImage1DFunc compressedTexSubImage1D;
glGetCompressedTexImageFunc getCompressedTexImage;
glBlendFuncSeparateFunc blendFuncSeparate;
glMultiDrawArraysFunc multiDrawArrays;
glMultiDrawElementsFunc multiDrawElements;
glPointParameterfFunc pointParameterf;
glPointParameterfvFunc pointParameterfv;
glPointParameteriFunc pointParameteri;
glPointParameterivFunc pointParameteriv;
glGenQueriesFunc genQueries;
glDeleteQueriesFunc deleteQueries;
glIsQueryFunc isQuery;
glBeginQueryFunc beginQuery;
glEndQueryFunc endQuery;
glGetQueryivFunc getQueryiv;
glGetQueryObjectivFunc getQueryObjectiv;
glGetQueryObjectuivFunc getQueryObjectuiv;
glBindBufferFunc bindBuffer;
glDeleteBuffersFunc deleteBuffers;
glGenBuffersFunc genBuffers;
glIsBufferFunc isBuffer;
glBufferDataFunc bufferData;
glBufferSubDataFunc bufferSubData;
glGetBufferSubDataFunc getBufferSubData;
glMapBufferFunc mapBuffer;
glUnmapBufferFunc unmapBuffer;
glGetBufferParameterivFunc getBufferParameteriv;
glGetBufferPointervFunc getBufferPointerv;
glBlendEquationSeparateFunc blendEquationSeparate;
glDrawBuffersFunc drawBuffers;
glStencilOpSeparateFunc stencilOpSeparate;
glStencilFuncSeparateFunc stencilFuncSeparate;
glStencilMaskSeparateFunc stencilMaskSeparate;
glAttachShaderFunc attachShader;
glBindAttribLocationFunc bindAttribLocation;
glCompileShaderFunc compileShader;
glCreateProgramFunc createProgram;
glCreateShaderFunc createShader;
glDeleteProgramFunc deleteProgram;
glDeleteShaderFunc deleteShader;
glDetachShaderFunc detachShader;
glDisableVertexAttribArrayFunc disableVertexAttribArray;
glEnableVertexAttribArrayFunc enableVertexAttribArray;
glGetActiveAttribFunc getActiveAttrib;
glGetActiveUniformFunc getActiveUniform;
glGetAttachedShadersFunc getAttachedShaders;
glGetAttribLocationFunc getAttribLocation;
glGetProgramivFunc getProgramiv;
glGetProgramInfoLogFunc getProgramInfoLog;
glGetShaderivFunc getShaderiv;
glGetShaderInfoLogFunc getShaderInfoLog;
glGetShaderSourceFunc getShaderSource;
glGetUniformLocationFunc getUniformLocation;
glGetUniformfvFunc getUniformfv;
glGetUniformivFunc getUniformiv;
glGetVertexAttribdvFunc getVertexAttribdv;
glGetVertexAttribfvFunc getVertexAttribfv;
glGetVertexAttribivFunc getVertexAttribiv;
glGetVertexAttribPointervFunc getVertexAttribPointerv;
glIsProgramFunc isProgram;
glIsShaderFunc isShader;
glLinkProgramFunc linkProgram;
glShaderSourceFunc shaderSource;
glUseProgramFunc useProgram;
glUniform1fFunc uniform1f;
glUniform2fFunc uniform2f;
glUniform3fFunc uniform3f;
glUniform4fFunc uniform4f;
glUniform1iFunc uniform1i;
glUniform2iFunc uniform2i;
glUniform3iFunc uniform3i;
glUniform4iFunc uniform4i;
glUniform1fvFunc uniform1fv;
glUniform2fvFunc uniform2fv;
glUniform3fvFunc uniform3fv;
glUniform4fvFunc uniform4fv;
glUniform1ivFunc uniform1iv;
glUniform2ivFunc uniform2iv;
glUniform3ivFunc uniform3iv;
glUniform4ivFunc uniform4iv;
