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/*------------------------------------------------------------------------
* Vulkan Conformance Tests
* ------------------------
*
* Copyright (c) 2015 The Khronos Group Inc.
* Copyright (c) 2015 Imagination Technologies Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Image sampling case
*//*--------------------------------------------------------------------*/
#include "vktPipelineImageSamplingInstance.hpp"
#include "vktPipelineClearUtil.hpp"
#include "vktPipelineReferenceRenderer.hpp"
#include "vkBuilderUtil.hpp"
#include "vkImageUtil.hpp"
#include "vkPrograms.hpp"
#include "vkQueryUtil.hpp"
#include "vkRefUtil.hpp"
#include "tcuImageCompare.hpp"
namespace vkt
{
namespace pipeline
{
using namespace vk;
using de::MovePtr;
namespace
{
static VkImageType getCompatibleImageType (VkImageViewType viewType)
{
switch (viewType)
{
case VK_IMAGE_VIEW_TYPE_1D: return VK_IMAGE_TYPE_1D;
case VK_IMAGE_VIEW_TYPE_1D_ARRAY: return VK_IMAGE_TYPE_1D;
case VK_IMAGE_VIEW_TYPE_2D: return VK_IMAGE_TYPE_2D;
case VK_IMAGE_VIEW_TYPE_2D_ARRAY: return VK_IMAGE_TYPE_2D;
case VK_IMAGE_VIEW_TYPE_3D: return VK_IMAGE_TYPE_3D;
case VK_IMAGE_VIEW_TYPE_CUBE: return VK_IMAGE_TYPE_2D;
case VK_IMAGE_VIEW_TYPE_CUBE_ARRAY: return VK_IMAGE_TYPE_2D;
default:
break;
}
DE_ASSERT(false);
return VK_IMAGE_TYPE_1D;
}
template<typename TcuFormatType>
static MovePtr<TestTexture> createTestTexture (const TcuFormatType format, VkImageViewType viewType, const tcu::IVec3& size, int layerCount)
{
MovePtr<TestTexture> texture;
const VkImageType imageType = getCompatibleImageType(viewType);
switch (imageType)
{
case VK_IMAGE_TYPE_1D:
if (layerCount == 1)
texture = MovePtr<TestTexture>(new TestTexture1D(format, size.x()));
else
texture = MovePtr<TestTexture>(new TestTexture1DArray(format, size.x(), layerCount));
break;
case VK_IMAGE_TYPE_2D:
if (layerCount == 1)
{
texture = MovePtr<TestTexture>(new TestTexture2D(format, size.x(), size.y()));
}
else
{
if (viewType == VK_IMAGE_VIEW_TYPE_CUBE || viewType == VK_IMAGE_VIEW_TYPE_CUBE_ARRAY)
{
if (layerCount == tcu::CUBEFACE_LAST)
{
texture = MovePtr<TestTexture>(new TestTextureCube(format, size.x()));
}
else
{
DE_ASSERT(layerCount % tcu::CUBEFACE_LAST == 0);
texture = MovePtr<TestTexture>(new TestTextureCubeArray(format, size.x(), layerCount));
}
}
else
{
texture = MovePtr<TestTexture>(new TestTexture2DArray(format, size.x(), size.y(), layerCount));
}
}
break;
case VK_IMAGE_TYPE_3D:
texture = MovePtr<TestTexture>(new TestTexture3D(format, size.x(), size.y(), size.z()));
break;
default:
DE_ASSERT(false);
}
return texture;
}
template<typename TcuTextureType>
static void copySubresourceRange (TcuTextureType& dest, const TcuTextureType& src, const VkImageSubresourceRange& subresourceRange)
{
DE_ASSERT(subresourceRange.levelCount <= (deUint32)dest.getNumLevels());
DE_ASSERT(subresourceRange.baseMipLevel + subresourceRange.levelCount <= (deUint32)src.getNumLevels());
for (int levelNdx = 0; levelNdx < dest.getNumLevels(); levelNdx++)
{
const tcu::ConstPixelBufferAccess srcLevel (src.getLevel(subresourceRange.baseMipLevel + levelNdx));
const deUint32 srcLayerOffset = subresourceRange.baseArrayLayer * srcLevel.getWidth() * srcLevel.getHeight() * srcLevel.getFormat().getPixelSize();
const tcu::ConstPixelBufferAccess srcLevelLayers (srcLevel.getFormat(), srcLevel.getWidth(), srcLevel.getHeight(), subresourceRange.layerCount, (deUint8*)srcLevel.getDataPtr() + srcLayerOffset);
if (dest.isLevelEmpty(levelNdx))
dest.allocLevel(levelNdx);
tcu::copy(dest.getLevel(levelNdx), srcLevelLayers);
}
}
template<>
void copySubresourceRange<tcu::Texture1DArray> (tcu::Texture1DArray& dest, const tcu::Texture1DArray& src, const VkImageSubresourceRange& subresourceRange)
{
DE_ASSERT(subresourceRange.levelCount <= (deUint32)dest.getNumLevels());
DE_ASSERT(subresourceRange.baseMipLevel + subresourceRange.levelCount <= (deUint32)src.getNumLevels());
DE_ASSERT(subresourceRange.layerCount == (deUint32)dest.getNumLayers());
DE_ASSERT(subresourceRange.baseArrayLayer + subresourceRange.layerCount <= (deUint32)src.getNumLayers());
for (int levelNdx = 0; levelNdx < dest.getNumLevels(); levelNdx++)
{
const tcu::ConstPixelBufferAccess srcLevel (src.getLevel(subresourceRange.baseMipLevel + levelNdx));
const deUint32 srcLayerOffset = subresourceRange.baseArrayLayer * srcLevel.getWidth() * srcLevel.getFormat().getPixelSize();
