/* WARNING: This is auto-generated file. Do not modify, since changes will | |
* be lost! Modify the generating script instead. | |
*/ | |
{ "glReadBuffer", (deFunctionPtr)glReadBuffer }, | |
{ "glDrawRangeElements", (deFunctionPtr)glDrawRangeElements }, | |
{ "glTexImage3D", (deFunctionPtr)glTexImage3D }, | |
{ "glTexSubImage3D", (deFunctionPtr)glTexSubImage3D }, | |
{ "glCopyTexSubImage3D", (deFunctionPtr)glCopyTexSubImage3D }, | |
{ "glCompressedTexImage3D", (deFunctionPtr)glCompressedTexImage3D }, | |
{ "glCompressedTexSubImage3D", (deFunctionPtr)glCompressedTexSubImage3D }, | |
{ "glGenQueries", (deFunctionPtr)glGenQueries }, | |
{ "glDeleteQueries", (deFunctionPtr)glDeleteQueries }, | |
{ "glIsQuery", (deFunctionPtr)glIsQuery }, | |
{ "glBeginQuery", (deFunctionPtr)glBeginQuery }, | |
{ "glEndQuery", (deFunctionPtr)glEndQuery }, | |
{ "glGetQueryiv", (deFunctionPtr)glGetQueryiv }, | |
{ "glGetQueryObjectuiv", (deFunctionPtr)glGetQueryObjectuiv }, | |
{ "glUnmapBuffer", (deFunctionPtr)glUnmapBuffer }, | |
{ "glGetBufferPointerv", (deFunctionPtr)glGetBufferPointerv }, | |
{ "glDrawBuffers", (deFunctionPtr)glDrawBuffers }, | |
{ "glUniformMatrix2x3fv", (deFunctionPtr)glUniformMatrix2x3fv }, | |
{ "glUniformMatrix3x2fv", (deFunctionPtr)glUniformMatrix3x2fv }, | |
{ "glUniformMatrix2x4fv", (deFunctionPtr)glUniformMatrix2x4fv }, | |
{ "glUniformMatrix4x2fv", (deFunctionPtr)glUniformMatrix4x2fv }, | |
{ "glUniformMatrix3x4fv", (deFunctionPtr)glUniformMatrix3x4fv }, | |
{ "glUniformMatrix4x3fv", (deFunctionPtr)glUniformMatrix4x3fv }, | |
{ "glBlitFramebuffer", (deFunctionPtr)glBlitFramebuffer }, | |
{ "glRenderbufferStorageMultisample", (deFunctionPtr)glRenderbufferStorageMultisample }, | |
{ "glFramebufferTextureLayer", (deFunctionPtr)glFramebufferTextureLayer }, | |
{ "glMapBufferRange", (deFunctionPtr)glMapBufferRange }, | |
{ "glFlushMappedBufferRange", (deFunctionPtr)glFlushMappedBufferRange }, | |
{ "glBindVertexArray", (deFunctionPtr)glBindVertexArray }, | |
{ "glDeleteVertexArrays", (deFunctionPtr)glDeleteVertexArrays }, | |
{ "glGenVertexArrays", (deFunctionPtr)glGenVertexArrays }, | |
{ "glIsVertexArray", (deFunctionPtr)glIsVertexArray }, | |
{ "glGetIntegeri_v", (deFunctionPtr)glGetIntegeri_v }, | |
{ "glBeginTransformFeedback", (deFunctionPtr)glBeginTransformFeedback }, | |
{ "glEndTransformFeedback", (deFunctionPtr)glEndTransformFeedback }, | |
{ "glBindBufferRange", (deFunctionPtr)glBindBufferRange }, | |
{ "glBindBufferBase", (deFunctionPtr)glBindBufferBase }, | |
{ "glTransformFeedbackVaryings", (deFunctionPtr)glTransformFeedbackVaryings }, | |
{ "glGetTransformFeedbackVarying", (deFunctionPtr)glGetTransformFeedbackVarying }, | |
{ "glVertexAttribIPointer", (deFunctionPtr)glVertexAttribIPointer }, | |
{ "glGetVertexAttribIiv", (deFunctionPtr)glGetVertexAttribIiv }, | |
{ "glGetVertexAttribIuiv", (deFunctionPtr)glGetVertexAttribIuiv }, | |
{ "glVertexAttribI4i", (deFunctionPtr)glVertexAttribI4i }, | |
{ "glVertexAttribI4ui", (deFunctionPtr)glVertexAttribI4ui }, | |
{ "glVertexAttribI4iv", (deFunctionPtr)glVertexAttribI4iv }, | |
{ "glVertexAttribI4uiv", (deFunctionPtr)glVertexAttribI4uiv }, | |
{ "glGetUniformuiv", (deFunctionPtr)glGetUniformuiv }, | |
{ "glGetFragDataLocation", (deFunctionPtr)glGetFragDataLocation }, | |
{ "glUniform1ui", (deFunctionPtr)glUniform1ui }, | |
{ "glUniform2ui", (deFunctionPtr)glUniform2ui }, | |
{ "glUniform3ui", (deFunctionPtr)glUniform3ui }, | |