glUniformMatrix2fvFunc uniformMatrix2fv;
glUniformMatrix3fvFunc uniformMatrix3fv;
glUniformMatrix4fvFunc uniformMatrix4fv;
glValidateProgramFunc validateProgram;
glVertexAttrib1dFunc vertexAttrib1d;
glVertexAttrib1dvFunc vertexAttrib1dv;
glVertexAttrib1fFunc vertexAttrib1f;
glVertexAttrib1fvFunc vertexAttrib1fv;
glVertexAttrib1sFunc vertexAttrib1s;
glVertexAttrib1svFunc vertexAttrib1sv;
glVertexAttrib2dFunc vertexAttrib2d;
glVertexAttrib2dvFunc vertexAttrib2dv;
glVertexAttrib2fFunc vertexAttrib2f;
glVertexAttrib2fvFunc vertexAttrib2fv;
glVertexAttrib2sFunc vertexAttrib2s;
glVertexAttrib2svFunc vertexAttrib2sv;
glVertexAttrib3dFunc vertexAttrib3d;
glVertexAttrib3dvFunc vertexAttrib3dv;
glVertexAttrib3fFunc vertexAttrib3f;
glVertexAttrib3fvFunc vertexAttrib3fv;
glVertexAttrib3sFunc vertexAttrib3s;
glVertexAttrib3svFunc vertexAttrib3sv;
glVertexAttrib4NbvFunc vertexAttrib4Nbv;
glVertexAttrib4NivFunc vertexAttrib4Niv;
glVertexAttrib4NsvFunc vertexAttrib4Nsv;
glVertexAttrib4NubFunc vertexAttrib4Nub;
glVertexAttrib4NubvFunc vertexAttrib4Nubv;
glVertexAttrib4NuivFunc vertexAttrib4Nuiv;
glVertexAttrib4NusvFunc vertexAttrib4Nusv;
glVertexAttrib4bvFunc vertexAttrib4bv;
glVertexAttrib4dFunc vertexAttrib4d;
glVertexAttrib4dvFunc vertexAttrib4dv;
glVertexAttrib4fFunc vertexAttrib4f;
glVertexAttrib4fvFunc vertexAttrib4fv;
glVertexAttrib4ivFunc vertexAttrib4iv;
glVertexAttrib4sFunc vertexAttrib4s;
glVertexAttrib4svFunc vertexAttrib4sv;
glVertexAttrib4ubvFunc vertexAttrib4ubv;
glVertexAttrib4uivFunc vertexAttrib4uiv;
glVertexAttrib4usvFunc vertexAttrib4usv;
glVertexAttribPointerFunc vertexAttribPointer;
glUniformMatrix2x3fvFunc uniformMatrix2x3fv;
glUniformMatrix3x2fvFunc uniformMatrix3x2fv;
glUniformMatrix2x4fvFunc uniformMatrix2x4fv;
glUniformMatrix4x2fvFunc uniformMatrix4x2fv;
glUniformMatrix3x4fvFunc uniformMatrix3x4fv;
glUniformMatrix4x3fvFunc uniformMatrix4x3fv;
glColorMaskiFunc colorMaski;
glGetBooleani_vFunc getBooleani_v;
glGetIntegeri_vFunc getIntegeri_v;
glEnableiFunc enablei;
glDisableiFunc disablei;
glIsEnablediFunc isEnabledi;
glBeginTransformFeedbackFunc beginTransformFeedback;
glEndTransformFeedbackFunc endTransformFeedback;
glBindBufferRangeFunc bindBufferRange;
glBindBufferBaseFunc bindBufferBase;
glTransformFeedbackVaryingsFunc transformFeedbackVaryings;
glGetTransformFeedbackVaryingFunc getTransformFeedbackVarying;
glClampColorFunc clampColor;
glBeginConditionalRenderFunc beginConditionalRender;
glEndConditionalRenderFunc endConditionalRender;
glVertexAttribIPointerFunc vertexAttribIPointer;
glGetVertexAttribIivFunc getVertexAttribIiv;
glGetVertexAttribIuivFunc getVertexAttribIuiv;
glVertexAttribI1iFunc vertexAttribI1i;
glVertexAttribI2iFunc vertexAttribI2i;
glVertexAttribI3iFunc vertexAttribI3i;
glVertexAttribI4iFunc vertexAttribI4i;
glVertexAttribI1uiFunc vertexAttribI1ui;
