Fix EGLImage depth image test issues.
- Fix reversed depth compare in reference image generation.
- Set probe plane z coordinates in clip space.
- Use depth mask to avoid probe planes from altering the result.
- Clear fb color before rendering probe planes.
- Use proper threshold when reading a RGB4 fb.
- Initialize RBOs to a nice pattern instead of a single value.
- Don't render from images in multicontext cases before creating it.
Bug: 20637957
Change-Id: I158e51489ab8d562e74066b8549f5ee5a0d90cb7
diff --git a/modules/egl/teglImageFormatTests.cpp b/modules/egl/teglImageFormatTests.cpp
index 5eb4ac9..d40dc09 100644
--- a/modules/egl/teglImageFormatTests.cpp
+++ b/modules/egl/teglImageFormatTests.cpp
@@ -455,12 +455,14 @@
Framebuffer framebuffer (gl);
Renderbuffer renderbufferColor (gl);
Renderbuffer renderbufferDepth (gl);
- log << tcu::TestLog::Message << "Rendering with depth buffer" << tcu::TestLog::EndMessage;
+ const tcu::RGBA compareThreshold (32, 32, 32, 32); // layer colors are far apart, large thresholds are ok
// Branch only taken in TryAll case
if (reference.getFormat().order != tcu::TextureFormat::DS && reference.getFormat().order != tcu::TextureFormat::D)
throw IllegalRendererException(); // Skip, interpreting non-depth data as depth data is not meaningful
+ log << tcu::TestLog::Message << "Rendering with depth buffer" << tcu::TestLog::EndMessage;
+
GLU_CHECK_GLW_CALL(gl, bindFramebuffer(GL_FRAMEBUFFER, *framebuffer));
GLU_CHECK_GLW_CALL(gl, bindRenderbuffer(GL_RENDERBUFFER, *renderbufferColor));
@@ -503,6 +505,9 @@
GLuint depthLoc = gl.getUniformLocation(glProgram, "u_depth");
TCU_CHECK_MSG((int)depthLoc != (int)-1, "Couldn't find uniform u_depth");
+ GLU_CHECK_GLW_CALL(gl, clearColor(0.5f, 1.0f, 0.5f, 1.0f));
+ GLU_CHECK_GLW_CALL(gl, clear(GL_COLOR_BUFFER_BIT));
+
tcu::Vec4 depthLevelColors[] = {
tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f),
tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f),
@@ -522,12 +527,15 @@
GLU_CHECK_GLW_CALL(gl, enable(GL_DEPTH_TEST));
GLU_CHECK_GLW_CALL(gl, depthFunc(GL_LESS));
+ GLU_CHECK_GLW_CALL(gl, depthMask(GL_FALSE));
for (int level = 0; level < DE_LENGTH_OF_ARRAY(depthLevelColors); level++)
{
- tcu::Vec4 color = depthLevelColors[level];
+ const tcu::Vec4 color = depthLevelColors[level];
+ const float clipDepth = ((level + 1) * 0.1f) * 2.0f - 1.0f; // depth in clip coords
+
GLU_CHECK_GLW_CALL(gl, uniform4f(colorLoc, color.x(), color.y(), color.z(), color.w()));
- GLU_CHECK_GLW_CALL(gl, uniform1f(depthLoc, (level + 1) * 0.1f));
+ GLU_CHECK_GLW_CALL(gl, uniform1f(depthLoc, clipDepth));
GLU_CHECK_GLW_CALL(gl, drawArrays(GL_TRIANGLES, 0, 6));
}
@@ -544,11 +552,11 @@
{
for (int x = 0; x < reference.getWidth(); x++)
{
- tcu::Vec4 result;
+ tcu::Vec4 result = tcu::Vec4(0.5f, 1.0f, 0.5f, 1.0f);
for (int level = 0; level < DE_LENGTH_OF_ARRAY(depthLevelColors); level++)
{
- if (refAccess.getPixDepth(x, y) < (level + 1) * 0.1f)
+ if ((level + 1) * 0.1f < refAccess.getPixDepth(x, y))
result = depthLevelColors[level];
}
@@ -556,10 +564,11 @@
}
}
