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/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES Utilities
* ------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Wrapper for GL program object.
*//*--------------------------------------------------------------------*/
#include "gluShaderProgram.hpp"
#include "gluRenderContext.hpp"
#include "glwFunctions.hpp"
#include "glwEnums.hpp"
#include "tcuTestLog.hpp"
#include "deClock.h"
#include <cstring>
using std::string;
namespace glu
{
// Shader
Shader::Shader (const RenderContext& renderCtx, ShaderType shaderType)
: m_gl (renderCtx.getFunctions())
, m_shader (0)
{
m_info.type = shaderType;
m_shader = m_gl.createShader(getGLShaderType(shaderType));
GLU_EXPECT_NO_ERROR(m_gl.getError(), "glCreateShader()");
TCU_CHECK(m_shader);
}
Shader::Shader (const glw::Functions& gl, ShaderType shaderType)
: m_gl (gl)
, m_shader (0)
{
m_info.type = shaderType;
m_shader = m_gl.createShader(getGLShaderType(shaderType));
GLU_EXPECT_NO_ERROR(m_gl.getError(), "glCreateShader()");
TCU_CHECK(m_shader);
}
Shader::~Shader (void)
{
m_gl.deleteShader(m_shader);
}
void Shader::setSources (int numSourceStrings, const char* const* sourceStrings, const int* lengths)
{
m_gl.shaderSource(m_shader, numSourceStrings, sourceStrings, lengths);
GLU_EXPECT_NO_ERROR(m_gl.getError(), "glShaderSource()");
m_info.source.clear();
for (int ndx = 0; ndx < numSourceStrings; ndx++)
{
const size_t length = lengths && lengths[ndx] >= 0 ? lengths[ndx] : strlen(sourceStrings[ndx]);
m_info.source += std::string(sourceStrings[ndx], length);
}
}
void Shader::compile (void)
{
m_info.compileOk = false;
m_info.compileTimeUs = 0;
m_info.infoLog.clear();
{
deUint64 compileStart = deGetMicroseconds();
m_gl.compileShader(m_shader);
m_info.compileTimeUs = deGetMicroseconds() - compileStart;
}
GLU_EXPECT_NO_ERROR(m_gl.getError(), "glCompileShader()");
// Query status
{
int compileStatus = 0;
m_gl.getShaderiv(m_shader, GL_COMPILE_STATUS, &compileStatus);
GLU_EXPECT_NO_ERROR(m_gl.getError(), "glGetShaderiv()");
m_info.compileOk = compileStatus != GL_FALSE;
}
// Query log
{
int infoLogLen = 0;
int unusedLen;
m_gl.getShaderiv(m_shader, GL_INFO_LOG_LENGTH, &infoLogLen);
GLU_EXPECT_NO_ERROR(m_gl.getError(), "glGetShaderiv()");
if (infoLogLen > 0)
{
// The INFO_LOG_LENGTH query and the buffer query implementations have
// very commonly off-by-one errors. Try to work around these issues.
// add tolerance for off-by-one in log length, buffer write, and for terminator
std::vector<char> infoLog(infoLogLen + 3, '\0');
// claim buf size is one smaller to protect from off-by-one writing over buffer bounds
m_gl.getShaderInfoLog(m_shader, (int)infoLog.size() - 1, &unusedLen, &infoLog[0]);
if (infoLog[(int)(infoLog.size()) - 1] != '\0')
{
// return whole buffer if null terminator was overwritten
m_info.infoLog = std::string(&infoLog[0], infoLog.size());
}
else
{
// read as C string. infoLog is guaranteed to be 0-terminated
m_info.infoLog = std::string(&infoLog[0]);
}
}
}
}
// Program
static bool getProgramLinkStatus (const glw::Functions& gl, deUint32 program)
{
int linkStatus = 0;
gl.getProgramiv(program, GL_LINK_STATUS, &linkStatus);
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetProgramiv()");
return (linkStatus != GL_FALSE);
}
static std::string getProgramInfoLog (const glw::Functions& gl, deUint32 program)
{
int infoLogLen = 0;
int unusedLen;
gl.getProgramiv(program, GL_INFO_LOG_LENGTH, &infoLogLen);
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetProgramiv()");
if (infoLogLen > 0)
{
// The INFO_LOG_LENGTH query and the buffer query implementations have
// very commonly off-by-one errors. Try to work around these issues.