glVertexAttribI2uiFunc vertexAttribI2ui;
glVertexAttribI3uiFunc vertexAttribI3ui;
glVertexAttribI4uiFunc vertexAttribI4ui;
glVertexAttribI1ivFunc vertexAttribI1iv;
glVertexAttribI2ivFunc vertexAttribI2iv;
glVertexAttribI3ivFunc vertexAttribI3iv;
glVertexAttribI4ivFunc vertexAttribI4iv;
glVertexAttribI1uivFunc vertexAttribI1uiv;
glVertexAttribI2uivFunc vertexAttribI2uiv;
glVertexAttribI3uivFunc vertexAttribI3uiv;
glVertexAttribI4uivFunc vertexAttribI4uiv;
glVertexAttribI4bvFunc vertexAttribI4bv;
glVertexAttribI4svFunc vertexAttribI4sv;
glVertexAttribI4ubvFunc vertexAttribI4ubv;
glVertexAttribI4usvFunc vertexAttribI4usv;
glGetUniformuivFunc getUniformuiv;
glBindFragDataLocationFunc bindFragDataLocation;
glGetFragDataLocationFunc getFragDataLocation;
glUniform1uiFunc uniform1ui;
glUniform2uiFunc uniform2ui;
glUniform3uiFunc uniform3ui;
glUniform4uiFunc uniform4ui;
glUniform1uivFunc uniform1uiv;
glUniform2uivFunc uniform2uiv;
glUniform3uivFunc uniform3uiv;
glUniform4uivFunc uniform4uiv;
glTexParameterIivFunc texParameterIiv;
glTexParameterIuivFunc texParameterIuiv;
glGetTexParameterIivFunc getTexParameterIiv;
glGetTexParameterIuivFunc getTexParameterIuiv;
glClearBufferivFunc clearBufferiv;
glClearBufferuivFunc clearBufferuiv;
glClearBufferfvFunc clearBufferfv;
glClearBufferfiFunc clearBufferfi;
glGetStringiFunc getStringi;
glIsRenderbufferFunc isRenderbuffer;
glBindRenderbufferFunc bindRenderbuffer;
glDeleteRenderbuffersFunc deleteRenderbuffers;
glGenRenderbuffersFunc genRenderbuffers;
glRenderbufferStorageFunc renderbufferStorage;
glGetRenderbufferParameterivFunc getRenderbufferParameteriv;
glIsFramebufferFunc isFramebuffer;
glBindFramebufferFunc bindFramebuffer;
glDeleteFramebuffersFunc deleteFramebuffers;
glGenFramebuffersFunc genFramebuffers;
glCheckFramebufferStatusFunc checkFramebufferStatus;
glFramebufferTexture1DFunc framebufferTexture1D;
glFramebufferTexture2DFunc framebufferTexture2D;
glFramebufferTexture3DFunc framebufferTexture3D;
glFramebufferRenderbufferFunc framebufferRenderbuffer;
glGetFramebufferAttachmentParameterivFunc getFramebufferAttachmentParameteriv;
glGenerateMipmapFunc generateMipmap;
glBlitFramebufferFunc blitFramebuffer;
glRenderbufferStorageMultisampleFunc renderbufferStorageMultisample;
glFramebufferTextureLayerFunc framebufferTextureLayer;
glMapBufferRangeFunc mapBufferRange;
glFlushMappedBufferRangeFunc flushMappedBufferRange;
glBindVertexArrayFunc bindVertexArray;
glDeleteVertexArraysFunc deleteVertexArrays;
glGenVertexArraysFunc genVertexArrays;
glIsVertexArrayFunc isVertexArray;
glTexBufferFunc texBuffer;
glPrimitiveRestartIndexFunc primitiveRestartIndex;
glCopyBufferSubDataFunc copyBufferSubData;
glDrawArraysInstancedFunc drawArraysInstanced;
glDrawElementsInstancedFunc drawElementsInstanced;
glGetUniformIndicesFunc getUniformIndices;
glGetActiveUniformsivFunc getActiveUniformsiv;