const tcu::ConstPixelBufferAccess srcLevelLayers (srcLevel.getFormat(), srcLevel.getWidth(), subresourceRange.layerCount, 1, (deUint8*)srcLevel.getDataPtr() + srcLayerOffset);
if (dest.isLevelEmpty(levelNdx))
dest.allocLevel(levelNdx);
tcu::copy(dest.getLevel(levelNdx), srcLevelLayers);
}
}
template<>
void copySubresourceRange<tcu::Texture3D>(tcu::Texture3D& dest, const tcu::Texture3D& src, const VkImageSubresourceRange& subresourceRange)
{
DE_ASSERT(subresourceRange.levelCount <= (deUint32)dest.getNumLevels());
DE_ASSERT(subresourceRange.baseMipLevel + subresourceRange.levelCount <= (deUint32)src.getNumLevels());
for (int levelNdx = 0; levelNdx < dest.getNumLevels(); levelNdx++)
{
const tcu::ConstPixelBufferAccess srcLevel(src.getLevel(subresourceRange.baseMipLevel + levelNdx));
const tcu::ConstPixelBufferAccess srcLevelLayers(srcLevel.getFormat(), srcLevel.getWidth(), srcLevel.getHeight(), srcLevel.getDepth(), (deUint8*)srcLevel.getDataPtr());
if (dest.isLevelEmpty(levelNdx))
dest.allocLevel(levelNdx);
tcu::copy(dest.getLevel(levelNdx), srcLevelLayers);
}
}
static MovePtr<Program> createRefProgram(const tcu::TextureFormat& renderTargetFormat,
const tcu::Sampler& sampler,
float samplerLod,
const tcu::UVec4& componentMapping,
const TestTexture& testTexture,
VkImageViewType viewType,
int layerCount,
const VkImageSubresourceRange& subresource)
{
MovePtr<Program> program;
const VkImageType imageType = getCompatibleImageType(viewType);
tcu::Vec4 lookupScale (1.0f);
tcu::Vec4 lookupBias (0.0f);
if (!testTexture.isCompressed())
{
const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(testTexture.getLevel(0, 0).getFormat());
// Needed to normalize various formats to 0..1 range for writing into RT
lookupScale = fmtInfo.lookupScale;
lookupBias = fmtInfo.lookupBias;
}
// else: All supported compressed formats are fine with no normalization.
// ASTC LDR blocks decompress to f16 so querying normalization parameters
// based on uncompressed formats would actually lead to massive precision loss
// and complete lack of coverage in case of R8G8B8A8_UNORM RT.
switch (imageType)
{
case VK_IMAGE_TYPE_1D:
if (layerCount == 1)
{
const tcu::Texture1D& texture = dynamic_cast<const TestTexture1D&>(testTexture).getTexture();
program = MovePtr<Program>(new SamplerProgram<tcu::Texture1D>(renderTargetFormat, texture, sampler, samplerLod, lookupScale, lookupBias, componentMapping));
}
else
{
const tcu::Texture1DArray& texture = dynamic_cast<const TestTexture1DArray&>(testTexture).getTexture();
if (subresource.baseMipLevel > 0 || subresource.layerCount < (deUint32)texture.getNumLayers())
{
// Not all texture levels and layers are needed. Create new sub-texture.
const tcu::ConstPixelBufferAccess baseLevel = texture.getLevel(subresource.baseMipLevel);
tcu::Texture1DArray textureView (texture.getFormat(), baseLevel.getWidth(), subresource.layerCount);
copySubresourceRange(textureView, texture, subresource);
program = MovePtr<Program>(new SamplerProgram<tcu::Texture1DArray>(renderTargetFormat, textureView, sampler, samplerLod, lookupScale, lookupBias, componentMapping));
}
else
{
program = MovePtr<Program>(new SamplerProgram<tcu::Texture1DArray>(renderTargetFormat, texture, sampler, samplerLod, lookupScale, lookupBias, componentMapping));
}
}
break;
case VK_IMAGE_TYPE_2D:
if (layerCount == 1)
{
const tcu::Texture2D& texture = dynamic_cast<const TestTexture2D&>(testTexture).getTexture();
program = MovePtr<Program>(new SamplerProgram<tcu::Texture2D>(renderTargetFormat, texture, sampler, samplerLod, lookupScale, lookupBias, componentMapping));
}
else
{
if (viewType == VK_IMAGE_VIEW_TYPE_CUBE || viewType == VK_IMAGE_VIEW_TYPE_CUBE_ARRAY)
{
if (layerCount == tcu::CUBEFACE_LAST)
{
const tcu::TextureCube& texture = dynamic_cast<const TestTextureCube&>(testTexture).getTexture();
program = MovePtr<Program>(new SamplerProgram<tcu::TextureCube>(renderTargetFormat, texture, sampler, samplerLod, lookupScale, lookupBias, componentMapping));
}
else
{
DE_ASSERT(layerCount % tcu::CUBEFACE_LAST == 0);
const tcu::TextureCubeArray& texture = dynamic_cast<const TestTextureCubeArray&>(testTexture).getTexture();
if (subresource.baseMipLevel > 0 || subresource.layerCount < (deUint32)texture.getDepth())
{
DE_ASSERT(subresource.baseArrayLayer + subresource.layerCount <= (deUint32)texture.getDepth());
// Not all texture levels and layers are needed. Create new sub-texture.
