dEQP-VK.geometry: use proper layout for sampling the image
While 'GENERAL' layout is acceptable layout for sampling image, the barrier in
geometry\vktGeometryBasicGeometryShaderTests.cpp:235
transitions the image to `SHADER_READ_ONLY_OPTIMAL` layout.
Both layout must much, otherwise the behavior is undefined.
Affects:
dEQP-VK.geometry.basic.output_vary_by_texture_instancing
dEQP-VK.geometry.basic.output_vary_by_texture
Components: Vulkan
VK-GL-CTS issue: 648
Change-Id: I2b947a150173f0a060cfbf851d117ef91097c1d8
diff --git a/external/vulkancts/modules/vulkan/geometry/vktGeometryBasicGeometryShaderTests.cpp b/external/vulkancts/modules/vulkan/geometry/vktGeometryBasicGeometryShaderTests.cpp
index afbb786..4508bb9 100644
--- a/external/vulkancts/modules/vulkan/geometry/vktGeometryBasicGeometryShaderTests.cpp
+++ b/external/vulkancts/modules/vulkan/geometry/vktGeometryBasicGeometryShaderTests.cpp
@@ -490,7 +490,7 @@
}, // VkImageSubresourceRange subresourceRange;
};
m_imageView = createImageView(vk, device, &viewParams);
- const VkDescriptorImageInfo descriptorImageInfo = makeDescriptorImageInfo (*m_sampler, *m_imageView, VK_IMAGE_LAYOUT_GENERAL);
+ const VkDescriptorImageInfo descriptorImageInfo = makeDescriptorImageInfo (*m_sampler, *m_imageView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
DescriptorSetUpdateBuilder()
.writeSingle(*m_descriptorSet, DescriptorSetUpdateBuilder::Location::binding(0u), VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, &descriptorImageInfo)
.update(vk, device);