glGetActiveUniformNameFunc getActiveUniformName;
glGetUniformBlockIndexFunc getUniformBlockIndex;
glGetActiveUniformBlockivFunc getActiveUniformBlockiv;
glGetActiveUniformBlockNameFunc getActiveUniformBlockName;
glUniformBlockBindingFunc uniformBlockBinding;
glGetInteger64i_vFunc getInteger64i_v;
glGetBufferParameteri64vFunc getBufferParameteri64v;
glFramebufferTextureFunc framebufferTexture;
glDrawElementsBaseVertexFunc drawElementsBaseVertex;
glDrawRangeElementsBaseVertexFunc drawRangeElementsBaseVertex;
glDrawElementsInstancedBaseVertexFunc drawElementsInstancedBaseVertex;
glMultiDrawElementsBaseVertexFunc multiDrawElementsBaseVertex;
glProvokingVertexFunc provokingVertex;
glFenceSyncFunc fenceSync;
glIsSyncFunc isSync;
glDeleteSyncFunc deleteSync;
glClientWaitSyncFunc clientWaitSync;
glWaitSyncFunc waitSync;
glGetInteger64vFunc getInteger64v;
glGetSyncivFunc getSynciv;
glTexImage2DMultisampleFunc texImage2DMultisample;
glTexImage3DMultisampleFunc texImage3DMultisample;
glGetMultisamplefvFunc getMultisamplefv;
glSampleMaskiFunc sampleMaski;
glVertexAttribDivisorFunc vertexAttribDivisor;
glBindFragDataLocationIndexedFunc bindFragDataLocationIndexed;
glGetFragDataIndexFunc getFragDataIndex;
glGenSamplersFunc genSamplers;
glDeleteSamplersFunc deleteSamplers;
glIsSamplerFunc isSampler;
glBindSamplerFunc bindSampler;
glSamplerParameteriFunc samplerParameteri;
glSamplerParameterivFunc samplerParameteriv;
glSamplerParameterfFunc samplerParameterf;
glSamplerParameterfvFunc samplerParameterfv;
glSamplerParameterIivFunc samplerParameterIiv;
glSamplerParameterIuivFunc samplerParameterIuiv;
glGetSamplerParameterivFunc getSamplerParameteriv;
glGetSamplerParameterIivFunc getSamplerParameterIiv;
glGetSamplerParameterfvFunc getSamplerParameterfv;
glGetSamplerParameterIuivFunc getSamplerParameterIuiv;
glQueryCounterFunc queryCounter;
glGetQueryObjecti64vFunc getQueryObjecti64v;
glGetQueryObjectui64vFunc getQueryObjectui64v;
glVertexAttribP1uiFunc vertexAttribP1ui;
glVertexAttribP1uivFunc vertexAttribP1uiv;
glVertexAttribP2uiFunc vertexAttribP2ui;
glVertexAttribP2uivFunc vertexAttribP2uiv;
glVertexAttribP3uiFunc vertexAttribP3ui;
glVertexAttribP3uivFunc vertexAttribP3uiv;
glVertexAttribP4uiFunc vertexAttribP4ui;
glVertexAttribP4uivFunc vertexAttribP4uiv;
glBlendEquationiFunc blendEquationi;
glBlendEquationSeparateiFunc blendEquationSeparatei;
glBlendFunciFunc blendFunci;
glBlendFuncSeparateiFunc blendFuncSeparatei;
glDrawArraysIndirectFunc drawArraysIndirect;
glDrawElementsIndirectFunc drawElementsIndirect;
glUniform1dFunc uniform1d;
glUniform2dFunc uniform2d;
glUniform3dFunc uniform3d;
glUniform4dFunc uniform4d;
glUniform1dvFunc uniform1dv;
glUniform2dvFunc uniform2dv;
glUniform3dvFunc uniform3dv;
glUniform4dvFunc uniform4dv;
glUniformMatrix2dvFunc uniformMatrix2dv;
glUniformMatrix3dvFunc uniformMatrix3dv;