const tcu::ConstPixelBufferAccess baseLevel = texture.getLevel(subresource.baseMipLevel);
tcu::TextureCubeArray textureView (texture.getFormat(), baseLevel.getWidth(), subresource.layerCount);
copySubresourceRange(textureView, texture, subresource);
program = MovePtr<Program>(new SamplerProgram<tcu::TextureCubeArray>(renderTargetFormat, textureView, sampler, samplerLod, lookupScale, lookupBias, componentMapping));
}
else
{
// Use all array layers
program = MovePtr<Program>(new SamplerProgram<tcu::TextureCubeArray>(renderTargetFormat, texture, sampler, samplerLod, lookupScale, lookupBias, componentMapping));
}
}
}
else
{
const tcu::Texture2DArray& texture = dynamic_cast<const TestTexture2DArray&>(testTexture).getTexture();
if (subresource.baseMipLevel > 0 || subresource.layerCount < (deUint32)texture.getNumLayers())
{
DE_ASSERT(subresource.baseArrayLayer + subresource.layerCount <= (deUint32)texture.getNumLayers());
// Not all texture levels and layers are needed. Create new sub-texture.
const tcu::ConstPixelBufferAccess baseLevel = texture.getLevel(subresource.baseMipLevel);
tcu::Texture2DArray textureView (texture.getFormat(), baseLevel.getWidth(), baseLevel.getHeight(), subresource.layerCount);
copySubresourceRange(textureView, texture, subresource);
program = MovePtr<Program>(new SamplerProgram<tcu::Texture2DArray>(renderTargetFormat, textureView, sampler, samplerLod, lookupScale, lookupBias, componentMapping));
}
else
{
// Use all array layers
program = MovePtr<Program>(new SamplerProgram<tcu::Texture2DArray>(renderTargetFormat, texture, sampler, samplerLod, lookupScale, lookupBias, componentMapping));
}
}
}
break;
case VK_IMAGE_TYPE_3D:
{
const tcu::Texture3D& texture = dynamic_cast<const TestTexture3D&>(testTexture).getTexture();
if (subresource.baseMipLevel > 0)
{
// Not all texture levels are needed. Create new sub-texture.
const tcu::ConstPixelBufferAccess baseLevel = texture.getLevel(subresource.baseMipLevel);
tcu::Texture3D textureView(texture.getFormat(), baseLevel.getWidth(), baseLevel.getHeight(), baseLevel.getDepth());
copySubresourceRange(textureView, texture, subresource);
program = MovePtr<Program>(new SamplerProgram<tcu::Texture3D>(renderTargetFormat, textureView, sampler, samplerLod, lookupScale, lookupBias, componentMapping));
}
else
{
program = MovePtr<Program>(new SamplerProgram<tcu::Texture3D>(renderTargetFormat, texture, sampler, samplerLod, lookupScale, lookupBias, componentMapping));
}
}
break;
default:
DE_ASSERT(false);
}
return program;
}
} // anonymous
ImageSamplingInstance::ImageSamplingInstance (Context& context,
const tcu::UVec2& renderSize,
VkImageViewType imageViewType,
VkFormat imageFormat,
const tcu::IVec3& imageSize,
int layerCount,
const VkComponentMapping& componentMapping,
const VkImageSubresourceRange& subresourceRange,
const VkSamplerCreateInfo& samplerParams,
float samplerLod,
const std::vector<Vertex4Tex4>& vertices)
: vkt::TestInstance (context)
, m_imageViewType (imageViewType)
, m_imageSize (imageSize)
, m_layerCount (layerCount)
, m_componentMapping (componentMapping)
, m_subresourceRange (subresourceRange)
, m_samplerParams (samplerParams)
, m_samplerLod (samplerLod)
, m_renderSize (renderSize)
, m_colorFormat (VK_FORMAT_R8G8B8A8_UNORM)
, m_vertices (vertices)
{
const DeviceInterface& vk = context.getDeviceInterface();
const VkDevice vkDevice = context.getDevice();
const VkQueue queue = context.getUniversalQueue();
const deUint32 queueFamilyIndex = context.getUniversalQueueFamilyIndex();
SimpleAllocator memAlloc (vk, vkDevice, getPhysicalDeviceMemoryProperties(context.getInstanceInterface(), context.getPhysicalDevice()));
const VkComponentMapping componentMappingRGBA = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
if (!isSupportedSamplableFormat(context.getInstanceInterface(), context.getPhysicalDevice(), imageFormat))
throw tcu::NotSupportedError(std::string("Unsupported format for sampling: ") + getFormatName(imageFormat));
if ((samplerParams.minFilter == VK_FILTER_LINEAR ||
samplerParams.magFilter == VK_FILTER_LINEAR ||
samplerParams.mipmapMode == VK_SAMPLER_MIPMAP_MODE_LINEAR) &&
!isLinearFilteringSupported(context.getInstanceInterface(), context.getPhysicalDevice(), imageFormat, VK_IMAGE_TILING_OPTIMAL))
throw tcu::NotSupportedError(std::string("Unsupported format for linear filtering: ") + getFormatName(imageFormat));
if (isCompressedFormat(imageFormat) && imageViewType == VK_IMAGE_VIEW_TYPE_3D)
{
