blob: 5c96d5922432e9b91fe37e1ad91080a4841df18d [file] [log] [blame]
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*/
{ "glReadBuffer", (deFunctionPtr)glReadBuffer },
{ "glDrawRangeElements", (deFunctionPtr)glDrawRangeElements },
{ "glTexImage3D", (deFunctionPtr)glTexImage3D },
{ "glTexSubImage3D", (deFunctionPtr)glTexSubImage3D },
{ "glCopyTexSubImage3D", (deFunctionPtr)glCopyTexSubImage3D },
{ "glCompressedTexImage3D", (deFunctionPtr)glCompressedTexImage3D },
{ "glCompressedTexSubImage3D", (deFunctionPtr)glCompressedTexSubImage3D },
{ "glGenQueries", (deFunctionPtr)glGenQueries },
{ "glDeleteQueries", (deFunctionPtr)glDeleteQueries },
{ "glIsQuery", (deFunctionPtr)glIsQuery },
{ "glBeginQuery", (deFunctionPtr)glBeginQuery },
{ "glEndQuery", (deFunctionPtr)glEndQuery },
{ "glGetQueryiv", (deFunctionPtr)glGetQueryiv },
{ "glGetQueryObjectuiv", (deFunctionPtr)glGetQueryObjectuiv },
{ "glUnmapBuffer", (deFunctionPtr)glUnmapBuffer },
{ "glGetBufferPointerv", (deFunctionPtr)glGetBufferPointerv },
{ "glDrawBuffers", (deFunctionPtr)glDrawBuffers },
{ "glUniformMatrix2x3fv", (deFunctionPtr)glUniformMatrix2x3fv },
{ "glUniformMatrix3x2fv", (deFunctionPtr)glUniformMatrix3x2fv },
{ "glUniformMatrix2x4fv", (deFunctionPtr)glUniformMatrix2x4fv },
{ "glUniformMatrix4x2fv", (deFunctionPtr)glUniformMatrix4x2fv },
{ "glUniformMatrix3x4fv", (deFunctionPtr)glUniformMatrix3x4fv },
{ "glUniformMatrix4x3fv", (deFunctionPtr)glUniformMatrix4x3fv },
{ "glBlitFramebuffer", (deFunctionPtr)glBlitFramebuffer },
{ "glRenderbufferStorageMultisample", (deFunctionPtr)glRenderbufferStorageMultisample },
{ "glFramebufferTextureLayer", (deFunctionPtr)glFramebufferTextureLayer },
{ "glMapBufferRange", (deFunctionPtr)glMapBufferRange },
{ "glFlushMappedBufferRange", (deFunctionPtr)glFlushMappedBufferRange },
{ "glBindVertexArray", (deFunctionPtr)glBindVertexArray },
{ "glDeleteVertexArrays", (deFunctionPtr)glDeleteVertexArrays },
{ "glGenVertexArrays", (deFunctionPtr)glGenVertexArrays },
{ "glIsVertexArray", (deFunctionPtr)glIsVertexArray },
{ "glGetIntegeri_v", (deFunctionPtr)glGetIntegeri_v },
{ "glBeginTransformFeedback", (deFunctionPtr)glBeginTransformFeedback },
{ "glEndTransformFeedback", (deFunctionPtr)glEndTransformFeedback },
{ "glBindBufferRange", (deFunctionPtr)glBindBufferRange },
{ "glBindBufferBase", (deFunctionPtr)glBindBufferBase },
{ "glTransformFeedbackVaryings", (deFunctionPtr)glTransformFeedbackVaryings },
{ "glGetTransformFeedbackVarying", (deFunctionPtr)glGetTransformFeedbackVarying },
{ "glVertexAttribIPointer", (deFunctionPtr)glVertexAttribIPointer },
{ "glGetVertexAttribIiv", (deFunctionPtr)glGetVertexAttribIiv },
{ "glGetVertexAttribIuiv", (deFunctionPtr)glGetVertexAttribIuiv },
{ "glVertexAttribI4i", (deFunctionPtr)glVertexAttribI4i },
{ "glVertexAttribI4ui", (deFunctionPtr)glVertexAttribI4ui },
{ "glVertexAttribI4iv", (deFunctionPtr)glVertexAttribI4iv },
{ "glVertexAttribI4uiv", (deFunctionPtr)glVertexAttribI4uiv },
{ "glGetUniformuiv", (deFunctionPtr)glGetUniformuiv },
{ "glGetFragDataLocation", (deFunctionPtr)glGetFragDataLocation },
{ "glUniform1ui", (deFunctionPtr)glUniform1ui },
{ "glUniform2ui", (deFunctionPtr)glUniform2ui },
{ "glUniform3ui", (deFunctionPtr)glUniform3ui },