glUniformMatrix4dvFunc uniformMatrix4dv;
glUniformMatrix2x3dvFunc uniformMatrix2x3dv;
glUniformMatrix2x4dvFunc uniformMatrix2x4dv;
glUniformMatrix3x2dvFunc uniformMatrix3x2dv;
glUniformMatrix3x4dvFunc uniformMatrix3x4dv;
glUniformMatrix4x2dvFunc uniformMatrix4x2dv;
glUniformMatrix4x3dvFunc uniformMatrix4x3dv;
glGetUniformdvFunc getUniformdv;
glMinSampleShadingFunc minSampleShading;
glGetSubroutineUniformLocationFunc getSubroutineUniformLocation;
glGetSubroutineIndexFunc getSubroutineIndex;
glGetActiveSubroutineUniformivFunc getActiveSubroutineUniformiv;
glGetActiveSubroutineUniformNameFunc getActiveSubroutineUniformName;
glGetActiveSubroutineNameFunc getActiveSubroutineName;
glUniformSubroutinesuivFunc uniformSubroutinesuiv;
glGetUniformSubroutineuivFunc getUniformSubroutineuiv;
glGetProgramStageivFunc getProgramStageiv;
glPatchParameteriFunc patchParameteri;
glPatchParameterfvFunc patchParameterfv;
glBindTransformFeedbackFunc bindTransformFeedback;
glDeleteTransformFeedbacksFunc deleteTransformFeedbacks;
glGenTransformFeedbacksFunc genTransformFeedbacks;
glIsTransformFeedbackFunc isTransformFeedback;
glPauseTransformFeedbackFunc pauseTransformFeedback;
glResumeTransformFeedbackFunc resumeTransformFeedback;
glDrawTransformFeedbackFunc drawTransformFeedback;
glDrawTransformFeedbackStreamFunc drawTransformFeedbackStream;
glBeginQueryIndexedFunc beginQueryIndexed;
glEndQueryIndexedFunc endQueryIndexed;
glGetQueryIndexedivFunc getQueryIndexediv;
glReleaseShaderCompilerFunc releaseShaderCompiler;
glShaderBinaryFunc shaderBinary;
glGetShaderPrecisionFormatFunc getShaderPrecisionFormat;
glDepthRangefFunc depthRangef;
glClearDepthfFunc clearDepthf;
glGetProgramBinaryFunc getProgramBinary;
glProgramBinaryFunc programBinary;
glProgramParameteriFunc programParameteri;
glUseProgramStagesFunc useProgramStages;
glActiveShaderProgramFunc activeShaderProgram;
glCreateShaderProgramvFunc createShaderProgramv;
glBindProgramPipelineFunc bindProgramPipeline;
glDeleteProgramPipelinesFunc deleteProgramPipelines;
glGenProgramPipelinesFunc genProgramPipelines;
glIsProgramPipelineFunc isProgramPipeline;
glGetProgramPipelineivFunc getProgramPipelineiv;
glProgramUniform1iFunc programUniform1i;
glProgramUniform1ivFunc programUniform1iv;
glProgramUniform1fFunc programUniform1f;
glProgramUniform1fvFunc programUniform1fv;
glProgramUniform1dFunc programUniform1d;
glProgramUniform1dvFunc programUniform1dv;
glProgramUniform1uiFunc programUniform1ui;
glProgramUniform1uivFunc programUniform1uiv;
glProgramUniform2iFunc programUniform2i;
glProgramUniform2ivFunc programUniform2iv;
glProgramUniform2fFunc programUniform2f;
glProgramUniform2fvFunc programUniform2fv;
glProgramUniform2dFunc programUniform2d;
glProgramUniform2dvFunc programUniform2dv;
glProgramUniform2uiFunc programUniform2ui;
glProgramUniform2uivFunc programUniform2uiv;