+ GLU_CHECK_GLW_CALL(gl, depthMask(GL_TRUE));
GLU_CHECK_GLW_CALL(gl, bindFramebuffer(GL_FRAMEBUFFER, 0));
GLU_CHECK_GLW_CALL(gl, finish());
- return tcu::pixelThresholdCompare(log, "Depth buffer rendering result", "Result from rendering with depth buffer", referenceScreen, screen, tcu::RGBA(1,1,1,1), tcu::COMPARE_LOG_RESULT);
+ return tcu::pixelThresholdCompare(log, "Depth buffer rendering result", "Result from rendering with depth buffer", referenceScreen, screen, compareThreshold, tcu::COMPARE_LOG_RESULT);
}
bool GLES2ImageApi::RenderReadPixelsRenderbuffer::invokeGLES2 (GLES2ImageApi& api, MovePtr<UniqueImage>& img, tcu::Texture2D& reference) const
@@ -574,14 +583,14 @@
tcu::Surface screen (reference.getWidth(), reference.getHeight());
tcu::Surface refSurface (reference.getWidth(), reference.getHeight());
- log << tcu::TestLog::Message << "Reading with ReadPixels from renderbuffer" << tcu::TestLog::EndMessage;
-
// Branch only taken in TryAll case
if (reference.getFormat().order == tcu::TextureFormat::DS || reference.getFormat().order == tcu::TextureFormat::D)
throw IllegalRendererException(); // Skip, GLES2 does not support ReadPixels for depth attachments
if (reference.getFormat().order == tcu::TextureFormat::S)
throw IllegalRendererException(); // Skip, GLES2 does not support ReadPixels for stencil attachments
+ log << tcu::TestLog::Message << "Reading with ReadPixels from renderbuffer" << tcu::TestLog::EndMessage;
+
GLU_CHECK_GLW_CALL(gl, bindFramebuffer(GL_FRAMEBUFFER, *framebuffer));
GLU_CHECK_GLW_CALL(gl, bindRenderbuffer(GL_RENDERBUFFER, *renderbuffer));
imageTargetRenderbuffer(api.m_egl, gl, **img);
@@ -1150,89 +1159,6 @@
return new SimpleCreationTests(eglTestCtx, name, desc);
}
-class MultiContextRenderTests : public RenderTests
-{
-public:
- MultiContextRenderTests (EglTestContext& eglTestCtx, const string& name, const string& desc);
- void init (void);
-};
-
-MultiContextRenderTests::MultiContextRenderTests (EglTestContext& eglTestCtx, const string& name, const string& desc)
- : RenderTests (eglTestCtx, name, desc)
-{
-}
-
-void MultiContextRenderTests::init (void)
-{
- addCreateTexture2DActions("texture_");
- addCreateTextureCubemapActions("_rgba8", GL_RGBA, GL_UNSIGNED_BYTE);
- addCreateTextureCubemapActions("_rgb8", GL_RGB, GL_UNSIGNED_BYTE);
- addCreateRenderbufferActions();
- addCreateAndroidNativeActions();
- addRenderActions();
-
- for (int createNdx = 0; createNdx < m_createActions.size(); createNdx++)
- {
- const LabeledAction& createAction = m_createActions[createNdx];
- for (int renderNdx = 0; renderNdx < m_renderActions.size(); renderNdx++)
- {
- const LabeledAction& renderAction = m_renderActions[renderNdx];
- TestSpec spec;
-
- if (!isCompatibleCreateAndRenderActions(*createAction.action, *renderAction.action))
- continue;
-
- spec.name = std::string("gles2_") + createAction.label + "_" + renderAction.label;
- spec.desc = spec.name;
-
- spec.contexts.push_back(TestSpec::API_GLES2);
- spec.contexts.push_back(TestSpec::API_GLES2);
-
- spec.operations.push_back(TestSpec::Operation(0, *createAction.action));