// \todo [2016-01-22 pyry] Mandate VK_ERROR_FORMAT_NOT_SUPPORTED
try
{
const VkImageFormatProperties formatProperties = getPhysicalDeviceImageFormatProperties(context.getInstanceInterface(),
context.getPhysicalDevice(),
imageFormat,
VK_IMAGE_TYPE_3D,
VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_USAGE_SAMPLED_BIT,
(VkImageCreateFlags)0);
if (formatProperties.maxExtent.width == 0 &&
formatProperties.maxExtent.height == 0 &&
formatProperties.maxExtent.depth == 0)
TCU_THROW(NotSupportedError, "3D compressed format not supported");
}
catch (const Error&)
{
TCU_THROW(NotSupportedError, "3D compressed format not supported");
}
}
// Create texture image, view and sampler
{
VkImageCreateFlags imageFlags = 0u;
if (m_imageViewType == VK_IMAGE_VIEW_TYPE_CUBE || m_imageViewType == VK_IMAGE_VIEW_TYPE_CUBE_ARRAY)
imageFlags = VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
// Initialize texture data
if (isCompressedFormat(imageFormat))
m_texture = createTestTexture(mapVkCompressedFormat(imageFormat), imageViewType, imageSize, layerCount);
else
m_texture = createTestTexture(mapVkFormat(imageFormat), imageViewType, imageSize, layerCount);
const VkImageCreateInfo imageParams =
{
VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
imageFlags, // VkImageCreateFlags flags;
getCompatibleImageType(m_imageViewType), // VkImageType imageType;
imageFormat, // VkFormat format;
{ // VkExtent3D extent;
(deUint32)m_imageSize.x(),
(deUint32)m_imageSize.y(),
(deUint32)m_imageSize.z()
},
(deUint32)m_texture->getNumLevels(), // deUint32 mipLevels;
(deUint32)m_layerCount, // deUint32 arrayLayers;
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT, // VkImageUsageFlags usage;
VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
1u, // deUint32 queueFamilyIndexCount;
&queueFamilyIndex, // const deUint32* pQueueFamilyIndices;
VK_IMAGE_LAYOUT_UNDEFINED // VkImageLayout initialLayout;
};
m_image = createImage(vk, vkDevice, &imageParams);
m_imageAlloc = memAlloc.allocate(getImageMemoryRequirements(vk, vkDevice, *m_image), MemoryRequirement::Any);
VK_CHECK(vk.bindImageMemory(vkDevice, *m_image, m_imageAlloc->getMemory(), m_imageAlloc->getOffset()));
// Upload texture data
uploadTestTexture(vk, vkDevice, queue, queueFamilyIndex, memAlloc, *m_texture, *m_image);
// Create image view and sampler
const VkImageViewCreateInfo imageViewParams =
{
VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkImageViewCreateFlags flags;
*m_image, // VkImage image;
m_imageViewType, // VkImageViewType viewType;
imageFormat, // VkFormat format;
m_componentMapping, // VkComponentMapping components;
m_subresourceRange, // VkImageSubresourceRange subresourceRange;
};
m_imageView = createImageView(vk, vkDevice, &imageViewParams);
m_sampler = createSampler(vk, vkDevice, &m_samplerParams);
}
// Create descriptor set for combined image and sampler
{
DescriptorPoolBuilder descriptorPoolBuilder;
descriptorPoolBuilder.addType(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1u);
m_descriptorPool = descriptorPoolBuilder.build(vk, vkDevice, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u);
DescriptorSetLayoutBuilder setLayoutBuilder;
setLayoutBuilder.addSingleBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT);
m_descriptorSetLayout = setLayoutBuilder.build(vk, vkDevice);
const VkDescriptorSetAllocateInfo descriptorSetAllocateInfo =
{
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
*m_descriptorPool, // VkDescriptorPool descriptorPool;
1u, // deUint32 setLayoutCount;
&m_descriptorSetLayout.get() // const VkDescriptorSetLayout* pSetLayouts;
};
m_descriptorSet = allocateDescriptorSet(vk, vkDevice, &descriptorSetAllocateInfo);
const VkDescriptorImageInfo descriptorImageInfo =
{
*m_sampler, // VkSampler sampler;
*m_imageView, // VkImageView imageView;
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL // VkImageLayout imageLayout;
};
DescriptorSetUpdateBuilder setUpdateBuilder;
setUpdateBuilder.writeSingle(*m_descriptorSet, DescriptorSetUpdateBuilder::Location::binding(0), VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, &descriptorImageInfo);
setUpdateBuilder.update(vk, vkDevice);
}
// Create color image and view
{
const VkImageCreateInfo colorImageParams =
{
VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkImageCreateFlags flags;
VK_IMAGE_TYPE_2D, // VkImageType imageType;
m_colorFormat, // VkFormat format;
{ (deUint32)m_renderSize.x(), (deUint32)m_renderSize.y(), 1u }, // VkExtent3D extent;