{ "glUniform4ui", (deFunctionPtr)glUniform4ui },
{ "glUniform1uiv", (deFunctionPtr)glUniform1uiv },
{ "glUniform2uiv", (deFunctionPtr)glUniform2uiv },
{ "glUniform3uiv", (deFunctionPtr)glUniform3uiv },
{ "glUniform4uiv", (deFunctionPtr)glUniform4uiv },
{ "glClearBufferiv", (deFunctionPtr)glClearBufferiv },
{ "glClearBufferuiv", (deFunctionPtr)glClearBufferuiv },
{ "glClearBufferfv", (deFunctionPtr)glClearBufferfv },
{ "glClearBufferfi", (deFunctionPtr)glClearBufferfi },
{ "glGetStringi", (deFunctionPtr)glGetStringi },
{ "glCopyBufferSubData", (deFunctionPtr)glCopyBufferSubData },
{ "glGetUniformIndices", (deFunctionPtr)glGetUniformIndices },
{ "glGetActiveUniformsiv", (deFunctionPtr)glGetActiveUniformsiv },
{ "glGetUniformBlockIndex", (deFunctionPtr)glGetUniformBlockIndex },
{ "glGetActiveUniformBlockiv", (deFunctionPtr)glGetActiveUniformBlockiv },
{ "glGetActiveUniformBlockName", (deFunctionPtr)glGetActiveUniformBlockName },
{ "glUniformBlockBinding", (deFunctionPtr)glUniformBlockBinding },
{ "glDrawArraysInstanced", (deFunctionPtr)glDrawArraysInstanced },
{ "glDrawElementsInstanced", (deFunctionPtr)glDrawElementsInstanced },
{ "glFenceSync", (deFunctionPtr)glFenceSync },
{ "glIsSync", (deFunctionPtr)glIsSync },
{ "glDeleteSync", (deFunctionPtr)glDeleteSync },
{ "glClientWaitSync", (deFunctionPtr)glClientWaitSync },
{ "glWaitSync", (deFunctionPtr)glWaitSync },
{ "glGetInteger64v", (deFunctionPtr)glGetInteger64v },
{ "glGetSynciv", (deFunctionPtr)glGetSynciv },
{ "glGetInteger64i_v", (deFunctionPtr)glGetInteger64i_v },
{ "glGetBufferParameteri64v", (deFunctionPtr)glGetBufferParameteri64v },
{ "glGenSamplers", (deFunctionPtr)glGenSamplers },
{ "glDeleteSamplers", (deFunctionPtr)glDeleteSamplers },
{ "glIsSampler", (deFunctionPtr)glIsSampler },
{ "glBindSampler", (deFunctionPtr)glBindSampler },
{ "glSamplerParameteri", (deFunctionPtr)glSamplerParameteri },
{ "glSamplerParameteriv", (deFunctionPtr)glSamplerParameteriv },
{ "glSamplerParameterf", (deFunctionPtr)glSamplerParameterf },
{ "glSamplerParameterfv", (deFunctionPtr)glSamplerParameterfv },
{ "glGetSamplerParameteriv", (deFunctionPtr)glGetSamplerParameteriv },
{ "glGetSamplerParameterfv", (deFunctionPtr)glGetSamplerParameterfv },
{ "glVertexAttribDivisor", (deFunctionPtr)glVertexAttribDivisor },
{ "glBindTransformFeedback", (deFunctionPtr)glBindTransformFeedback },
{ "glDeleteTransformFeedbacks", (deFunctionPtr)glDeleteTransformFeedbacks },
{ "glGenTransformFeedbacks", (deFunctionPtr)glGenTransformFeedbacks },
{ "glIsTransformFeedback", (deFunctionPtr)glIsTransformFeedback },
{ "glPauseTransformFeedback", (deFunctionPtr)glPauseTransformFeedback },
{ "glResumeTransformFeedback", (deFunctionPtr)glResumeTransformFeedback },
{ "glGetProgramBinary", (deFunctionPtr)glGetProgramBinary },
{ "glProgramBinary", (deFunctionPtr)glProgramBinary },
{ "glProgramParameteri", (deFunctionPtr)glProgramParameteri },
{ "glInvalidateFramebuffer", (deFunctionPtr)glInvalidateFramebuffer },
{ "glInvalidateSubFramebuffer", (deFunctionPtr)glInvalidateSubFramebuffer },
{ "glTexStorage2D", (deFunctionPtr)glTexStorage2D },
{ "glTexStorage3D", (deFunctionPtr)glTexStorage3D },
{ "glGetInternalformativ", (deFunctionPtr)glGetInternalformativ },