- spec.operations.push_back(TestSpec::Operation(1, *renderAction.action));
- spec.operations.push_back(TestSpec::Operation(0, *renderAction.action));
- spec.operations.push_back(TestSpec::Operation(1, *createAction.action));
- spec.operations.push_back(TestSpec::Operation(1, *renderAction.action));
- spec.operations.push_back(TestSpec::Operation(0, *renderAction.action));
-
- addChild(new ImageFormatCase(m_eglTestCtx, spec));
- }
- }
-}
-
-TestCaseGroup* createMultiContextRenderTests (EglTestContext& eglTestCtx, const string& name, const string& desc)
-{
- return new MultiContextRenderTests(eglTestCtx, name, desc);
-}
-
-class ModifyTests : public ImageTests
-{
-public:
- ModifyTests (EglTestContext& eglTestCtx, const string& name, const string& desc)
- : ImageTests(eglTestCtx, name, desc) {}
-
- void init (void);
-
-protected:
- void addModifyActions(void);
-
- LabeledActions m_modifyActions;
- GLES2ImageApi::RenderTryAll m_renderAction;
-};
-
-void ModifyTests::addModifyActions (void)
-{
- m_modifyActions.add("tex_subimage_rgb8", MovePtr<Action>(new GLES2ImageApi::ModifyTexSubImage(GL_RGB, GL_UNSIGNED_BYTE)));
- m_modifyActions.add("tex_subimage_rgb565", MovePtr<Action>(new GLES2ImageApi::ModifyTexSubImage(GL_RGB, GL_UNSIGNED_SHORT_5_6_5)));
- m_modifyActions.add("tex_subimage_rgba8", MovePtr<Action>(new GLES2ImageApi::ModifyTexSubImage(GL_RGBA, GL_UNSIGNED_BYTE)));
- m_modifyActions.add("tex_subimage_rgba5_a1", MovePtr<Action>(new GLES2ImageApi::ModifyTexSubImage(GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1)));
- m_modifyActions.add("tex_subimage_rgba4", MovePtr<Action>(new GLES2ImageApi::ModifyTexSubImage(GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4)));
-
- m_modifyActions.add("renderbuffer_clear_color", MovePtr<Action>(new GLES2ImageApi::ModifyRenderbufferClearColor(tcu::Vec4(0.3f, 0.5f, 0.3f, 1.0f))));
- m_modifyActions.add("renderbuffer_clear_depth", MovePtr<Action>(new GLES2ImageApi::ModifyRenderbufferClearDepth(0.7f)));
- m_modifyActions.add("renderbuffer_clear_stencil", MovePtr<Action>(new GLES2ImageApi::ModifyRenderbufferClearStencil(78)));
-}
-
bool isCompatibleFormats (GLenum createFormat, GLenum modifyFormat)
{
switch (createFormat)
@@ -1311,6 +1237,102 @@
return false;
}
+class MultiContextRenderTests : public RenderTests
+{
+public:
+ MultiContextRenderTests (EglTestContext& eglTestCtx, const string& name, const string& desc);
+ void init (void);
+ void addClearActions (void);
+private:
+ LabeledActions m_clearActions;
+};
+
+MultiContextRenderTests::MultiContextRenderTests (EglTestContext& eglTestCtx, const string& name, const string& desc)
+ : RenderTests (eglTestCtx, name, desc)
+{
+}
+
+void MultiContextRenderTests::addClearActions (void)
+{
+ m_clearActions.add("renderbuffer_clear_color", MovePtr<Action>(new GLES2ImageApi::ModifyRenderbufferClearColor(tcu::Vec4(0.8f, 0.2f, 0.9f, 1.0f))));
+ m_clearActions.add("renderbuffer_clear_depth", MovePtr<Action>(new GLES2ImageApi::ModifyRenderbufferClearDepth(0.75f)));