1u, // deUint32 mipLevels;
1u, // deUint32 arrayLayers;
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT, // VkImageUsageFlags usage;
VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
1u, // deUint32 queueFamilyIndexCount;
&queueFamilyIndex, // const deUint32* pQueueFamilyIndices;
VK_IMAGE_LAYOUT_UNDEFINED // VkImageLayout initialLayout;
};
m_colorImage = createImage(vk, vkDevice, &colorImageParams);
m_colorImageAlloc = memAlloc.allocate(getImageMemoryRequirements(vk, vkDevice, *m_colorImage), MemoryRequirement::Any);
VK_CHECK(vk.bindImageMemory(vkDevice, *m_colorImage, m_colorImageAlloc->getMemory(), m_colorImageAlloc->getOffset()));
const VkImageViewCreateInfo colorAttachmentViewParams =
{
VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkImageViewCreateFlags flags;
*m_colorImage, // VkImage image;
VK_IMAGE_VIEW_TYPE_2D, // VkImageViewType viewType;
m_colorFormat, // VkFormat format;
componentMappingRGBA, // VkComponentMapping components;
{ VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, 1u } // VkImageSubresourceRange subresourceRange;
};
m_colorAttachmentView = createImageView(vk, vkDevice, &colorAttachmentViewParams);
}
// Create render pass
{
const VkAttachmentDescription colorAttachmentDescription =
{
0u, // VkAttachmentDescriptionFlags flags;
m_colorFormat, // VkFormat format;
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp loadOp;
VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp;
VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp;
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout initialLayout;
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL // VkImageLayout finalLayout;
};
const VkAttachmentReference colorAttachmentReference =
{
0u, // deUint32 attachment;
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL // VkImageLayout layout;
};
const VkSubpassDescription subpassDescription =
{
0u, // VkSubpassDescriptionFlags flags;
VK_PIPELINE_BIND_POINT_GRAPHICS, // VkPipelineBindPoint pipelineBindPoint;
0u, // deUint32 inputAttachmentCount;
DE_NULL, // const VkAttachmentReference* pInputAttachments;
1u, // deUint32 colorAttachmentCount;
&colorAttachmentReference, // const VkAttachmentReference* pColorAttachments;
DE_NULL, // const VkAttachmentReference* pResolveAttachments;
DE_NULL, // const VkAttachmentReference* pDepthStencilAttachment;
0u, // deUint32 preserveAttachmentCount;
DE_NULL // const VkAttachmentReference* pPreserveAttachments;
};
const VkRenderPassCreateInfo renderPassParams =
{
VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkRenderPassCreateFlags flags;
1u, // deUint32 attachmentCount;
&colorAttachmentDescription, // const VkAttachmentDescription* pAttachments;
1u, // deUint32 subpassCount;
&subpassDescription, // const VkSubpassDescription* pSubpasses;
0u, // deUint32 dependencyCount;
DE_NULL // const VkSubpassDependency* pDependencies;
};
m_renderPass = createRenderPass(vk, vkDevice, &renderPassParams);
}
// Create framebuffer
{
const VkFramebufferCreateInfo framebufferParams =
{
VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkFramebufferCreateFlags flags;
*m_renderPass, // VkRenderPass renderPass;
1u, // deUint32 attachmentCount;
&m_colorAttachmentView.get(), // const VkImageView* pAttachments;
(deUint32)m_renderSize.x(), // deUint32 width;
(deUint32)m_renderSize.y(), // deUint32 height;
1u // deUint32 layers;
};
m_framebuffer = createFramebuffer(vk, vkDevice, &framebufferParams);
}
// Create pipeline layout
{
const VkPipelineLayoutCreateInfo pipelineLayoutParams =
{
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineLayoutCreateFlags flags;
1u, // deUint32 setLayoutCount;
&m_descriptorSetLayout.get(), // const VkDescriptorSetLayout* pSetLayouts;
0u, // deUint32 pushConstantRangeCount;
DE_NULL // const VkPushConstantRange* pPushConstantRanges;
};
m_pipelineLayout = createPipelineLayout(vk, vkDevice, &pipelineLayoutParams);
}
m_vertexShaderModule = createShaderModule(vk, vkDevice, m_context.getBinaryCollection().get("tex_vert"), 0);
m_fragmentShaderModule = createShaderModule(vk, vkDevice, m_context.getBinaryCollection().get("tex_frag"), 0);
// Create pipeline
{
const VkPipelineShaderStageCreateInfo shaderStages[2] =
{
{
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineShaderStageCreateFlags flags;
VK_SHADER_STAGE_VERTEX_BIT, // VkShaderStageFlagBits stage;
*m_vertexShaderModule, // VkShaderModule module;
"main", // const char* pName;