// add tolerance for off-by-one in log length, buffer write, and for terminator
std::vector<char> infoLog(infoLogLen + 3, '\0');
// claim buf size is one smaller to protect from off-by-one writing over buffer bounds
gl.getProgramInfoLog(program, (int)infoLog.size() - 1, &unusedLen, &infoLog[0]);
// return whole buffer if null terminator was overwritten
if (infoLog[(int)(infoLog.size()) - 1] != '\0')
return std::string(&infoLog[0], infoLog.size());
// read as C string. infoLog is guaranteed to be 0-terminated
return std::string(&infoLog[0]);
}
return std::string();
}
Program::Program (const RenderContext& renderCtx)
: m_gl (renderCtx.getFunctions())
, m_program (0)
{
m_program = m_gl.createProgram();
GLU_EXPECT_NO_ERROR(m_gl.getError(), "glCreateProgram()");
}
Program::Program (const glw::Functions& gl)
: m_gl (gl)
, m_program (0)
{
m_program = m_gl.createProgram();
GLU_EXPECT_NO_ERROR(m_gl.getError(), "glCreateProgram()");
}
Program::Program (const RenderContext& renderCtx, deUint32 program)
: m_gl (renderCtx.getFunctions())
, m_program (program)
{
m_info.linkOk = getProgramLinkStatus(m_gl, program);
m_info.infoLog = getProgramInfoLog(m_gl, program);
}
Program::~Program (void)
{
m_gl.deleteProgram(m_program);
}
void Program::attachShader (deUint32 shader)
{
m_gl.attachShader(m_program, shader);
GLU_EXPECT_NO_ERROR(m_gl.getError(), "glAttachShader()");
}
void Program::detachShader (deUint32 shader)
{
m_gl.detachShader(m_program, shader);
GLU_EXPECT_NO_ERROR(m_gl.getError(), "glDetachShader()");
}
void Program::bindAttribLocation (deUint32 location, const char* name)
{
m_gl.bindAttribLocation(m_program, location, name);
GLU_EXPECT_NO_ERROR(m_gl.getError(), "glBindAttribLocation()");
}
void Program::transformFeedbackVaryings (int count, const char* const* varyings, deUint32 bufferMode)
{
m_gl.transformFeedbackVaryings(m_program, count, varyings, bufferMode);
GLU_EXPECT_NO_ERROR(m_gl.getError(), "glTransformFeedbackVaryings()");
}
void Program::link (void)
{
m_info.linkOk = false;
m_info.linkTimeUs = 0;
m_info.infoLog.clear();
{
deUint64 linkStart = deGetMicroseconds();
m_gl.linkProgram(m_program);
m_info.linkTimeUs = deGetMicroseconds() - linkStart;
}
GLU_EXPECT_NO_ERROR(m_gl.getError(), "glLinkProgram()");
m_info.linkOk = getProgramLinkStatus(m_gl, m_program);
m_info.infoLog = getProgramInfoLog(m_gl, m_program);
}
bool Program::isSeparable (void) const
{
int separable = GL_FALSE;
m_gl.getProgramiv(m_program, GL_PROGRAM_SEPARABLE, &separable);
GLU_EXPECT_NO_ERROR(m_gl.getError(), "glGetProgramiv()");
return (separable != GL_FALSE);
}
void Program::setSeparable (bool separable)
{
m_gl.programParameteri(m_program, GL_PROGRAM_SEPARABLE, separable);
GLU_EXPECT_NO_ERROR(m_gl.getError(), "glProgramParameteri()");
}
// ProgramPipeline
ProgramPipeline::ProgramPipeline (const RenderContext& renderCtx)
: m_gl (renderCtx.getFunctions())
, m_pipeline (0)
{
m_gl.genProgramPipelines(1, &m_pipeline);
GLU_EXPECT_NO_ERROR(m_gl.getError(), "glGenProgramPipelines()");
}
