commit | 8bc1cdf8103ac9e80d1758f423f5a3292215d22b | [log] [tgz] |
---|---|---|
author | ziga-lunarg <ziga@lunarg.com> | Sun Dec 04 21:48:26 2022 +0100 |
committer | Matthew Netsch <quic_mnetsch@quicinc.com> | Thu Dec 08 18:01:25 2022 +0000 |
tree | 5032b707f674edb78532e6c1f5c66370bd387740 | |
parent | dc00418c7cf7f59b5cbb303bbd390bc706557ed5 [diff] |
Write gl_PointSize in depth tests Some depth tests use VK_PRIMITIVE_TOPOLOGY_POINT_LIST but the shaders don't write the point size Components: Vulkan VK-GL-CTS issue: 4153 Affected tests: dEQP-VK.pipeline.*.depth.* Change-Id: Idaa9ea65f7c43ca02d7780d1825d4558b712a133
diff --git a/external/vulkancts/modules/vulkan/pipeline/vktPipelineDepthTests.cpp b/external/vulkancts/modules/vulkan/pipeline/vktPipelineDepthTests.cpp index c715290..112bbb7 100644 --- a/external/vulkancts/modules/vulkan/pipeline/vktPipelineDepthTests.cpp +++ b/external/vulkancts/modules/vulkan/pipeline/vktPipelineDepthTests.cpp
@@ -286,6 +286,7 @@ "void main (void)\n" "{\n" " gl_Position = position;\n" + " gl_PointSize = 1.0f;\n" "}\n"); }