DE_NULL // const VkSpecializationInfo* pSpecializationInfo;
},
{
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineShaderStageCreateFlags flags;
VK_SHADER_STAGE_FRAGMENT_BIT, // VkShaderStageFlagBits stage;
*m_fragmentShaderModule, // VkShaderModule module;
"main", // const char* pName;
DE_NULL // const VkSpecializationInfo* pSpecializationInfo;
}
};
const VkVertexInputBindingDescription vertexInputBindingDescription =
{
0u, // deUint32 binding;
sizeof(Vertex4Tex4), // deUint32 strideInBytes;
VK_VERTEX_INPUT_RATE_VERTEX // VkVertexInputStepRate inputRate;
};
const VkVertexInputAttributeDescription vertexInputAttributeDescriptions[2] =
{
{
0u, // deUint32 location;
0u, // deUint32 binding;
VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format;
0u // deUint32 offset;
},
{
1u, // deUint32 location;
0u, // deUint32 binding;
VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format;
DE_OFFSET_OF(Vertex4Tex4, texCoord), // deUint32 offset;
}
};
const VkPipelineVertexInputStateCreateInfo vertexInputStateParams =
{
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineVertexInputStateCreateFlags flags;
1u, // deUint32 vertexBindingDescriptionCount;
&vertexInputBindingDescription, // const VkVertexInputBindingDescription* pVertexBindingDescriptions;
2u, // deUint32 vertexAttributeDescriptionCount;
vertexInputAttributeDescriptions // const VkVertexInputAttributeDescription* pVertexAttributeDescriptions;
};
const VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateParams =
{
VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineInputAssemblyStateCreateFlags flags;
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, // VkPrimitiveTopology topology;
false // VkBool32 primitiveRestartEnable;
};
const VkViewport viewport =
{
0.0f, // float x;
0.0f, // float y;
(float)m_renderSize.x(), // float width;
(float)m_renderSize.y(), // float height;
0.0f, // float minDepth;
1.0f // float maxDepth;
};
const VkRect2D scissor = { { 0, 0 }, { (deUint32)m_renderSize.x(), (deUint32)m_renderSize.y() } };
const VkPipelineViewportStateCreateInfo viewportStateParams =
{
VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineViewportStateCreateFlags flags;
1u, // deUint32 viewportCount;
&viewport, // const VkViewport* pViewports;
1u, // deUint32 scissorCount;
&scissor // const VkRect2D* pScissors;
};
const VkPipelineRasterizationStateCreateInfo rasterStateParams =
{
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineRasterizationStateCreateFlags flags;
false, // VkBool32 depthClampEnable;
false, // VkBool32 rasterizerDiscardEnable;
VK_POLYGON_MODE_FILL, // VkPolygonMode polygonMode;
VK_CULL_MODE_NONE, // VkCullModeFlags cullMode;
VK_FRONT_FACE_COUNTER_CLOCKWISE, // VkFrontFace frontFace;
false, // VkBool32 depthBiasEnable;
0.0f, // float depthBiasConstantFactor;
0.0f, // float depthBiasClamp;
0.0f, // float depthBiasSlopeFactor;
1.0f // float lineWidth;
};
const VkPipelineColorBlendAttachmentState colorBlendAttachmentState =
{
false, // VkBool32 blendEnable;
VK_BLEND_FACTOR_ONE, // VkBlendFactor srcColorBlendFactor;
VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstColorBlendFactor;
VK_BLEND_OP_ADD, // VkBlendOp colorBlendOp;
VK_BLEND_FACTOR_ONE, // VkBlendFactor srcAlphaBlendFactor;
VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstAlphaBlendFactor;
VK_BLEND_OP_ADD, // VkBlendOp alphaBlendOp;
VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | // VkColorComponentFlags colorWriteMask;
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT
};
const VkPipelineColorBlendStateCreateInfo colorBlendStateParams =
{
VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineColorBlendStateCreateFlags flags;
false, // VkBool32 logicOpEnable;
VK_LOGIC_OP_COPY, // VkLogicOp logicOp;
1u, // deUint32 attachmentCount;
&colorBlendAttachmentState, // const VkPipelineColorBlendAttachmentState* pAttachments;
{ 0.0f, 0.0f, 0.0f, 0.0f } // float blendConstants[4];
};
const VkPipelineMultisampleStateCreateInfo multisampleStateParams =
{
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineMultisampleStateCreateFlags flags;
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits rasterizationSamples;
false, // VkBool32 sampleShadingEnable;
0.0f, // float minSampleShading;
DE_NULL, // const VkSampleMask* pSampleMask;
false, // VkBool32 alphaToCoverageEnable;
false // VkBool32 alphaToOneEnable;
};
VkPipelineDepthStencilStateCreateInfo depthStencilStateParams =
{
VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineDepthStencilStateCreateFlags flags;
false, // VkBool32 depthTestEnable;
false, // VkBool32 depthWriteEnable;
VK_COMPARE_OP_LESS, // VkCompareOp depthCompareOp;
false, // VkBool32 depthBoundsTestEnable;
false, // VkBool32 stencilTestEnable;
{ // VkStencilOpState front;
VK_STENCIL_OP_ZERO, // VkStencilOp failOp;
VK_STENCIL_OP_ZERO, // VkStencilOp passOp;
VK_STENCIL_OP_ZERO, // VkStencilOp depthFailOp;
VK_COMPARE_OP_NEVER, // VkCompareOp compareOp;
0u, // deUint32 compareMask;
0u, // deUint32 writeMask;
0u // deUint32 reference;
},
{ // VkStencilOpState back;
VK_STENCIL_OP_ZERO, // VkStencilOp failOp;
VK_STENCIL_OP_ZERO, // VkStencilOp passOp;
VK_STENCIL_OP_ZERO, // VkStencilOp depthFailOp;
VK_COMPARE_OP_NEVER, // VkCompareOp compareOp;
0u, // deUint32 compareMask;
0u, // deUint32 writeMask;
0u // deUint32 reference;
},
-1.0f, // float minDepthBounds;
+1.0f // float maxDepthBounds;
};
const VkPipelineDynamicStateCreateInfo dynamicStateParams =
{
VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineDynamicStateCreateFlags flags;
0u, // deUint32 dynamicStateCount;
DE_NULL // const VkDynamicState* pDynamicStates;
};
const VkGraphicsPipelineCreateInfo graphicsPipelineParams =
{
VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineCreateFlags flags;
2u, // deUint32 stageCount;
shaderStages, // const VkPipelineShaderStageCreateInfo* pStages;
&vertexInputStateParams, // const VkPipelineVertexInputStateCreateInfo* pVertexInputState;
&inputAssemblyStateParams, // const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState;
DE_NULL, // const VkPipelineTessellationStateCreateInfo* pTessellationState;
&viewportStateParams, // const VkPipelineViewportStateCreateInfo* pViewportState;
&rasterStateParams, // const VkPipelineRasterizationStateCreateInfo* pRasterizationState;
&multisampleStateParams, // const VkPipelineMultisampleStateCreateInfo* pMultisampleState;
&depthStencilStateParams, // const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState;
&colorBlendStateParams, // const VkPipelineColorBlendStateCreateInfo* pColorBlendState;
&dynamicStateParams, // const VkPipelineDynamicStateCreateInfo* pDynamicState;
*m_pipelineLayout, // VkPipelineLayout layout;
*m_renderPass, // VkRenderPass renderPass;
0u, // deUint32 subpass;
0u, // VkPipeline basePipelineHandle;
0u // deInt32 basePipelineIndex;
};
m_graphicsPipeline = createGraphicsPipeline(vk, vkDevice, DE_NULL, &graphicsPipelineParams);
}
// Create vertex buffer
{
const VkDeviceSize vertexBufferSize = (VkDeviceSize)(m_vertices.size() * sizeof(Vertex4Tex4));
const VkBufferCreateInfo vertexBufferParams =
{
VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkBufferCreateFlags flags;
vertexBufferSize, // VkDeviceSize size;
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, // VkBufferUsageFlags usage;
VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
1u, // deUint32 queueFamilyIndexCount;
&queueFamilyIndex // const deUint32* pQueueFamilyIndices;
};
DE_ASSERT(vertexBufferSize > 0);
m_vertexBuffer = createBuffer(vk, vkDevice, &vertexBufferParams);
m_vertexBufferAlloc = memAlloc.allocate(getBufferMemoryRequirements(vk, vkDevice, *m_vertexBuffer), MemoryRequirement::HostVisible);
VK_CHECK(vk.bindBufferMemory(vkDevice, *m_vertexBuffer, m_vertexBufferAlloc->getMemory(), m_vertexBufferAlloc->getOffset()));
// Load vertices into vertex buffer
deMemcpy(m_vertexBufferAlloc->getHostPtr(), &m_vertices[0], (size_t)vertexBufferSize);
flushMappedMemoryRange(vk, vkDevice, m_vertexBufferAlloc->getMemory(), m_vertexBufferAlloc->getOffset(), vertexBufferParams.size);
}
// Create command pool
{
const VkCommandPoolCreateInfo cmdPoolParams =
{
VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
VK_COMMAND_POOL_CREATE_TRANSIENT_BIT, // VkCommandPoolCreateFlags flags;
queueFamilyIndex // deUint32 queueFamilyIndex;
};
m_cmdPool = createCommandPool(vk, vkDevice, &cmdPoolParams);
}
// Create command buffer
{
const VkCommandBufferAllocateInfo cmdBufferAllocateInfo =
{
VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
*m_cmdPool, // VkCommandPool commandPool;
VK_COMMAND_BUFFER_LEVEL_PRIMARY, // VkCommandBufferLevel level;
1u, // deUint32 bufferCount;
};
const VkCommandBufferBeginInfo cmdBufferBeginInfo =
{
VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkCommandBufferUsageFlags flags;
(const VkCommandBufferInheritanceInfo*)DE_NULL,
};
const VkClearValue attachmentClearValue = defaultClearValue(m_colorFormat);