ProgramPipeline::ProgramPipeline (const glw::Functions& gl)
: m_gl (gl)
, m_pipeline (0)
{
m_gl.genProgramPipelines(1, &m_pipeline);
GLU_EXPECT_NO_ERROR(m_gl.getError(), "glGenProgramPipelines()");
}
ProgramPipeline::~ProgramPipeline (void)
{
m_gl.deleteProgramPipelines(1, &m_pipeline);
}
void ProgramPipeline::useProgramStages (deUint32 stages, deUint32 program)
{
m_gl.useProgramStages(m_pipeline, stages, program);
GLU_EXPECT_NO_ERROR(m_gl.getError(), "glUseProgramStages()");
}
void ProgramPipeline::activeShaderProgram (deUint32 program)
{
m_gl.activeShaderProgram(m_pipeline, program);
GLU_EXPECT_NO_ERROR(m_gl.getError(), "glActiveShaderProgram()");
}
bool ProgramPipeline::isValid (void)
{
glw::GLint status = GL_FALSE;
m_gl.validateProgramPipeline(m_pipeline);
GLU_EXPECT_NO_ERROR(m_gl.getError(), "glValidateProgramPipeline()");
m_gl.getProgramPipelineiv(m_pipeline, GL_VALIDATE_STATUS, &status);
return (status != GL_FALSE);
}
// ShaderProgram
ShaderProgram::ShaderProgram (const RenderContext& renderCtx, const ProgramSources& sources)
: m_program(renderCtx.getFunctions())
{
init(renderCtx.getFunctions(), sources);
}
ShaderProgram::ShaderProgram (const glw::Functions& gl, const ProgramSources& sources)
: m_program(gl)
{
init(gl, sources);
}
void ShaderProgram::init (const glw::Functions& gl, const ProgramSources& sources)
{
try
{
bool shadersOk = true;
for (int shaderType = 0; shaderType < SHADERTYPE_LAST; shaderType++)
{
for (int shaderNdx = 0; shaderNdx < (int)sources.sources[shaderType].size(); ++shaderNdx)
{
const char* source = sources.sources[shaderType][shaderNdx].c_str();
const int length = (int)sources.sources[shaderType][shaderNdx].size();
m_shaders[shaderType].reserve(m_shaders[shaderType].size() + 1);
m_shaders[shaderType].push_back(new Shader(gl, ShaderType(shaderType)));
m_shaders[shaderType].back()->setSources(1, &source, &length);
m_shaders[shaderType].back()->compile();
shadersOk = shadersOk && m_shaders[shaderType].back()->getCompileStatus();
}
}
if (shadersOk)
{
for (int shaderType = 0; shaderType < SHADERTYPE_LAST; shaderType++)
for (int shaderNdx = 0; shaderNdx < (int)m_shaders[shaderType].size(); ++shaderNdx)
m_program.attachShader(m_shaders[shaderType][shaderNdx]->getShader());
for (std::vector<AttribLocationBinding>::const_iterator binding = sources.attribLocationBindings.begin(); binding != sources.attribLocationBindings.end(); ++binding)
m_program.bindAttribLocation(binding->location, binding->name.c_str());
DE_ASSERT((sources.transformFeedbackBufferMode == GL_NONE) == sources.transformFeedbackVaryings.empty());
if (sources.transformFeedbackBufferMode != GL_NONE)
{
std::vector<const char*> tfVaryings(sources.transformFeedbackVaryings.size());
for (int ndx = 0; ndx < (int)tfVaryings.size(); ndx++)
tfVaryings[ndx] = sources.transformFeedbackVaryings[ndx].c_str();
m_program.transformFeedbackVaryings((int)tfVaryings.size(), &tfVaryings[0], sources.transformFeedbackBufferMode);
}
if (sources.separable)
m_program.setSeparable(true);
m_program.link();
}
}
catch (...)