{ "glUniform4ui", (deFunctionPtr)glUniform4ui }, | |
{ "glUniform1uiv", (deFunctionPtr)glUniform1uiv }, | |
{ "glUniform2uiv", (deFunctionPtr)glUniform2uiv }, | |
{ "glUniform3uiv", (deFunctionPtr)glUniform3uiv }, | |
{ "glUniform4uiv", (deFunctionPtr)glUniform4uiv }, | |
{ "glClearBufferiv", (deFunctionPtr)glClearBufferiv }, | |
{ "glClearBufferuiv", (deFunctionPtr)glClearBufferuiv }, | |
{ "glClearBufferfv", (deFunctionPtr)glClearBufferfv }, | |
{ "glClearBufferfi", (deFunctionPtr)glClearBufferfi }, | |
{ "glGetStringi", (deFunctionPtr)glGetStringi }, | |
{ "glCopyBufferSubData", (deFunctionPtr)glCopyBufferSubData }, | |
{ "glGetUniformIndices", (deFunctionPtr)glGetUniformIndices }, | |
{ "glGetActiveUniformsiv", (deFunctionPtr)glGetActiveUniformsiv }, | |
{ "glGetUniformBlockIndex", (deFunctionPtr)glGetUniformBlockIndex }, | |
{ "glGetActiveUniformBlockiv", (deFunctionPtr)glGetActiveUniformBlockiv }, | |
{ "glGetActiveUniformBlockName", (deFunctionPtr)glGetActiveUniformBlockName }, | |
{ "glUniformBlockBinding", (deFunctionPtr)glUniformBlockBinding }, | |
{ "glDrawArraysInstanced", (deFunctionPtr)glDrawArraysInstanced }, | |
{ "glDrawElementsInstanced", (deFunctionPtr)glDrawElementsInstanced }, | |
{ "glFenceSync", (deFunctionPtr)glFenceSync }, | |
{ "glIsSync", (deFunctionPtr)glIsSync }, | |
{ "glDeleteSync", (deFunctionPtr)glDeleteSync }, | |
{ "glClientWaitSync", (deFunctionPtr)glClientWaitSync }, | |
{ "glWaitSync", (deFunctionPtr)glWaitSync }, | |
{ "glGetInteger64v", (deFunctionPtr)glGetInteger64v }, | |
{ "glGetSynciv", (deFunctionPtr)glGetSynciv }, | |
{ "glGetInteger64i_v", (deFunctionPtr)glGetInteger64i_v }, | |
{ "glGetBufferParameteri64v", (deFunctionPtr)glGetBufferParameteri64v }, | |
{ "glGenSamplers", (deFunctionPtr)glGenSamplers }, | |
{ "glDeleteSamplers", (deFunctionPtr)glDeleteSamplers }, | |
{ "glIsSampler", (deFunctionPtr)glIsSampler }, | |
{ "glBindSampler", (deFunctionPtr)glBindSampler }, | |
{ "glSamplerParameteri", (deFunctionPtr)glSamplerParameteri }, | |
{ "glSamplerParameteriv", (deFunctionPtr)glSamplerParameteriv }, | |
{ "glSamplerParameterf", (deFunctionPtr)glSamplerParameterf }, | |
{ "glSamplerParameterfv", (deFunctionPtr)glSamplerParameterfv }, | |
{ "glGetSamplerParameteriv", (deFunctionPtr)glGetSamplerParameteriv }, | |
{ "glGetSamplerParameterfv", (deFunctionPtr)glGetSamplerParameterfv }, | |
{ "glVertexAttribDivisor", (deFunctionPtr)glVertexAttribDivisor }, | |
{ "glBindTransformFeedback", (deFunctionPtr)glBindTransformFeedback }, | |
{ "glDeleteTransformFeedbacks", (deFunctionPtr)glDeleteTransformFeedbacks }, | |
{ "glGenTransformFeedbacks", (deFunctionPtr)glGenTransformFeedbacks }, | |
{ "glIsTransformFeedback", (deFunctionPtr)glIsTransformFeedback }, | |
{ "glPauseTransformFeedback", (deFunctionPtr)glPauseTransformFeedback }, | |
{ "glResumeTransformFeedback", (deFunctionPtr)glResumeTransformFeedback }, | |
{ "glGetProgramBinary", (deFunctionPtr)glGetProgramBinary }, | |
{ "glProgramBinary", (deFunctionPtr)glProgramBinary }, | |
{ "glProgramParameteri", (deFunctionPtr)glProgramParameteri }, | |
{ "glInvalidateFramebuffer", (deFunctionPtr)glInvalidateFramebuffer }, | |
{ "glInvalidateSubFramebuffer", (deFunctionPtr)glInvalidateSubFramebuffer }, | |
{ "glTexStorage2D", (deFunctionPtr)glTexStorage2D }, | |
{ "glTexStorage3D", (deFunctionPtr)glTexStorage3D }, | |
{ "glGetInternalformativ", (deFunctionPtr)glGetInternalformativ }, |