const VkRenderPassBeginInfo renderPassBeginInfo =
{
VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
*m_renderPass, // VkRenderPass renderPass;
*m_framebuffer, // VkFramebuffer framebuffer;
{
{ 0, 0 },
{ (deUint32)m_renderSize.x(), (deUint32)m_renderSize.y() }
}, // VkRect2D renderArea;
1, // deUint32 clearValueCount;
&attachmentClearValue // const VkClearValue* pClearValues;
};
m_cmdBuffer = allocateCommandBuffer(vk, vkDevice, &cmdBufferAllocateInfo);
VK_CHECK(vk.beginCommandBuffer(*m_cmdBuffer, &cmdBufferBeginInfo));
vk.cmdBeginRenderPass(*m_cmdBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
vk.cmdBindPipeline(*m_cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *m_graphicsPipeline);
vk.cmdBindDescriptorSets(*m_cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelineLayout, 0, 1, &m_descriptorSet.get(), 0, DE_NULL);
const VkDeviceSize vertexBufferOffset = 0;
vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &m_vertexBuffer.get(), &vertexBufferOffset);
vk.cmdDraw(*m_cmdBuffer, (deUint32)m_vertices.size(), 1, 0, 0);
vk.cmdEndRenderPass(*m_cmdBuffer);
VK_CHECK(vk.endCommandBuffer(*m_cmdBuffer));
}
// Create fence
{
const VkFenceCreateInfo fenceParams =
{
VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u // VkFenceCreateFlags flags;
};
m_fence = createFence(vk, vkDevice, &fenceParams);
}
}
ImageSamplingInstance::~ImageSamplingInstance (void)
{
}
tcu::TestStatus ImageSamplingInstance::iterate (void)
{
const DeviceInterface& vk = m_context.getDeviceInterface();
const VkDevice vkDevice = m_context.getDevice();
const VkQueue queue = m_context.getUniversalQueue();
const VkSubmitInfo submitInfo =
{
VK_STRUCTURE_TYPE_SUBMIT_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // deUint32 waitSemaphoreCount;
DE_NULL, // const VkSemaphore* pWaitSemaphores;
DE_NULL,
1u, // deUint32 commandBufferCount;
&m_cmdBuffer.get(), // const VkCommandBuffer* pCommandBuffers;
0u, // deUint32 signalSemaphoreCount;
DE_NULL // const VkSemaphore* pSignalSemaphores;
};
VK_CHECK(vk.resetFences(vkDevice, 1, &m_fence.get()));
VK_CHECK(vk.queueSubmit(queue, 1, &submitInfo, *m_fence));
VK_CHECK(vk.waitForFences(vkDevice, 1, &m_fence.get(), true, ~(0ull) /* infinity */));
return verifyImage();
}
tcu::TestStatus ImageSamplingInstance::verifyImage (void)
{
const tcu::TextureFormat colorFormat = mapVkFormat(m_colorFormat);
const tcu::TextureFormat depthStencilFormat = tcu::TextureFormat(); // Undefined depth/stencil format.
const tcu::Sampler sampler = mapVkSampler(m_samplerParams);
const tcu::UVec4 componentMapping = mapVkComponentMapping(m_componentMapping);
float samplerLod;
bool compareOk;
MovePtr<Program> program;
MovePtr<ReferenceRenderer> refRenderer;
// Set up LOD of reference sampler
samplerLod = de::max(m_samplerParams.minLod, de::min(m_samplerParams.maxLod, m_samplerParams.mipLodBias + m_samplerLod));
// Create reference program that uses image subresource range
program = createRefProgram(colorFormat, sampler, samplerLod, componentMapping, *m_texture, m_imageViewType, m_layerCount, m_subresourceRange);
const rr::Program referenceProgram = program->getReferenceProgram();
// Render reference image
refRenderer = MovePtr<ReferenceRenderer>(new ReferenceRenderer(m_renderSize.x(), m_renderSize.y(), 1, colorFormat, depthStencilFormat, &referenceProgram));
const rr::RenderState renderState(refRenderer->getViewportState());
refRenderer->draw(renderState, rr::PRIMITIVETYPE_TRIANGLES, m_vertices);
// Compare result with reference image
{
const DeviceInterface& vk = m_context.getDeviceInterface();
const VkDevice vkDevice = m_context.getDevice();
const VkQueue queue = m_context.getUniversalQueue();
const deUint32 queueFamilyIndex = m_context.getUniversalQueueFamilyIndex();
SimpleAllocator memAlloc (vk, vkDevice, getPhysicalDeviceMemoryProperties(m_context.getInstanceInterface(), m_context.getPhysicalDevice()));
MovePtr<tcu::TextureLevel> result = readColorAttachment(vk, vkDevice, queue, queueFamilyIndex, memAlloc, *m_colorImage, m_colorFormat, m_renderSize);
compareOk = tcu::intThresholdPositionDeviationCompare(m_context.getTestContext().getLog(),
"IntImageCompare",
"Image comparison",
refRenderer->getAccess(),
result->getAccess(),
tcu::UVec4(4, 4, 4, 4),
tcu::IVec3(1, 1, 0),
true,
tcu::COMPARE_LOG_RESULT);
}
if (compareOk)
return tcu::TestStatus::pass("Result image matches reference");
else
return tcu::TestStatus::fail("Image mismatch");
}
} // pipeline
} // vkt