+ m_clearActions.add("renderbuffer_clear_stencil", MovePtr<Action>(new GLES2ImageApi::ModifyRenderbufferClearStencil(97)));
+}
+
+void MultiContextRenderTests::init (void)
+{
+ addCreateTexture2DActions("texture_");
+ addCreateTextureCubemapActions("_rgba8", GL_RGBA, GL_UNSIGNED_BYTE);
+ addCreateTextureCubemapActions("_rgb8", GL_RGB, GL_UNSIGNED_BYTE);
+ addCreateRenderbufferActions();
+ addCreateAndroidNativeActions();
+ addRenderActions();
+ addClearActions();
+
+ for (int createNdx = 0; createNdx < m_createActions.size(); createNdx++)
+ for (int renderNdx = 0; renderNdx < m_renderActions.size(); renderNdx++)
+ for (int clearNdx = 0; clearNdx < m_clearActions.size(); clearNdx++)
+ {
+ const LabeledAction& createAction = m_createActions[createNdx];
+ const LabeledAction& renderAction = m_renderActions[renderNdx];
+ const LabeledAction& clearAction = m_clearActions[clearNdx];
+ TestSpec spec;
+
+ if (!isCompatibleCreateAndRenderActions(*createAction.action, *renderAction.action))
+ continue;
+ if (!isCompatibleCreateAndModifyActions(*createAction.action, *clearAction.action))
+ continue;
+
+ spec.name = std::string("gles2_") + createAction.label + "_" + renderAction.label;
+ spec.desc = spec.name;
+
+ spec.contexts.push_back(TestSpec::API_GLES2);
+ spec.contexts.push_back(TestSpec::API_GLES2);
+
+ spec.operations.push_back(TestSpec::Operation(0, *createAction.action));
+ spec.operations.push_back(TestSpec::Operation(0, *renderAction.action));
+ spec.operations.push_back(TestSpec::Operation(0, *clearAction.action));
+ spec.operations.push_back(TestSpec::Operation(1, *createAction.action));
+ spec.operations.push_back(TestSpec::Operation(0, *renderAction.action));
+ spec.operations.push_back(TestSpec::Operation(1, *renderAction.action));
+
+ addChild(new ImageFormatCase(m_eglTestCtx, spec));
+ }
+}
+
+TestCaseGroup* createMultiContextRenderTests (EglTestContext& eglTestCtx, const string& name, const string& desc)
+{
+ return new MultiContextRenderTests(eglTestCtx, name, desc);
+}
+
+class ModifyTests : public ImageTests
+{
+public:
+ ModifyTests (EglTestContext& eglTestCtx, const string& name, const string& desc)
+ : ImageTests(eglTestCtx, name, desc) {}
+
+ void init (void);
+
+protected:
+ void addModifyActions(void);
+
+ LabeledActions m_modifyActions;
+ GLES2ImageApi::RenderTryAll m_renderAction;
+};
+
+void ModifyTests::addModifyActions (void)
+{
+ m_modifyActions.add("tex_subimage_rgb8", MovePtr<Action>(new GLES2ImageApi::ModifyTexSubImage(GL_RGB, GL_UNSIGNED_BYTE)));
+ m_modifyActions.add("tex_subimage_rgb565", MovePtr<Action>(new GLES2ImageApi::ModifyTexSubImage(GL_RGB, GL_UNSIGNED_SHORT_5_6_5)));
+ m_modifyActions.add("tex_subimage_rgba8", MovePtr<Action>(new GLES2ImageApi::ModifyTexSubImage(GL_RGBA, GL_UNSIGNED_BYTE)));
+ m_modifyActions.add("tex_subimage_rgba5_a1", MovePtr<Action>(new GLES2ImageApi::ModifyTexSubImage(GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1)));
+ m_modifyActions.add("tex_subimage_rgba4", MovePtr<Action>(new GLES2ImageApi::ModifyTexSubImage(GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4)));
+