glProgramUniform3iFunc programUniform3i;
glProgramUniform3ivFunc programUniform3iv;
glProgramUniform3fFunc programUniform3f;
glProgramUniform3fvFunc programUniform3fv;
glProgramUniform3dFunc programUniform3d;
glProgramUniform3dvFunc programUniform3dv;
glProgramUniform3uiFunc programUniform3ui;
glProgramUniform3uivFunc programUniform3uiv;
glProgramUniform4iFunc programUniform4i;
glProgramUniform4ivFunc programUniform4iv;
glProgramUniform4fFunc programUniform4f;
glProgramUniform4fvFunc programUniform4fv;
glProgramUniform4dFunc programUniform4d;
glProgramUniform4dvFunc programUniform4dv;
glProgramUniform4uiFunc programUniform4ui;
glProgramUniform4uivFunc programUniform4uiv;
glProgramUniformMatrix2fvFunc programUniformMatrix2fv;
glProgramUniformMatrix3fvFunc programUniformMatrix3fv;
glProgramUniformMatrix4fvFunc programUniformMatrix4fv;
glProgramUniformMatrix2dvFunc programUniformMatrix2dv;
glProgramUniformMatrix3dvFunc programUniformMatrix3dv;
glProgramUniformMatrix4dvFunc programUniformMatrix4dv;
glProgramUniformMatrix2x3fvFunc programUniformMatrix2x3fv;
glProgramUniformMatrix3x2fvFunc programUniformMatrix3x2fv;
glProgramUniformMatrix2x4fvFunc programUniformMatrix2x4fv;
glProgramUniformMatrix4x2fvFunc programUniformMatrix4x2fv;
glProgramUniformMatrix3x4fvFunc programUniformMatrix3x4fv;
glProgramUniformMatrix4x3fvFunc programUniformMatrix4x3fv;
glProgramUniformMatrix2x3dvFunc programUniformMatrix2x3dv;
glProgramUniformMatrix3x2dvFunc programUniformMatrix3x2dv;
glProgramUniformMatrix2x4dvFunc programUniformMatrix2x4dv;
glProgramUniformMatrix4x2dvFunc programUniformMatrix4x2dv;
glProgramUniformMatrix3x4dvFunc programUniformMatrix3x4dv;
glProgramUniformMatrix4x3dvFunc programUniformMatrix4x3dv;
glValidateProgramPipelineFunc validateProgramPipeline;
glGetProgramPipelineInfoLogFunc getProgramPipelineInfoLog;
glVertexAttribL1dFunc vertexAttribL1d;
glVertexAttribL2dFunc vertexAttribL2d;
glVertexAttribL3dFunc vertexAttribL3d;
glVertexAttribL4dFunc vertexAttribL4d;
glVertexAttribL1dvFunc vertexAttribL1dv;
glVertexAttribL2dvFunc vertexAttribL2dv;
glVertexAttribL3dvFunc vertexAttribL3dv;
glVertexAttribL4dvFunc vertexAttribL4dv;
glVertexAttribLPointerFunc vertexAttribLPointer;
glGetVertexAttribLdvFunc getVertexAttribLdv;
glViewportArrayvFunc viewportArrayv;
glViewportIndexedfFunc viewportIndexedf;
glViewportIndexedfvFunc viewportIndexedfv;
glScissorArrayvFunc scissorArrayv;
glScissorIndexedFunc scissorIndexed;
glScissorIndexedvFunc scissorIndexedv;
glDepthRangeArrayvFunc depthRangeArrayv;
glDepthRangeIndexedFunc depthRangeIndexed;
glGetFloati_vFunc getFloati_v;
glGetDoublei_vFunc getDoublei_v;
glDrawArraysInstancedBaseInstanceFunc drawArraysInstancedBaseInstance;
glDrawElementsInstancedBaseInstanceFunc drawElementsInstancedBaseInstance;
glDrawElementsInstancedBaseVertexBaseInstanceFunc drawElementsInstancedBaseVertexBaseInstance;
