Remove from mustpass 3D texture_function cases with LOD issues.

Bug: 22209622
Change-Id: I181ea306aa8e7d582cf7b43ac0ef768d3fb7bdca
diff --git a/android/cts/master/com.drawelements.deqp.gles3.xml b/android/cts/master/com.drawelements.deqp.gles3.xml
index 8a58aca..a807d51 100644
--- a/android/cts/master/com.drawelements.deqp.gles3.xml
+++ b/android/cts/master/com.drawelements.deqp.gles3.xml
@@ -47475,24 +47475,12 @@
 						<Test name="sampler3d_fixed_vertex">
 							<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
 						</Test>
-						<Test name="sampler3d_fixed_fragment">
-							<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-						</Test>
 						<Test name="sampler3d_float_vertex">
 							<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
 						</Test>
-						<Test name="sampler3d_float_fragment">
-							<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-						</Test>
-						<Test name="isampler3d_fragment">
-							<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-						</Test>
 						<Test name="usampler3d_vertex">
 							<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
 						</Test>
-						<Test name="usampler3d_fragment">
-							<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-						</Test>
 						<Test name="sampler3d_bias_fixed_fragment">
 							<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
 						</Test>
@@ -47710,27 +47698,15 @@
 						<Test name="sampler3d_fixed_vertex">
 							<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
 						</Test>
-						<Test name="sampler3d_fixed_fragment">
-							<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-						</Test>
 						<Test name="sampler3d_float_vertex">
 							<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
 						</Test>
-						<Test name="sampler3d_float_fragment">
-							<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-						</Test>
 						<Test name="isampler3d_vertex">
 							<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
 						</Test>
-						<Test name="isampler3d_fragment">
-							<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-						</Test>
 						<Test name="usampler3d_vertex">
 							<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
 						</Test>
-						<Test name="usampler3d_fragment">
-							<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-						</Test>
 						<Test name="sampler3d_bias_fixed_fragment">
 							<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
 						</Test>
diff --git a/android/cts/master/gles3-master.txt b/android/cts/master/gles3-master.txt
index bbb1a62..0961669 100644
--- a/android/cts/master/gles3-master.txt
+++ b/android/cts/master/gles3-master.txt
@@ -15511,12 +15511,8 @@
 dEQP-GLES3.functional.shaders.texture_functions.textureoffset.isampler2darray_bias_fragment
 dEQP-GLES3.functional.shaders.texture_functions.textureoffset.usampler2darray_bias_fragment
 dEQP-GLES3.functional.shaders.texture_functions.textureoffset.sampler3d_fixed_vertex
-dEQP-GLES3.functional.shaders.texture_functions.textureoffset.sampler3d_fixed_fragment
 dEQP-GLES3.functional.shaders.texture_functions.textureoffset.sampler3d_float_vertex
-dEQP-GLES3.functional.shaders.texture_functions.textureoffset.sampler3d_float_fragment
-dEQP-GLES3.functional.shaders.texture_functions.textureoffset.isampler3d_fragment
 dEQP-GLES3.functional.shaders.texture_functions.textureoffset.usampler3d_vertex
-dEQP-GLES3.functional.shaders.texture_functions.textureoffset.usampler3d_fragment
 dEQP-GLES3.functional.shaders.texture_functions.textureoffset.sampler3d_bias_fixed_fragment
 dEQP-GLES3.functional.shaders.texture_functions.textureoffset.sampler3d_bias_float_fragment
 dEQP-GLES3.functional.shaders.texture_functions.textureoffset.isampler3d_bias_fragment
@@ -15588,13 +15584,9 @@
 dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.isampler2d_vec4_bias_fragment
 dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.usampler2d_vec4_bias_fragment
 dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler3d_fixed_vertex
-dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler3d_fixed_fragment
 dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler3d_float_vertex
-dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler3d_float_fragment
 dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.isampler3d_vertex
-dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.isampler3d_fragment
 dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.usampler3d_vertex
-dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.usampler3d_fragment
 dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler3d_bias_fixed_fragment
 dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler3d_bias_float_fragment
 dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.isampler3d_bias_fragment
diff --git a/android/cts/master/src/gles3-test-issues.txt b/android/cts/master/src/gles3-test-issues.txt
index b9f79e7..eb2bd6d 100644
--- a/android/cts/master/src/gles3-test-issues.txt
+++ b/android/cts/master/src/gles3-test-issues.txt
@@ -79,3 +79,13 @@
 # Bug 22173211
 dEQP-GLES3.functional.texture.size.cube.256x256_rgba4444
 dEQP-GLES3.functional.texture.size.cube.512x512_rgba4444
+
+# Bug 22209622
+dEQP-GLES3.functional.shaders.texture_functions.textureoffset.isampler3d_fragment
+dEQP-GLES3.functional.shaders.texture_functions.textureoffset.sampler3d_fixed_fragment
+dEQP-GLES3.functional.shaders.texture_functions.textureoffset.sampler3d_float_fragment
+dEQP-GLES3.functional.shaders.texture_functions.textureoffset.usampler3d_fragment
+dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.isampler3d_fragment
+dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler3d_fixed_fragment
+dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler3d_float_fragment
+dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.usampler3d_fragment