+ m_modifyActions.add("renderbuffer_clear_color", MovePtr<Action>(new GLES2ImageApi::ModifyRenderbufferClearColor(tcu::Vec4(0.3f, 0.5f, 0.3f, 1.0f))));
+ m_modifyActions.add("renderbuffer_clear_depth", MovePtr<Action>(new GLES2ImageApi::ModifyRenderbufferClearDepth(0.7f)));
+ m_modifyActions.add("renderbuffer_clear_stencil", MovePtr<Action>(new GLES2ImageApi::ModifyRenderbufferClearStencil(78)));
+}
+
void ModifyTests::init (void)
{
addCreateTexture2DActions("tex_");
diff --git a/modules/egl/teglImageUtil.cpp b/modules/egl/teglImageUtil.cpp
index badb9ab..9f47f5a 100644
--- a/modules/egl/teglImageUtil.cpp
+++ b/modules/egl/teglImageUtil.cpp
@@ -314,40 +314,123 @@
GLenum m_format;
};
-void initializeStencilRbo(const glw::Functions& gl, GLuint rbo, GLint value, Texture2D& ref)
+void initializeStencilRbo(const glw::Functions& gl, GLuint rbo, Texture2D& ref)
{
+ static const deUint32 stencilValues[] =
+ {
+ 0xBF688C11u,
+ 0xB43D2922u,
+ 0x055D5FFBu,
+ 0x9300655Eu,
+ 0x63BE0DF2u,
+ 0x0345C13Bu,
+ 0x1C184832u,
+ 0xD107040Fu,
+ 0x9B91569Fu,
+ 0x0F0CFDC7u,
+ };
+
GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
GL_RENDERBUFFER, rbo));
- GLU_CHECK_GLW_CALL(gl, clearStencil(value));
+ GLU_CHECK_GLW_CALL(gl, clearStencil(0));
GLU_CHECK_GLW_CALL(gl, clear(GL_STENCIL_BUFFER_BIT));
+ tcu::clearStencil(ref.getLevel(0), 0);
+
+ // create a pattern
+ GLU_CHECK_GLW_CALL(gl, enable(GL_SCISSOR_TEST));
+ for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(stencilValues); ++ndx)
+ {
+ const tcu::IVec2 size = tcu::IVec2((int)((DE_LENGTH_OF_ARRAY(stencilValues) - ndx) * (ref.getWidth() / float(DE_LENGTH_OF_ARRAY(stencilValues)))),
+ (int)((DE_LENGTH_OF_ARRAY(stencilValues) - ndx) * (ref.getHeight() / float(DE_LENGTH_OF_ARRAY(stencilValues) + 4)))); // not symmetric
+
+ if (size.x() == 0 || size.y() == 0)
+ break;
+
+ GLU_CHECK_GLW_CALL(gl, scissor(0, 0, size.x(), size.y()));
+ GLU_CHECK_GLW_CALL(gl, clearStencil(stencilValues[ndx]));
+ GLU_CHECK_GLW_CALL(gl, clear(GL_STENCIL_BUFFER_BIT));
+
+ tcu::clearStencil(tcu::getSubregion(ref.getLevel(0), 0, 0, size.x(), size.y()), stencilValues[ndx]);
+ }
+
+ GLU_CHECK_GLW_CALL(gl, disable(GL_SCISSOR_TEST));
GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
GL_RENDERBUFFER, 0));
-
- tcu::clearStencil(ref.getLevel(0), value);
}
-void initializeDepthRbo(const glw::Functions& gl, GLuint rbo, GLfloat value, Texture2D& ref)
+void initializeDepthRbo(const glw::Functions& gl, GLuint rbo, Texture2D& ref)
{
+ const int NUM_STEPS = 13;
+
GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER, rbo));
- GLU_CHECK_GLW_CALL(gl, clearDepthf(value));
+
+ GLU_CHECK_GLW_CALL(gl, clearDepthf(0.0f));
GLU_CHECK_GLW_CALL(gl, clear(GL_DEPTH_BUFFER_BIT));
+ tcu::clearDepth(ref.getLevel(0), 0.0f);
+
+ // create a pattern
+ GLU_CHECK_GLW_CALL(gl, enable(GL_SCISSOR_TEST));
+ for (int ndx = 0; ndx < NUM_STEPS; ++ndx)
+ {
+ const float depth = ndx / float(NUM_STEPS);
+ const tcu::IVec2 size = tcu::IVec2((int)((NUM_STEPS - ndx) * (ref.getWidth() / float(NUM_STEPS))),