{
for (int shaderType = 0; shaderType < SHADERTYPE_LAST; shaderType++)
for (int shaderNdx = 0; shaderNdx < (int)m_shaders[shaderType].size(); ++shaderNdx)
delete m_shaders[shaderType][shaderNdx];
throw;
}
}
ShaderProgram::~ShaderProgram (void)
{
for (int shaderType = 0; shaderType < SHADERTYPE_LAST; shaderType++)
for (int shaderNdx = 0; shaderNdx < (int)m_shaders[shaderType].size(); ++shaderNdx)
delete m_shaders[shaderType][shaderNdx];
}
// Utilities
deUint32 getGLShaderType (ShaderType shaderType)
{
static const deUint32 s_typeMap[] =
{
GL_VERTEX_SHADER,
GL_FRAGMENT_SHADER,
GL_GEOMETRY_SHADER,
GL_TESS_CONTROL_SHADER,
GL_TESS_EVALUATION_SHADER,
GL_COMPUTE_SHADER
};
DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_typeMap) == SHADERTYPE_LAST);
DE_ASSERT(de::inBounds<int>(shaderType, 0, DE_LENGTH_OF_ARRAY(s_typeMap)));
return s_typeMap[shaderType];
}
deUint32 getGLShaderTypeBit (ShaderType shaderType)
{
static const deUint32 s_typebitMap[] =
{
GL_VERTEX_SHADER_BIT,
GL_FRAGMENT_SHADER_BIT,
GL_GEOMETRY_SHADER_BIT,
GL_TESS_CONTROL_SHADER_BIT,
GL_TESS_EVALUATION_SHADER_BIT,
GL_COMPUTE_SHADER_BIT
};
DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_typebitMap) == SHADERTYPE_LAST);
DE_ASSERT(de::inBounds<int>(shaderType, 0, DE_LENGTH_OF_ARRAY(s_typebitMap)));
return s_typebitMap[shaderType];
}
qpShaderType getLogShaderType (ShaderType shaderType)
{
static const qpShaderType s_typeMap[] =
{
QP_SHADER_TYPE_VERTEX,
QP_SHADER_TYPE_FRAGMENT,
QP_SHADER_TYPE_GEOMETRY,
QP_SHADER_TYPE_TESS_CONTROL,
QP_SHADER_TYPE_TESS_EVALUATION,
QP_SHADER_TYPE_COMPUTE
};
DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_typeMap) == SHADERTYPE_LAST);
DE_ASSERT(de::inBounds<int>(shaderType, 0, DE_LENGTH_OF_ARRAY(s_typeMap)));
return s_typeMap[shaderType];
}
static tcu::TestLog& operator<< (tcu::TestLog& log, const ShaderInfo& shaderInfo)
{
return log << tcu::TestLog::Shader(getLogShaderType(shaderInfo.type), shaderInfo.source, shaderInfo.compileOk, shaderInfo.infoLog);
}
tcu::TestLog& operator<< (tcu::TestLog& log, const Shader& shader)
{
return log << tcu::TestLog::ShaderProgram(false, "Plain shader") << shader.getInfo() << tcu::TestLog::EndShaderProgram;
}
tcu::TestLog& operator<< (tcu::TestLog& log, const ShaderProgram& program)
{
const ProgramInfo& progInfo = program.getProgramInfo();
log << tcu::TestLog::ShaderProgram(progInfo.linkOk, progInfo.infoLog);
try
{
for (int shaderTypeNdx = 0; shaderTypeNdx < SHADERTYPE_LAST; shaderTypeNdx++)
{
const glu::ShaderType shaderType = (glu::ShaderType)shaderTypeNdx;
for (int shaderNdx = 0; shaderNdx < program.getNumShaders(shaderType); ++shaderNdx)
log << program.getShaderInfo(shaderType, shaderNdx);
}
}
catch (...)
{
log << tcu::TestLog::EndShaderProgram;
throw;
}
log << tcu::TestLog::EndShaderProgram;
// Write statistics.
{
static const struct
{
const char* name;
const char* description;
} s_compileTimeDesc[] =
{
{ "VertexCompileTime", "Vertex shader compile time" },
{ "FragmentCompileTime", "Fragment shader compile time" },
{ "GeometryCompileTime", "Geometry shader compile time" },
{ "TessControlCompileTime", "Tesselation control shader compile time" },
{ "TessEvaluationCompileTime", "Tesselation evaluation shader compile time" },
{ "ComputeCompileTime", "Compute shader compile time" },
};
DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_compileTimeDesc) == SHADERTYPE_LAST);
bool allShadersOk = true;
for (int shaderTypeNdx = 0; shaderTypeNdx < SHADERTYPE_LAST; shaderTypeNdx++)
{
const glu::ShaderType shaderType = (glu::ShaderType)shaderTypeNdx;
for (int shaderNdx = 0; shaderNdx < program.getNumShaders(shaderType); ++shaderNdx)
{
const ShaderInfo& shaderInfo = program.getShaderInfo(shaderType, shaderNdx);
log << tcu::TestLog::Float(s_compileTimeDesc[shaderType].name, s_compileTimeDesc[shaderType].description, "ms", QP_KEY_TAG_TIME, (float)shaderInfo.compileTimeUs / 1000.0f);
allShadersOk = allShadersOk && shaderInfo.compileOk;
}
}
if (allShadersOk)
log << tcu::TestLog::Float("LinkTime", "Link time", "ms", QP_KEY_TAG_TIME, (float)progInfo.linkTimeUs / 1000.0f);
}
return log;
}
} // glu