commit | 91dc86cbaf9225296693c0127498615b4b9d6f74 | [log] [tgz] |
---|---|---|
author | Jarkko Pöyry <jpoyry@google.com> | Thu Mar 12 14:25:23 2015 -0700 |
committer | Jarkko Pöyry <jpoyry@google.com> | Thu Mar 12 14:25:23 2015 -0700 |
tree | 48142f224bdfb288ee42ce930dc3467d485328ca | |
parent | 6476d819be75d7dae16a262620d16f13d4f2233c [diff] |
Fix gles2 shader mixed_return_break_continue test to use proper loop form. - Fix for counter form to not exceed limitations defined in Appendix A. Bug: 19678840 Change-Id: Id2cf5987fa60c8c79c8c85c500624d332233223a
diff --git a/data/gles2/shaders/functions.test b/data/gles2/shaders/functions.test index 62f8879..3f03112 100644 --- a/data/gles2/shaders/functions.test +++ b/data/gles2/shaders/functions.test
@@ -2409,8 +2409,7 @@ float func (float a) { - int i; - for (i = 0; i < 6; i++) + for (int i = 0; i < 6; i++) { if (i == 0) continue;