+ (int)((NUM_STEPS - ndx) * (ref.getHeight() / float(NUM_STEPS + 4)))); // not symmetric
+
+ if (size.x() == 0 || size.y() == 0)
+ break;
+
+ GLU_CHECK_GLW_CALL(gl, scissor(0, 0, size.x(), size.y()));
+ GLU_CHECK_GLW_CALL(gl, clearDepthf(depth));
+ GLU_CHECK_GLW_CALL(gl, clear(GL_DEPTH_BUFFER_BIT));
+
+ tcu::clearDepth(tcu::getSubregion(ref.getLevel(0), 0, 0, size.x(), size.y()), depth);
+ }
+
+ GLU_CHECK_GLW_CALL(gl, disable(GL_SCISSOR_TEST));
GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER, 0));
- tcu::clearDepth(ref.getLevel(0), value);
}
-void initializeColorRbo(const glw::Functions& gl, GLuint rbo, GLfloat r, GLfloat g, GLfloat b, GLfloat a, Texture2D& ref)
+void initializeColorRbo(const glw::Functions& gl, GLuint rbo, Texture2D& ref)
{
+ static const tcu::Vec4 colorValues[] =
+ {
+ tcu::Vec4(0.9f, 0.5f, 0.65f, 1.0f),
+ tcu::Vec4(0.5f, 0.7f, 0.65f, 1.0f),
+ tcu::Vec4(0.2f, 0.5f, 0.65f, 1.0f),
+ tcu::Vec4(0.3f, 0.1f, 0.5f, 1.0f),
+ tcu::Vec4(0.8f, 0.2f, 0.3f, 1.0f),
+ tcu::Vec4(0.9f, 0.4f, 0.8f, 1.0f),
+ };
+
GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER, rbo));
- GLU_CHECK_GLW_CALL(gl, clearColor(r, g, b, a));
+ GLU_CHECK_GLW_CALL(gl, clearColor(1.0f, 1.0f, 0.0f, 1.0f));
GLU_CHECK_GLW_CALL(gl, clear(GL_COLOR_BUFFER_BIT));
+ tcu::clear(ref.getLevel(0), Vec4(1.0f, 1.0f, 0.0f, 1.0f));
+
+ // create a pattern
+ GLU_CHECK_GLW_CALL(gl, enable(GL_SCISSOR_TEST));
+ for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(colorValues); ++ndx)
+ {
+ const tcu::IVec2 size = tcu::IVec2((int)((DE_LENGTH_OF_ARRAY(colorValues) - ndx) * (ref.getWidth() / float(DE_LENGTH_OF_ARRAY(colorValues)))),
+ (int)((DE_LENGTH_OF_ARRAY(colorValues) - ndx) * (ref.getHeight() / float(DE_LENGTH_OF_ARRAY(colorValues) + 4)))); // not symmetric
+
+ if (size.x() == 0 || size.y() == 0)
+ break;
+
+ GLU_CHECK_GLW_CALL(gl, scissor(0, 0, size.x(), size.y()));
+ GLU_CHECK_GLW_CALL(gl, clearColor(colorValues[ndx].x(), colorValues[ndx].y(), colorValues[ndx].z(), colorValues[ndx].w()));
+ GLU_CHECK_GLW_CALL(gl, clear(GL_COLOR_BUFFER_BIT));
+
+ tcu::clear(tcu::getSubregion(ref.getLevel(0), 0, 0, size.x(), size.y()), colorValues[ndx]);
+ }
+
+ GLU_CHECK_GLW_CALL(gl, disable(GL_SCISSOR_TEST));
GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER, 0));
-
- tcu::clear(ref.getLevel(0), Vec4(r, g, b, a));
}
MovePtr<ClientBuffer> RenderbufferImageSource::createBuffer (const glw::Functions& gl, Texture2D* ref) const
@@ -372,19 +455,19 @@
switch (m_format)
{
case GL_STENCIL_INDEX8:
- initializeStencilRbo(gl, rbo, 235, *ref);
+ initializeStencilRbo(gl, rbo, *ref);
break;
case GL_DEPTH_COMPONENT16:
- initializeDepthRbo(gl, rbo, 0.5f, *ref);
+ initializeDepthRbo(gl, rbo, *ref);
break;
case GL_RGBA4:
- initializeColorRbo(gl, rbo, 0.9f, 0.5f, 0.65f, 1.0f, *ref);
+ initializeColorRbo(gl, rbo, *ref);
break;
case GL_RGB5_A1:
- initializeColorRbo(gl, rbo, 0.5f, 0.7f, 0.65f, 1.0f, *ref);
+ initializeColorRbo(gl, rbo, *ref);
break;
case GL_RGB565:
- initializeColorRbo(gl, rbo, 0.2f, 0.5f, 0.65f, 1.0f, *ref);
+ initializeColorRbo(gl, rbo, *ref);
break;
default:
DE_ASSERT(!"Impossible");