glDrawTransformFeedbackInstancedFunc drawTransformFeedbackInstanced;
glDrawTransformFeedbackStreamInstancedFunc drawTransformFeedbackStreamInstanced;
glGetInternalformativFunc getInternalformativ;
glGetActiveAtomicCounterBufferivFunc getActiveAtomicCounterBufferiv;
glBindImageTextureFunc bindImageTexture;
glMemoryBarrierFunc memoryBarrier;
glTexStorage1DFunc texStorage1D;
glTexStorage2DFunc texStorage2D;
glTexStorage3DFunc texStorage3D;
glClearBufferDataFunc clearBufferData;
glClearBufferSubDataFunc clearBufferSubData;
glDispatchComputeFunc dispatchCompute;
glDispatchComputeIndirectFunc dispatchComputeIndirect;
glCopyImageSubDataFunc copyImageSubData;
glDebugMessageControlFunc debugMessageControl;
glDebugMessageInsertFunc debugMessageInsert;
glDebugMessageCallbackFunc debugMessageCallback;
glGetDebugMessageLogFunc getDebugMessageLog;
glPushDebugGroupFunc pushDebugGroup;
glPopDebugGroupFunc popDebugGroup;
glObjectLabelFunc objectLabel;
glGetObjectLabelFunc getObjectLabel;
glObjectPtrLabelFunc objectPtrLabel;
glGetObjectPtrLabelFunc getObjectPtrLabel;
glFramebufferParameteriFunc framebufferParameteri;
glGetFramebufferParameterivFunc getFramebufferParameteriv;
glGetInternalformati64vFunc getInternalformati64v;
glInvalidateTexSubImageFunc invalidateTexSubImage;
glInvalidateTexImageFunc invalidateTexImage;
glInvalidateBufferSubDataFunc invalidateBufferSubData;
glInvalidateBufferDataFunc invalidateBufferData;
glInvalidateFramebufferFunc invalidateFramebuffer;
glInvalidateSubFramebufferFunc invalidateSubFramebuffer;
glMultiDrawArraysIndirectFunc multiDrawArraysIndirect;
glMultiDrawElementsIndirectFunc multiDrawElementsIndirect;
glGetProgramInterfaceivFunc getProgramInterfaceiv;
glGetProgramResourceIndexFunc getProgramResourceIndex;
glGetProgramResourceNameFunc getProgramResourceName;
glGetProgramResourceivFunc getProgramResourceiv;
glGetProgramResourceLocationFunc getProgramResourceLocation;
glGetProgramResourceLocationIndexFunc getProgramResourceLocationIndex;
glShaderStorageBlockBindingFunc shaderStorageBlockBinding;
glTexBufferRangeFunc texBufferRange;
glTexStorage2DMultisampleFunc texStorage2DMultisample;
glTexStorage3DMultisampleFunc texStorage3DMultisample;
glTextureViewFunc textureView;
glBindVertexBufferFunc bindVertexBuffer;
glVertexAttribFormatFunc vertexAttribFormat;
glVertexAttribIFormatFunc vertexAttribIFormat;
glVertexAttribLFormatFunc vertexAttribLFormat;
glVertexAttribBindingFunc vertexAttribBinding;
glVertexBindingDivisorFunc vertexBindingDivisor;
glBufferStorageFunc bufferStorage;
glClearTexImageFunc clearTexImage;
glClearTexSubImageFunc clearTexSubImage;
glBindBuffersBaseFunc bindBuffersBase;
glBindBuffersRangeFunc bindBuffersRange;
glBindTexturesFunc bindTextures;
glBindSamplersFunc bindSamplers;
glBindImageTexturesFunc bindImageTextures;
glBindVertexBuffersFunc bindVertexBuffers;